Pedro J. Estébanez
910efbff03
Avoid warnings about cursor shape change not supported
2022-08-23 11:14:07 +02:00
Raul Santos
d6574f025b
Seal classes that can't be inherited from
2022-08-23 11:08:59 +02:00
Rémi Verschelde
d5606503b4
Merge pull request #64762 from neikeq/csharp-dangling-callable-code
2022-08-23 11:08:28 +02:00
Rémi Verschelde
f583b835db
Merge pull request #64690 from touilleMan/projection-members-offsets-in-gdentension-api
2022-08-23 11:06:47 +02:00
Micky
d5f44bffe6
Add spacing after newline on editor warning tooltip
2022-08-23 10:56:38 +02:00
Pedro J. Estébanez
5020a545d1
Patch glslang to avoid build errors on certain platforms
2022-08-23 10:54:27 +02:00
Rémi Verschelde
155fa4e156
Merge pull request #64758 from jtnicholl/blend_fbx_warnings
2022-08-23 10:29:28 +02:00
Rémi Verschelde
11506eb24d
Merge pull request #64676 from KoBeWi/split_and_conquer
2022-08-23 10:28:09 +02:00
Silc Renew
c7e4eeb8a4
Add simple auto mapping to BoneMapper
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-23 16:43:33 +09:00
Rémi Verschelde
b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
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Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
bruvzg
80a47ab0f9
[RTL] Improve meta click position.
2022-08-23 09:57:22 +03:00
Rémi Verschelde
3f3ade9e5b
Merge pull request #64732 from RandomShaper/input_is_final
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Consolidate the fact that `Input` is meant to be final
2022-08-23 08:53:49 +02:00
Rémi Verschelde
09d73352fc
Merge pull request #64015 from TokageItLab/add-motion-scale-adjustment
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Add motion scale base height adjustment to RestFixer
2022-08-23 08:53:29 +02:00
Rémi Verschelde
b368985291
Merge pull request #64489 from MewPurPur/fast-string-repeat
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Improved performance of `String.repeat()`
2022-08-23 08:52:50 +02:00
Rémi Verschelde
62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
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Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
Rémi Verschelde
4fbfd10dcc
Merge pull request #64764 from neikeq/ci-remove-mono-glue-rebuild
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CI: Remove second build with mono_glue=yes
2022-08-23 08:03:39 +02:00
Rémi Verschelde
f97f5a6146
Merge pull request #64428 from godotengine/gdextension-ignore-property-array
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Ignore class's property array when generating extension_api.json (not…
2022-08-23 07:58:26 +02:00
Rémi Verschelde
7e4817a096
Merge pull request #64729 from raulsntos/csharp-xform-operator
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C#: Replace `Xform` and `XformInv` with `*` operator
2022-08-23 07:47:09 +02:00
Rémi Verschelde
230225d360
Merge pull request #64744 from bruvzg/fix_mixed_font_color4
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[4.x] Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
2022-08-23 07:45:58 +02:00
Ignacio Roldán Etcheverry
20bd64db69
CI: Remove second build with mono_glue=yes
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A second build is no longer needed. It was resulting in a null build
that still took more than 1 minute of CI time.
Also removed other usages of `mono_glue=no` and `mono_static=yes`,
as these options no longer exist.
2022-08-23 04:23:29 +02:00
Ignacio Roldán Etcheverry
bc12436f73
C#: Remove old Callable code left dangling after switch to .NET 6
2022-08-23 04:14:58 +02:00
Ignacio Roldán Etcheverry
ebd966acee
Merge pull request #64725 from raulsntos/dotnet6-assembly-exists
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Avoid trying to load non-existent assembly
2022-08-23 02:47:55 +02:00
Clay John
a471cd950a
Merge pull request #64739 from Calinou/doc-anisotropic-filter
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Improve documentation related to anisotropic filtering
2022-08-22 18:46:55 -06:00
Jonathan Nicholl
d24b65b363
Update messages for missing FBX2glTF, add similar messages for Blender
2022-08-22 20:30:33 -04:00
Rémi Verschelde
745e80fa8d
Merge pull request #58377 from MrBBBaiXue/type-filter
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Add a way to filter nodes by type in scene tree dock.
2022-08-22 23:34:03 +02:00
Silc Renew
255ebe1137
add motion scale adjustment
2022-08-23 05:55:33 +09:00
VolTer
dae64e5361
Improved performance of String repeat method
2022-08-22 22:47:10 +02:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Rémi Verschelde
9744becc39
Merge pull request #63891 from derammo/derammo_tree_cache
2022-08-22 22:41:28 +02:00
Rémi Verschelde
b9ea0e1338
Merge pull request #64218 from Rindbee/fix-button-minimum-size-calculation
2022-08-22 22:40:59 +02:00
Rémi Verschelde
b8a64313f0
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
2022-08-22 22:37:33 +02:00
Rémi Verschelde
9c567a0604
Merge pull request #63802 from TokageItLab/curve-transition
2022-08-22 22:30:09 +02:00
Rémi Verschelde
5a2dde51c0
Merge pull request #63662 from TokageItLab/fix-silhouetter-for-rotated-skel
2022-08-22 22:28:33 +02:00
Rémi Verschelde
36061a1a47
Merge pull request #60515 from KoBeWi/electrostatic_jason
2022-08-22 22:27:43 +02:00
Rémi Verschelde
dac25e5c4c
Merge pull request #64571 from kleonc/string-fix-self-add-assign
2022-08-22 22:24:12 +02:00
Rémi Verschelde
09b012a409
Merge pull request #64400 from aaronfranke/gltf-fix-camera
2022-08-22 22:23:08 +02:00
Rémi Verschelde
cb62c91c12
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
2022-08-22 22:21:33 +02:00
Rémi Verschelde
baabad30f1
Merge pull request #64586 from KoBeWi/no_editing_allowed 🚫
2022-08-22 22:20:51 +02:00
Emmanuel Leblond
a6963320d6
Ignore fake properties in classes when generating extension_api.json
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In extension_api.json we want to expose properties that are meant to
access a class attribute from script (i.e. `Node2D.position`).
However property system is also used in Godot to declare attributes
accessible from the node editor:
- property with '/' in their name
- property array with NIL type that represents an array
2022-08-22 22:17:03 +02:00
tefusion
a2c422a6da
Fix typo in RendererSceneCull
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Frees skeleton 3d gizmo now correctly
2022-08-22 22:09:56 +02:00
Rémi Verschelde
7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args
2022-08-22 21:48:28 +02:00
Rémi Verschelde
85cb22bd91
Merge pull request #64593 from aaronfranke/editor-restart
2022-08-22 21:44:50 +02:00
Rémi Verschelde
1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
2022-08-22 21:39:48 +02:00
Raul Santos
0b8b733d77
C#: Replace Xform
and XformInv
with *
operator
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- In cases where both `Xform`/`XformInv` and the `*` operator were
implemented the `Xform`/`XformInv` methods were removed in favor of the
`*` operator.
- In cases where the `Xform`/`XformInv` existed but not the `*` operator,
the `Xform`/`XformInv` methods were replaced with the `*` operator.
- In cases where no method existed, a new `*` operator has been
implemented to support the same operations that are supported in GDScript.
- Fixes the `Transform.Xform` and `Transform.XformInv` with `Rect2`
implementation to use a zero `Rect2` size to start expanding from
(which is how it's implemented in C++).
2022-08-22 21:11:24 +02:00
Rémi Verschelde
5bc8702855
Merge pull request #64132 from TokageItLab/fix-optimizer
2022-08-22 20:39:06 +02:00
bruvzg
1c5a50fac6
Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
2022-08-22 21:01:22 +03:00
Raul Santos
3b201c2b04
Improve C# signal analyzer errors
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Report the specific parameters that are not supported.
2022-08-22 19:44:05 +02:00
Rémi Verschelde
1fbf7b1ba5
Merge pull request #64610 from reduz/startup-benchmark-support
2022-08-22 19:36:03 +02:00
Rémi Verschelde
0cea7e3f64
Merge pull request #62545 from yedpodtrzitko/yed/pytest-builders
2022-08-22 19:32:11 +02:00
Rémi Verschelde
7b4927bb5f
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00