Commit graph

41292 commits

Author SHA1 Message Date
bruvzg
8e3245383a
[Editor] Fix font style matching issues.
Fix font selection when no style selected.
Fix style matching when fonts have different style sets.
Use SNAME for theme overrides.
2022-02-08 15:20:01 +02:00
Rémi Verschelde
b6ddf4a629
Merge pull request #57692 from YeldhamDev/popping_options 2022-02-08 14:04:28 +01:00
reduz
db43237c78 Fix BLEND_SHAPE_MASK
* Should now be correct
* Supersedes 53738
2022-02-08 13:50:01 +01:00
Rémi Verschelde
e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center 2022-02-08 13:43:19 +01:00
Rémi Verschelde
561fbe2175
Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling 2022-02-08 13:17:35 +01:00
Rémi Verschelde
3495288b03
SCons: Improve logic to generate modules_tests.gen.h
This removes the need for `AlwaysBuild` by ensuring that the proper
files are being tracked as `Depends`.
2022-02-08 13:01:35 +01:00
Rémi Verschelde
f9e496168f
Merge pull request #57786 from 0And/vectorslerp 2022-02-08 12:56:43 +01:00
Rémi Verschelde
b0fd01b50c
Merge pull request #57797 from bruvzg/mac_no_focus 2022-02-08 12:55:49 +01:00
bruvzg
720fbe3101
[macOS] Fix NO_FOCUS macOS flag. 2022-02-08 13:22:03 +02:00
Rémi Verschelde
f425d403fe
Merge pull request #57066 from KoBeWi/in_the_name_of_the_custom 2022-02-08 11:15:01 +01:00
Rémi Verschelde
13d4cbb87c
Merge pull request #57788 from reduz/describe-sname-usage 2022-02-08 11:13:38 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters 2022-02-08 11:13:24 +01:00
Rémi Verschelde
dc17cce995
Merge pull request #57795 from bruvzg/gde_missing_binds 2022-02-08 11:12:44 +01:00
Rémi Verschelde
f32c715fbc
Merge pull request #57720 from akien-mga/prefer-cast-to-get_class-string-compare 2022-02-08 11:09:43 +01:00
Rémi Verschelde
7e308d5120
Merge pull request #57791 from timothyqiu/raycast-clear-except 2022-02-08 10:50:08 +01:00
Rémi Verschelde
6b13056409
Merge pull request #57794 from bruvzg/x11_fs_fix 2022-02-08 10:42:18 +01:00
Rémi Verschelde
deece9035a
Merge pull request #57790 from bruvzg/fix_fs_detect 2022-02-08 10:40:08 +01:00
Rémi Verschelde
6eeeb9a63c
Re-add missing SNAME macros in get_theme_* calls
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
bruvzg
4fcc35bdfa
[X11] Fix decoration reset when returning from fullscreen mode. 2022-02-08 11:01:24 +02:00
bruvzg
8bc837453b [Windows] Fix fullscreen mode detection on window move/resize. 2022-02-08 10:36:57 +02:00
Haoyu Qiu
bbcd9c5b97 Fix RayCast{2,3}D.clear_exceptions clears parent 2022-02-08 16:31:07 +08:00
reduz
38232c70db Clarify SNAME usage
* Explain where it should be used, with examples.
* Clarify that it should _not_ be used everywhere, only where needed.
* Supersedes #57720

This PR is the result of the discussion that happened in a contractor meeting, and it attempts to clarify the intended use for this macro for other contributors.
As a personal note, It is my view that other approaches to using SNAME (like having a global or per class table of string names) are mere overengineering without any real benefit (performance remains the same, and usage of stringnames becomes more cumbersome. Additionally, there was not any significant amount of errors in name mismatching as a result of using strings since Godot was open sourced).
2022-02-08 09:21:10 +01:00
Rémi Verschelde
0154ce2c8d
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
Refactor auto-instantiation of `Object` properties in editor
2022-02-08 08:57:29 +01:00
bruvzg
b801742b77
[GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. 2022-02-08 09:49:14 +02:00
Rémi Verschelde
d6ba4a223f
Merge pull request #57785 from TechnicalSoup/ClassRefPatch2
Add method descriptions to Color class reference
2022-02-08 08:14:21 +01:00
Andrew Jacob
8675ff0a74 Allow C# Vector2/3 slerp values to have any length 2022-02-07 22:58:43 -07:00
TechnicalSoup
acd562be5d Add method descriptions to Color Class Reference
Add definitions and code examples for the html and html_is_valid methods
2022-02-08 16:37:11 +11:00
Rémi Verschelde
26facc0543
Merge pull request #57775 from TechnicalSoup/ClassRefPatch
Add method description to Vector3i Class Reference
2022-02-07 22:49:15 +01:00
TechnicalSoup
8a1d924896 Add method description to Vector3i Class Reference
Add description for the abs method in the Vector3i class. Description added is identical to the abs method for the other vector classes
2022-02-08 07:52:11 +11:00
Rémi Verschelde
c842402ced
Merge pull request #57766 from winterpixelgames/master-faster-script-class-get-parent 2022-02-07 19:21:12 +01:00
Jason Knight
81b6da9d3d Use ScriptServer::get_global_class_base instead of script_class_get_base in script_class_is_parent. 2022-02-07 11:37:48 -06:00
Rémi Verschelde
d35269ab21
Merge pull request #57764 from timothyqiu/octant-delete 2022-02-07 18:28:27 +01:00
Rémi Verschelde
05bad19a9a
Merge pull request #57752 from Calinou/doc-csg-nodes-performance 2022-02-07 18:27:58 +01:00
Haoyu Qiu
5d4a141c97 Fix GridMap memory leak 2022-02-08 00:27:01 +08:00
Hugo Locurcio
5268786ac0
Document performance limitations with CSG nodes, link to tutorial 2022-02-07 15:55:02 +01:00
Rémi Verschelde
650e218b96
Merge pull request #56768 from YeldhamDev/dock_float_theme 2022-02-07 15:54:32 +01:00
Fabio Alessandrelli
8910d0bcb4
Merge pull request #53704 from Faless/mp/4.x_gdscript_custom_callable
[GDScript] Implement RPC custom callable (`my_func.rpc()`)
2022-02-07 15:24:32 +01:00
kobewi
a08fc442a0 Fix script editor errors with CustomCallables 2022-02-07 14:34:42 +01:00
Rémi Verschelde
be1adf491a
Merge pull request #57736 from TechnicalSoup/Patch-3 2022-02-07 13:58:35 +01:00
Michael Alexsander
59e9a8c275 Fix theming for floating window docks 2022-02-07 09:55:25 -03:00
Fabio Alessandrelli
086256431a [Net] Add type check to GDScriptRPCCallable.
It will print an error when using an RPC defined on an object which does
not extend Node.
2022-02-07 13:39:45 +01:00
Fabio Alessandrelli
994638da4f [Net] Implement GDScript custom RPC callable. 2022-02-07 13:39:10 +01:00
Rémi Verschelde
1694626e03
Merge pull request #57305 from bruvzg/macos_cleanup 2022-02-07 13:36:09 +01:00
Rémi Verschelde
bc1a3d791d
Merge pull request #57490 from Calinou/test-add-animation 2022-02-07 13:27:12 +01:00
Rémi Verschelde
6a56314eab
Merge pull request #57748 from fabriceci/rename-script-template-variable 2022-02-07 13:22:23 +01:00
Rémi Verschelde
6a33d8b93f
Merge pull request #57718 from Faless/js/4.x_pwa_prefer_cache_pr 2022-02-07 13:21:53 +01:00
Rémi Verschelde
88aea70a09
Merge pull request #57749 from timothyqiu/feature-class-props 2022-02-07 13:20:15 +01:00
jfons
dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00