Pedro J. Estébanez
0b650b3e41
Clear owners when pruning even out of the tree
2022-03-12 12:48:15 +01:00
lawnjelly
522bce1159
Fixed Timestep Interpolation (3D)
...
Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.
This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2022-02-16 09:41:23 +00:00
reduz
e4e3f7d157
Add a signal to notify when children nodes enter or exit tree
...
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
(cherry picked from commit fbd9599b04
)
2022-02-11 09:50:58 +01:00
Bartłomiej T. Listwon
d3473b2a95
Rework Node::get_node to omit is_absolute() check in best case scenario
...
(cherry picked from commit e2792cc71c
)
2022-01-25 18:13:42 +01:00
Haoyu Qiu
08af6e0407
Replicate load-as-placeholder state on node duplication
...
(cherry picked from commit 6aecf91e4f
)
2022-01-19 16:01:04 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Pedro J. Estébanez
571e05d3d3
Clear only owners that are no longer in the same tree
...
(cherry picked from commit 2db9397fb9
)
2022-01-05 15:51:18 +01:00
Pedro J. Estébanez
b4998e7e1b
Rationalize Node removals and deletions
...
- Regarding preservation of owner, `free()` and `remove_child()` now behave the same: owner is kept during `tree_exiting` signal and `null` during `tree_exited`.
- Superfluous code to handle cancelation of ownership is removed.
2021-12-01 14:43:36 +01:00
Pedro J. Estébanez
4dba25b3ff
Add property value pinning
2021-11-08 17:42:27 +01:00
Eric M
7b6b402a0c
Added Node name to print() when printing Nodes.
...
(cherry picked from commit 3ca25ffe8a
)
2021-07-20 13:05:09 +02:00
kleonc
6d48b67f14
Node::add_child Check for cyclic dependency
...
Node Replace string addition with vformat()
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 81388db8a7
)
2021-07-15 10:52:33 +02:00
Marcel Admiraal
7e03bd1671
Remove duplicate WARN_PRINTS macro
2021-06-18 12:57:59 +01:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
...
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
...
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
Rémi Verschelde
880b830ca8
Merge pull request #46292 from hilfazer/nested_scene_instances_duplication
2021-04-29 13:31:27 +02:00
abaire
b032067e42
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-12 08:35:50 -08:00
hilfazer
84a9efcebc
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 18:58:05 +01:00
Hugo Locurcio
2735a5498e
Improve the get_node()
error message to be more descriptive
...
- Mention the origin of the `get_node()` call.
- Mention whether the attempted path is absolute or relative.
See #46214 .
(cherry picked from commit e6abdc943d
)
2021-02-22 14:16:42 +01:00
hilfazer
c76e832b1c
Support for duplication of nested instanced scenes
2021-02-21 18:34:52 +01:00
hilfazer
28fa0f5d13
Prevent selecting hidden nodes in Canvas Item Editor
2021-02-20 20:30:16 +01:00
kobewi
637117c8d1
[3.2] Add node copy-paste
2021-02-13 14:27:36 +01:00
Rémi Verschelde
bc47a8ae00
Merge pull request #39533 from hilfazer/editable-children-bugfixes
...
Fix Editable Children issues with node renaming, moving, duplicating and instancing.
2021-01-18 12:31:12 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Hugo Locurcio
3a46e01af3
Remove property groups for Pause Mode and Script
...
Each of those only grouped 1 property, making them useless.
This closes https://github.com/godotengine/godot-proposals/issues/1840 .
(cherry picked from commit 5770e08c2a
)
2020-11-17 12:07:02 +01:00
hilfazer
6dbc08668b
Move Editable Children information from scene's root to instanced nodes
2020-10-26 11:55:47 +01:00
Tomasz Chabora
7ce476c425
Expose NOTIFICATION_POST_ENTER_TREE
...
(cherry picked from commit 677796a2c3
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
cd01cda143
Fix ultra long node names
...
(cherry picked from commit d3f2062d86
)
2020-07-28 00:43:37 +02:00
Andrés Botero
6b05f8f602
Fix parent check for add_child_below_node
2020-07-11 15:57:17 -05:00
Maganty Rushyendra
0df5d74e6e
Fix signal duplication bug when duplicating node with instanced children
...
Change error checking in `duplicate_signals()` to check for path to
`p_original`, thus adhering to the method used in `duplicate`, instead
of checking for ownership.
2020-06-11 09:37:47 +08:00
Tomasz Chabora
bbc36dbc67
Don't show conf warning if script is not tool
2020-01-07 21:28:16 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Martin Capitanio
a7df198c94
Setting the node process priority should not trigger an error
...
Fixes #33749
This function can be called outside the scene tree.
2019-11-21 18:08:52 +01:00
Hugo Locurcio
ae76c62601
Implement Node::get_process_priority()
and its associated property
...
This closes #33660 .
2019-11-17 17:48:50 +01:00
PouleyKetchoupp
139c0a4afe
Expose Node::update_configuration_warning() to scripts
...
This method can be used to generate custom node warnings by script.
Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-17 12:20:35 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
...
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
fhuya
a7712cc9e4
Add new events and accompanying logic to notify when the app is paused and resumed on Android devices.
2019-09-19 13:29:49 -07:00
Hugo Locurcio
9eb10f1e4a
Add an editor_description
property to Node for documentation purposes
...
It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.
This closes #2082 .
2019-08-23 15:53:07 +02:00
Hugo Locurcio
c62302a432
Improve the scene tree signals/groups tooltip
...
The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Tomasz Chabora
af5e0fff66
Remove ERR_EXPLAIN from scene/* code
2019-08-09 13:54:52 +02:00
Rémi Verschelde
4d7439adaa
Merge pull request #31185 from mitchcurtis/get_path
...
Improve error message in Node::get_path()
2019-08-08 14:05:49 +02:00
Rémi Verschelde
f0ad034a1d
Merge pull request #31182 from mitchcurtis/remove_child
...
Improve error message in Node::remove_child()
2019-08-08 11:20:50 +02:00
Mitch Curtis
ae4a382dd2
Improve error message in Node::remove_child()
2019-08-08 09:38:32 +02:00
Mitch Curtis
c332eab864
Improve error message in Node::get_path()
2019-08-07 21:16:54 +02:00
Rémi Verschelde
05d58a4e6a
Merge pull request #31122 from Muller-Castro/enhancement
...
Unnecessary reassignments
2019-08-07 15:23:38 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
Muller-Castro
ffacd0a148
Removed unnecessary reassigns
...
Those assignments are duplicated since add_to_group() or remove_from_group() aren't changing the state of those members.
2019-08-06 17:40:47 -03:00