Rémi Verschelde
8a1369192e
Merge pull request #72173 from groud/warn_autotile_conversion
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Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 15:41:52 +01:00
Rémi Verschelde
f43fbb593e
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers_4.x
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Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27 15:40:59 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
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Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer
0acaccebaf
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
Gilles Roudière
0d06ebff2f
Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 13:34:57 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
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Handle gltf binary images
2023-01-27 11:35:55 +01:00
smix8
1809915bce
Add TileSet helper functions to set/get navigation layer values
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Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27 11:23:34 +01:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167
Handle gltf binary
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[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
3e1925fd00
Merge pull request #58334 from Sauermann/fix-to-gui-or-not-to-gui
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Fix SubViewportContainer processing Events before other Control-Nodes
2023-01-27 10:39:49 +01:00
Rémi Verschelde
22e1575021
Merge pull request #72167 from dalexeev/line-text-edit-context-menu
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Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 10:32:34 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
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Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Rémi Verschelde
af1ef4c94f
Merge pull request #72149 from MinusKube/rich_text_visible_chars_bug
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Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 10:30:15 +01:00
Silc Renew
d33fdfcdad
Fix AnimationTree MethodTrack discards all process
2023-01-27 17:44:25 +09:00
Danil Alexeev
af8bf6f1d0
Fix LineEdit
and TextEdit
context menus not customizable
2023-01-27 11:14:54 +03:00
Kabiir
21ef712863
Fixing Inspector Property UI for GPUParticle2D collision_base_size[Issue#71942]
2023-01-27 11:55:03 +05:30
MinusKube
03df4e3fce
Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 01:54:47 +01:00
Rémi Verschelde
d1e5903c67
Merge pull request #71427 from Calinou/spinbox-custom-arrow-step-add-property-hint
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Add a property hint for SpinBox's `custom_arrow_step` property
2023-01-27 00:22:23 +01:00
kobewi
b5fda06f20
Don't change region_rect when setting texture
2023-01-26 23:02:26 +01:00
Rémi Verschelde
5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
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Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
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Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
7cf21f296b
Merge pull request #68034 from Klowner/surfacetool-generate-normals
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Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26 22:52:19 +01:00
Rémi Verschelde
b2164ee75b
Merge pull request #72109 from Chaosus/shader_derivative
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Add derivative functions with precision to shaders
2023-01-26 22:51:54 +01:00
Mark Riedesel
da893c14cf
Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat
2023-01-26 12:32:31 -06:00
Yuri Rubinsky
8c8c333bf2
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Yuri Sizov
9b7124b49c
Remove size restrictions from StyleBoxTexture
2023-01-26 17:11:37 +01:00
Markus Sauermann
b15a3ea3a4
Added assertion check
2023-01-26 16:10:32 +01:00
Rémi Verschelde
44c0bfc94d
Merge pull request #71682 from TokageItLab/gdvirtual-anim-node
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Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
2023-01-26 16:01:17 +01:00
Rémi Verschelde
058c61b5b3
Merge pull request #68007 from Sauermann/fix-3d-capture
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Fix event-content and mouse-signals with 3D-capture-on-drag
2023-01-26 16:00:26 +01:00
Rémi Verschelde
13e20fed99
Merge pull request #68627 from Sauermann/fix-tooltip-position
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Fix position of Tooltips
2023-01-26 16:00:14 +01:00
Rémi Verschelde
296dea77fe
Merge pull request #66692 from Sauermann/fix-window-final-transform
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Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:59:53 +01:00
Rémi Verschelde
f8d80b406d
Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinates
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Fix Control rect coordinate system inconsistency
2023-01-26 15:59:35 +01:00
Markus Sauermann
83fa14a5a9
Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:30:44 +01:00
Silc Renew
9ef2fb3cd4
Make AnimTree/Player processes adopt to GDVIRTUAL
2023-01-26 23:22:57 +09:00
Markus Sauermann
c4ed247f5f
Fix position of Tooltips
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CanvasItem::get_screen_transform returns a transform from the CanvasItem
to the coordinate system, where a Popup - created as a child of the
CanvasItem - should be opened.
get_screen_transform makes some simplifications, that work well, when used
in the editor, but not in general cases.
Since Popups like Tooltips are now used more commonly in projects,
it becomes necessary to correct these simplifications.
This solution introduces Viewport::get_popup_base_transform, which makes
the necessary calculations.
2023-01-26 15:15:14 +01:00
Rémi Verschelde
886c0dbef9
Merge pull request #72100 from bruvzg/sysf_msdf
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[SystemFont] Add missing MSDF properties.
2023-01-26 09:52:41 +01:00
Rémi Verschelde
1cae673b54
Merge pull request #72099 from bruvzg/ime_commit
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[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:52:17 +01:00
Rémi Verschelde
b29cd0699a
Merge pull request #72096 from TokageItLab/spamspamspam
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Fix spamming audio preview and cleanup process in `AnimationPlayer/Tree`
2023-01-26 09:51:54 +01:00
bruvzg
2442f6c937
[SystemFont] Add missing MSDF properties.
2023-01-26 09:47:42 +02:00
bruvzg
e08a6e692d
[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:24:12 +02:00
Silc Renew
4e56c2b0b0
Fix spamming audio preview and cleanup process in AnimationPlayer/Tree
2023-01-26 14:09:25 +09:00
Silc Renew
17bf6238fc
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
Rémi Verschelde
cb8aeca1ca
Merge pull request #72046 from MewPurPur/buttons-inspector-clutter-reduction
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Add groups to Button and BaseButton to reduce inspector clutter
2023-01-26 01:05:56 +01:00
VolTer
7d14c44025
Add more sections to Button and BaseButton
2023-01-25 15:39:02 +01:00
Rémi Verschelde
8cebd0a2ce
Merge pull request #71983 from vmedea/push-customfx
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Expose RichTextLabel::push_customfx to GDScript
2023-01-25 14:41:01 +01:00
Rémi Verschelde
6369196b96
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
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Transition progress display in Animation State Machine Editor
2023-01-25 12:18:31 +01:00
Rémi Verschelde
fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
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Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
SaracenOne
02a82c9531
Add indicator for state machine transition fade progress and position of state transitioning from.
2023-01-25 10:17:55 +00:00
Rémi Verschelde
dc8253824b
Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-Limit
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Changed Camera3D Ortho Size Limit
2023-01-25 09:19:12 +01:00
Rémi Verschelde
b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
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Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
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[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
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Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
iiMidknightii
034c445a67
Changed Camera3D Ortho Size Limit
2023-01-24 13:20:17 -08:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
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Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
mara
be733ea3d1
Expose RichTextLabel::push_customfx to GDScript
2023-01-24 18:16:24 +01:00
bruvzg
1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-24 12:24:53 +02:00
Rémi Verschelde
06c930caf1
Merge pull request #71878 from bitsawer/fix_shader_dependencies
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Fix shader include dependency handling
2023-01-24 09:47:28 +01:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
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Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
David Snopek
74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
Rémi Verschelde
bebac4a088
Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
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Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 16:47:15 +01:00
Gilles Roudière
a3b431b09d
Add gesture to ViewPanner and simplify a bit its API
2023-01-23 16:43:53 +01:00
Rémi Verschelde
1f22c482e1
Merge pull request #70052 from bruvzg/key_unicode_actions
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Cleanup and unify keyboard input.
2023-01-23 15:36:11 +01:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
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Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
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Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
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- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde
1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
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Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde
809bd94394
Merge pull request #71906 from reduz/simplify-polyphonic-stream-player
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Simplify AudioStreamPolyphonic
2023-01-23 11:07:32 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Juan Linietsky
4383b5ab1e
Simplify AudioStreamPolyphonic
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* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
2023-01-23 10:47:01 +01:00
Rémi Verschelde
35c37ce4ce
Merge pull request #67847 from rburing/warn_non-uniformists
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Warn against using non-uniform scale for 3D physics (in the editor and class reference)
2023-01-23 10:32:06 +01:00
Rémi Verschelde
19b030263d
Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition
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allowed negative DoF blur transition in the editor
2023-01-23 10:24:24 +01:00
Rémi Verschelde
69a981fc62
Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
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Remove compatibility code for Mesh surfaces
2023-01-23 10:24:19 +01:00
poohcom1
c161ee3519
Fix autocomplete filter not including substrings
2023-01-23 11:35:57 +07:00
Bastiaan Olij
52d4a56b3b
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 11:26:12 +11:00
bitsawer
81f9529a7e
Fix shader include dependency handling
2023-01-22 22:19:52 +02:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
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Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
5432bad36f
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
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Address Android editor crashes
2023-01-22 17:52:31 +01:00
Rémi Verschelde
78d45fc51c
Merge pull request #71855 from reduz/audio-stream-polyphonic
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Add AudioStreamPolyphonic to simplify sound playback from code
2023-01-22 17:51:05 +01:00
Juan Linietsky
f18d408c08
Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
...
* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.
This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.
Does not fix anything currently, but should help implement #69758 properly.
Some demo code of how to use this:
```GDScript
var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster
```
2023-01-22 16:22:45 +01:00
Rémi Verschelde
d4d01ca20a
Merge pull request #71609 from lufog/menubar-auto-translation
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MenuBar add auto-translation of Menu names
2023-01-22 16:07:40 +01:00
Rémi Verschelde
cd031fd31a
Merge pull request #71663 from bruvzg/init_pos_x
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Reorganize main and sub-window initial position properties.
2023-01-22 11:25:58 +01:00
Rémi Verschelde
285e6ed9a5
Merge pull request #71840 from TokageItLab/fix-travel-reset
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Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22 11:08:57 +01:00
Rémi Verschelde
c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
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Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde
813d7c417b
Merge pull request #71823 from TokageItLab/fix-bezier-init
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Fix wrong BezierTrack init value
2023-01-22 11:08:09 +01:00
Silc Renew
a6d8afc90c
Fix weird behavior of teleporting to self-state when reset is false
2023-01-22 16:16:48 +09:00
Silc Renew
8b04f58604
Expose fading_from_node from StateMachine
2023-01-22 15:50:53 +09:00
Silc Renew
451cb5577d
Fix wrong BezierTrack init value
2023-01-22 06:52:40 +09:00
Rémi Verschelde
c3539b4561
Merge pull request #70773 from KoBeWi/lector
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Add range iterator to LocalVector
2023-01-21 20:53:29 +01:00
Rémi Verschelde
906ee0b219
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
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Remove editor dependencies from ColorPicker
2023-01-21 20:52:16 +01:00
Rémi Verschelde
229c82690d
Merge pull request #70294 from KoBeWi/treedulate
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Add a method to get global modulate
2023-01-21 20:51:42 +01:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
3e9a831194
Merge pull request #65726 from KoBeWi/cellless
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Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
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Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde
145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
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Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Juan Linietsky
dddd8d43f6
Support script global resource name in EditorFileSystem
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* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179 . Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Juan Linietsky
7dbc458bb4
Clean up shader parameter remap
...
This PR is a follow up to #64092 , which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.
This fixes #54336 . Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.
**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00