Rémi Verschelde
7428c07624
Merge pull request #50236 from Calinou/editor-preview-sun-sky-add-root-node
...
Add a root Node3D automatically if absent when adding preview sun and sky
2021-07-07 12:44:08 +02:00
Rémi Verschelde
82d4a8903b
Merge pull request #50222 from Calinou/editor-information-use-multiply-sign
...
Use the Unicode multiplication symbol for the viewport size display
2021-07-07 10:03:09 +02:00
Rémi Verschelde
e4c940ee6a
Merge pull request #50208 from kleonc/accept_dialog-remove_button
...
Add AcceptDialog::remove_button method
2021-07-07 09:12:03 +02:00
Rémi Verschelde
29e59798c1
Merge pull request #50240 from nekomatata/fix-backface-collision-disabled
...
Fix concave collision with backface collision disabled
2021-07-07 08:31:15 +02:00
PouleyKetchoupp
72087b8158
Fix concave collision with backface collision disabled
...
Disabled backface collision is only applied on face separation axes,
because applying it also on edges and vertices was causing some contacts
to be wrongly disabled and contact points to be off.
2021-07-06 18:53:29 -07:00
Hugo Locurcio
99909cb4f7
Add a root Node3D automatically if absent when adding preview sun and sky
...
This makes for a smoother prototyping process compared to displaying
an error message.
2021-07-07 01:59:46 +02:00
Rémi Verschelde
506daf6d5d
Merge pull request #50229 from reduz/fix-textures-not-updating
...
Unify material parameter update
2021-07-07 01:44:36 +02:00
Hugo Locurcio
ce941397e5
Merge pull request #49890 from voxelv/fix_tree_range_click_timeout_crash_46648
...
Avoid using a nullptr root in Tree._range_click_timeout().
2021-07-07 01:21:32 +02:00
reduz
c43f624d44
Unify material parameter update
...
* Unifies how material parameters are updated.
* Single function, easier to maintain.
* Updates materials properly when textures change.
2021-07-06 18:57:38 -03:00
Rémi Verschelde
5d7c23dcc6
Merge pull request #50220 from madmiraal/fix-50125
...
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:21 +02:00
Rémi Verschelde
2aa1915617
Merge pull request #50226 from Calinou/voxelgi-fix-warning-spam
...
Fix warning message spam when a VoxelGI node is selected in the editor
2021-07-06 23:43:29 +02:00
Rémi Verschelde
7bd7b8f5e3
Merge pull request #50219 from goostengine/vcs-virtual-cpp
...
Make `EditorVCSInterface` proxy functions virtual in C++
2021-07-06 23:16:20 +02:00
Rémi Verschelde
c39ac9e173
Merge pull request #50110 from madmiraal/android-remove-onkeymultiple
...
Remove Android onKeyMultiple override
2021-07-06 23:10:31 +02:00
Rémi Verschelde
f50a866335
Merge pull request #50215 from Calinou/improve-node-configuration-warning-display
...
Format node configuration warnings as a bullet point list
2021-07-06 23:07:16 +02:00
Hugo Locurcio
7f845d913a
Fix warning message spam when a VoxelGI node is selected in the editor
...
Support for anisotropy in VoxelGI was removed during its development
due to the high cost. This was a leftover from anisotropy support.
2021-07-06 23:02:59 +02:00
Rémi Verschelde
fa90b6e285
Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d
...
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06 22:56:06 +02:00
Rémi Verschelde
86b215516d
Merge pull request #50213 from m44615/fix_50161
...
Fix: The ORMMaterial3D shader doesn't compile #50161
2021-07-06 22:55:14 +02:00
Hugo Locurcio
c72efd20b8
Use the Unicode multiplication symbol for the viewport size display
2021-07-06 21:52:59 +02:00
Andrii Doroshenko (Xrayez)
23c1b39570
Make EditorVCSInterface
proxy functions virtual in C++
...
Allows to implement VCS plugins via C++ modules without affecting
the existing script instance mechanism.
2021-07-06 22:20:03 +03:00
Rémi Verschelde
30f379df6a
Merge pull request #50200 from akien-mga/lineedit-max_length-truncate
...
LineEdit: Respect `max_length` by truncating text to append
2021-07-06 20:30:01 +02:00
Hugo Locurcio
730ffcf65d
Format node configuration warnings as a bullet point list
...
This makes multiple warnings easier to distinguish from each other.
2021-07-06 19:36:40 +02:00
Marcel Admiraal
57317ce7b8
Remove Android onKeyMultiple override
2021-07-06 17:39:42 +01:00
Martin Krbila
2a34ff94e4
Fix: The ORMMaterial3D shader doesn't compile #50161
2021-07-06 18:38:11 +02:00
Marcel Admiraal
1856f16378
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 17:32:09 +01:00
kleonc
714e6a595d
Add AcceptDialog::remove_button method
2021-07-06 18:14:20 +02:00
Rémi Verschelde
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
...
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
Rémi Verschelde
9a1ce8e6c3
LineEdit: Respect max_length
by truncating text to append
...
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.
Fixes #33321 .
Fixes #41278 .
Also cleaned up unimplemented `max_chars` property in `TextEdit`.
Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06 18:03:03 +02:00
Rémi Verschelde
f56ae4045f
Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option
...
Added 'Select Current' option when user is prompted to select main scene after clicking play
2021-07-06 16:59:12 +02:00
Rémi Verschelde
053198a5f3
Merge pull request #50205 from vnen/tileset-cellneighbor-binding
2021-07-06 16:30:10 +02:00
Eric M
2296b57739
Added 'Select Current' option when user is prompted to select main scene after clicking play
2021-07-07 00:27:00 +10:00
Rémi Verschelde
6c2c643aa7
Merge pull request #49948 from EricEzaM/input-event-editor-plugin
...
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 16:11:38 +02:00
George Marques
c2b43839ce
Add test to check for :: in enum/constant bindings
...
Since class scoping should not be used for bindings as they might have
uninteded consequences in scripting.
2021-07-06 11:10:42 -03:00
George Marques
0525467fbc
Fix TileSet::CellNeighbor enum binding
...
Having the TileSet:: prefix has some unintended consequences in the
bindings, in particular in the extension API dump.
2021-07-06 11:07:58 -03:00
Eric M
c2ba7464b6
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 23:50:33 +10:00
Rémi Verschelde
d31cf83bb3
Merge pull request #50203 from SirQuartz/docs
...
Add multiple descriptions to several classes
2021-07-06 14:10:33 +02:00
Nick Huelin
27e9df7778
Add multiple descriptions to several classes
...
This pull request adds several descriptions to multiple different classes.
This improves the completeness of the documentation and enhances usability by doing so.
2021-07-06 07:40:27 -04:00
Rémi Verschelde
8771e910e1
Merge pull request #49964 from Calinou/websocketserver-improve-error-reporting
...
Improve error reporting in WebSocketServer
2021-07-06 13:38:43 +02:00
Rémi Verschelde
bc75fd509a
Merge pull request #42745 from Pineapple/search-results-limit
...
Remove search results limit in FileSystem dock
2021-07-06 13:37:25 +02:00
Rémi Verschelde
5ade46199f
Merge pull request #35847 from raniejade/ranie/fix-api-generator
...
Fix gdnative api generation for methods that return enums
2021-07-06 13:35:23 +02:00
Rémi Verschelde
7931ebb7bb
Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr
...
Windows error logs directed to stderr
2021-07-06 12:14:29 +02:00
Rémi Verschelde
df62d9f4f4
Merge pull request #50186 from reduz/fix-subsurface-scattering
...
Fix Subsurface Scattering
2021-07-06 10:16:27 +02:00
reduz
7f6027927a
Fix Subsurface Scattering
...
* Works again
* Transmittance also works again
* Removed the curve patamter, exp() function is good enough.
2021-07-05 17:17:45 -03:00
Rémi Verschelde
8cd1b59ea7
Merge pull request #50100 from nekomatata/remove-shape-query-result
...
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05 21:08:29 +02:00
PouleyKetchoupp
ccac36a6e2
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05 11:16:11 -07:00
Hugo Locurcio
58455b18b5
Improve error reporting in WebSocketServer
...
This should make troubleshooting easier.
2021-07-05 16:35:21 +02:00
Rémi Verschelde
26b86c1074
Merge pull request #50177 from bruvzg/fix_variant_tags
...
Fix Variant tags parsing.
2021-07-05 15:07:35 +02:00
Rémi Verschelde
67ed879f55
Merge pull request #50104 from GiantBlargg/fix_transparency_sorting
...
Fix transparency sorting
2021-07-05 15:04:22 +02:00
bruvzg
eca4d2fccc
Fix Variant tags parsing.
2021-07-05 15:46:41 +03:00
Rémi Verschelde
3fbfb24773
Merge pull request #50070 from timothyqiu/emu-numpad
...
Add numpad emulation in 3D viewport
2021-07-05 14:18:36 +02:00
Rémi Verschelde
f2d8bad2d1
Merge pull request #50109 from madmiraal/android-static-inner-classes
...
Use static inner classes in Godot Java code
2021-07-05 14:18:26 +02:00