JohnJLight
|
38d3bfe971
|
Made use of semicolons more consitent, fixed formatting
|
2019-06-19 15:24:31 +02:00 |
|
Rémi Verschelde
|
b16c309f82
|
Update copyright statements to 2019
Happy new year to the wonderful Godot community!
|
2019-01-01 12:58:10 +01:00 |
|
Rémi Verschelde
|
9eb4d4ab2d
|
Add missing copyright headers
|
2018-08-29 22:41:17 +02:00 |
|
Juan Linietsky
|
f6c0a3fce9
|
Property clear caches in animationtree if animatioplayer is modified. Fixes #19876
|
2018-08-24 11:41:46 -03:00 |
|
Juan Linietsky
|
bffaa835fc
|
-Fix blend tree rename, closes #20210
-Fixed activity lines in blend tree
|
2018-08-23 16:44:10 -03:00 |
|
Juan Linietsky
|
c7e4527a88
|
Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources
-Expose properties in AnimationTree
|
2018-08-20 13:39:16 -03:00 |
|
Saracen
|
c55e269bfa
|
Add method to manually advance AnimationTree and manual process mode.
|
2018-08-02 08:29:51 +01:00 |
|
Juan Linietsky
|
9bab5134cf
|
The way multiple quaternions being slerped was not good, changed approach to one that seems to work better.
|
2018-06-27 16:30:48 -03:00 |
|
Juan Linietsky
|
de1ff22eae
|
change node graph property and improved some bindings
|
2018-06-27 03:00:08 -03:00 |
|
Juan Linietsky
|
c633b770cb
|
-Add root motion support in AnimationTree.
-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
|
2018-06-26 19:06:16 -03:00 |
|
Juan Linietsky
|
8c7da84e1e
|
renamed AnimationGraphPlayer to AnimationTree
|
2018-06-25 18:40:24 -03:00 |
|