Bojidar Marinov
699a3957ce
Fix renaming actions in the Project settings
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Fixes #27113 , a regression from 6daed7d122
2019-03-16 16:28:03 +02:00
Rémi Verschelde
019908e5f0
Merge pull request #27056 from guzzard/master
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Ignore default ccls cache folder and compile commands json file
2019-03-15 19:03:15 -07:00
Martin Wallin
8be9fd83ad
Ignore default ccls cache folder and compile commands jso
2019-03-14 18:35:23 +01:00
Rémi Verschelde
775e74e0d4
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
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Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
Rémi Verschelde
cad371dd85
Merge pull request #26945 from shartte/allow-fewer-viewports-in-editor-state
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Be more tolerant about under-defined spatial viewport state
2019-03-13 20:11:24 +01:00
Rémi Verschelde
e065bb5c3b
Merge pull request #27000 from clayjohn/multimesh_doc
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[DOC] Linked various tutorials in the classref
2019-03-13 20:08:49 +01:00
Rémi Verschelde
3b5a0f34d4
Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editor
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C#: Update exports only in the editor
2019-03-13 20:07:06 +01:00
Rémi Verschelde
860f097cc6
Bump version to 3.2-dev
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No rest for the wicked.
2019-03-13 18:43:13 +01:00
Rémi Verschelde
320f49f204
Bump version to 3.1-stable \o/
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Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than one year of development from close to
500 contributors!
Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!
Godot 3.1 includes more than 7000 commits made since the 3.0 release in
January 2018, 3000 Pull Requests have been merged, and 3000 issues have
been fixed!
This release makes the 3.x branch more stable and powerful, and makes
it a very mature game development tool for both 2D and 3D.
Now feature development can restart towards 3.2 and 4.0!
2019-03-13 17:16:00 +01:00
Rémi Verschelde
e4a09a8fb7
Add some more features to changelog
2019-03-13 17:15:26 +01:00
Ignacio Etcheverry
5e354162f1
C#: Update exports only in the editor
2019-03-13 16:26:47 +01:00
clayjohn
67446ff733
linked tutorials in the classref
2019-03-12 22:48:18 -07:00
Rémi Verschelde
4326fd5a7e
Mono: Update welcome message with current state
2019-03-12 19:35:02 +01:00
Rémi Verschelde
dba5d2bb27
Merge pull request #26974 from Calinou/update-changelog
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Update changelog with recent additions
2019-03-12 18:36:34 +01:00
Hugo Locurcio
c6f800e2de
Update changelog with recent additions
2019-03-12 18:01:37 +01:00
Rémi Verschelde
51f6138cb3
doc: Sync classref with current source
2019-03-12 17:03:35 +01:00
Rémi Verschelde
04b04555d1
i18n: Sync translations with Weblate
2019-03-12 16:57:43 +01:00
Rémi Verschelde
51d598aa11
Merge pull request #26969 from merumelu/audiostreamsample-save-crash
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AudioStreamSample: Don't crash when writing to file fails
2019-03-12 16:49:17 +01:00
Rémi Verschelde
53131635b4
Merge pull request #26962 from ibrahn/small-x11setcontext-fix
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fix for access after free in OS_X11::set_context.
2019-03-12 16:28:43 +01:00
Rémi Verschelde
fa416b3404
Merge pull request #26943 from akien-mga/gles2-unsupported-float-types
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GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 16:26:35 +01:00
merumelu
db8f26c8e5
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 15:51:07 +01:00
Ibrahn Sahir
7822cc9329
fix for access after free in OS_X11::set_context.
2019-03-12 13:41:02 +00:00
Rémi Verschelde
291c281fcf
Merge pull request #26957 from nekomatata/vs-natvis-fix
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Fixed & improved Visual Studio custom debugger visualization
2019-03-12 14:03:27 +01:00
Sebastian Hartte
7bab7fd777
Don't crash when the saved editor state contains fewer viewports than currently supported.
2019-03-12 12:17:17 +01:00
Rémi Verschelde
ac483345c4
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 12:14:37 +01:00
PouleyKetchoupp
fac0f76b7a
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 08:59:30 +01:00
Rémi Verschelde
6d86450a83
Merge pull request #26941 from JFonS/add_gizmos_priority
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Add priority to gizmos and fix small issues
2019-03-12 01:19:39 +01:00
JFonS
2658e5d03d
Add priority to gizmos and fix small issues
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User defined gizmos will haave higher preference than editor gizmos by
default. Also fixed some inconsistencies in the gizmos menu when using
custom gizmos.
2019-03-12 00:30:50 +01:00
Rémi Verschelde
3ebde6fac3
GLES2: Fix comments in previous commit that broke rendering (!)
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Do NOT use "[vertex]" in a comment...
Kids, don't try to learn OpenGL on a production branch right before
a stable release.
2019-03-12 00:26:56 +01:00
Rémi Verschelde
7452f5c619
Merge pull request #26936 from akien-mga/gles2-revert-texture2DLodEXT
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GLES2: Revert wrong extension checks from #26928 and #26932
2019-03-11 23:35:47 +01:00
Rémi Verschelde
74e224f2c7
GLES2: Add comments around EXT_shader_texture_lod check
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To avoid reintroducing bugs as I did in #26928 and #26932 .
texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt
In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11 23:18:21 +01:00
Rémi Verschelde
764671d2d0
Revert "GLES2: Ensure extension checks for texture2DLod"
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This reverts commit f5f565e3e4
.
2019-03-11 23:12:49 +01:00
Rémi Verschelde
4cdb2d0502
Revert "GLES2: Fix regression on texture2DLod extension checks"
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This reverts commit 8c2d38152f
.
2019-03-11 23:12:39 +01:00
Rémi Verschelde
546cab6f29
Merge pull request #26932 from akien-mga/gles2-fix-extensions-check
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GLES2: Fix regression on texture2DLod extension checks
2019-03-11 22:11:23 +01:00
Rémi Verschelde
8c2d38152f
GLES2: Fix regression on texture2DLod extension checks
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These can't be done after any non-preprocessor token.
2019-03-11 21:59:20 +01:00
Rémi Verschelde
bc3c6338cf
Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check
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GLES2: Ensure extension checks for texture2DLod
2019-03-11 20:51:36 +01:00
Juan Linietsky
d9235be54b
Enable seamless cubemap only if extension is present.
2019-03-11 16:49:04 -03:00
Rémi Verschelde
f5f565e3e4
GLES2: Ensure extension checks for texture2DLod
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In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl,
which uses texture2DLod. In both cases, the stdlib.glsl include came before
the define of texture2DLod.
Might fix issues for drivers that don't support GL_EXT_shader_texture_lod.
2019-03-11 19:34:31 +01:00
Rémi Verschelde
292c037f9b
Merge pull request #26921 from akien-mga/html5-etc-gles2-fallback
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HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11 19:34:21 +01:00
Juan Linietsky
0eb61c3106
Undo #25557 (was not right anyway), fixes #26258
2019-03-11 14:58:51 -03:00
Rémi Verschelde
f1b01c96b9
HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11 16:49:33 +01:00
Rémi Verschelde
7b67c5857f
Merge pull request #26901 from KidRigger/anim_crash
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Prevents a Null Reference in deleting Animations.
2019-03-11 16:19:14 +01:00
Rémi Verschelde
154b6f0133
Merge pull request #26898 from clayjohn/radiance_map_gles2
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Increase size of radiance map in gles2
2019-03-11 16:18:45 +01:00
Rémi Verschelde
0deb3921e3
Merge pull request #26911 from KidRigger/pr-fix
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Fixes segfault on opening incompatible files in GDNative videodecoder.
2019-03-11 12:46:35 +01:00
Anish
d6e4a08c61
Prevents a Null Reference in deleting Animations.
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A null Animation would cause a crash by accessing restricted memory.
Solved by checking if the animation track is null before using the
animation.
Fixes : #26829
2019-03-11 17:04:02 +05:30
Anish
bd22b1cbe6
Fixes segfault on opening incompatible files.
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If a file cannot be opened by the plugin connected, the engine
would crash. This has been fixed by quitting the open_file() method
early.
2019-03-11 16:41:30 +05:30
clayjohn
13eee31461
increase size of radiance map in gles2
2019-03-10 22:08:08 -07:00
Ignacio Roldán Etcheverry
91d3ea0d1f
Merge pull request #26874 from neikeq/issue-26731
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Mono: Some assembly referencing changes and cleanup
2019-03-10 21:30:32 +01:00
Ignacio Etcheverry
e9e7aab8eb
Mono: Some assembly referencing changes and cleanup
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Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference.
2019-03-10 18:55:31 +01:00
Rémi Verschelde
59aa79f218
Merge pull request #26867 from bojidar-bg/26816-graphnode-title
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Fix cursor going to start while editing GraphNode's title
2019-03-10 11:50:49 +01:00