Commit graph

768 commits

Author SHA1 Message Date
volzhs
40d3234304 Add android_add_default_config for config.py
usage : env.android_add_default_config("applicationId 'com.godot.game'")
2016-07-07 04:03:50 +09:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows 2016-07-05 12:29:08 -03:00
Rémi Verschelde
90b5b0d1c9 Merge pull request #5552 from volzhs/fix-jni-null
Fix crash when null value through jni on android
2016-07-04 23:39:31 +02:00
Rémi Verschelde
176920278f Merge pull request #5551 from eska014/bsd-no-libdl
Link libdl only on Linux, fix BSD build
2016-07-04 23:39:11 +02:00
volzhs
b09dbaa78e Fix crash when null value through jni on android 2016-07-05 04:41:46 +09:00
eska
a2386bd2b2 Link libdl only on Linux, fix BSD build 2016-07-04 18:39:27 +02:00
SuperUserNameMan
7a142780f0 windows get_latin_keyboard_variant() implementation and gdscript binding 2016-07-03 19:35:13 +02:00
Rémi Verschelde
6bd22b9c2e Merge pull request #5516 from Hinsbart/fix_win_freeze
Windows: prevent freeze while moving or resizing the game window.
2016-07-03 19:17:09 +02:00
Rémi Verschelde
9693f37fcc Merge pull request #5491 from volzhs/fix-jni-bool-string
Fix wrong return bool, string, string array data through jni
2016-07-03 19:11:04 +02:00
Juan Linietsky
1726bacf78 missnig ; 2016-07-02 16:04:00 -03:00
Juan Linietsky
973a12c5f2 Data dir returns a symlink in Android 6.0, which confuses DirAccess on android, this should fix it 2016-07-02 11:49:52 -03:00
Andreas Haas
6856c52491 Windows: prevent freeze while moving or resizing the game window.
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.

fixes #4695
2016-07-01 16:55:53 +02:00
eska
913361928f Add JavaScript eval interface 2016-06-30 15:45:40 +02:00
Rémi Verschelde
d81b635957 Merge pull request #5495 from SuperUserNameMan/joystick_bug_windows
fixes #5464 windows_joystick close_joystick bug
2016-06-30 08:07:59 +02:00
Rémi Verschelde
91655b9a18 Merge pull request #5494 from jay3d/master
Fixed building for latest Haiku nightlies.
2016-06-30 08:07:24 +02:00
SuperUserNameMan
2511f48339 fixes #5464 windows_joystick close_joystick bug 2016-06-29 23:00:45 +02:00
Jamil Halabi
fbdb717cae Fixed building for latest Haiku nightlies. 2016-06-29 15:40:25 -04:00
volzhs
aac0af043c Fix wrong return bool, string, string array data through jni 2016-06-30 01:23:55 +09:00
Pedro J. Estébanez
e7b2626707 Make Android build smarter (SCons + Gradle)
Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
Ferdinand Thiessen
9e751178eb Fix compiling for X11 on non-86, this fixes #5444 2016-06-27 03:03:42 +02:00
George Marques
bf44275b1a
Fix visual server error when minimizing the window 2016-06-26 18:54:34 -03:00
Rémi Verschelde
7d06d50e65 Merge pull request #5395 from vnen/android-sensors
Fix Android sensors polling rate on resume
2016-06-26 09:46:10 +02:00
Rémi Verschelde
fad6b29a59 Merge pull request #5390 from volzhs/jni-stringarray
Fix string array parameter check with jni
2016-06-26 09:45:36 +02:00
Juan Linietsky
8dac3bf3b1 Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00
Rémi Verschelde
c931ed976b Gradle: remove trailing spaces 2016-06-25 13:39:03 +02:00
paper-pauper
dd1ad31757 Changes X11 res_name to "Godot_Engine"
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
2016-06-25 07:15:21 +02:00
George Marques
6d37253be5
Fix Android sensors polling rate on resume
Fix #5306
2016-06-24 21:00:04 -03:00
volzhs
456b7733fc Fix string array parameter check with jni 2016-06-25 02:05:46 +09:00
volzhs
a5a5bdef25 Remove duplicated aidl for android
Tested IAP function on device.
2016-06-25 01:11:21 +09:00
Ariel Manzur
10c512e46d added "arch" parameter, made iphone use it to build isim 2016-06-23 07:41:54 +02:00
Rémi Verschelde
dc8c145488 iOS simulator: merge into iphone detect.py
Fixes #4489
2016-06-23 07:41:54 +02:00
Rémi Verschelde
0a72f9ccb8 Merge pull request #5362 from J08nY/png
libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
Rémi Verschelde
92ee868a94 Merge pull request #5358 from Keyaku/alert-for-osx
Added alert() functionality for OS X
2016-06-23 07:39:34 +02:00
Rémi Verschelde
b9ed5b12c9 Merge pull request #5235 from volzhs/fix-android-export
fix errors while exporting android
2016-06-23 07:35:22 +02:00
Rémi Verschelde
daa4180210 Merge pull request #5364 from RandomShaper/windows-high-contrast-compat
Make editor compatible with Windows high contrast themes
2016-06-23 07:16:13 +02:00
Juan Linietsky
d6225b1e00 Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
2016-06-22 23:13:41 -03:00
Pedro J. Estébanez
85a5290ee8 Make editor compatible with Windows high contrast themes
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
2016-06-23 00:14:15 +02:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Keyaku
072da51f20 Added alert() functionality for OS X 2016-06-22 16:58:31 +01:00
Rémi Verschelde
842e7bfc2f Merge pull request #5357 from volzhs/fix-locale-android
fix android resource locale
2016-06-22 16:05:59 +02:00
volzhs
591be5df25 fix android resource locale 2016-06-22 22:32:03 +09:00
volzhs
780fa60072 correct current Intent for android 2016-06-21 03:32:44 +09:00
Wilhem Barbier
5d95072879 Remove the vibration effect from the joystick when stopping 2016-06-20 11:01:07 +02:00
Rémi Verschelde
225fbe0a90 isim: Sync with iphone files list
Should fix broken build due to Appirater.
2016-06-20 08:31:42 +02:00
Rémi Verschelde
8a27835bca Merge pull request #5285 from brakhane/fix-memset
fix memset calls
2016-06-19 13:10:29 +02:00
Rémi Verschelde
57e1387199 Merge pull request #5225 from Hinsbart/x_rumble
Windows: Support gamepad vibration using XInput.
2016-06-19 12:59:18 +02:00
Rémi Verschelde
8f2115529e Merge pull request #5135 from volzhs/android-manifest
fix android support screen property for large screen
2016-06-19 12:49:42 +02:00
Dennis Brakhane
3d85a14404 fix memset calls
Order is "mem, val, count", not "mem, count, val"
2016-06-19 02:07:51 +02:00
Rémi Verschelde
b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
Juan Linietsky
61655d6dc2 Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
volzhs
e6bbe91994 fix errors while exporting android 2016-06-16 05:00:21 +09:00
Pedro J. Estébanez
1fcb2a1a00 Handle tmp files properly on Android export 2016-06-15 14:58:01 +02:00
Andreas Haas
0e8b860048 Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
Rémi Verschelde
01bb8787c9 Merge pull request #5212 from vnen/fix-emscripten-build
Fix javascript build in Windows
2016-06-15 13:23:00 +02:00
Wilhem Barbier
f665200df7 Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
George Marques
c48ffed87a
Fix javascript build in Windows
Fix #3438
2016-06-14 11:27:16 -03:00
Juan Linietsky
7526b14afd Merge pull request #5173 from Hinsbart/fix_xrandr
x11: fix XRandr GetMonitors
2016-06-13 15:45:42 -03:00
Juan Linietsky
5f674bdca1 Merge pull request #5179 from RandomShaper/better-android-export
Enhanced Android export
2016-06-13 15:06:37 -03:00
Pedro J. Estébanez
e1948d520a Zip-align exported APK 2016-06-13 00:19:45 +02:00
Andreas Haas
eaa34f2123 x11: fix XRandr GetMonitors 2016-06-12 15:29:02 +02:00
Juan Linietsky
3b2c96139b Merge pull request #4905 from Hinsbart/x11_dpi
x11: Implemented dpi detection
2016-06-11 17:52:10 -03:00
Juan Linietsky
fc7adf0b4c property output unix seconds since epoch in windows get_system_time_secs, fixes #5155 2016-06-11 14:10:11 -03:00
Pedro J. Estébanez
1b189ad943 Fix typo 2016-06-11 13:11:42 +02:00
Pedro J. Estébanez
bb1b51f470 Keep certain assets uncompressed on Android export 2016-06-11 13:08:42 +02:00
volzhs
4f64935ab6 fix android support screen property for large screen 2016-06-10 14:09:33 +09:00
Juan Linietsky
94a6ff3d7a -make freetype build for all platforms the same, default as builtin except on x11.
closes #5119
2016-06-09 21:28:07 -03:00
Andreas Haas
18c941bbec x11: Implemented dpi detection
depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
Juan Linietsky
3d95c82669 Merge pull request #5090 from akien-mga/glew-1.13.0
Upgrade embedded GLEW to version 1.13.0
2016-06-08 07:54:31 -03:00
Juan Linietsky
d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
Rémi Verschelde
768e925271 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
Rémi Verschelde
4c658dc523 Haiku: Do not define GLEW_ENABLED to undefine it later
Partial revert of f61eb5fd8e.
2016-06-08 00:10:30 +02:00
J08nY
3cfa920982
Windows: Hide mouse on MOUSE_MODE_CAPTURED
Fixes #5051
2016-06-07 12:57:01 +02:00
Rémi Verschelde
aed5474238 Merge pull request #4729 from volzhs/android-23
Supporting Android API 23 (Android 6.0)
2016-06-07 09:45:24 +02:00
Juan Linietsky
be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
a1b696aa56 Merge pull request #5067 from Hinsbart/x11_vsync
x11: fix vsync support
2016-06-06 19:40:28 -03:00
Andreas Haas
5cd7611a9a x11: fix vsync support 2016-06-07 00:19:01 +02:00
J08nY
3fb3b7c1f7 Somewhat fixed Directory::get_space_left() return values. 2016-06-06 08:14:22 +02:00
Ariel Manzur
942de803f9 temporary fix for vsync call on x11 2016-06-05 22:25:01 -03:00
Juan Linietsky
2420e46b44 vsync support
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Juan Linietsky
007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Rémi Verschelde
2884faf55b Merge pull request #4999 from volzhs/fix-project-path
change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
Geequlim
fdf914e53e Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
marcelofg55
76ab7d3886 Right click->Quit on the godot icon will now close the application on OSX.
Fixed get_window_position that missed a return on OSX.
2016-06-04 12:35:00 -03:00
marcelofg55
4e0f2389c3 Merge remote-tracking branch 'upstream/master' 2016-06-02 18:56:28 -03:00
volzhs
9073dc9963 change invalid characters when get user data dir on Windows & Unix
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.

fixes #4928 and it's altanative to #4986.
2016-06-03 03:39:37 +09:00
George Marques
408c26ce0b
Remove Make-related flags from Android build
They were wrongly placed, creating a file named "-fpic" instead of
applying "-fpic" to the build. This file was in .gitignore, which made it
less noticiable.

This also adds build.gradle to .gitignore.
2016-06-01 21:14:57 -03:00
Juan Linietsky
4ec2b1434f removed dependency on shcore.dll to get DPI
fixes #4973
2016-06-01 12:43:52 -03:00
Juan Linietsky
344a39dafd Implemented file drop support in OSX 2016-05-31 01:27:48 -03:00
marcelofg55
bb223869e0 Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX 2016-05-31 00:02:14 -03:00
Juan Linietsky
cf3575e0b4 Merge branch 'master' of https://github.com/godotengine/godot 2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde
e6e878e139 Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
Juan Linietsky
c7d24b7814 hidpi for now not available on mingw, sorry 2016-05-29 14:34:06 -03:00
Juan Linietsky
4f100f92d8 DPI Detection support
Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Rémi Verschelde
d31696e3db Merge pull request #4874 from Hinsbart/x11_dragndrop
x11: Add support for filesystem drag & drop using xdnd
2016-05-29 18:40:27 +02:00
Rémi Verschelde
96bdab6edf Merge pull request #4845 from vnen/pr-magnetometer
Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
Rémi Verschelde
7d262947af Merge pull request #4810 from marcelofg55/master
Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29 18:28:10 +02:00
Andreas Haas
2c9b28df13 xdnd: can handle more than 3 different target types
Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29 17:40:08 +02:00
Juan Linietsky
65615c0353 fix freetype paths on osx and mingw 2016-05-29 12:26:15 -03:00