Commit graph

33 commits

Author SHA1 Message Date
Aaron Franke
2b2dec1f60
CI: Enable submodules on the checkout action 2024-03-15 19:53:06 -07:00
Rémi Verschelde
ad8d3cf1c9
CI: Update actions to latest versions, use default runner .NET version 2024-02-22 23:02:35 +01:00
Fredia Huya-Kouadio
56ce2d94c5 Bump the java version to version 17 2023-10-17 15:08:03 -07:00
Rémi Verschelde
de14f1d295
CI: Bump version for actions/checkout@v4 and actions/setup-dotnet@v3 2023-09-04 16:05:57 +02:00
Rémi Verschelde
a28c9701ed
CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
yedpodtrzitko
93b7bcb33d ci: wait for static check results before starting builds 2023-04-04 22:05:15 +07:00
Rémi Verschelde
da124e9d04
CI: Remove custom Linux deps and SwiftShader
The default environment already includes everything we need to build
all our configurations.

Remove custom SwiftShader setup as lavapipe should now be good enough,
but we need to install the latest one.
2023-02-06 18:21:15 +01:00
Rémi Verschelde
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
ef28da8006 CI: Bump various GitHub actions to latest versions
actions/cache@v3
actions/checkout@v3
actions/upload-artifact@v3
actions/setup-dotnet@v2
actions/setup-java@v3
actions/setup-python@v4
mymindstorm/setup-emsdk@v11

Also reset cache keys as we're going to cleanup all caches.
2022-08-25 13:44:22 +02:00
Aaron Franke
27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
Rémi Verschelde
cd2e7fbc57 CI: Update to actions/cache@v3, increase cache limit to 10 GiB
And force rebuild of Linux cache which got corrupted...
2022-03-23 08:10:43 +01:00
Marcel Admiraal
fe0b673bb3 Update Android CI to use JDK 11. 2021-10-09 15:27:11 +01:00
Fabio Alessandrelli
3dbf008411 [CI] Refactor CI actions, use sub-actions, matrices. 2021-09-14 12:46:16 +02:00
Max Hilbrunner
5139a19877 Fix CI after concurrency 2021-08-25 15:04:05 +02:00
Max Hilbrunner
40bb1ded7e CI: Cancel previous builds if new commit is pushed 2021-08-25 14:54:48 +02:00
Gordon MacPherson
27da2e364e Fix github actions cache server being down failing builds 2021-08-18 21:58:54 +01:00
Marcel Admiraal
a81449be6d Don't install Android NDK in CI 2021-06-07 09:01:33 +01:00
Rémi Verschelde
7eaf4d445d
CI: Install Android NDK 21.4.7075529
This is the version mandated by Godot's gradle setup anyway so it would get
installed when running gradlew. Now we pre-install the correct version.
2021-05-19 15:03:56 +02:00
Rémi Verschelde
caea551d41 CI: Build without debug symbols to reduce cache size
We often hit "Too Many Requests" errors when uploading the cache with
`actions/cache` because there's a limit of 10 GB every 5 minutes, and we can
easily go over it when we amend or merge several PRs in a short timespan.

This will make the CI artifacts less useful for debugging crashes but there's
no real way around this.
2021-02-22 11:51:55 +01:00
Rémi Verschelde
06613ed9a3
CI: Pin Android NDK r21 as we don't support r22 yet 2021-01-12 18:42:59 +01:00
Rémi Verschelde
456acda57a
CI: Force building TextServer fallback
It's normally opt-in as the advanced one (CTL support) is the default,
but we need to build it to catch potential build issues.
2020-12-29 12:14:16 +01:00
Rémi Verschelde
5af5c86ebc
CI: Build with warnings=extra to catch 'em all
... on all platforms but MSVC, as it still has a number of unsolved warnings
in its `/Wall` level. Some of it might be valid, others might be overkill,
this needs further assessment and fixes. (We could also change the `extra`
level to `/W4` on MSVC if that's more meaningful.)
2020-11-09 15:01:43 +01:00
Rémi Verschelde
5f19e1d571
CI: Refactor Android workflow, use pre-installed SDK and NDK
No need to waste time downloading all this when it's readily available :)
Also use the official action to setup Java 8.

Also build both architectures (armv7 and arm64v8) and generate the APK,
so we can upload it.

Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
2020-10-22 17:21:59 +02:00
Andrii Doroshenko (Xrayez)
2946535a6f CI: Refactor build workflows to use SCONSFLAGS 2020-10-16 14:41:30 +02:00
umarcor
935170c6d1 ci: do not use set-env 2020-10-16 05:11:28 +02:00
umarcor
b8855ed732 CI: upload artifacts
Set retention-days of all artifacts to 14.
2020-10-15 20:32:16 +02:00
Rémi Verschelde
69e958b48d
CI: List contents of bin/ after build
This can be used to compare impacts on the generated files
and especially their size in PRs.
2020-10-15 19:50:49 +02:00
Hugo Locurcio
82b30f36cb
GitHub Actions: Prepend emoji to platform names for easy visual grepping 2020-08-23 15:13:36 +02:00
Rémi Verschelde
cf2e0116d9 CI: Properly exclude Azure repositories on Ubuntu
Nuke all the pre-defined repos, we just need stock Ubuntu.
2020-08-11 17:14:47 +02:00
Rémi Verschelde
2cf5ad9ea9 CI: Fix cache key and include base branch
The base branch is hardcoded as an env variable as I couldn't find a simple
way to just get either `3.2` or `master`. But it's easy to change when we
branch off from `master` to a new stable branch, which doesn't happen often.

(There's `{{github.base_ref}}` but it's probably more verbose like
`ref/heads/master`, and only valid for PRs.)
2020-07-24 08:28:43 +02:00
Gordon MacPherson
afdce1e30c Improve the cache keys to prevent clashes for the wrong type of build 2020-07-24 00:15:23 +01:00
Gordon MacPherson
3c07d0ff32 Clamp scons cache to 4096 MB 2020-07-24 00:14:03 +01:00
thebestnom
383ad22ee7 CI: Added Android GitHub Action 2020-07-23 19:36:53 +03:00