Rémi Verschelde
b711c09bc8
Revert "Fix audio capture naming in Javascript"
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This reverts commit 69f7263cd8
.
Follow-up to #35359 .
2020-01-20 21:35:19 +01:00
Rémi Verschelde
709665b15d
Merge pull request #35379 from dankan1890/quick_fix
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TextureRegionEditor: Corrected typo
2020-01-20 21:34:02 +01:00
dankan1890
a2170dcd40
TextureRegionEditor: Corrected typo
2020-01-20 20:58:42 +01:00
Rémi Verschelde
ad8819ca61
Merge pull request #35369 from YeldhamDev/editor_path_clip
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Clip text in EditorPath button to avoid dock size changes
2020-01-20 20:00:10 +01:00
Rémi Verschelde
3829660ec0
Merge pull request #35372 from neikeq/issue-29523
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Mono/C#: Fix error when parsing nested generics
2020-01-20 19:57:23 +01:00
Ignacio Etcheverry
e4330e33e6
Mono/C#: Fix error when parsing nested generics
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Also fixed the editor not including the parse error message in the error.
2020-01-20 19:08:08 +01:00
Michael Alexsander
324fe76afd
Clip text in EditorPath button to avoid dock size changes
2020-01-20 14:25:27 -03:00
Yuri Roubinsky
4c456ef979
Disallow uint/uvec usage on GLES2 platform
2020-01-20 18:59:35 +03:00
Yuri Roubinsky
fa638a290f
Merge pull request #35362 from Chaosus/fix_vs_recursion
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Forbid recursive connections in visual shader
2020-01-20 18:46:27 +03:00
Yuri Roubinsky
a8ab4e3357
Forbid recursive connections in visual shader
2020-01-20 18:15:45 +03:00
Rémi Verschelde
cfeba2c899
Merge pull request #35359 from akien-mga/revert-30648-unsafe-audioserver
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Revert "Exposes capture methods to AudioServer + documentation" #30468
2020-01-20 13:40:45 +01:00
Rémi Verschelde
837adb30fd
Revert "Exposes capture methods to AudioServer + documentation" #30468
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Reverts the following commits:
- c81ec6f26d
:
"Exposes capture methods to AudioServer, variable renames for
consistency, added documentation."
- 47c558b98a
:
"Expose audio callbacks as signals."
- dabaa11b3c
:
"Fix to make sure the capture buffers are deallocated at shutdown.
Silences warnings."
Some documentation improvements were kept for pre-existing methods.
See rationale for reverting these changes in #30468 .
2020-01-20 13:18:01 +01:00
Rémi Verschelde
c3fd1012de
Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug
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Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
2020-01-20 12:57:44 +01:00
Rémi Verschelde
601500168d
Merge pull request #35357 from akien-mga/makerst-default-values-code
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makerst: Use code markup for default values/overrides
2020-01-20 12:57:09 +01:00
Rémi Verschelde
c0595206dd
makerst: Use code markup for default values/overrides
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Fixes godotengine/godot-docs#3071 .
2020-01-20 12:38:08 +01:00
Eric Rybicki
b91b26d073
Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
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fixes #32342
2020-01-20 08:03:20 +01:00
Rémi Verschelde
11260fb87f
Merge pull request #35345 from timothyqiu/pck-packer-leak
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Fixes leak when calling PCKPacker::pck_start multiple times
2020-01-20 07:00:11 +01:00
Rémi Verschelde
2e8d4b681e
Merge pull request #35343 from timothyqiu/xml-leak
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Fixes XMLParser leak when open multiple times
2020-01-20 06:58:11 +01:00
Rémi Verschelde
5dddfa7b4f
Merge pull request #35342 from timothyqiu/dyfont-leak
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Destroys FreeType library on load error
2020-01-20 06:55:59 +01:00
Rémi Verschelde
9b9ac2420f
Merge pull request #35341 from timothyqiu/negative-zero
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Prevent negative zero shown in SpotLight gizmo
2020-01-20 06:51:35 +01:00
Haoyu Qiu
07941178f0
Fixes leak when pck_start multiple times
2020-01-20 12:16:37 +08:00
Haoyu Qiu
aca0b2a459
Fixes XMLParser leak when open multiple times
2020-01-20 11:29:14 +08:00
Haoyu Qiu
0eab15a5a9
Destroys FreeType library on load error
2020-01-20 11:00:51 +08:00
Haoyu Qiu
ce9453ecf4
Prevent negative zero shown in SpotLight gizmo
2020-01-20 09:08:18 +08:00
Ricardo Buring
40542b0b0f
Fix Control::_window_find_focus_neighbor
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Due to a typo, the size of a candidate neighbor was confused with the
size of the control itself.
Fixes #34936 .
2020-01-19 23:38:50 +01:00
Rémi Verschelde
adb6734b49
doc: Sync classref with current source
2020-01-19 23:19:29 +01:00
Rémi Verschelde
7f7ae0712f
i18n: Sync translations with Weblate
2020-01-19 23:19:29 +01:00
Rémi Verschelde
f70438ac45
Merge pull request #35270 from ChibiDenDen/fix_extends_sub_subclass
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Fix subclass finding in extend statement for sub-sub classes
2020-01-19 23:18:40 +01:00
Rémi Verschelde
b9e12f24a8
Merge pull request #35336 from akien-mga/no-return-once-you-quit
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SceneTree: Abort change_scene if we're quitting
2020-01-19 22:45:04 +01:00
Rémi Verschelde
62d656ea06
Merge pull request #35327 from KoBeWi/globalization
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Mention that KinematicCollisions use global coords
2020-01-19 22:25:10 +01:00
Rémi Verschelde
8cc9bb2539
Merge pull request #35326 from neikeq/issue-30496
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Fix ClassDB API portability with some android and editor classes
2020-01-19 22:24:23 +01:00
Rémi Verschelde
5358254b6c
Merge pull request #35325 from Calinou/optimize-editor-theme-creation
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Only create the editor theme once
2020-01-19 22:20:16 +01:00
Rémi Verschelde
cb088e391e
Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc
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Improve Description of GraphNode
2020-01-19 22:19:41 +01:00
Rémi Verschelde
6472e09a85
SceneTree: Abort change_scene if we're quitting
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Otherwise we can have a segmentation fault if we try to call
`add_child` on an already freed node.
Fixes #35323 .
2020-01-19 22:08:40 +01:00
Hugo Locurcio
d72f5e0938
Only create the editor theme once
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This prevents the editor theme from being created twice.
This speeds up the project editor and editor startup
significantly; startup is now 1.3 times faster on average
(tested on a debug build). RAM usage was also lowered by 7.5 MB
on average.
This partially addresses #35321 .
2020-01-19 21:51:21 +01:00
Tomasz Chabora
5a75c4a840
Mention that KinematicCollisions use global coords
2020-01-19 20:22:31 +01:00
Feniks
1ebf4c7fdc
Improve Description of GraphNode
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It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc.
I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19 19:21:30 +00:00
Ignacio Etcheverry
a6105c8ea0
Fix ClassDB API portability with some android and editor classes
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- `EditorNavigationMeshGenerator` was being registered as part of the Core API,
even after d3f48f88bb
. We must make sure to
set Editor as the current ClassDB API type before creating an instance.
- The `VisualScriptEngineSingleton.constant` property has a property hint string
that's different between tools and non-tools builds. This commit makes the
hint string to no longer be set in `_bind_methods`, and to instead set it in
`_validate_property`. This way it's ignored when calculating the API hash.
- `JavaClassWrapper` is now registered in ClassDB on all platforms,
using a dummy implementation on platforms other than Android.
This fixes API portability between Android and other platforms.
- Updated `--class-db-json` command to ignore non-virtual methods that start
with an underscore (see: 4be87c6016
).
2020-01-19 20:15:13 +01:00
Rémi Verschelde
90a224c6eb
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
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GLES3: Slight optimization to irradiance compute
2020-01-19 18:55:51 +01:00
Yuri Roubinsky
baa7d49c3a
Merge pull request #35317 from Chaosus/fix_shader
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Clears completion_class in shaders (may cause troubles if not).
2020-01-19 19:00:39 +03:00
Rémi Verschelde
d11d7dfe3e
Merge pull request #35312 from Faless/net/packet_peer_encode_buffer
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PacketPeer use heap buffer for var encoding.
2020-01-19 14:45:03 +01:00
Yuri Roubinsky
3dea1c725e
Clears completion_class in shaders (may cause troubles if not).
2020-01-19 16:35:54 +03:00
Rémi Verschelde
4d052e51a2
Merge pull request #35302 from clayjohn/GLES3-env-map
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Reduce complexity of irradiance map generation
2020-01-19 12:39:36 +01:00
Fabio Alessandrelli
534bf89976
PacketPeer use heap buffer for var encoding.
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Used to allocate in stack (via alloca) which causes crashes when trying
to encode big variables.
The buffer grows as needed up to `encode_buffer_max_size` (which is
8MiB by default) and always in power of 2.
2020-01-19 11:49:10 +01:00
Rémi Verschelde
dc4db4ab45
GLES3: Slight optimization to irradiance compute
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All the calculations leading up to `mipLevel` are only relevant for
Panorama mode. Similarly, the `source_resolution` uniform is only
needed for that mode.
2020-01-19 11:03:11 +01:00
Rémi Verschelde
e8dc581bfc
Merge pull request #35303 from timothyqiu/hidpi-anitreeplayer
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Fixes AnimationTreePlayer editor UI on HiDPI
2020-01-19 10:21:20 +01:00
Rémi Verschelde
05c8654390
doc: Timer.autostart resets to false on start
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Fixes #35289 .
2020-01-19 10:18:11 +01:00
Rémi Verschelde
d7072e9cd4
Merge pull request #35273 from dankan1890/quick_fix
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AssetLibrary layout fix
2020-01-19 10:13:31 +01:00
Rémi Verschelde
43caf83c09
Merge pull request #35284 from Ovnuniarchos/MidiNoReopen
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Alsa MIDI input thread gets properly reinitialized on open_midi_input.
2020-01-19 09:34:38 +01:00
Rémi Verschelde
7522aa80c2
Merge pull request #35295 from N0hbdy/animation-editor-line-edit-fix
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Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
2020-01-19 09:32:00 +01:00