Commit graph

16 commits

Author SHA1 Message Date
Rémi Verschelde
7515b47e8e bullet: Sync with upstream 3.24
Remove upstreamed patch.
2022-05-17 11:45:52 +02:00
Rémi Verschelde
5e693b6d84 Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.

(cherry picked from commit d8935b27a9)
2022-05-16 16:38:26 +02:00
Rémi Verschelde
305d7bd49e
bullet: Sync with upstream 3.21
Remove upstreamed patches. Add a new patch to fix a new warning.
2022-01-06 23:51:45 +01:00
Rémi Verschelde
cbe0cff53d
bullet: Fix UWP build by disabling TaskScheduler dynamic loading
Cf. https://github.com/bulletphysics/bullet3/pull/3991
2021-10-06 07:44:30 +02:00
Rémi Verschelde
b7901c773c
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
Rémi Verschelde
9f2c24e8ce
Cleanup: Remove executable bit from files which don't need it
Drop unused xpmfix.sh script.

(cherry picked from commit 76c6007aa6)
2021-01-26 17:00:15 +01:00
Marcel Admiraal
5d8b0649be Apply old method for linear & angular damping in Bullet, in order to
make it easier to tweak and consistent with Godot Physics.

Include patch applied to Bullet master to enable dampings greater than 1.
2020-05-27 17:53:43 +01:00
Rémi Verschelde
29e07dfa4e bullet: Sync with upstream 2.89
This allows distro unbundling again for distros that ship Bullet 2.89+.
2020-01-08 18:05:43 +01:00
Rémi Verschelde
99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
Rémi Verschelde
c38d9180df
Revert "Revert "Implemented terrain raycast acceleration"" 2019-05-16 10:18:48 +02:00
Rémi Verschelde
458827efc2
Revert "Implemented terrain raycast acceleration" 2019-04-23 13:56:23 +02:00
Marc Gilleron
bd9f92cdf8 Implemented terrain raycast acceleration using Bresenham traversal and 1 level of chunks 2019-02-01 14:57:17 +01:00
Oussama
22b7c9dfa8 Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
Andrea Catania
6142448417 Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9 2018-09-07 16:11:04 +02:00
Rémi Verschelde
e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
AndreaCatania
ed047261f0 Vendor thirdparty Bullet source for upcoming physics server backend 2017-11-04 20:08:26 +01:00