Ignacio Roldán Etcheverry
6544a0e908
Merge pull request #34018 from dsge/show-template-directory-path-in-error-message
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Make sure to include the path in the "Data template directory not found" error message
2019-12-05 14:17:23 +01:00
codecustard
601d870ae9
Fixes wrong position when adding node in VS editor
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When adding a node in the visual script editor while zoomed in, the position of the newly added node would be wrong.
2019-12-04 17:12:01 -08:00
Ignacio Etcheverry
066ae9d83b
Mono/C#: Several android fixes
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- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
2019-12-04 19:03:42 +01:00
Ignacio Etcheverry
3797f19926
C#: Add Duplicate method to the Array and Dictionary bindings
2019-12-04 15:22:30 +01:00
Rémi Verschelde
fc8bbaa8e9
Merge pull request #34094 from volzhs/compile-windows-on-linux
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Fix compile error for Windows on Linux
2019-12-04 07:08:23 +01:00
Rémi Verschelde
f326913f4d
Merge pull request #34067 from bojidar-bg/32370-retype-message
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Make error when accidentially redeclaring a variable's type clearer
2019-12-04 06:52:22 +01:00
volzhs
d1270f3d4c
Fix compile error for Windows on Linux
2019-12-04 08:06:07 +09:00
Hugo Locurcio
1fcdeaee39
Mention that int()
can be used as an alternative to floor()
2019-12-03 08:43:24 +01:00
Bojidar Marinov
79c26344e8
Make error when accidentially redeclaring a variable's type clearer
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Fixes #32370
2019-12-02 22:26:05 +02:00
Rémi Verschelde
e64a663c59
Merge pull request #33992 from bruvzg/ios_modular_build
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iOS modular build and export implementation.
2019-12-01 22:35:45 +01:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
Emmanuel Leblond
fb9b010384
Add missing on error manifest struct destroy in pluginscript script init
2019-12-01 16:15:31 +01:00
Rémi Verschelde
ea7f3037da
Merge pull request #34002 from KoBeWi/crashonat
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Don't try to initialize empty NativeLibrary
2019-12-01 11:53:19 +01:00
Rémi Verschelde
7140d766a2
Merge pull request #33997 from akien-mga/doc-makerst-escape
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makerst: Escape default values using reST markup
2019-12-01 11:52:20 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
dsge
81cae314b4
Make sure to include the path in the "Data template directory not found" error message
2019-11-30 15:44:18 +01:00
Rémi Verschelde
52e3944846
Merge pull request #34009 from flyingpimonster/gridmap-docs
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Docs: GridMap and MeshLibrary
2019-11-30 11:13:42 +01:00
James Westman
7ef16ca136
Docs: GridMap and MeshLibrary
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The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
Tomasz Chabora
f4a1a79d01
Don't try to initialize empty NativeLibrary
2019-11-29 21:10:20 +01:00
Rémi Verschelde
55676b16da
makerst: Escape default values using reST markup
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Otherwise the docs would complain about values like "godot_"
which reST tries to interpret as an identifier.
2019-11-29 14:25:37 +01:00
Rémi Verschelde
fa0e682027
Merge pull request #33982 from neikeq/issue-29349
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Mono/C#: Add option to export assemblies outside of PCK
2019-11-29 11:37:18 +01:00
Ignacio Etcheverry
85d8c42763
Mono/C#: Fix crash on exported games that don't use C#
2019-11-29 01:35:46 +01:00
Ignacio Etcheverry
66de28eda8
Mono/C#: Add option to export assemblies outside of PCK
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When using this options, assemblies will be saved in the Assemblies folder of the data directory: 'data_AppName/Assemblies/'.
2019-11-29 00:36:05 +01:00
Hugo Locurcio
247767eb89
Document how to bypass the unused argument/variable warning in message
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Note that prefixing with an underscore only works with unused arguments
and local variables, not class variables and signals.
This closes #26056 .
2019-11-27 22:52:43 +01:00
Rémi Verschelde
aae9e11a1e
Merge pull request #33946 from NeoSpark314/remove_exr_dbgprint
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Remove .exr saver debug print
2019-11-27 17:55:23 +01:00
Holger Dammertz
365c5bd0e5
Remove .exr saver debug print
2019-11-27 17:17:29 +01:00
marcosjouron
6d2b21c6a4
VideoStreamGDNative: Fix playing video files without audio stream
2019-11-27 16:40:16 +01:00
Rémi Verschelde
a87e2f85ee
Merge pull request #33939 from KoBeWi/grideprecatedmap
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Remove deprecated theme property from GridMap
2019-11-27 15:32:59 +01:00
Tomasz Chabora
96b30e7727
Remove deprecated theme property from GridMap
2019-11-27 14:40:43 +01:00
Rémi Verschelde
31272d0956
Merge pull request #33921 from Faless/enet/no_relay
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Add ENet option to disable server relaying.
2019-11-27 14:35:44 +01:00
Fabio Alessandrelli
7e592f9641
Add ENet option to disable server relaying.
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It's useless when building fully authoritative servers, and prevents
various kinds of abuse.
2019-11-27 11:48:31 +01:00
Hugo Locurcio
4f14a1f59c
Remove type hint from the @GDScript class documentation
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The current consensus in the Godot documentation is to avoid using
type hints unless they're relevant to the behavior explained.
2019-11-26 19:13:55 +01:00
Fabio Alessandrelli
391f6ff2c6
Fix memory leak in NetworkedMultiplayerENet.
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Dynamically allocated ids of peers where not correctly freed when
calling close_connection and disconnect_peer (with now=true).
2019-11-26 16:00:55 +01:00
Zak Stam
5cfff77ca6
Added missing documentation for yield()
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Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume).
2019-11-25 18:08:18 +02:00
Rémi Verschelde
636bc5c32f
Merge pull request #33828 from neikeq/貴様
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Mono/C#: Prevent SCons from building API solutions in parallel
2019-11-23 11:24:48 +01:00
Ignacio Etcheverry
ebdd2bc474
Mono/C#: Prevent SCons from building API solutions in parallel
2019-11-22 23:42:24 +01:00
Rémi Verschelde
c41c24562d
Style: Add missing copyright headers
2019-11-22 08:37:09 +01:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Ignacio Roldán Etcheverry
63b321dbbb
Merge pull request #33791 from neikeq/issue-33761
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C#: Fix PathWhich on Windows when name already has extension
2019-11-21 21:34:12 +01:00
Ignacio Etcheverry
f91416d9ac
C#: Fix PathWhich on Windows when name already has extension
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Also make the Posix version of PathWhich check if the file has executable access.
2019-11-21 14:53:00 +01:00
Rémi Verschelde
719254ae0d
Merge pull request #33759 from bruvzg/arkit_dyn_load
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[iOS] Link and load ARKit framework dynamically.
2019-11-20 21:17:43 +01:00
K. S. Ernest (iFire) Lee
5d70a95fe1
33714 Check if the image is null before use.
2019-11-20 11:22:35 -08:00
Rémi Verschelde
73323a2838
Merge pull request #33763 from neikeq/issue-33725
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Fix C# export error dialog showing up when it should not
2019-11-20 13:23:20 +01:00
Ignacio Etcheverry
d79aeca599
Fix C# export error dialog showing up when it should not
2019-11-20 13:07:26 +01:00
bruvzg
a9fef1a774
[iOS] Link and load ARKit framework dynamically.
2019-11-20 11:18:01 +02:00
Rémi Verschelde
02913f53d3
pcre2: Use scons option to disable JIT on some platforms
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Third-party platforms (e.g. console ports) need to be able to
disable JIT support in the regex module too, so it can't be
hardcoded in the module SCsub. This is cleaner this way anyway.
Fixes #19316 .
2019-11-20 08:54:52 +01:00
Ignacio Etcheverry
3f247ea507
Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists
2019-11-19 17:22:06 +01:00
Rémi Verschelde
8450658fa2
Merge pull request #33673 from YeldhamDev/script_templates_lines_style
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Make the script templates' blank lines conform with the official style guide
2019-11-19 10:41:36 +01:00
Ignacio Etcheverry
008769aee9
C#: Throw NullReferenceException for null NodePath/RID params
2019-11-18 12:23:54 +01:00