Commit graph

9049 commits

Author SHA1 Message Date
Poommetee Ketson
d28da86f9f GDScript Built-in: add inverse_lerp & range_lerp 2017-08-18 21:49:03 +07:00
Juan Linietsky
dc62389739 -Properly check limits to objects sent (regarding to size), fixes #9034
-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Juan Linietsky
e61d547ed0 Make sure local to scene resources are initialized after loading all nodes, fixes #9438 2017-08-18 08:26:41 -03:00
Rémi Verschelde
1a92906b68 Merge pull request #10406 from marcelofg55/closest_power_of_2
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Ferenc Arn
94aa4092f5 Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
Fixes #10352.
2017-08-18 01:45:36 -04:00
Marcelo Fernandez
eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Juan Linietsky
3a4ff3402d Oops, fixed wrong color masking problem. Closes #10149 2017-08-17 18:33:59 -03:00
Rémi Verschelde
ee59e627de Merge pull request #10380 from akien-mga/XL_MESSAGE
Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
Juan Linietsky
33c1d25517 Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail.. 2017-08-17 17:18:50 -03:00
Rémi Verschelde
523b3c11cf Merge pull request #10398 from Rubonnek/removed-unused-variable
Removed unused variable
2017-08-17 19:07:57 +02:00
Rémi Verschelde
44a550421c Shader: Fix typo in "facefordward"
Fixes #10399.
2017-08-17 18:15:16 +02:00
Rémi Verschelde
c72529baf0 Rename XL_MESSAGE aka tr to localize
Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Wilson E. Alvarez
bde864cd30 Removed unused variable 2017-08-17 11:43:44 -04:00
Marcelo Fernandez
aae29c7a0e Added notification const NOTIFICATION_WM_ABOUT 2017-08-17 11:28:45 -03:00
Rémi Verschelde
c4e9f6562f Merge pull request #10393 from groud/fix_progress_dialog
Fix progress dialog's bars overflowing.
2017-08-17 14:35:55 +02:00
Rémi Verschelde
22d21ebef0 Merge pull request #8144 from supagu/symlink
Reworked change_dir to support symlinks
2017-08-17 11:50:21 +02:00
Gilles Roudiere
dea845b65c Fix progress dialog's bars overflowing. 2017-08-17 10:59:21 +02:00
Rémi Verschelde
e2c1792d06 Merge pull request #10383 from bojidar-bg/x-fix-particles-emitting
Fix particles emitting when emitting is set to false in scene
2017-08-17 10:52:35 +02:00
Rémi Verschelde
2e54c5372d Merge pull request #10386 from Corruptinator/master
Fixed OUYA Game Controller for 3.0

[ci skip]
2017-08-17 07:36:38 +02:00
Rémi Verschelde
a5604130c5 Merge pull request #10385 from RandomShaper/improve-prop-eval
Fix/improve property evaluator
2017-08-17 07:31:13 +02:00
Corruptinator
c672ff80c9 Fixed OUYA Game Controller for 3.0
Input_default.cpp has been updated for the OUYA Game Controller to work
with fixed and functional mapping for Godot 3.0
2017-08-16 18:39:00 -07:00
Pedro J. Estébanez
fcf52303c5 Fix/improve property evaluator
Evolution of #10366 based on what has been discussed there.

Now you can refer to the relevant object either by `self` or `s`.
No conflicts with a potential `tool` script attached to the object.
Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-17 02:17:18 +02:00
Pedro J. Estébanez
ef6e1252ae Guarantee start & end points are returned by Navigation2D
So start and end points are unconditionally added to the returned point list, but first and last middle points are checked against them to avoid duplicates.

`CMP_EPSILON` was already providing a guarantee, but knowing you will get exactly the endpoints you provided is even better.
2017-08-17 01:27:30 +02:00
toger5
9fdc4874b2 fixed Import LineEdit to label + label stylebox
- added a normal stylebox to label. default is StyleBoxEmpty
 - changed drawing so that it draws correct with styleboxes with margins
 - changed the LineEdit in the import to use a label with the lineEdit
   stylebox
2017-08-17 00:15:11 +02:00
Bojidar Marinov
995fca44b2
Fix particles emitting when emitting is set to false in scene
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
2017-08-16 23:38:36 +03:00
Rémi Verschelde
19aff15a1a Tilemap Editor: Setting to hide tile info in the menu bar
Based on e513ecb7a1.
2017-08-16 19:51:55 +02:00
Rémi Verschelde
0dd51fc722 Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3
Some method fixes
2017-08-16 18:16:47 +02:00
Rémi Verschelde
a21ca962a4 Merge pull request #10265 from leezh/patchnine_stylebox
Added Tile and TileFit to StyleBoxes
2017-08-16 18:16:23 +02:00
Rémi Verschelde
a8a6082dc0 Merge pull request #8899 from toger5/BetterFlatStylebox
Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
Ignacio Etcheverry
bffe4abb4d EditorPlugin: Renames virtual method hiding inherited method 2017-08-16 18:05:10 +02:00
Rémi Verschelde
5485233549 Merge pull request #10300 from H4kor/anchor
Show Anchor even when Control-Node is hidden
2017-08-16 17:34:33 +02:00
TwistedTwigleg
00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde
b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Rémi Verschelde
ae78a13f59 Merge pull request #10309 from H4kor/particles
Fixing blinking particles at 0 initial velocity.
2017-08-16 17:16:45 +02:00
Rémi Verschelde
f98418f093 Merge pull request #10312 from kbake/pressed-scroll-bar-style
Scroll bars now look different on press
2017-08-16 17:16:03 +02:00
Rémi Verschelde
40f70d80ac Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_mesh
Exposed create_from_mesh in Navmesh
2017-08-16 17:14:10 +02:00
Rémi Verschelde
6345347190 Merge pull request #10326 from kubecz3k/spatial-click-improve
spatial selection if subscene geometry is far from origin
2017-08-16 17:13:27 +02:00
Rémi Verschelde
c1a43a09be Merge pull request #10356 from RandomShaper/fix-msvc-error
Add comment warning about include order
2017-08-16 17:11:59 +02:00
Rémi Verschelde
f2764dd15d Merge pull request #10343 from Faless/html5_fixes_2
Use precision for samples only when #version 300 es
2017-08-16 17:09:57 +02:00
Rémi Verschelde
a8ceb54abf Merge pull request #10376 from RandomShaper/fix-nav-double-point
Fix double point in Navigation2D
2017-08-16 17:08:06 +02:00
Rémi Verschelde
5422585db6 Merge pull request #10373 from RandomShaper/remove-physics-check
Remove needless check in motion test
2017-08-16 17:06:54 +02:00
Rémi Verschelde
035d74f54a Rename cull_AABB to cull_aabb
Part of #8830.
2017-08-16 17:01:05 +02:00
Rémi Verschelde
a8207b2dc7 Merge pull request #10264 from Rubonnek/use-const-reference
Use const reference where favorable
2017-08-16 16:41:35 +02:00
Rémi Verschelde
970cbb4608 Merge pull request #10368 from RandomShaper/rename-layouts-file
Rename layouts file to editor_layouts-3.cfg
2017-08-16 16:34:02 +02:00
Rémi Verschelde
ba68b2610c Merge pull request #10367 from RandomShaper/allow-zero-padded-series
Allow zero-padded serial naming
2017-08-16 16:33:42 +02:00
Rémi Verschelde
6abb7bd13b Merge pull request #10366 from RandomShaper/revive-prop-eval
Revive inspector property evaluation
2017-08-16 16:32:29 +02:00
Fabio Alessandrelli
2d48f4ecf1 Use precision for samples only when #version 300 es
Fix #10332
2017-08-16 15:04:21 +02:00
Pedro J. Estébanez
71a496803c Fix double point in Navigation2D
Fixes #10324.
2017-08-16 13:46:10 +02:00
Pedro J. Estébanez
e1bdf81008 Remove needless check in motion test
Since now one-way collision is at shapes, the removed if was unneeded.
2017-08-16 12:36:26 +02:00
Niko Abeler
6c398b5830 Checking vecs before normalization. Fixes #10183 2017-08-16 08:09:45 +02:00