Commit graph

4107 commits

Author SHA1 Message Date
Rindbee
c47ac20620 Fix getting outdated tab controls 2022-07-18 20:06:21 +08:00
Aaron Franke
2326ba67e2
Consistently use double in Slider and SpinBox 2022-07-15 15:47:47 -05:00
bruvzg
cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
besh81
153086152e Fixed bug in grid_container with hidden children
Fix a bug that occour when there are hidden children in grid_container.
The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children.
2022-07-14 08:42:39 +02:00
Rémi Verschelde
c17af2c5a3
Merge pull request #62774 from Rindbee/make-the-meta-click-area-fit
Make the meta click area fit to its visible area
2022-07-13 14:14:34 +02:00
Rémi Verschelde
207ef8a33d
Merge pull request #62781 from MinusKube/tree-slider-bug
Fix range slider in tree not updating text value
2022-07-13 14:13:38 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Rémi Verschelde
f7786603c7
Merge pull request #62884 from KoBeWi/THICKUNDERLINE 2022-07-13 14:08:39 +02:00
Rindbee
74f99f7fa3 Make the meta click area fit
Eliminate the click vacuum area, mainly the indentation generated by indent/ul/ol tags
2022-07-13 07:12:22 +08:00
bruvzg
f63d54126d
Add LabelSettings resource for quick Label theme property override. 2022-07-12 16:05:12 +03:00
bruvzg
3316454379
Fix LineEdit text incorrectly trimmed due to rounding errors. 2022-07-10 23:39:34 +03:00
kobewi
f4a7450216 Fix too thin underline in brace match 2022-07-10 18:23:03 +02:00
FireForge
af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge
e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Rémi Verschelde
ca18a02e00
Merge pull request #62744 from AThousandShips/tree_h_scroll 2022-07-08 11:51:07 +02:00
Rémi Verschelde
7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker 2022-07-08 09:06:47 +02:00
bruvzg
8f6c4956ca
Fix regressions from Font refactor
Remove unnecessary font override
Fixes button outline draw when it should not, causing button colors to be slightly off
2022-07-08 08:27:18 +03:00
bruvzg
a319e6e623
Fix regressions from Font refactor
Fixes `p_font.is_null()` errors due to incorrect resource type used.
Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07 15:11:08 +03:00
Ninni Pipping
bed65894d3 Horizontal scroll for Tree 2022-07-07 12:58:44 +02:00
Vitika9
0011d93c81 ColorPicker Refactor 2022-07-06 22:11:43 +05:30
MinusKube
ed68f867fb Fix range slider in tree not updating text value 2022-07-06 17:43:16 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Hugo Locurcio
983ce7e9f3
Disable Expand by default in VideoStreamPlayer
This ensures videos are always visible as soon as a video file
is specified in the VideoStreamPlayer node. The node will no longer
be resized to 0×0 by default, making the video invisible in the process
(even if the audio can still be heard).
2022-07-06 00:51:27 +02:00
Rémi Verschelde
5f386fecf0
Merge pull request #62721 from Nolkaloid/line_edit-caret-blink-fix
Change LineEdit caret blink to use internal process
2022-07-05 17:00:58 +02:00
Nolkaloid
9dc58511c6 Change LineEdit caret blink to use process
Now using internal process for blinking instead of a Timer node
2022-07-05 00:02:44 +02:00
kobewi
41f6e7c50e Allow to disable TextEdit vertical scroll 2022-07-04 15:02:15 +02:00
Rémi Verschelde
1d06fec535
Merge pull request #62448 from MinusKube/completion-scroll-click
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-04 10:13:20 +02:00
Thakee Nathees
446f1b7052 Fix FileDialog file name autocompletion with filters
Fixes #38195.
2022-07-04 01:26:34 +02:00
MinusKube
336400dc42 Add the ability to drag the code completion scrollbar using the mouse click 2022-07-03 23:47:52 +02:00
Rémi Verschelde
daec5bed57
Merge pull request #59089 from KoBeWi/I_am_root
Add `root_subfolder` to FileDialog
2022-07-01 11:53:33 +02:00
kobewi
8d62b736b2 Fix find_next_valid_focus() freeze 2022-07-01 00:25:10 +02:00
kobewi
d9ede52ded Fix find_next_valid_focus() freeze 2022-06-30 16:22:40 +02:00
TechnoPorg
d45ad9bc58 Use single-precision floats in GradientEdit
Gradient itself only uses single-precision floats, so using double-precision floats in GradientEdit is both unnecessary, and creates casting issues.
2022-06-28 11:55:08 -06:00
kobewi
9d48cd502b Add root_subfolder to FileDialog 2022-06-28 18:56:18 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Rémi Verschelde
1c7971d11c
Merge pull request #37764 from KoBeWi/video_pauser 2022-06-27 14:50:29 +02:00
Rémi Verschelde
82a56e5c42
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
Fix theme propagation for children of top level controls and windows
2022-06-27 12:03:36 +02:00
Rémi Verschelde
af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero
5d56efcaa4 Add an option to drag'n'drop selected text in TextEdit 2022-06-26 15:22:02 +02:00
kobewi
e69f3d527c Properly handle game pause in VideoPlayer 2022-06-26 01:56:30 +02:00
Rémi Verschelde
ec2e7ea98c
Merge pull request #61435 from nathanfranke/tab-container-repaint
repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
2022-06-25 23:14:18 +02:00
Rémi Verschelde
21c79d7515
Merge pull request #62311 from KoBeWi/anuluj
Replace some TTRCs with RTRs
2022-06-25 14:27:20 +02:00
Rindbee
c10304415f Fix ProgressBar's minimum size not updating when toggling its percent_visible 2022-06-25 15:39:39 +08:00
Nathan Franke
085ec68dfe
repaint tab container when changing tab visibility 2022-06-23 18:20:00 -05:00
Pierre-Thomas Meisels
5ad1a1b5e7 enhancement: rename exposed property Control::minimum_size to Control::custom_minimum_size 2022-06-23 18:06:10 +02:00
kobewi
cd02cb27af Replace some TTRCs with TTRs 2022-06-22 16:04:33 +02:00
FireForge
88589c091b Improve TileSet editor and add more suffixes 2022-06-20 15:28:19 -05:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Rémi Verschelde
778a9fce77
Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling
Fix wrong sampling in ColorPicker
2022-06-15 12:48:23 +02:00
FireForge
f85eb4164a Expose PopupMenu set/get_item_horizontal_offset()
- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
Rindbee
fd285e19ed Fix the bug that the sampling position is reversed, make eyedrop reusable. 2022-06-15 12:44:36 +08:00
kobewi
5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Rémi Verschelde
e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun 2022-06-13 11:02:04 +02:00
Rémi Verschelde
ae5a962cc4
Merge pull request #61842 from bruvzg/popup_fixes_sw 2022-06-13 10:51:46 +02:00
bruvzg
ba6cb84d01
[RTL] Fix underline/overline/strikethrough interaction with the "visible characters" property. 2022-06-13 10:53:55 +03:00
bruvzg
f7269fe878
Single-window mode popups and edited scene windows fixes.
Fix single-window mode popup not closing when OptionBox is clicked.
Fix single-window mode submenus closing when parent menu item, that was used to open it is clicked (using same safe-area logic as platform specific code).
Disallow windows that are part of an edited scene from being set as exclusive or popup to prevent it from locking up the editor.
2022-06-13 09:56:08 +03:00
FireForge
4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
iwek
082cf5440e Fix setting line edit caret after dobule and triple click 2022-06-10 00:18:25 +02:00
bruvzg
906e9b6ac5
Add overrun behavior to the Button. 2022-06-08 19:02:27 +03:00
Rémi Verschelde
d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
K. S. Ernest (iFire) Lee
1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
Rémi Verschelde
70757ad7df
Merge pull request #61726 from YeldhamDev/always_clear
Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-07 14:16:13 +02:00
bruvzg
fc77f983cb
[RTL] Stop processing thread before deleting scroll bar. 2022-06-06 23:46:22 +03:00
Rémi Verschelde
52952edafc
Merge pull request #61724 from iwek7/fixing_rich_text_label
Fix richTextLabel scroll showing
2022-06-06 10:39:39 +02:00
iwek
c179ba665a Fix richTextLabel scroll showing 2022-06-05 20:33:17 +02:00
Michael Alexsander
71c8fb26e0 Take into account the clear icon's size even when not visible in LineEdits 2022-06-05 15:13:19 -03:00
Rindbee
a14f7c4027 Fix strange behavior with list close tags and empty list tags
Fix the first two points in #61621.

Support for two  writing ways: compact or loose. The loose one is designed for easy editing in the editor.
For this, the first blank line (if exists) right after the list tags (`[ol]`, `[/ol]`, `[ul]`, and `[/ul]`)
will be ignored.

Make sure the empty list contains at least one item, that is, an empty list is ultimately a list with one item.
As a reminder here is a list.
2022-06-05 01:33:09 +08:00
Rémi Verschelde
52e36ab80e
Merge pull request #61631 from iwek7/redundant_min_call 2022-06-02 18:20:45 +02:00
iwek
848e759d88 Remove redundant min call when setting line 2022-06-02 15:52:09 +02:00
Hendrik Brucker
c6a39cd952 Fix enclosed nodes calculation of GraphEdit comment nodes 2022-06-02 13:14:46 +02:00
Yuri Sizov
ba273c6c5f Fix theme propagation for children of top level controls and windows 2022-06-01 04:20:00 +03:00
monkeyman192
5c29a7dbc5 Handle drawing of relationship lines better to take in to account invisible children 2022-06-01 00:23:33 +10:00
Rémi Verschelde
cf9aad63ba
Merge pull request #61453 from m3g4d1v3r/master
Fix #61444: Executing Tree.scroll_to_item crashes Godot
2022-05-31 12:28:50 +02:00
Rémi Verschelde
cea54a0357
Merge pull request #61489 from Rindbee/reset-buttons_visible-to-false-if-tabs-is-empty
Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
2022-05-31 12:19:36 +02:00
Rémi Verschelde
a837accc5d
Merge pull request #61495 from timothyqiu/asymmetric-le
Fix LineEdit clear button for asymmetric stylebox
2022-05-31 08:55:21 +02:00
Hendrik Brucker
70c234f3e3 Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
Hendrik Brucker
771cb1261a Improve and fix the GraphNode port hotzones
Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30 15:48:58 +02:00
Haoyu Qiu
e021fc9419 Fix LineEdit clear button for asymmetric stylebox 2022-05-28 19:50:35 +08:00
Rindbee
a3b23f6b67 Reset buttons_visible to false while tabs is empty in TabBar::_update_cache 2022-05-28 12:54:45 +08:00
m3g4d1v3r
ee89c65b11 Add nullptr handling of argument pointer in Tree::scroll_to_item 2022-05-26 23:56:52 -03:00
monkeyman192
d4aa6e5366 Check visibility of items before drawing their relationship lines 2022-05-26 23:25:42 +10:00
Nathan Franke
2d14164bca
tree: always emit item_edited 2022-05-26 05:12:57 -05:00
Rémi Verschelde
2998be4f99
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
Allow TreeItem nodes to toggle visibility
2022-05-24 10:53:41 +02:00
Rémi Verschelde
bd8d91254c
Merge pull request #61106 from snailrhymer/animation-library-fixes
Fix errors and improve UX relating to new animation libraries
2022-05-24 10:51:31 +02:00
Rémi Verschelde
65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals 2022-05-24 10:50:55 +02:00
Rémi Verschelde
9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
Haoyu Qiu
4ac999cc3f Update last min size when Control becomes visible 2022-05-22 15:50:13 +08:00
trollodel
307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
reduz
45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde
136da4d3bc
Merge pull request #61182 from danielkariv/fix_misclick_selection 2022-05-20 15:38:22 +02:00
Aaron Franke
5dc3bfb80e
Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
Rémi Verschelde
b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded 2022-05-19 14:27:48 +02:00
Aaron Record
900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Daniel Kariv
e6c909b489 add check for selection when try to push a meta.
Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).
2022-05-19 11:55:14 +03:00
bruvzg
cfcdfc38e2
[RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
Rémi Verschelde
c0d189fbb8
Merge pull request #60955 from pfertyk/issue-60668-fix-get-breakpointed-lines-crash
Fix `get_breakpointed_lines` crashing Godot
2022-05-18 22:55:30 +02:00
Yuri Sizov
21b253a870 Define some Theme data structures with using for readability 2022-05-18 18:17:47 +03:00
Rémi Verschelde
5c79782c7e
Merge pull request #61088 from groud/keep_unhandled_events_on_pass 2022-05-17 23:50:55 +02:00
Rémi Verschelde
3ad751f7e0
Merge pull request #60867 from KoBeWi/μtext
Remove font height restriction from Button
2022-05-17 19:02:35 +02:00
Gilles Roudière
6db8b7616d Keep input event as unhandled if they go through a control set to MOUSE_FILTER_PASS 2022-05-17 15:41:58 +02:00
Rémi Verschelde
3506825930
Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param 2022-05-17 13:10:04 +02:00
Rémi Verschelde
ccdd85d8e7
Merge pull request #61001 from derammo/derammo_popup_conditional_hide 2022-05-17 12:56:53 +02:00
Yuri Rubinsky
c84d050980 Add node list param to GraphEdit::delete_nodes_request signal 2022-05-17 13:28:21 +03:00
SnailRhymer
d79818acb6 Fix errors and improve UX relating to new animation libraries
- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library.
- Make library dropdown in new animation window assign correct library when creating an animation.
- Similarly allow choice of library when duplicating animation.
- Make library dropdown default to library of currently selected animation.
- Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed).
- When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global].
- Add parentheses when appending x when duplicating animations in the library editor, for consistency.
- Change titles and prompts to be distinct in name/rename/duplicate dialiogs.
- Fix bug in OprionButton.get_selectable_item(true) when last is not selectable.
- Fix issues where animation wasn't found on deletion/rename by correctly prepending library name.
- Remove an extraneous print_line from animation_track_editor.
- Add messages to errors when an animation isn't found.
2022-05-17 00:02:51 +01:00
Paweł Fertyk
3d5dd91f22 Fix get_breakpointed_lines crashing Godot
Fixes #60668.
2022-05-16 18:46:01 +02:00
monkeyman192
31381f8c9e Allow TreeItem nodes to toggle visibility 2022-05-16 23:55:05 +10:00
Rémi Verschelde
fa2b3269ae
Merge pull request #59231 from Sauermann/fix-top-level-identification 2022-05-16 15:10:27 +02:00
Rémi Verschelde
9efb134469
Merge pull request #59799 from Sauermann/fix-gridcontainer-remaining-pixel 2022-05-16 15:04:48 +02:00
Rémi Verschelde
df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1 2022-05-16 13:50:42 +02:00
Rémi Verschelde
7b571ab8f7
Merge pull request #60986 from fire-forge/capitalism 2022-05-16 13:49:14 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
derammo
47d0dc8a41 popup deferred hide suppressed if reopened
popup no longer tries to close itself a second time
popup no longer closes after having been reopened
fixed bug in RenameDialog not calling base (by inspection)
fixes #59181
fixes #60921
reverts #59287
2022-05-13 09:30:00 -04:00
bruvzg
081b6b8053
Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and CodeEdit. 2022-05-13 09:33:24 +03:00
FireForge
88a8038387 Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
reduz
8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde
694baff233
Merge pull request #60932 from Geometror/button-fix-expand-icon 2022-05-10 22:58:56 +02:00
Hendrik Brucker
c09a5e2774 Fix button icon expansion calculation with empty text 2022-05-10 22:27:48 +02:00
floppyhammer
f76d417d8a Add fill_mode to ProgressBar 2022-05-10 19:34:48 +08:00
kobewi
20cfe6e229 Simplify anchor metadata 2022-05-09 18:51:13 +02:00
Rémi Verschelde
5013c1d5b6
Merge pull request #60890 from pfertyk/issue-60866-fix-backspace-selection-left 2022-05-09 15:52:56 +02:00
Paweł Fertyk
d1aed90976 Fix backspace when selection reaches left edge
Fixes #60866.
2022-05-09 14:16:28 +02:00
Haoyu Qiu
96cd2d9f52 Fix tree button icon not centered vertically 2022-05-09 10:53:09 +08:00
kobewi
800d5567a1 Remove font height restriction from Button 2022-05-08 13:33:57 +02:00
Vitika9
aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
kobewi
1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Hugo Locurcio
b6e9314564
Merge pull request #59185 from NeilKleistGao/master 2022-05-05 16:41:39 +02:00
Rémi Verschelde
d5d86cb26e
Merge pull request #60571 from Sauermann/fix-control-screen-position
Inlcude CanvasLayer transform into calculation of Control screen position
2022-05-03 15:26:39 +02:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Hendrik Brucker
6d876baf60 Improve the VisualShader/VisualScript editor UI 2022-04-30 03:56:57 +02:00
Nathan Franke
925e54ad65
fix lines ending in comments causing auto indent 2022-04-28 20:07:10 -05:00
Rémi Verschelde
9101c5b499
Merge pull request #52624 from e8newallm/52577
Corrected ordering of Left/Top/Right/Bottom properties
2022-04-28 17:57:02 +02:00
Markus Sauermann
f01e1ce1dd Inlcude CanvasLayer transform into calculation of Control screen position 2022-04-28 00:18:32 +02:00
Rémi Verschelde
8c2b9801fd
Merge pull request #60438 from Paulb23/text-edit-tests
Add TextEdit unit tests and multiple fixes.
2022-04-25 23:39:30 +02:00
Rindbee
44e32ba75c Fix font_size not working in TabContainer 2022-04-25 23:22:59 +08:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
Rémi Verschelde
49a7f929a6
Merge pull request #60123 from KoBeWi/borrowed
ItemList selection bug && navigation bug fixed
2022-04-25 16:18:58 +02:00
Thakee Nathees
09835f3cc5 ItemList selection bug && navigation bug fixed
Co-authored-by: kobewi <kobewi4e@gmail.com>
2022-04-24 00:31:02 +02:00
FireForge
3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
Paulb23
7f62a74927 Multiple small TextEdit Bug Fixes
Fixed line_drawing_cache not containing anything
Fixed is_move_caret_on_right_click_enabled requiring the context menu to be enabled
Fixed when selecting_enabled is false not disabling shift + click
Fixed when selecting_enabled is false not being able to drag the caret
Fixed _delete emitting signals when nothing had changed.
Fixed insert_line_at up causing a visual update
Fixed get_pos_at_line_column returning a valid position when it was invalid
Fixed set_caret_column unnecessary emitting "caret_changed" when the column is greater then the line
Fixed select_word_under_caret not accepting the edges of words
Fixed select_word_under_caret moving the caret to the start of the line when no word was found
Fixed get_selection_line and get_selection_column not checking if the selection was enabled
Fixed set_line_as_center_visible throwing errors if it would show line 0
Fixed set_line_as_center_visible being off by one
Fixed set_line_as_last_visible not being able to show the first line
Fixed pressing UP and the end of a wrapped line sending the caret to col 0 rather then then persevering the position.
2022-04-22 17:53:14 +01:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
Hugo Locurcio
d1c2a0df4e
Add a property hint for AspectRatioContainer's ratio property
Zero or negative ratios are not valid, so the property hint prevents
choosing such values.

The property hint allows using 4 decimals so that common aspect ratios
like 16/9 can be specified with a good level of precision.
2022-04-17 22:03:47 +02:00
Michael Alexsander
bab2f3c021 Add font_separator and related properties to PopupMenu 2022-04-13 23:46:35 -03:00
Rémi Verschelde
3b57c2ce6b
Merge pull request #60221 from YeldhamDev/grid_toplevel_fix
Fix `GridContainer` not ignoring toplevel children
2022-04-14 00:33:52 +02:00
Michael Alexsander
506d8ba526 Fix GridContainer not ignoring toplevel children 2022-04-13 18:09:51 -03:00
Michael Alexsander
59c3d4e17f Fix and tweak labeled separator in PopupMenu 2022-04-13 17:13:29 -03:00
ConteZero
6530e55f2d Fix select_all() crash in RichTextLabel 2022-04-13 15:41:34 +02:00
bruvzg
8b0761d1fd
Fix sub-menu keyboard navigation. 2022-04-13 09:58:38 +03:00
Rémi Verschelde
d9cb39c2e8
Merge pull request #60170 from ConteZero/context_menu 2022-04-12 18:42:58 +02:00
ConteZero
645aded7e9 Add context menu to RichTextLabel 2022-04-12 16:28:38 +02:00
Rémi Verschelde
5974e1432e
Merge pull request #60085 from YeldhamDev/relationships_are_hard 2022-04-11 23:36:13 +02:00
Rémi Verschelde
9d86e4f446
Merge pull request #59927 from Zylann/fix_graphnode_title_trim
Fix GraphNode not resizing with larger title
2022-04-11 21:07:40 +02:00
Eric McGuirk
b1441bbcfc Fix toggling GraphEdit's minimap with minimap_enabled
Fixes #53831.
2022-04-11 17:52:04 +02:00
Rémi Verschelde
b936359e07
Merge pull request #60026 from ConteZero/shortcut_keys_enabled 2022-04-11 17:50:41 +02:00
Rémi Verschelde
4ab86c6731
Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
Rémi Verschelde
5613ac37d6
Merge pull request #59440 from bruvzg/fd_ref_counted 2022-04-11 14:12:18 +02:00
Rémi Verschelde
f44e5dba6d
Merge pull request #60124 from KoBeWi/sepyt_noitcennoc_dilav 2022-04-11 12:52:13 +02:00
reduz
6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
kobewi
b29aff8dac Fix GraphEdit's valid connections being reversed 2022-04-11 00:34:59 +02:00
ConteZero
addadaaa24 Add select_all() to RichTextLabel 2022-04-10 18:03:10 +02:00
Michael Alexsander
335068e89b Draw relationship lines for items offscreen 2022-04-09 20:59:17 -03:00
ConteZero
a3d82f5afb Fix shortcut_keys_enabled in TextEdit 2022-04-08 15:13:32 +02:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
bruvzg
9c61fa7ad8
[RTL] Improve table cell selection. 2022-04-06 09:03:08 +03:00
Marc Gilleron
79c6d7ad7f Fix GraphNode not resizing with larger title 2022-04-05 21:57:54 +01:00
bruvzg
d1207a0504
[Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Haoyu Qiu
8cefbfcf43 Consider chained operation when selecting text in TextEdit::undo() 2022-04-05 09:12:10 +08:00
Rémi Verschelde
f454cea785
Merge pull request #58452 from marcgpuig/text-edit-backspace-fix 2022-04-04 23:58:33 +02:00
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde
e659eb66a0
Merge pull request #59874 from ConteZero/richtextlabel_deselect 2022-04-04 16:57:11 +02:00
ConteZero
45159e88e1 Add deselect() to RichTextLabel 2022-04-04 16:06:57 +02:00
Rémi Verschelde
338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor 2022-04-04 14:26:28 +02:00
Bastiaan Olij
9b7b9de0e5 Add action map editor for OpenXR 2022-04-04 18:43:29 +10:00
Marc Garcia Puig
f22d257025 Fixed ctrl + backspace on empty lines
Fix <word><space><caret> scenario

Fix move left & right for lines without words
2022-04-04 01:21:16 +02:00
jmb462
0d17903bd5 Fix TextEdit v_scroll_speed invalid values breaks wheel scrolling 2022-04-03 21:07:39 +02:00
Markus Sauermann
6b3207644b Distribute remaining pixel to expanding childs of GridContainer 2022-04-01 19:04:07 +02:00
Markus Sauermann
249d6a4225 Fix how Root Control Node is determined 2022-04-01 13:34:57 +02:00
C.Even
2080077c9c Fix that slow mouse wheel scroll has no zoom effect on 2D editor
* scroll_vec in ViewPanner::gui_input is multiplied by float factors, 
  so it should be a Vector2 rather than Vector2i
* Fixes #57423
2022-04-01 18:34:00 +08:00
Rémi Verschelde
4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect 2022-04-01 11:42:05 +02:00
reduz
e32215fbad Add Blender install autodetection and configuration.
This PR is a continuation to #54886

* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.

**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
NeilKleistGao
d8946a7111 Remove metadata _edit_layout_mode and _edit_use_custom_anchors if they have default values 2022-04-01 13:38:32 +08:00
Haoyu Qiu
2f20ff0ed6 Extract theme property names for localization 2022-04-01 11:35:22 +08:00
Michael Alexsander
b8ce726dd0 Small fixes for TabContainer 2022-03-31 16:43:09 -03:00
Rémi Verschelde
a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde
fc4e9d6299
Merge pull request #59702 from Sauermann/fix-subviewport-container-event-transform
Fix event transform in SubViewportContainer
2022-03-31 11:07:21 +02:00
Markus Sauermann
0472839509 Fix Control::warp_mouse to respect canvas transform 2022-03-30 23:18:23 +02:00
Markus Sauermann
c8573ea3df Fix event transform in SubViewportContainer
The transform does not take the canvas transform into account.
2022-03-30 20:56:36 +02:00
Pierre-Thomas Meisels
63f7f44ccb Make vararg method bind no return and return
Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
Rémi Verschelde
324215c485
Merge pull request #59525 from fire-forge/fix-group-names 2022-03-28 21:44:35 +02:00
FireForge
88b09694e7 Fix inspector group name capitalization 2022-03-28 14:02:06 -05:00
Rémi Verschelde
7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories 2022-03-28 14:17:24 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
reduz
360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Rémi Verschelde
f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys 2022-03-26 23:30:07 +01:00
Markus Sauermann
356fac206d Add configuration warning for SubViewportContainer 2022-03-26 20:33:45 +01:00
Rémi Verschelde
5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
reduz
09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00