Virtualx Game Engine. Forked from Godot 3.6
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hurikhan 94d94a0855 * fix compilation without scons experimental_wm_api=yes
* Extended the demo with an addional MouseGrab Test
2015-01-22 01:14:50 +09:00
bin -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
core Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-01-20 23:39:53 +09:00
demos * fix compilation without scons experimental_wm_api=yes 2015-01-22 01:14:50 +09:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers fixed world vertex issues in canvas item shader 2015-01-21 00:57:37 -03:00
main get_window_position() + set_window_position() added 2015-01-11 15:47:27 +08:00
modules Cleaned up formating in gd_compiler.h 2015-01-14 16:37:24 +01:00
platform * fix compilation without scons experimental_wm_api=yes 2015-01-22 01:14:50 +09:00
scene Fixes to texscreen, fixes to white testcube 2015-01-20 22:31:32 -03:00
servers Visual Shader Editing for 2D 2015-01-20 20:36:25 -03:00
tools fixed world vertex issues in canvas item shader 2015-01-21 00:57:37 -03:00
.gitignore Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py SCons: colored compilation 2015-01-12 12:54:17 +08:00
README.md Update README.md 2015-01-14 13:49:10 +08:00
SConstruct SCons: colored compilation 2015-01-12 12:54:17 +08:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

x11-window-management branch

New GDScript Methods for the OS Class:

  • int OS.get_screen_count()
  • int OS.get_screen()
  • void OS.set_screen(int screen)
  • Vector2 OS.get_screen_position(int screen=0)
  • Vector2 OS.get_screen_size(int screen=0)
  • Vector2 OS.get_window_position()
  • void OS.set_window_position(Vector2 position)
  • Vector2 OS.get_window_size()
  • void OS.set_window_size(Vector2 size)
  • void OS.set_fullscreen(bool enabled)
  • bool OS.is_fullscreen()

Demo

A demo/test is available at "demos/misc/window-management"

Scons Commandline

'''scons p=x11 experimental_wm_api=yes'''

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced