Commit graph

8650 commits

Author SHA1 Message Date
smix8
99e70ab6ef Add detail to NavigationAgent signal descriptions
Adds detail to NavigationAgent signal descriptions.
2023-07-25 23:35:03 +02:00
Yuri Sizov
a581bf0a24 Merge pull request #79879 from KoBeWi/the_tweenld
Improve and clarify paused Tweens
2023-07-25 21:51:35 +02:00
Yuri Sizov
9d118c28b4 Merge pull request #79794 from DarthKitten2130/master
Update outdated C# code sample in `AStarGrid2D` documentation
2023-07-25 21:26:20 +02:00
Yuri Sizov
ee1be950a1 Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
Disable NavigationMesh `edge_max_length` property by default
2023-07-25 21:26:16 +02:00
Yuri Sizov
8ba8b9581a Merge pull request #79764 from kulkalkul/fix_docs_set_multiplayer_authority_propagate
Clarify `set_multiplayer_authority` documentation regarding propagation
2023-07-25 21:26:13 +02:00
Yuri Sizov
d60f42a64e Merge pull request #79720 from clayjohn/Particles-emitting-docs
Add detail to emitting docs for particles
2023-07-25 21:26:06 +02:00
Yuri Sizov
4b0d1026af Merge pull request #78365 from smix8/ps_navmap_default_up_4.x
Add ProjectSettings navigation map default up
2023-07-25 21:25:50 +02:00
kobewi
dbecf8bd1a Improve and clarify paused Tweens 2023-07-25 13:29:30 +02:00
Yuri Sizov
bec47cdbbc Merge pull request #79846 from Faless/web/no_body_length
[Web] Always return -1 as body length in HTTPClientWeb
2023-07-24 19:33:48 +02:00
Yuri Sizov
3ca4943fdc Merge pull request #79781 from AThousandShips/doc_dim_fix
Fix some mixups between 2D/3D in documentation
2023-07-24 19:33:31 +02:00
Yuri Sizov
9199649c40 Merge pull request #79656 from josefalanga/master
Clarify when the `changed` signal is emitted for `Resource` and `Material`
2023-07-24 19:33:01 +02:00
Yuri Sizov
2f4c962929 Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov
fb2c3ae8f7 Merge pull request #79308 from Geometror/refactor-graphedit
Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov
52078dc994 Merge pull request #79157 from smix8/navmesh_clear_4.x
Add `clear` function to NavigationMesh / NavigationPolygon
2023-07-24 19:32:24 +02:00
Yuri Sizov
c3727c35d1 Merge pull request #74382 from RedMser/feature-profile-api
Allow changing feature profile via `EditorInterface`
2023-07-24 19:32:16 +02:00
Yuri Sizov
2bd904e3db Merge pull request #73196 from Vilcrow/fix-lookup-symbol
Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
RedMser
8e0e81ced3 Allow changing feature profile via EditorInterface 2023-07-24 18:46:36 +02:00
Hendrik Brucker
a38fd09669 Clean up/refactor GraphEdit 2023-07-24 18:37:23 +02:00
Yuri Sizov
91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
Jose Falanga
bf62fb059c Clarify when the changed signal is emitted for Resource and ShaderMaterial 2023-07-24 10:31:57 -03:00
Fabio Alessandrelli
f4713d235a [Web] Always return -1 as body length in HTTPClientWeb.
Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.

Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.

We simply must accept the fact that browsers are awful when it comes to
networking APIs.
2023-07-24 08:57:02 +02:00
Ninni Pipping
7512d88e22 Fix some mixups between 2D/3D in documentation 2023-07-23 09:02:52 +02:00
Sathvik Mulukutla
5b3f14cc82
Updated Deprecated Method in C# Example Size to Region 2023-07-22 22:04:38 +05:30
smix8
c63125c317 Disable NavigationMesh edge_max_length property by default
Disables NavigationMesh edge_max_length property by default.
2023-07-22 14:09:15 +02:00
Bora
7280d1d4f0 Fix docs set_multiplayer_authority on propagation 2023-07-22 00:24:40 +03:00
Yuri Sizov
6588a4a29a Merge pull request #79661 from sepTN/fix-typo-batch
Fix many typos in documentation
2023-07-21 17:55:06 +02:00
Yuri Sizov
818d90f1e5 Merge pull request #79353 from sepTN/fix-docs-for-consistency
Fix documentation for consistency
2023-07-21 17:54:26 +02:00
Yuri Sizov
ac0204b201 Merge pull request #78328 from groud/tilemap_layers_as_another_class
Move TileMap layers to their own class
2023-07-21 17:15:18 +02:00
clayjohn
e970f5249c Add Shader compile groups to RD Shader system
This allows us to specify a subset of variants to compile at load time and conditionally other variants later.

This works seamlessly with shader caching.

Needed to ensure that users only pay the cost for variants they use
2023-07-21 16:42:30 +02:00
clayjohn
e52e46036e Add detail to emitting docs for particles
Highlight when emitting will and won't restart emission
2023-07-21 11:43:03 +02:00
Gilles Roudière
d6379e9a93 Move TileMap layers to their own class 2023-07-20 17:23:38 +02:00
Yuri Roubinski
01101134f4 Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
unknown
cfe98c57b9 Add drag and drop option for line edit and rich text label 2023-07-19 22:18:34 -04:00
Henrique Alves
8ef2e3d76c Add save_all_scenes method to Editor Interface
Update documentation

(squash) fix docs

(squash) Improve docs
2023-07-19 18:05:15 +03:00
NL
a77d8b3eb5 Check FLAG_POPUP to close an AcceptDialog when parent is focused 2023-07-19 16:06:02 +02:00
Septian
2857b91385 Fix many typos in documentation 2023-07-19 19:56:06 +07:00
Yuri Sizov
8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
Fredia Huya-Kouadio
d17811c814 Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.

The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov
e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
bruvzg
d3ca91ad6a [Windows] Implement native file selection dialog support. 2023-07-18 17:23:58 +03:00
kobewi
b883f32188 Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
kobewi
6dc5dc3479 Add _get_unsaved_status() method to EditorPlugin 2023-07-18 14:18:36 +02:00
Yuri Sizov
d70488892c Merge pull request #79483 from smix8/nav2d_pj_props_4.x
Change 2D navigation ProjectSettings from integers to floats
2023-07-18 13:15:23 +02:00
Vincent D
c13e3a9fb0 add clipboard get image methods for windows and macos
Co-Authored-By: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-07-17 23:47:27 +02:00
Markus Sauermann
e6386bc843 Make SubViewportContainer event propagation aware of focused Control
Propagate `InputEvents` without position either
- during the Input-stage, when it has focus or
- during the Unhandled-Input-stage, otherwise

This makes sure that Gui-Input happens in the correct order.

Move "Unhandled key Input" handling before "Unhandled Input" handling,
so that Unicode input with Alt / Ctrl modifiers are sent to the nodes
in the correct order.

Change the default focus mode of `SubViewportContainer` from
`FOCUS_NONE` to `FOCUS_CLICK`, to automatically remove focus from
other `Control`-nodes, when clicking inside a `SubViewport`.
2023-07-17 22:38:35 +02:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Yuri Sizov
3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Hugo Locurcio
a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Hugo Locurcio
5e117ee7bf
Skip keyframe creation dialog when holding Shift in the animation editor
The editor setting to always bypass the confirmation dialog was removed,
since the new shortcut effectively supersedes it in a more granular way.
2023-07-17 12:09:32 +02:00
Bastiaan Olij
a22f495a3c Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
smix8
2852fb43f7 Change 2D navigation ProjectSettings from integers to floats
Changes 2D navigation ProjectSettings from integers to floats.
2023-07-14 22:36:06 +02:00
Yuri Sizov
5f23b8b916 Merge pull request #78451 from alula/integer-zoom
Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
Yuri Sizov
0f7625ab46 Merge pull request #76859 from HolonProduction/emission-finished-gpu
Add `finished` signal to GPUParticles
2023-07-14 18:50:56 +02:00
Yuri Sizov
a91f0e6bca Merge pull request #76853 from HolonProduction/emission_finished
Add `finished` signal to CPUParticles
2023-07-14 18:50:51 +02:00
Yuri Sizov
d087eb7faa Merge pull request #79406 from Calinou/docstatus-fix-version
Fix `doc_status.py` trying to get removed `version` tag from XML
2023-07-14 18:50:04 +02:00
Yuri Sizov
d8c0d63f07 Merge pull request #79393 from Sauermann/fix-window-focux-indicator
Add a default theme for unfocused Windows
2023-07-14 18:50:01 +02:00
Yuri Sizov
892bc5f966 Merge pull request #79330 from mihe/ray-cast-back-faces
Add `hit_back_faces` property to `RayCast3D`
2023-07-14 18:49:49 +02:00
Yuri Sizov
0231611ee0 Merge pull request #79206 from raulsntos/doc-mention-csharp-differences
Add a warning about C# differences in classref doc
2023-07-14 18:49:36 +02:00
Yuri Sizov
5c56206e6c Merge pull request #79011 from bruvzg/pop_all
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-14 18:49:21 +02:00
Hugo Locurcio
c16db0935f
Fix doc_status.py trying to get removed version tag from XML
This also runs `doc_status.py` on CI to catch potential future regressions.
2023-07-13 16:25:54 +02:00
Markus Sauermann
576980f960 Add a default theme for unfocused Windows
At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
Yuri Sizov
ff689003a5 Merge pull request #77993 from bruvzg/key_lbl_from_p
Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov
a927b22f65 Merge pull request #77257 from rakkarage/tile_animation_sync
Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
Yuri Sizov
0fa808ba5e Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-07-12 21:02:25 +02:00
S.V.I. Vilcrow
56e2fad319 Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button. 2023-07-12 21:30:35 +03:00
Yuri Sizov
287f3aa4e9 Fix documentation validation after 8352122e70 2023-07-12 17:30:34 +02:00
Yuri Sizov
55b74c7cdf Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov
d13369eee1 Merge pull request #68140 from quinnyo/auto-complete-option
Add editor setting to toggle automatic code completion
2023-07-12 17:15:51 +02:00
Yuri Sizov
f25233cbc9 Merge pull request #49524 from Calinou/document-editor-import-options
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov
4e66c4cdd9 Merge pull request #77191 from smix8/navigationregion_map_change_4.x
Add NavigationRegion function to change navigation map
2023-07-12 17:15:13 +02:00
Yuri Sizov
1978b7c717 Merge pull request #77858 from kinami-imai/expose_videostreamplayer_video_length
Expose VideoStreamPlayer video length
2023-07-12 17:14:44 +02:00
Yuri Sizov
216aa450a6 Merge pull request #77857 from kinami-imai/add_loop_property_to_videostreamplayer
Add `loop` property to VideoStreamPlayer
2023-07-12 17:14:38 +02:00
Yuri Sizov
d676246647 Merge pull request #79137 from smix8/region_bake_depr_4.x
Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
2023-07-12 15:09:50 +02:00
Yuri Sizov
5167bed9f0 Merge pull request #79053 from Daylily-Zeleen/daylily-zeleen/rich_text_label_missing_default_method_value
Bind missing default value for `RichTextLabel` methods.
2023-07-12 15:09:41 +02:00
Yuri Sizov
b54d6cf466 Merge pull request #78393 from AThousandShips/tree_tooltip
Add ability to set the tooltip text of a `TreeItem` button
2023-07-12 15:09:09 +02:00
Yuri Sizov
6960a1d0e8 Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
b4a11294e6 Merge pull request #75460 from joao-pedro-braz/add_new_item_stylebox_to_the_tree_control
Add a new "inner_item_margin" Theme constant to the Tree control
2023-07-12 15:08:36 +02:00
HolonProduction
a1c0d206e8 Add finished signal to CPUParticles 2023-07-12 13:45:02 +02:00
HolonProduction
5322e255ad Add finished signal to GPUParticles 2023-07-12 13:29:47 +02:00
Yuri Sizov
aa353df8cb
Merge pull request #79306 from KoBeWi/broken_as_intended
Clarify return value of `get_dependencies()`
2023-07-12 13:03:07 +02:00
Septian
377cbaba43 Fix documentation for consistency 2023-07-12 05:33:49 +07:00
kobewi
f567af413a Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
Mikael Hermansson
273f7e1c57 Add hit_back_faces property to RayCast3D 2023-07-11 13:02:13 +02:00
Rémi Verschelde
f438fdb752
Merge pull request #79310 from timothyqiu/remap
Clarify `EditorExportPlugin::add_file` only remaps in `_export_file`
2023-07-11 11:31:08 +02:00
Rémi Verschelde
6cb1162aa0
Merge pull request #79000 from AThousandShips/owner_error
Improve error message for `Node.set_owner`
2023-07-11 11:29:30 +02:00
Daylily-Zeleen
4029a05fae Add missing default value for RichTextLabel method 2023-07-11 11:17:45 +08:00
Haoyu Qiu
df1d354d36 Clarify EditorExportPlugin::add_file only remaps in _export_file 2023-07-11 09:27:21 +08:00
Hendrik Brucker
662d8c76b3 Remove GraphNode's comment property and related functionality
(this functionality will be reintroduced in a new and more flexible way)
2023-07-11 02:05:25 +02:00
Eoin O'Neill
8de98dbf21 Prevent double input events on gamepad when running through steam input
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)

SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.

This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
Rémi Verschelde
74f14884cd
Merge pull request #79250 from cbscribe/rb_doc_fix
Fix rigid body `contact_monitor` property description
2023-07-10 10:37:20 +02:00
smix8
976f5338c5 Add performance note for parsing source geometry
Adds performance note for parsing source geometry.
2023-07-09 21:19:22 +02:00
Chris Bradfield
6d85481670 Fix rigid body property description 2023-07-09 11:21:24 -07:00
bruvzg
5216a08617
[RTL] Add pop_all, push_context and pop_context methods, and use it for print_rich to avoid unclosed tags. 2023-07-09 19:53:15 +03:00
Raul Santos
a164e3e7b3
Add a note about C# differences in classref doc 2023-07-09 01:44:48 +02:00
Septian
486609eccf Fix various typos in documentation 2023-07-09 04:41:18 +07:00
Rémi Verschelde
8eeb7c9061
Merge pull request #79174 from aaronfranke/eng-get-arch-doc
Fix incorrect documentation for `Engine.get_architecture_name()`
2023-07-08 18:23:29 +02:00
Rémi Verschelde
ce32fe974e
Merge pull request #79048 from sepTN/its-platform-not-plafrom
Fix a typo in the TLSOptions documentation
2023-07-08 18:21:28 +02:00
Septian
b88b6b4f48 fix typo on TLSOptions.xml and library_godot_display.js 2023-07-08 13:34:50 +07:00
Ninni Pipping
7752a0d8d1 Fix range error for Array.slice 2023-07-07 23:19:42 +02:00