Commit graph

46375 commits

Author SHA1 Message Date
Yuri Sizov
8b196be855 Add background to TabContainer's tabbar and editor docks 2022-08-29 23:43:32 +03:00
Rafał Mikrut
3b1259a98a Speedup conversion and add option to set maximum line length to prevent freezes 2022-08-29 21:26:36 +02:00
VolTer
1342b8ccd6 Follow-up fixes to number highlighting 2022-08-29 20:54:56 +02:00
Yuri Sizov
1839ec96a7 Properly handle theme changes in the Skeleton3DEditor 2022-08-29 21:39:56 +03:00
Kongfa Waroros
0f17fe642c Update all AnimationTree's editors when editing 2022-08-30 01:04:34 +07:00
kleonc
5d7ff1bf44 SceneTreeDock Toggling unique name in owner for all selected nodes 2022-08-29 19:18:52 +02:00
Ignacio Roldán Etcheverry
051f24b067
Merge pull request #65049 from paulloz/dotnet/win10-export
C#: Fix .NET export template compilation on Windows
2022-08-29 18:34:02 +02:00
Ignacio Roldán Etcheverry
a5218989a2
Merge pull request #65046 from neikeq/dotnet-fix-exported-game-uninitialized-callbacks
C#: Fix exported game crash because of uninitialized callbacks
2022-08-29 18:14:04 +02:00
Ignacio Roldán Etcheverry
70c0774e70
Merge pull request #64987 from raulsntos/dotnet/linux-export
Fix .NET exporting in Linux
2022-08-29 18:13:20 +02:00
Paul Joannon
ab5807d722
Fix .NET export template compilation on Windows 10 2022-08-29 17:49:37 +02:00
Ignacio Roldán Etcheverry
8d9ff955b7 C#: Fix exported game crash because of uninitialized callbacks
This was a regression from 2c180f62d9,
where I forgot to update the source generator.
2022-08-29 17:37:56 +02:00
Yuri Sizov
88ab58821d Fix some editor theme regressions 2022-08-29 18:01:41 +03:00
Hugo Locurcio
5e351a8bfd
Document 3D particle color properties requiring vertex color as albedo 2022-08-29 16:20:26 +02:00
Rémi Verschelde
4c0f5f751e
Merge pull request #65036 from KoBeWi/import_on_diet 2022-08-29 15:58:38 +02:00
Rémi Verschelde
c3332018fb
Merge pull request #65003 from MewPurPur/fix-number-coloring 2022-08-29 15:20:32 +02:00
Rémi Verschelde
ecb89bfbd5
Merge pull request #57234 from rafallus/doc/collision_obj_mouse_functions 2022-08-29 15:15:43 +02:00
Rémi Verschelde
c7e4c802ff
Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging 2022-08-29 15:04:17 +02:00
Micky
e31bb5ffeb Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Hugo Locurcio
64717d64cd
Improve documentation for BaseMaterial3D's alpha scissor threshold 2022-08-29 14:54:06 +02:00
kobewi
ef19e7bae0 Fix Import dock being too wide 2022-08-29 14:28:01 +02:00
rafallus
7f2740f7bd Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
Yuri Sizov
0024ba8dad
Merge pull request #63938 from FlashViper/patch-2
Modified descriptions of 'command' and 'meta'
2022-08-29 14:52:42 +03:00
Rémi Verschelde
322c812231
Merge pull request #65023 from Faless/js/4.x_is_web 2022-08-29 13:00:32 +02:00
Rémi Verschelde
eb56d1d1eb Drop obsolete resource usage debug methods from OS class
These methods exist since the dawn of (open source) Godot and have hardly
been updated over time, so they barely work and I'm fairly sure nobody is
using them. (See #46505 for details.)

While some of the functionality they aimed to provide might be useful for
optimization work and introspection, this should likely be redesigned from
scratch with a cleaner and more modern interface (e.g. exposed via the
Performance singleton, or ResourceLoader, and a better API overall).
2022-08-29 12:57:37 +02:00
FlashViper
c60853e01f InputEventWithModifiers: Improve docs of 'command' and 'meta'
Ported forward from 3.x
2022-08-29 12:42:19 +02:00
Rémi Verschelde
583c0c4897
Merge pull request #64980 from TokageItLab/fix-animedit-draw-and-find-key 2022-08-29 12:29:24 +02:00
Rémi Verschelde
0b8a63e471
Merge pull request #65025 from akien-mga/revert-62846 2022-08-29 11:57:54 +02:00
Fabio Alessandrelli
d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
VolTer
a33ed6c046 Fix number highlighting 2022-08-29 11:35:46 +02:00
Rémi Verschelde
fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Rémi Verschelde
223e083d36
Merge pull request #64964 from MewPurPur/reorganize-label-properties
Reorganize Label and RichTextLabel properties
2022-08-29 09:52:04 +02:00
Rémi Verschelde
8c0deb2c6e
Merge pull request #65019 from timothyqiu/anim-docs-null
Improve documentation for `get_animation()`
2022-08-29 09:49:49 +02:00
Haoyu Qiu
385a5b44aa Improve documentation for get_animation() 2022-08-29 14:54:57 +08:00
Rémi Verschelde
c08e84af0d
Merge pull request #64943 from MatthewZelriche/FixUnMappedAncestor 2022-08-29 08:19:50 +02:00
Rémi Verschelde
f647292df5
Merge pull request #64960 from YeldhamDev/more_hl_stuff 2022-08-29 08:05:33 +02:00
Rémi Verschelde
34f45d7b28
Merge pull request #64967 from YeldhamDev/pm_up_fix 2022-08-29 07:56:03 +02:00
Rémi Verschelde
93cf259834
Merge pull request #64972 from YeldhamDev/you_too_menubar 2022-08-29 07:55:46 +02:00
Rémi Verschelde
1782557339
Merge pull request #64386 from timothyqiu/anim-disable
Fix crash when loading Animation Library after reloading a scene
2022-08-29 07:50:00 +02:00
Rémi Verschelde
127f462536
Merge pull request #65013 from sakrel/patch-1
Fix updating OccluderPolygon shapes
2022-08-29 07:41:21 +02:00
Rémi Verschelde
4333f785f6
Merge pull request #64956 from raulsntos/dotnet/format-ci
Add `dotnet format` to CI to check C# style
2022-08-29 07:03:20 +02:00
sakrel
728fb6ea95
Fix updating OccluderPolygon shapes 2022-08-29 03:51:53 +02:00
Silc Renew
77cf519cf0 Fixed AnimationTrackEditor redraw/deselect timing and find key compearation 2022-08-29 10:44:00 +09:00
Ignacio Roldán Etcheverry
58f8f3a40e
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Fix various C# exceptions
2022-08-29 01:22:39 +02:00
Ignacio Roldán Etcheverry
f70e106010
Merge pull request #64994 from raulsntos/dotnet/property-indexers
C#: Ignore property indexers and report if exported
2022-08-29 00:52:25 +02:00
Rémi Verschelde
f69c1b79b7
Merge pull request #64989 from mhilbrunner/upnp-docs
[DOCS] Update UPnP documentation
2022-08-29 00:04:16 +02:00
Rémi Verschelde
9efa5a8fc9
Merge pull request #64555 from nongvantinh/inspector_resource_preview_incorrect_size
Fixed inspector resource preview shows up with incorrect size
2022-08-28 22:57:33 +02:00
Yuri Rubinsky
cb62d31938
Merge pull request #64981 from Chaosus/vs_fix 2022-08-28 22:37:54 +03:00
Rémi Verschelde
011dbda2ea
Merge pull request #64999 from Chaosus/fix_packed_scene_crash 2022-08-28 21:21:53 +02:00
Rémi Verschelde
82663e7eb0
Merge pull request #64957 from RandomShaper/subscene_edit_state 2022-08-28 21:17:39 +02:00