Commit graph

16191 commits

Author SHA1 Message Date
Hugo Locurcio
14dda6a4b9
Tweak missing tile source message in the TileSet editor
This also renames the Tiles tab in the TileSet bottom panel
to Tile Sources to make it more explicit (and avoid using
the same name as the Tiles tab in the TileMap editor).
2024-08-12 21:41:50 +02:00
Rémi Verschelde
39fc116c5f
Merge pull request #94968 from jsjtxietian/obj-import
Fix obj's name set in wrong order when importing
2024-08-12 18:24:27 +02:00
Rémi Verschelde
47d0bdd558
Merge pull request #95405 from TokageItLab/fix-double-seeking
Prevent to seek doubly on AnimationPlayerEditor
2024-08-12 18:18:15 +02:00
Silc Lizard (Tokage) Renew
81399ae9ba Prevent to seek doubly on AnimationPlayerEditor 2024-08-13 00:49:53 +09:00
Zi Ye
1fc8255355 Corrected rotation gizmo plane math for off-center perspective view. 2024-08-11 14:19:23 -05:00
A Thousand Ships
7eed651f38
[Editor] Fix missing bind for animation editor callback
`timeline_changed` signal was connected to a method with three arguments
but provides two.
2024-08-11 19:07:39 +02:00
ajreckof
6577a39bd0 Fix label update for dict on item deletion. 2024-08-10 23:25:46 +02:00
kleonc
3dfac1644d Fix transposed tiles drawing in GenericTilePolygonEditor 2024-08-09 19:26:09 +02:00
kleonc
6895f6f8cc Fix TileAtlasView bounds checks for transposed tiles 2024-08-09 19:26:02 +02:00
Giganzo
eb96b7b850 Fix order of Lock and Group icons in SceneTree 2024-08-09 14:06:55 +02:00
Mikael Hermansson
6435112e97 Fix use-after-free in EditorHelp 2024-08-09 02:42:58 +02:00
Rio Arswendo Rachmad
138bcc7cfd fix: project settings not properly saved after a file removal 2024-08-08 20:14:53 +07:00
Giganzo
36c9d31a9e Fix huge tscn icon in FileSystem split mode using list view 2024-08-08 11:59:14 +02:00
bruvzg
600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it. 2024-08-08 10:59:33 +03:00
Hilderin
b1c111d033 Fix reimport file multiple scenes 2024-08-07 20:22:46 -04:00
Rémi Verschelde
4bef4d9808
Merge pull request #95225 from Hilderin/fix-performance-reimport-file
Fix performance issue reimport file reload scene
2024-08-07 23:47:06 +02:00
Rémi Verschelde
d775887c83
Merge pull request #95061 from Geometror/vs-style-improvements1
[VisualShader] Reduce size changes of nodes when connecting/disconnecting
2024-08-07 23:46:50 +02:00
kleonc
6b82c48bc6 Fix leaf Bone2Ds drawing in Polygon2D UV editor 2024-08-07 21:06:00 +02:00
kobewi
8623a75380 Fix usage of add_inspector_plugin() 2024-08-07 14:16:02 +02:00
kobewi
9a8ba93963 Initialize project name when importing project 2024-08-07 13:22:55 +02:00
jsjtxietian
78dc310103 Fix Pressing Escape doesn't exit freelook in the 3D editor 2024-08-07 11:11:28 +08:00
Hilderin
7934e73d78 Fix performance issue reimport file reload scene 2024-08-06 22:29:04 -04:00
Rémi Verschelde
eabeafd8c3
Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directories
[Android editor] Fix issue with importing projects
2024-08-06 23:59:20 +02:00
Rémi Verschelde
3158bbdb6d
Merge pull request #95084 from Hilderin/fix-crash-reimport-scene-with-animations
Fix crash on reimport scene with animations
2024-08-06 23:15:52 +02:00
Rémi Verschelde
ee986b7d47
Merge pull request #95090 from timothyqiu/scene-drop
Don't drop `PackedScene` as property
2024-08-06 12:31:47 +02:00
Rémi Verschelde
f544c461f0
Merge pull request #95082 from m4gr3d/fix_display_scale_project_settings
[Android editor] Enable the display scale option in the Project manager's quick settings
2024-08-06 12:31:38 +02:00
Giganzo
7d6ce3345b Fix checkbox alignment when using compact theme spacing 2024-08-06 12:26:55 +02:00
kobewi
e47ec7eeb0 Avoid saving EditorSettings on startup 2024-08-05 21:14:24 +02:00
kobewi
30da21f073 Fix project name cleared when browsing path 2024-08-05 14:27:37 +02:00
Haoyu Qiu
8b3400e634 Don't drop PackedScene as property 2024-08-03 14:43:24 +08:00
Fredia Huya-Kouadio
fb42b9ce65 Fix issue with import projects for the Android editor 2024-08-02 14:49:25 -07:00
Hilderin
769424388e Fix crash on reimport scene with animations 2024-08-02 16:50:22 -04:00
Fredia Huya-Kouadio
eaf85e6582 Enable the display scale option in the Project manager's quick settings dialog 2024-08-02 12:58:06 -07:00
clayjohn
04d0e7f7a4 Check if RD is supported in the ProjectManager and disable creating RD projects if not supported. 2024-08-02 12:36:45 -07:00
Hendrik Brucker
de7ce9a85f Reduce size changes of visual shader nodes when connecting/disconnecting
- plus small internal rename
2024-08-02 13:26:49 +02:00
kit
d357a7d0f9 Fix EditorSpinSlider when hidden 2024-08-01 12:14:56 -04:00
Hilderin
1ed723bd19 Fix global class cache file not present when no class name 2024-07-31 16:57:25 -04:00
Rémi Verschelde
6cd2876c98
i18n: Sync translations with Weblate 2024-07-31 17:56:37 +02:00
Hugo Locurcio
789f3135ad
Split editor documentation cache by minor version
This avoids conflicts with other editor versions and ensures the
cache remains valid if you regularly switch between editor versions.
2024-07-31 17:17:45 +02:00
Rémi Verschelde
0f172b1beb
Merge pull request #94975 from akien-mga/fix-reimport-textures-with-changed-settings
Fix reimporting textures after changing import project settings
2024-07-31 16:13:18 +02:00
Rémi Verschelde
e2be29c2a9
Merge pull request #93404 from TokisanGames/fix-empty-scene-crash
Fix crash in Node3DEditorViewport selecting on empty scene
2024-07-31 16:13:12 +02:00
Rémi Verschelde
5914023be9
Fix reimporting textures after changing import project settings
Fixes #94882.
2024-07-31 13:48:42 +02:00
Rémi Verschelde
4cc56e1c22
Merge pull request #94932 from Hilderin/fix-editor-settings-still-displayed-when-replaced
Fix editor settings still displayed when replaced
2024-07-31 11:37:44 +02:00
Rémi Verschelde
9fe4cb6a76
Merge pull request #93284 from rune-scape/missing-import-settings-crash
Avoid crashing when scene import settings are empty
2024-07-31 11:37:34 +02:00
jsjtxietian
eab49cf256 Fix obj's name set in wrong order when importing 2024-07-31 14:50:02 +08:00
Hilderin
20f4d26510 Fix editor settings still displayed when replaced 2024-07-30 17:35:26 -04:00
Rémi Verschelde
db79f52736
Merge pull request #94729 from Chaosus/vs_fix_param_set
Fix incorrect passing of parameter to visual shader preview
2024-07-30 12:28:51 +02:00
skyace65
cffc5cacbc
Fix Skeleton 3D insert key tooltips 2024-07-30 12:24:07 +02:00
Rémi Verschelde
4f2d818680
Merge pull request #94875 from Chaosus/vs_fix_expanded_port_updating
Fix expanded output ports disconnection on updating in visual shader
2024-07-29 15:17:36 +02:00
Rémi Verschelde
f9474f0925
Merge pull request #93764 from patwork/fix-aspect-div-by-zero
Fix division by zero in aspect ratio calculation
2024-07-29 15:17:22 +02:00
Yahkub-R
b89aee45d7 Fix for folding "Editable Children" nodes in Scene tree not being saved 2024-07-29 08:12:34 -04:00
bruvzg
cbcc8fab73
[GenericTilePolygonEditor] Add support for Pan and Magnify gestures. 2024-07-29 11:41:15 +03:00
Rémi Verschelde
1ad905c027
Merge pull request #85654 from Listwon/quit-to-project-list-wipe-fix-40968
Defer creating new editor process in "Quit to Project List" just like in "Reload Current Project"
2024-07-28 17:46:23 +02:00
Yuri Rubinsky
5893b38ddd Fix expanded output ports disconnection on updating in visual shader 2024-07-28 15:55:18 +03:00
Hilderin
2d4e573b20 Fix autoload node cannot be accessed by plugin on start-up 2024-07-26 10:29:38 -04:00
Rémi Verschelde
c98a7060f0
Merge pull request #94787 from jsjtxietian/gdinc_-
Update shader list after saving `gdshaderinc` file
2024-07-26 13:44:22 +02:00
Rémi Verschelde
c7f862d90d
Merge pull request #94738 from TokageItLab/blendshape-edit
Fix BlendShapeTrack insertion not working
2024-07-26 13:44:16 +02:00
Rémi Verschelde
6a1ac99a98
Merge pull request #94387 from mihe/fix-3d-selection-list
Fix "selectable nodes at position clicked" feature in 3D editor
2024-07-26 13:44:01 +02:00
jsjtxietian
3be7aaa624 Update shader list after save gdshaderinc file 2024-07-26 18:07:00 +08:00
Silc Lizard (Tokage) Renew
b075eba68c Fix BlendShapeTrack insertion totally not working 2024-07-25 23:52:31 +09:00
Yuri Rubinsky
02a6f3944a Fix incorrect passing of parameter to visual shader preview 2024-07-25 11:54:22 +03:00
Rémi Verschelde
7acb61d346
Android Editor: Disable file reimport when .import changes
This is disabling the logic added in #84974 which caused #94416.
That issue still needs to be debugged further, but this works around
the regression and should have minimal usability impact on Android.
2024-07-24 12:07:59 +02:00
bruvzg
25f78a5eb6
Replace .NET detection code with ClassDB::class_exists("CSharpScript"). 2024-07-23 23:46:14 +03:00
bruvzg
32bc1c2f33
[Font Import] Detect pixel fonts and disable subpixel positioning. 2024-07-23 20:34:39 +03:00
Rémi Verschelde
2b827f6d5f
Android Editor: Make progress dialog visible again 2024-07-23 17:36:07 +02:00
Rémi Verschelde
432d15e3f1
Merge pull request #94649 from AeioMuch/fix_wrong_selection
Fix node gets wrongly selected after moving another node in the tree
2024-07-23 15:55:42 +02:00
AeioMuch
393fb68aea
Fix node gets wrongly selected after moving another node in the tree 2024-07-23 15:16:45 +02:00
Rémi Verschelde
23a1104d78
Merge pull request #94610 from ajreckof/Fix-Object-encoded-as-id-in-dictionnaries-to-be-represented-as-int-in-the-inspector-
Fix Object encoded as id in dictionaries to be represented as int in the inspector.
2024-07-23 13:08:15 +02:00
Rémi Verschelde
307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde
add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Rémi Verschelde
40c6668044
Merge pull request #94622 from YeldhamDev/atr_corner_case
Parse `auto_translate` when generating a POT file
2024-07-22 17:24:11 +02:00
Rémi Verschelde
b94b405d4b
i18n: Sync translations with Weblate 2024-07-22 16:38:48 +02:00
Rémi Verschelde
88c454539c
Merge pull request #94619 from RandomShaper/fix_gl_prev
Fix certain resource previews empty with GL compat
2024-07-22 15:41:17 +02:00
Rémi Verschelde
219cd80af8
Merge pull request #94593 from Hilderin/fix-crash-editor-invalid-editor-settings
Fix editor crash when editor settings resource is invalid
2024-07-22 15:41:10 +02:00
Michael Alexsander
fe4bdaf5b5
Parse auto_translate when generating a POT file 2024-07-22 10:00:09 -03:00
Pedro J. Estébanez
78ba8b2804 Fix certain resource previews empty with GL compat
As an additional fix, the preview render request now ignores the main viewport hierarchy so previews don't pay the cost of re-rendering the whole editor and descendant viewports.
2024-07-22 14:44:14 +02:00
Rémi Verschelde
3641df5170
Merge pull request #94597 from Malcolmnixon/root-android-template-ignore
Change  .gitignore to only exclude root android template folder
2024-07-22 14:13:12 +02:00
Rémi Verschelde
97be935253
Merge pull request #94594 from KoBeWi/scenegroups😬😬
Increase threshold for displaying scene group update progress
2024-07-22 14:13:08 +02:00
ajreckof
f46e94d460 Fix Object encoded as id in dictionnaries to be represented as int in the inspector. 2024-07-22 09:53:03 +02:00
Malcolm Nixon
cb5cb3fae1 Change generated .gitignore to only exclude root android template folder. 2024-07-21 14:58:17 -04:00
kobewi
8f3d66eef1 Increase threshold for displaying scene group update progress 2024-07-21 19:45:09 +02:00
Hilderin
650981a080 Fix editor crash when editor settings resource is invalid 2024-07-21 13:26:15 -04:00
Juan Pablo Arce
45f6110e26 Fix gizmos without visible geometry not being selectable
The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes,
which is not correct for gizmos that have no renderable components,
or have collision triangles that exceed the bounds of their renderable components.
2024-07-21 13:56:13 -03:00
Hugo Locurcio
41b7196ad4
Fix incorrect Curve editor preview thumbnail scaling
`EDSCALE` scaling was applied even though it shouldn't be, which led
to pixelated thumbnails due to double scaling. For reference,
AudioStream previews don't use `EDSCALE` and look fine at any editor
scale (the editor itself already scales the thumbnail requests).
2024-07-21 05:59:01 +02:00
Rémi Verschelde
e25f3c0d38
Merge pull request #94302 from TokageItLab/reset-after-change-animation-editor
Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to `0`
2024-07-20 21:43:50 +02:00
Rémi Verschelde
cca22015d5
Merge pull request #94113 from jsjtxietian/project-dialog
Make `fdialog_project` up to become the child of `ProjectManager` instead of child of `ProjectDialog`
2024-07-19 17:31:45 +02:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
jsjtxietian
092d21a2ec Make fdialog_project up to become sibling of ProjectDialog instead of child 2024-07-19 21:03:58 +08:00
Yahkub-R
66822a8948 Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
Rémi Verschelde
2549205aa8
Merge pull request #94450 from jamie-pate/fix_94274
Fix crash when adding scenes with a group to the level scene
2024-07-19 11:10:51 +02:00
Rémi Verschelde
f649112dfc
Merge pull request #94116 from bruvzg/ed_quit_unload
[Editor] Unload addons when using `--import` or `--quit`.
2024-07-19 11:10:37 +02:00
Jamie Pate
8e1e0d4b42 Fix Crash when adding scenes with a group to the level scene
Fixes #94274
2024-07-18 17:02:39 -07:00
Rémi Verschelde
72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
Rémi Verschelde
6b5825a0cb
Merge pull request #94494 from ckaiser/better-curve-preview
Improve Curve preview colors for consistency
2024-07-18 10:45:53 +02:00
Rémi Verschelde
5ae8ac5c59
Merge pull request #94491 from iiMidknightii/fix-unique-name-on-scene-root
Disable unique name in scene when making a node the root node
2024-07-18 10:45:46 +02:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Yuri Rubinsky
cf70cb57ee Few fixes for VisualShaderNodeRotationByAxis 2024-07-18 11:10:36 +03:00
Christian Kaiser
5f4f088552 Improve Curve preview colors for consistency 2024-07-18 02:05:00 -03:00
iiMidknightii
2bbba84f79 Removed Unique Name Access From Node Moved To Root 2024-07-17 16:17:22 -07:00
Rémi Verschelde
da4f6e439c
Merge pull request #94474 from dalexeev/editor-fix-jump-to-error-column
Editor: Consider tabs when calculating column for jump to error
2024-07-17 18:33:48 +02:00
Danil Alexeev
063a362755
Editor: Consider tabs when calculating column for jump to error 2024-07-17 18:20:50 +03:00
Rémi Verschelde
4d97269e11
Merge pull request #94357 from KoBeWi/your_file_is_broken._just_saying
Don't attempt to re-import broken files if they didn't change
2024-07-17 15:45:07 +02:00
Rémi Verschelde
c4806ed2a9
Merge pull request #94356 from KoBeWi/metas_everywhere
Make sure that selected tile source is remembered
2024-07-17 15:45:04 +02:00
Rémi Verschelde
a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Rémi Verschelde
ee9f20b457
Merge pull request #94435 from Hilderin/fix-removing-folder-with-files
Fix removing a folder that contains a file is not removed from the FileSystem Dock
2024-07-17 11:44:42 +02:00
Rémi Verschelde
7b12dbd74d
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
Fix issue preventing enabling the remote button for Android/iOS
2024-07-17 11:44:34 +02:00
Rémi Verschelde
cb2650cea9
Merge pull request #94405 from ydeltastar/fix-export-no-params
Fix error when exporting files without import parameters
2024-07-17 11:44:27 +02:00
Rémi Verschelde
ed13b2a66d
Merge pull request #94272 from Chaosus/vs_add_vec4_switch
Add `SwitchVector4D` shortcut to visual shader members
2024-07-17 11:43:43 +02:00
Rémi Verschelde
69a8aed59a
Merge pull request #94101 from aaronfranke/fix-editor-insp-crash
Fix editor inspector crashing when the old object is no longer valid
2024-07-17 11:43:11 +02:00
Rémi Verschelde
2380ed5e1b
Merge pull request #94058 from Hilderin/fix-scene-project-importation-settings
Fix missing options in Project Import Defaults
2024-07-17 11:42:59 +02:00
Rémi Verschelde
efae318304
Merge pull request #94053 from Hilderin/fix-toggle-last-opened-bottom-panel-after-restoring-to-side
Fix Toggle Last Opened Bottom Panel not working after restoring FileSystem Dock to the side
2024-07-17 11:42:55 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Rémi Verschelde
ef3443ef35
Merge pull request #93165 from passivestar/scenetree-shortcut-focus
Prevent node rename shortcut from stealing focus from controls
2024-07-17 11:42:38 +02:00
Fredia Huya-Kouadio
8f7dc86223 Enable restart_if_changed for the touchscreen editor settings
The alternative was to regenerate the theme which caused the Android Editor to freeze while the regeneration was ongoing.
2024-07-17 02:30:30 -07:00
Hilderin
a1ef54fd3b Fix removing a folder that contains a file is not removed from the FileSystem Dock 2024-07-16 08:52:39 -04:00
Fredia Huya-Kouadio
5b327aee96 Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.

However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.

The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Silc Lizard (Tokage) Renew
98dbd869c5 Handle internal seek on AnimationPlayer to process discrete correctly 2024-07-16 14:49:25 +09:00
yds
326e51750b Fix error when exporting files without import parameters 2024-07-15 18:24:12 -03:00
Mikael Hermansson
c9e0532bc2 Fix "selectable nodes at position clicked" feature in 3D editor 2024-07-15 13:14:57 +02:00
kobewi
a5d86c1327 Don't attempt to re-import broken files if they didn't change 2024-07-14 19:51:29 +02:00
kobewi
a0824735a0 Make sure that selected tile source is remembered 2024-07-14 19:07:17 +02:00
BlueCube3310
60a255a0d0 Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
Silc Lizard (Tokage) Renew
7cdeac94d1 Fix StateMachine process when transition to end & optimize StringName 2024-07-13 17:32:31 +09:00
Silc Lizard (Tokage) Renew
b326a35747 Reset position to 0 after animation selected on AnimationPlayerEditor 2024-07-13 14:27:01 +09:00
Yuri Rubinsky
d375b99acf Add SwitchVector4D shortcut to visual shader members 2024-07-12 18:44:48 +03:00
Rémi Verschelde
383a6e4ef2
Merge pull request #94172 from jsjtxietian/open-save
Prevent confirm button being override to "Open" when in save file mode
2024-07-11 09:41:18 +02:00
Rémi Verschelde
cead80e7d0
Merge pull request #94015 from Grublady/strip_slash
Ignore trailing slashes in new project’s path when disabling Create Folder
2024-07-11 09:41:14 +02:00
Rémi Verschelde
685413a948
Merge pull request #94162 from anniryynanen/sprite-frames-crash
Fix edited node being removed before editor plugin handles focus loss
2024-07-11 00:27:47 +02:00
Anni Ryynänen
4a27fb7e83
Fix edited node being removed before editor plugin handles focus loss
`CanvasItemEditor::_select_click_on_item` was causing
`EditorNode::_plugin_over_edit` to be called before focus exit had time
to propagate to `SpriteFramesEditor::_animation_speed_changed`.
2024-07-10 16:32:56 +03:00
jsjtxietian
4a4968f7d8 Prevent confirm button being override to "Open" when in save file mode 2024-07-10 19:49:03 +08:00
Yuri Rubinsky
af5fc8354b Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
Fredia Huya-Kouadio
5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Hilderin
169e732518 Fix missing options in Project Import Defaults 2024-07-09 09:33:39 -04:00
passivestar
09f967bc00 Prevent node rename shortcut from stealing focus from controls 2024-07-09 16:29:35 +04:00
bruvzg
c151c7dce0
[Editor] Unload addons when using --import or --quit. 2024-07-09 09:54:41 +03:00
Rémi Verschelde
b0467d07bf
Merge pull request #94105 from KoBeWi/same_parent_new_problems
Fix wrong inspected node after drag&drop
2024-07-09 00:03:32 +02:00
Rémi Verschelde
6d2fe76084
Merge pull request #94102 from Calinou/obj-import-fix-no-surfaces-error
Fix error message being printed when importing an OBJ with no surfaces
2024-07-09 00:03:26 +02:00
kobewi
b51d9117ed Fix wrong inspected node after drag&drop 2024-07-08 23:52:16 +02:00
BrinerLovo
bf01119cdf
Animation: Fix reset value when adding new Bezier track
Fixes #81929.

In Float and Integer types, there is no subindex – only the primary value.
Currently, trying to retrieve a subindex from these types in the Variant leads
to a return value of null. To address this, the proposed change ensures that
the default value is returned for these types instead of attempting an invalid
subindex retrieval.
2024-07-08 23:18:03 +02:00
Hugo Locurcio
bbf68306c5
Fix error message being printed when importing an OBJ with no surfaces
An OBJ with no surfaces is valid, and typically happens when
you import an OBJ mesh with no associated MTL file.
2024-07-08 23:14:52 +02:00
Grublady
5583ac5218 Ignore trailing slashes in new project’s path when disabling Create Folder
In the “Create New Project” dialog, disabling the “Create Folder” slider with a trailing slash in the project path would cause it to incorrectly identify the last path component as the substring following the slash, in other words, an empty string.

By first discarding any trailing slashes when disabling the slider, the project dialog will now identify and pop the last path component as usual even when a trailing slash is present.
2024-07-08 17:10:12 -04:00
Aaron Franke
2e7526af42
Fix editor inspector crashing when the old object is no longer valid 2024-07-08 14:00:28 -07:00
Hugo Locurcio
5ee4100e4c
Remove unused Optimize Mesh import option from OBJ mesh import
This option was enabled by default, but it did nothing regardless
of whether it was enabled or not.
2024-07-08 22:58:51 +02:00
Rémi Verschelde
16f98cd707
Merge pull request #94079 from RandomShaper/editor_main_mq
Let EditorLog use the right call queue for thread safety
2024-07-08 19:13:45 +02:00
Rémi Verschelde
40d9f3a158
Merge pull request #94020 from Hilderin/fix-reimport-model-does-not-update-scene
Fix re-import glb model doesn't change the old glb model
2024-07-08 19:13:34 +02:00
Rémi Verschelde
16d549adc9
Merge pull request #93765 from Jordyfel/reimport-dependency-bug
Fix reimport by scan parsing dependency paths incorrectly
2024-07-08 19:13:28 +02:00
Rémi Verschelde
137b138be8
Merge pull request #84974 from KoBeWi/import_reimport
Reimport file when .import changes
2024-07-08 19:13:24 +02:00
Pedro J. Estébanez
20298fbf07 Let EditorLog use the right call queue for thread safety
This is a complement to f61c63e3a1.
2024-07-08 17:18:46 +02:00
Rémi Verschelde
f4bf25cb35
Merge pull request #94057 from kitbdev/fix-request-save-signal-type
Fix ScriptEditor `request_save_previous_state` signal type
2024-07-08 11:48:30 +02:00
Rémi Verschelde
50db553ed5
Merge pull request #94054 from mihe/fix-bezier-focus
Fix focus shortcut when in the bezier curve editor
2024-07-08 11:48:26 +02:00