Commit graph

33446 commits

Author SHA1 Message Date
Marcel Admiraal
23b649b673 Remove superfluous check for minimum Android SDK.
(cherry picked from commit 2f225bf2c5)
2022-04-27 12:25:34 +02:00
GTcreyon
81bbde5b9f Changed "pair" to "triplet" in Vector3 definition
(cherry picked from commit ce1fcfcff9)
2022-04-27 12:25:16 +02:00
Daniel Kříž
41d0486ad1 Fix missing favorite files in filesystem dock
(cherry picked from commit cbe363d716)
2022-04-27 12:24:16 +02:00
Haoyu Qiu
bcc93c3e7c Document timestamp decimal fraction in Time
(cherry picked from commit 1b891069cd)
2022-04-27 12:24:16 +02:00
laws65
6aac042faa Proper validation of negative values in datetime strings and datetime dicts
(cherry picked from commit cf9fc0b936)
2022-04-27 12:22:49 +02:00
Oğuzhan Eroğlu
fd329d19e8 Quick fix: Crash when parsing invalid datetime string #60189
(cherry picked from commit 2b8eb126b4)
2022-04-27 12:22:26 +02:00
Rémi Verschelde
510ed791f9
Merge pull request #60554 from timothyqiu/editor-settings-cleanup 2022-04-27 11:51:03 +02:00
Rémi Verschelde
71c8c675bd
Merge pull request #60398 from timoschwarzer/ios-haptic-engine-3.x 2022-04-27 11:50:48 +02:00
Rémi Verschelde
360be72d4c
Merge pull request #60550 from timothyqiu/import-preset-i18n-3.x 2022-04-27 10:33:36 +02:00
Rémi Verschelde
3b2ed9bdd6
Merge pull request #60330 from Calinou/aspectratiocontainer-add-property-hint-3.x 2022-04-27 10:17:04 +02:00
Timo Schwarzer
8fb9c96df9 Vibrate using iOS haptics engine on supported devices (3.x) 2022-04-27 09:46:42 +02:00
Haoyu Qiu
d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
Rémi Verschelde
ad76e071fa
Merge pull request #60389 from timothyqiu/raycast2d-shape
[3.x] Improve RayCast2D debug shape
2022-04-27 08:07:42 +02:00
Rémi Verschelde
ac24644464
Merge pull request #60536 from timothyqiu/class-name-icon-3.x
[3.x] Fix custom class icon when it inherits from a script
2022-04-27 08:06:02 +02:00
Rémi Verschelde
1f7a2328a3
Merge pull request #59338 from fire-forge/raycast2d-editor-3.x
[3.x] Add an editor handle for `RayCast2D.cast_to`
2022-04-27 07:57:00 +02:00
Haoyu Qiu
5d150559a3 Make more import preset name translatable 2022-04-27 13:50:59 +08:00
Haoyu Qiu
42448d7587 Fix custom class icon when it inherits from a script 2022-04-27 10:01:08 +08:00
Rémi Verschelde
ba7881bd36
Merge pull request #60366 from adamscott/nav-map-thread-work-pool-3x
Use ThreadWorkPool instead of thread_process_array in NavMap [3.x]
2022-04-26 18:45:53 +02:00
Adam Scott
7749346f48 Use ThreadWorkPool instead of thread_process_array in NavMap
Port ThreadWorkPool to 3.x
2022-04-26 09:18:46 -04:00
lawnjelly
ad9b2b3794 Physics Interpolation - add helper warnings
When physics interpolation is active on a node, it is essential that transforms are updated during "_physics_process()" rather than "_process()" calls, for the interpolation to give the correct result.

This PR adds optional warnings for instances, cameras and multimeshes which can flag updates being incorrectly called, and thus make these problems much easier to fix.
2022-04-26 13:56:02 +01:00
Haoyu Qiu
76343f4055 Validate theme type/item names 2022-04-26 20:09:18 +08:00
kobewi
e1c74ae83f Implement Scene Unique Nodes 2022-04-26 13:55:48 +02:00
Marcel Admiraal
ec2270b88f Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
Rémi Verschelde
d063bc4277
Merge pull request #60381 from clayjohn/3.x-sorting
[3.x] Sort based on camera position when using perspective camera
2022-04-26 12:26:31 +02:00
Rémi Verschelde
ab4bbdde90
Merge pull request #60421 from AndreaCatania/bvo_3x 2022-04-26 11:35:03 +02:00
Rémi Verschelde
22d040dfb4
Merge pull request #60484 from timothyqiu/x11-memleak
[3.x] Fix several `OS_X11` memory leaks
2022-04-26 08:12:18 +02:00
Haoyu Qiu
95d861694a Fix several OS_X11 memory leaks 2022-04-26 08:39:55 +08:00
Rémi Verschelde
d60e432575
Merge pull request #60435 from Scony/fix-map-get-path-crash-3.x
[3.x] Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413
2022-04-25 23:19:04 +02:00
Rémi Verschelde
82e375d0a2
Merge pull request #60451 from timothyqiu/pool-array-doc
Remove `Array` link in description of `Pool*Array`
2022-04-25 23:05:45 +02:00
Rémi Verschelde
5e4358eb73
Merge pull request #60426 from timothyqiu/array-fill
[3.x] Add fill method to `Array` and `Pool*Array`
2022-04-25 23:00:17 +02:00
Rémi Verschelde
8d8a512712
Merge pull request #60514 from akien-mga/3.x-fix-multimesh-fuzzying-crash
MultiMesh: Fix potential crash found by fuzzing
2022-04-25 19:03:48 +02:00
Rémi Verschelde
4c68304e2f i18n: Sync classref translations with Weblate 2022-04-25 17:16:41 +02:00
Rémi Verschelde
1e61fb1e37 i18n: Sync editor translations with Weblate 2022-04-25 17:14:49 +02:00
Rémi Verschelde
24307bd074 MultiMesh: Fix potential crash found by fuzzing
Fixes #58293.
2022-04-25 16:55:54 +02:00
Rémi Verschelde
4fc1a57295
Merge pull request #60347 from lawnjelly/interpolation_cpuparticles_process
Fix CPUParticles emission updating using physics interpolation
2022-04-25 16:29:55 +02:00
Rémi Verschelde
40ad013afb
Merge pull request #60294 from timothyqiu/label-cjk-wrap
[3.x] Fix `Label` autowrap for CJK text
2022-04-25 16:21:57 +02:00
Rémi Verschelde
71d50af4ab
Merge pull request #60437 from Calinou/doc-gltf-editor-only 2022-04-25 16:19:55 +02:00
Rémi Verschelde
9260dd3ac1
Merge pull request #60427 from lawnjelly/rid_handles_safer_locks 2022-04-25 15:50:00 +02:00
Rémi Verschelde
ba21c76b46
Merge pull request #60442 from madmiraal/remove-superfluous-inputmanager-3.x 2022-04-25 15:42:06 +02:00
Rémi Verschelde
4c47e407a7
Merge pull request #60502 from timothyqiu/sem-api 2022-04-25 15:31:18 +02:00
Haoyu Qiu
8f0f98ffab Bind Semaphore.try_wait() 2022-04-25 20:47:09 +08:00
Rémi Verschelde
795fcc4081
Merge pull request #60505 from m4gr3d/fix_low_processor_mode_rendering_after_resume_3x 2022-04-25 12:32:45 +02:00
Fredy Huya-Kouadio
7a88d5bf28 Fix the issue causing the screen to be black after resuming when in low processor mode.
This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:20:44 -07:00
Haoyu Qiu
77b6f7595a Add fill method to Array and PoolArrays
Co-authored-by: Matheus Lima Cunha <matheus.limacunha@hotmail.com>
2022-04-23 19:29:17 +08:00
lawnjelly
130cc36a88 Improve locking safety for RID handles builds
Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation.
2022-04-23 09:09:50 +01:00
Haoyu Qiu
4fda4f31c2 Remove Array link in description of PoolArrays 2022-04-23 11:07:55 +08:00
Marcel Admiraal
b5402818d7 Remove superfluous Android InputManager interface and implementation 2022-04-22 19:10:01 +02:00
Hugo Locurcio
3a8104289d
Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-04-22 19:08:37 +02:00
Pawel Lampe
41d788375a Fix crash in GodotNavigationServer::map_get_path, fixes #60413 2022-04-22 18:19:11 +02:00
AndreaCatania
62e9044837 Backported the oa_hashmap lookup_ptr function 2022-04-22 10:00:55 +02:00