Commit graph

6915 commits

Author SHA1 Message Date
Andreas Haas
362e52c2fd
Fix typo in FixedSpatialMaterial
NormapMap
2017-04-06 23:20:00 +02:00
Rémi Verschelde
a30de0a85f Merge pull request #8290 from supaiku-o/fix-highlight-typo
Fix highlight typo
2017-04-06 23:04:43 +02:00
Juan Linietsky
b49925caab Merge pull request #8291 from godotengine/revert-8180-8145-Mouse_Position_is_unknown_until_first_mouse_event
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:09:19 -03:00
Juan Linietsky
ce948ed63b Revert "8145 - Mouse Position is unknown until first mouse event on X11" 2017-04-06 13:08:42 -03:00
supaiku
d51fe99a8b Fix highlight typo 2017-04-06 17:35:08 +02:00
Rémi Verschelde
0ede0302ba Merge pull request #8285 from Hinsbart/gdscript_default
Editor: Use GDScript as the default language in ScriptCreateDialog.
2017-04-06 14:34:40 +02:00
Rémi Verschelde
1a33d5e06f Merge pull request #8286 from Hinsbart/memleaks
Core: fix possible memory leaks.
2017-04-06 14:34:21 +02:00
Rémi Verschelde
243849583a Merge pull request #8287 from karroffel/dlscript-android-fix
[DLScript] fixed android builds now
2017-04-06 14:34:01 +02:00
Andreas Haas
df7ca7864b
Editor: Use GDScript as the default language in ScriptCreateDialog. 2017-04-06 14:26:36 +02:00
Karroffel
741800f5cc [DLScript] fixed android builds now
... really.
2017-04-06 14:00:54 +02:00
Andreas Haas
a2734df7ed
Core: fix possible memory leaks. 2017-04-06 13:43:13 +02:00
Rémi Verschelde
ab02206f18 Merge pull request #8280 from karroffel/dlscript-inheritance
[DLScript] inheritance fixes
2017-04-06 08:09:16 +02:00
Rémi Verschelde
f5f9b220f9 Merge pull request #8276 from karroffel/dlscript-stl
[DLScript] API fixed and removed STL imports
2017-04-06 08:08:54 +02:00
Andreas Haas
d681e571ac Merge pull request #8281 from curtisxk38/master
Fix typo in Parser Error message
2017-04-06 06:25:35 +02:00
curtisxk38
d35fab7382 Fix typo in Parser Error message 2017-04-05 23:11:05 -04:00
Karroffel
12514cfebc [DLScript] inheritance fixes
This properly implements script inheritance for DLScripts.
2017-04-06 03:39:06 +02:00
Karroffel
7d914a289c [DLScript] more API fixes 2017-04-06 01:49:09 +02:00
Karroffel
71a99d5517 [DLScript] removed STL imports 2017-04-06 00:22:37 +02:00
Rémi Verschelde
cbf49ddc51 Merge pull request #8269 from karroffel/dlscript-virtual-method-export
[DLScript] fixed virtual method export
2017-04-05 23:26:12 +02:00
Rémi Verschelde
64ebc3672e Merge pull request #8274 from RandomShaper/fix-android-x86
Fix crash on Android-x86
2017-04-05 22:27:48 +02:00
Pedro J. Estébanez
2443946307 Fix crash on Android-x86 2017-04-05 22:18:16 +02:00
Karroffel
fa7e167a92 [DLScript] fixed virtual method export 2017-04-05 17:08:23 +02:00
Rémi Verschelde
454f53c776 Merge pull request #8268 from karroffel/dlscript-android
[DLScript] removed unused import
2017-04-05 14:10:25 +02:00
Karroffel
c6645d6a40 [DLScript] removed unused import
This hopefully fixes android builds
2017-04-05 14:08:26 +02:00
Rémi Verschelde
5b5a825c7f Fixer looping timer accumulation in _process
Follow-up to #8251.
2017-04-05 08:22:41 +02:00
Rémi Verschelde
4989cc3617 Fix URLs to moved docs pages
Closes #8266.
2017-04-05 07:34:27 +02:00
Rémi Verschelde
e96f32945d Merge pull request #8264 from MrMaidx/filesystem_popup_fix
Fix typo which caused popup to display on incorrect coordinates.
2017-04-05 01:25:54 +02:00
Rémi Verschelde
02f9851d0d Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05 01:24:19 +02:00
Rémi Verschelde
2c4e4432af Merge pull request #8214 from tagcup/bounce_reflect_slide
Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
Martin Novak
9aa60ff15f Fix typo which caused popup to display on incorrect coordinates. 2017-04-05 00:31:17 +02:00
Rémi Verschelde
7ed83e9889 Merge pull request #8263 from karroffel/dlscript-userdata
[DLScript] added variant constructor and a function to get userdata of a script
2017-04-04 23:38:00 +02:00
Karroffel
6c49fe9c62 [DLScript] added variant constructor and a function to get userdata of a script
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it.
This is particularly useful and even required for language bindings to work properly.

This also fixes non-tool builds.
2017-04-04 23:02:46 +02:00
Bojidar Marinov
289abd3710
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
Fixes #7313
2017-04-04 18:32:27 +03:00
Rémi Verschelde
46bc14e66f Merge pull request #8246 from GodotNativeTools/dlscript-module
DLScript module
2017-04-04 00:25:03 +02:00
Rémi Verschelde
57badfd1df Merge pull request #8251 from cynicaldevil/master
Previous value of time_left is added to wait_time before assigning to time_left
2017-04-04 00:22:44 +02:00
Rémi Verschelde
4d3ed11212 Merge pull request #8248 from Hinsbart/fix_notify_renames
Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00
Rémi Verschelde
6fc1a88ea1 Merge pull request #8247 from Hinsbart/scene_dock_order
Editor: Swap Scene and Import tabs in dock.
2017-04-04 00:20:55 +02:00
Rémi Verschelde
41986b2092 Merge pull request #8244 from RandomShaper/improve-touch-button
Improve TouchScreenButton
2017-04-04 00:19:47 +02:00
Andreas Haas
4b7dd09dc3 Merge pull request #8249 from eska014/win-export
Reenable Windows Desktop export
2017-04-04 00:15:31 +02:00
Nikhil Shagrithaya
ea4fbee8f2 previous value of time_left is added to wait_time before assigning to time_left 2017-04-04 00:37:42 +05:30
eska
9dbd6db63b Reenable Windows Desktop export 2017-04-03 19:52:11 +02:00
Andreas Haas
0a287cfe4c
Fix more property names in _change_notify calls. 2017-04-03 18:35:15 +02:00
Andreas Haas
e19ccbdc32
Editor: Swap Scene and Import tabs in dock.
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-04-03 17:29:29 +02:00
Karroffel
fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Ferenc Arn
1a620bd5fa Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
2017-04-03 10:02:12 -05:00
Karroffel
67f59bc2d9 increased maximum number of scripting languages 2017-04-03 16:10:26 +02:00
Pedro J. Estébanez
6caa9fc94c Improve TouchScreenButton
Fix shape not being updated
Add a way to hide the shape on editor and debug-with-visible-shapes
Remove useless checks
2017-04-03 14:42:46 +02:00
Rémi Verschelde
1bd3648bb0 Merge pull request #8211 from robertdhernandez/NinePatch-Fix
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
2017-04-03 14:41:53 +02:00
Rémi Verschelde
5b09dde3fe Merge pull request #8146 from supagu/astar
Added ability to change A-star cost function
2017-04-03 13:52:59 +02:00
Rémi Verschelde
9f85befbfd Merge pull request #8048 from ficoos/was_input_handled
Add the option to check if input was handled
2017-04-03 13:48:57 +02:00