Juan Linietsky
3754f6cd75
Properly show the source:line even in inner clases, closes #3766
2016-06-28 11:49:57 -03:00
Juan Linietsky
cf6450043d
Fix bug in inner class reference, closes #1411
2016-06-28 11:15:55 -03:00
Juan Linietsky
f4c6640827
Fixed bug related to resolving constants in a class, closes #1110
2016-06-28 11:02:53 -03:00
Juan Linietsky
565bb3afcc
Fix extends issue, closes #4026
2016-06-28 10:44:38 -03:00
Juan Linietsky
3813160ea0
-Fix crashes with thread_exit()
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-Added draft of C script API (still disabled and unused)
2016-06-26 10:54:45 -03:00
Andreas Haas
c871cf6801
Add "bool" to GDScript reserverd keywords
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Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
2016-06-24 17:47:19 +02:00
Juan Linietsky
95e3279d34
Properly report a valid error instead of reporting as a bug, closes #3841
2016-06-24 10:30:36 -03:00
Juan Linietsky
5e816fd8c8
Property reporty base type when a function fails, fixes #4581 probably also closes other issues
2016-06-20 01:15:02 -03:00
Rémi Verschelde
e76f744c36
Merge pull request #5283 from djrm/remove_prints
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Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde
1923733ec8
Merge pull request #5268 from brakhane/fix-floating-bug
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correctly parse floats in scientific notation (Fix #5267 )
2016-06-19 13:05:00 +02:00
Daniel J. Ramirez
422fac5066
Removed lots of prints
2016-06-18 18:01:06 -05:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Dennis Brakhane
c246931f03
correctly parse floats in scientific notation
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GDScript incorrectly parsed float values in scientific notation
when no decimal point was given. "1e-5" was parsed as "15".
Fix this by not requiring a decimal point when we found an exponent
for the number to be considered a float.
Fixes #5267
2016-06-18 13:20:45 +02:00
Geequlim
71245995a4
Add @GDScript.type_exists
2016-06-18 15:07:51 +08:00
Juan Linietsky
57c67fb0f7
reverted to ==, if a line is missing a statement, we'll have to make sure to add it
2016-06-17 21:57:46 -03:00
Juan Linietsky
dcd50f8838
changed == for >= since some statements may not store a line (if line is empty)
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this is added to #5204
2016-06-17 21:19:09 -03:00
Juan Linietsky
3ddce309f4
Merge pull request #5204 from vnen/fix-completion-crash
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Fix crash in code completion
2016-06-17 21:09:18 -03:00
Rémi Verschelde
7723579237
Fix type hint for the seed argument
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Closes #5260 .
2016-06-18 01:18:06 +02:00
George Marques
17b6cebcfe
Fix crash in code completion
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Fix #4641
2016-06-13 22:19:39 -03:00
Juan Linietsky
45443a1651
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
2016-06-13 10:58:32 -03:00
Juan Linietsky
ceeb5453a8
gdscript tokenizer will dislike use of case, closes #4991
2016-06-11 21:45:37 -03:00
Juan Linietsky
fea9511bc6
remove unnecesary found bug? print, closes #5028
2016-06-11 20:36:28 -03:00
Juan Linietsky
f860915ae0
Made many built-in gdscript functions return more descriptive errors, closes #5150
2016-06-11 19:43:38 -03:00
Juan Linietsky
9ddc13a5cc
-All variables from script are visible through get_property_list(), not just those with export()
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-Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script
-closes #5146
2016-06-11 18:34:49 -03:00
Juan Linietsky
f8f30662d9
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
punto-
86253cbdfe
Revert "Fix implicit GDScript Reference inheritance"
2016-06-06 23:40:50 -03:00
eska
3acbf8e71f
Fix implicit GDScript Reference inheritance
2016-06-05 19:17:33 +02:00
George Marques
43dad78209
Fix Color8 constructor using wrong value range
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Fix #5015
2016-06-03 14:59:40 -03:00
Juan Linietsky
cc0a7b24e7
missed ifdef that broke android build
2016-06-01 20:44:34 -03:00
Juan Linietsky
9e745b920f
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
Juan Linietsky
df139f57b3
Some cleanup to GDScript
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separated GDFunction (VM) from GDScript in two different files
2016-05-31 22:33:43 -03:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Armenteros
7caabd9398
Fix #4748 : proper call to base class function
2016-05-23 11:49:51 +02:00
Juan Linietsky
a75f896338
First version of Profiler
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It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde
b58e261d41
GDScript: Fix method info for is_nan and is_inf
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As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-17 14:59:48 +02:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Saracen
d643a40f95
Subclasses can now extend from other subclasses contained in scripts derived from relative paths.
2016-04-09 03:23:33 +01:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Rémi Verschelde
002ff3cc9a
Revert "Merge pull request #3814 from est31/iterators_for_for"
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This reverts commit adf5056889
, reversing
changes made to ee2bc87c0e
.
2016-03-01 18:09:48 +01:00
Juan Linietsky
210d332def
-wip on addon editor
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-fixes instantiable subclasses not working, as reported in #3871
2016-02-29 09:57:38 -03:00
est31
5f66692395
Use xrange for common "for i in range(...)" use case
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Make the parser eliminate a wasteful allocation and initialisation
of a possibly large array.
2016-02-28 22:47:48 +01:00
est31
f81153eb69
Add xrange builtin function
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Also update classes.xml in order to document xrange
2016-02-28 22:47:48 +01:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Rémi Verschelde
c8071dfce8
Merge pull request #3812 from est31/master
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Fix typo in error
2016-02-24 00:15:53 +01:00
est31
cea8e97c11
Fix typo in error
2016-02-24 00:08:53 +01:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
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-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Rémi Verschelde
285c400288
Merge pull request #3658 from Hinsbart/doc_joyevent
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doc: use correct identifiers for InputEventJoystick{Motion, Button}
2016-02-11 07:17:43 +01:00
hondres
6de2b9d864
doc: use correct identifier for InputEventJoystick{Motion, Button}
2016-02-10 23:37:25 +01:00