Rémi Verschelde
cab5064f20
doc: Sync classref with current source
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And typo fix from https://github.com/godotengine/godot-docs/pull/4882 .
2021-04-29 12:11:40 +02:00
Rémi Verschelde
95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling
2021-04-27 19:07:12 +02:00
jfons
4d9d99bb82
Implement occlusion culling
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Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Hugo Locurcio
188bd5638c
Link to Feature tags more explicitly in ProjectSettings documentation
2021-04-22 20:07:54 +02:00
bruvzg
b56241f22f
ICU: Update to version 69.1, improve ICU data export process.
2021-04-22 16:56:53 +03:00
Rémi Verschelde
29775a1714
doc: Sync classref with current source
2021-04-19 12:26:37 +02:00
Hugo Locurcio
554742312d
Document overriding project settings that have feature tags
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This non-obvious behavior can take a while to discover and fix,
so it's important to mention it in the class reference.
2021-04-12 21:51:08 +02:00
Hugo Locurcio
6c9259ff2f
Fix feature tag casing in the Windows pen tablet project setting name
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Feature tags are case-sensitive.
2021-03-22 14:18:48 +01:00
Paul Joannon
8455e901f3
class reference proofreading
2021-03-19 13:21:20 +01:00
Rémi Verschelde
4ca1e73ff9
doc: Sync classref with current source
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And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
Rémi Verschelde
469ac1e415
doc: Sync classref with current source
2021-03-10 10:54:21 +01:00
Fabio Alessandrelli
f34c7982c5
[HTML5] Respect allow_hidpi option during setup
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The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:37:53 +01:00
Rémi Verschelde
afd0df7921
Merge pull request #46386 from KoBeWi/projekt_settingz
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Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00
kobewi
156c402f2b
Allow to save override.cfg with ProjectSettings
2021-03-07 01:21:44 +01:00
Mateo Kuruk Miccino
89283b7b53
Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
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ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-28 19:36:10 -03:00
PouleyKetchoupp
c4b116cff7
Added option in project settings to draw Shape2D outlines
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Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:52:50 -07:00
Rémi Verschelde
0d1d719178
doc: Sync classref with current source
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And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
bruvzg
3e0262509f
Move tablet driver API from OS to DisplayServer.
2021-02-18 17:12:24 +02:00
Rémi Verschelde
9b623635c8
doc: Sync classref with current source
2021-02-08 12:34:28 +01:00
Rémi Verschelde
fb01d057af
doc: Sync classref with current source
2021-01-28 11:26:37 +01:00
Rémi Verschelde
a3b76e26f3
doc: Sync classref with current source
2021-01-06 15:23:58 +01:00
Rémi Verschelde
215d18814e
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
Rémi Verschelde
96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
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Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Hugo Locurcio
bd0b7003e0
Document the desktop-only file logging setting override
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This closes https://github.com/godotengine/godot-docs/issues/4505 .
2020-12-30 18:39:50 +01:00
Hugo Locurcio
f87d42f4ca
Use zero-indexing for physics and render layer names
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The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.
This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
clayjohn
44f8922305
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
Hugo Locurcio
341b9cf15a
Add a project setting to enable stdout flushing in release builds
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This can be used in server builds for journalctl compatibility.
2020-12-15 16:40:52 +01:00
Rémi Verschelde
1a001ad964
doc: Sync classref with current source
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And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
already)
2020-12-04 22:28:08 +01:00
Rémi Verschelde
53b23c6bdc
Merge pull request #43922 from Calinou/doc-projectsettings-globalize-path
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Improve the `ProjectSettings.globalize_path()` documentation
2020-11-28 10:29:23 +01:00
Hugo Locurcio
f415db5b75
Improve the ProjectSettings.globalize_path()
documentation
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This closes https://github.com/godotengine/godot-docs/issues/4409 .
2020-11-27 17:12:13 +01:00
bruvzg
7e2c0ffd1a
[Complex Text Layouts] Add TextServer documentation. Update Font, CanvasItem, Theme and modified controls documentation.
2020-11-26 14:25:52 +02:00
Rémi Verschelde
7a2d721536
Merge pull request #43509 from Calinou/doc-projectsettings-packetpeerstream-size
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Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
2020-11-16 14:52:24 +01:00
Hugo Locurcio
c475b1fd0b
Clarify packet peer max_buffer_po2
in ProjectSettings documentation
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This closes https://github.com/godotengine/godot-docs/issues/4364 .
2020-11-16 14:13:59 +01:00
Rémi Verschelde
91dd6da2ff
Merge pull request #43246 from HaSa1002/docs-lang-5
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Docs: Port code examples to C# (M, N, O, P, Q, R)
2020-11-16 09:16:18 +01:00
HaSa1002
a3df26e554
Docs: Port Code Examples to C# (M, N, O, P, R)
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Includes:
* MarginContainer
* NavigationPolygon
* Node
* NodePath
* OS
* PackedByteArray
* PackedScene
* PacketPeerUDP
* PCKPacker
* Performance
* PhysicsShapeQueryParameters2D
* PhysicsShapeQueryParameters3D
* PrimitiveMesh
* ProjectSettings
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-09 10:05:53 +01:00
Rémi Verschelde
a9bc440311
Merge pull request #41746 from Calinou/doc-projectsettings-fullscreen-borderless
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Improve the documentation related to fullscreen and borderless settings
2020-11-06 14:34:22 +01:00
Rémi Verschelde
424cd00f8b
doc: Sync classref with current source + fixup some bindings
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Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
Hugo Locurcio
a1f81a52df
Improve the documentation related to fullscreen and borderless settings
2020-10-28 14:30:33 +01:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
Rémi Verschelde
7baefe812a
Merge pull request #42604 from KoBeWi/da100mp
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Correct the doc about linear damping
2020-10-13 11:53:01 +02:00
Tomasz Chabora
ebca7d4e4e
Correct the doc about linear damping
2020-10-13 11:41:18 +02:00
Charles Merriam
5160a9f650
Fix typo in the ProjectSettings class documentation
2020-10-13 09:55:31 +02:00
Rémi Verschelde
a33fe75050
doc: Sync classref with current source
2020-10-09 15:04:15 +02:00
Aaron Franke
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
Sergey Minakov
1d9b6b01db
iOS: move touch delay to settings
2020-10-01 12:36:11 +03:00
Hugo Locurcio
f83249f224
Clarify that 2D cell sizes are defined in pixels
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See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021 .
2020-09-15 14:06:42 +02:00
Rémi Verschelde
4a5138bb99
Merge pull request #40400 from Arivval/load-resourcepack-with-offset
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Added PCK file loading with offset feature
2020-09-03 07:33:19 +02:00