Marcel Admiraal
da13b74cc8
Make 2D and 3D KinematicBody stop_on_slope documentation the same.
2020-05-07 08:18:23 +01:00
Rémi Verschelde
112884deee
Merge pull request #38520 from nobuyukinyuu/popupmenu-current-index
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PopupMenu.get_current_index() bound to ClassDB
2020-05-07 09:04:36 +02:00
Rémi Verschelde
1ff97485df
Merge pull request #38474 from akien-mga/clang-format-javaimportgroups
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clang-format: Add JavaImportGroups for Java code
2020-05-07 07:56:30 +02:00
Thakee Nathees
5640cad1e1
Fix: printing empty string does nothing in editor output pannel
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Fix : #38490
2020-05-07 05:56:29 +05:30
Rémi Verschelde
6038325470
clang-format: Add JavaImportGroups for Java code
2020-05-06 23:26:43 +02:00
nobuyuki_nyuu
35f30086de
PopupMenu.get_current_index() bound to ClassDB
2020-05-06 15:27:35 -05:00
Rémi Verschelde
804ee245a7
Merge pull request #38519 from Calinou/linux-desktop-prefer-non-default-gpu
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Request the dedicated GPU when starting Godot from the `.desktop` file
2020-05-06 21:32:42 +02:00
Hugo Locurcio
b896ca8722
Request the dedicated GPU when starting Godot from the .desktop
file
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See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html >
for more information on this newly added `.desktop` entry property.
2020-05-06 21:09:40 +02:00
Hugo Locurcio
653334cc8d
Allow .res
and .tres
extensions in the scene CLI positional argument
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This closes #35709 .
2020-05-06 19:59:29 +02:00
Rémi Verschelde
50f4f0f9ae
Merge pull request #38506 from madmiraal/fix-scale-calculation
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Fix scale calculation in VHACD Volume::Voxelize().
2020-05-06 15:08:19 +02:00
Marcel Admiraal
75553c4f90
Fix scale calculation in VHACD Volume::Voxelize().
2020-05-06 13:14:33 +01:00
Rémi Verschelde
aca9cfa76c
Merge pull request #38495 from DarkMessiah/tree-bind-suffix
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Bind set_suffix and get_suffix in Tree
2020-05-06 13:58:34 +02:00
Rémi Verschelde
b9594b2c10
doc: Sync classref with current source
2020-05-06 10:27:02 +02:00
Rémi Verschelde
ca289f4d6f
Merge pull request #38488 from EricEzaM/adjust-stretch-ratio-value-range-and-documentation
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Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06 10:06:53 +02:00
Stanislav Labzyuk
ac8814624d
Bind set_suffix/get_suffix in Tree
2020-05-06 14:47:19 +07:00
Eric M
915ab50673
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06 17:43:31 +10:00
Rémi Verschelde
33d0b9e169
Merge pull request #38393 from nekomatata/printerr-remote-debugger-4.0
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Format remote printerr properly in script debugger output
2020-05-06 07:31:57 +02:00
Rémi Verschelde
cbb86fdf08
Merge pull request #38427 from EricEzaM/fix-custom-property-revert-implementation
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Stop trying to revert to script/class default values when script implementation of property_can_revert exists
2020-05-06 07:29:42 +02:00
Rémi Verschelde
42649565e9
Merge pull request #38475 from Chaosus/vs_quals
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Added uniform qualifiers to visual shaders
2020-05-06 07:27:35 +02:00
Rémi Verschelde
9a8136d868
Merge pull request #38492 from follower/patch-10
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Fix suffix property doc typo: "prefix" -> "suffix"
2020-05-06 07:24:55 +02:00
follower
ae067413a5
Fix suffix property doc typo: "prefix" -> "suffix"
2020-05-06 05:00:12 +12:00
Pedro J. Estébanez
46bfe4452f
Fix object leaks caused by unfulfilled yields
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Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.
This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.
Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.
Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:54:15 +02:00
Rémi Verschelde
4d50f747d5
Merge pull request #37293 from Janglee123/ctrl-click-improvements
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Improved go-to definition (Ctrl + Click)
2020-05-05 16:49:15 +02:00
Rémi Verschelde
8227947d41
Merge pull request #38415 from madmiraal/fix-array-slicing
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Fix array slicing.
2020-05-05 16:44:52 +02:00
Rémi Verschelde
88e242116a
Merge pull request #38480 from ThakeeNathees/tween-get-set-fix
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Fix: Tween always return true for _get(), _set()
2020-05-05 16:43:54 +02:00
Rémi Verschelde
192529c2d0
Merge pull request #38483 from bruvzg/wintab_api
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Add support for the WinTab API for pen input.
2020-05-05 16:27:51 +02:00
Rémi Verschelde
28e9a78859
Update DONORS list
2020-05-05 16:24:40 +02:00
Rémi Verschelde
0caf55a481
i18n: Sync translations with Weblate
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(cherry picked from commit 00b5663782
)
2020-05-05 16:05:56 +02:00
Rémi Verschelde
fa0c347c86
Merge pull request #38468 from m4gr3d/fix_permissions_handling_bug
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Address `OS.request_permissions()` bug when a non-platform permission is included
2020-05-05 13:29:07 +02:00
bruvzg
d978658f81
[Windows] Add support for the WinTab API for pen input.
2020-05-05 14:16:02 +03:00
Yuri Roubinsky
e1b4c771ce
Merge pull request #38479 from Chaosus/vs4_canvas_input_fixes
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Some fixes for canvas item visual shader inputs
2020-05-05 14:06:33 +03:00
Thakee Nathees
2811268231
Fix: Tween always return true for _get(), _set()
2020-05-05 16:32:33 +05:30
Yuri Roubinsky
463e4ad0f5
Some fixes for canvas item visual shader inputs
2020-05-05 13:19:36 +03:00
Fredia Huya-Kouadio
ef62506e5c
Address OS.request_permissions()
bug when non-platform permission(s) is included
2020-05-05 10:33:46 +02:00
Yuri Roubinsky
082542b525
Added uniform qualifiers to visual shaders
2020-05-05 11:25:48 +03:00
Rémi Verschelde
1c23a0cc7f
Merge pull request #38465 from madmiraal/fix-38457
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Check for empty vectors before trying to access a pointer to the first element in Octree<T, use_pairs, AL>::cull_convex().
2020-05-05 08:04:04 +02:00
janglee
be7a353c70
Improved go-to definition (Ctrl + Click)
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Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-05 10:46:12 +05:30
Max Hilbrunner
2435d4bdb9
Merge pull request #38466 from Calinou/doc-normal-map-coordinates
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Document the expected normal map coordinate system where relevant
2020-05-05 01:17:44 +02:00
Hugo Locurcio
d8808fba85
Document the expected normal map coordinate system where relevant
2020-05-04 22:46:47 +02:00
Marcel Admiraal
54c36adbec
Check for empty vectors before trying to access a pointer to the first
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element in Octree<T, use_pairs, AL>::cull_convex().
2020-05-04 21:02:58 +01:00
Rémi Verschelde
f7ca1c805b
doc: Sync classref with current source
2020-05-04 16:55:01 +02:00
Rémi Verschelde
878adb22b7
Merge pull request #37717 from qarmin/world_fix
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Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde
560510b93b
Merge pull request #38446 from qarmin/navigation_polygon_type
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Fixes type of array in _set_outlines function
2020-05-04 16:36:16 +02:00
Rémi Verschelde
97c787b84d
Merge pull request #37937 from HaSa1002/fix-pck
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Priorize Embedded PCKs on loading
2020-05-04 16:14:39 +02:00
Rémi Verschelde
69f36cea8c
Revert "Emit signal when animation ends by seek"
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This reverts commit bf1cc116e1
.
This needs more discussion to avoid breaking some users' expectations.
See #38086 for arguments.
2020-05-04 16:09:19 +02:00
HaSa1002
fba98950c7
Priorize Embedded PCKs on loading
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If existing, embedded PCKs are loaded before the pcks the engine might
find next to it.
Fixes #37568
2020-05-04 15:24:25 +02:00
Rémi Verschelde
a6d83f7f3d
Merge pull request #38439 from bruvzg/mouse_pressure
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Make non pressure sensitive device behavior consistent.
2020-05-04 12:49:29 +02:00
qarmin
4af274756f
Fixes type of array in _set_outlines function
2020-05-04 07:39:40 +02:00
bruvzg
0128947894
[Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive.
2020-05-03 20:13:01 +03:00
Rémi Verschelde
2df844d5b3
Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fix
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Proper naming and ordering when Duplicate nodes in SceneTreeDock
2020-05-03 18:18:04 +02:00