Commit graph

13171 commits

Author SHA1 Message Date
Rémi Verschelde
edd07270c2
Merge pull request #16924 from Noshyaar/anim
AnimationEditor: fix time indicator offset
2018-02-22 15:07:18 +01:00
Poommetee Ketson
acf54f8bdc AnimationEditor: fix time indicator offset 2018-02-22 20:51:28 +07:00
Ignacio Etcheverry
a38b59b656 EditorExport: Allow export plugins to add shared libraries 2018-02-22 13:39:52 +01:00
Ignacio Etcheverry
9fd606c549 Mono: Add project export plugin 2018-02-22 13:39:41 +01:00
Rémi Verschelde
79a225ac2a
Merge pull request #16914 from bruvzg/missing_return_error
[Build] Abort compilation on missing return values (CGG/clang)
2018-02-22 11:16:30 +01:00
Rémi Verschelde
bd01fb5367
Merge pull request #16916 from Noshyaar/color
Color:fix setting V switch S to old V value
2018-02-22 10:55:30 +01:00
Poommetee Ketson
f4f92b55e1 Color:fix setting V switch S to old V value 2018-02-22 16:43:00 +07:00
bruvzg
5ec09455ed
Abort compilation on missing return values (CGG/clang) 2018-02-22 11:23:05 +02:00
Poommetee Ketson
fef49cadcb
Merge pull request #16915 from sudoio/master
Insert proper copy icon to debugger
2018-02-22 15:17:49 +07:00
Rémi Verschelde
742d01b888
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
Fix builtin script cannot open from debug stacks
2018-02-22 08:51:24 +01:00
Artem Varaksa
db2a1544c0 Insert proper copy icon to debugger 2018-02-22 10:50:38 +03:00
Rémi Verschelde
9d82c82a63
Merge pull request #16913 from BastiaanOlij/vehicle_docs
Added documentation for VehicleBody
2018-02-22 08:46:50 +01:00
Rémi Verschelde
49cf747faf
Merge pull request #16909 from djrm/pr_visual_improvements
Icons update
2018-02-22 08:44:21 +01:00
Rémi Verschelde
e349cedb6e Skeleton2D: Fix missing return value in comparator 2018-02-22 08:18:25 +01:00
BastiaanOlij
234b86e6b2 Added documentation for VehicleBody 2018-02-22 17:39:25 +11:00
Daniel J. Ramirez
cecf274364 Icons update
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21 19:05:50 -06:00
Rémi Verschelde
24cf4fe062 Update warning about C# support 2018-02-21 22:47:44 +01:00
Juan Linietsky
7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
6afaf83de3
Merge pull request #16890 from Chaosus/ctrlsnap
Enable snapping in 3D when control key pressed
2018-02-21 16:05:23 +01:00
Chaosus
24c170555d Enable snapping when control key pressed 2018-02-21 17:36:25 +03:00
Rémi Verschelde
08fbe0d944
Merge pull request #16889 from maksloboda/filedialog-button-text
Fixed disappearing text on filedialog buttons
2018-02-21 15:23:01 +01:00
Max
6a48f952ca Fixed disappearing text on filedialog buttons 2018-02-21 16:04:51 +02:00
Rémi Verschelde
ff3e1eaeb3
Merge pull request #16881 from fzwoch/gltf_embedded
gltf: improve embedded data discovery
2018-02-21 14:15:06 +01:00
geequlim
095e2bcc26 Fix builtin script cannot open from debug stacks 2018-02-21 21:10:32 +08:00
Juan Linietsky
b2412c72a0 Was missing clearing computed UVs, sorry, realized late. 2018-02-21 09:40:01 -03:00
Juan Linietsky
9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde
1c77fdcc85
Merge pull request #16882 from GodotExplorer/debugger-improvement-1
Small improvements for the debugger
2018-02-21 13:31:20 +01:00
Rémi Verschelde
35053e57ab
Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabled
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode
2018-02-21 13:25:27 +01:00
Ignacio Etcheverry
0667f2acbb
Merge pull request #16884 from paulloz/fix-csharp-signal-attribute-fix
[mono] fix signals parameter retrieval
2018-02-21 13:07:30 +01:00
Paul Joannon
7a72395412
[mono] fix signals parameter retrieval 2018-02-21 12:50:05 +01:00
geequlim
cfde737478 Don't print error message when select debugger stacks if the debugger is stopped.
Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21 19:28:26 +08:00
Florian Zwoch
1abf464b59 gltf: improve embedded data discovery
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21 12:18:52 +01:00
Rémi Verschelde
222516a815
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
Simplify detection of Sprite clicks
2018-02-21 10:42:47 +01:00
Rémi Verschelde
4009c01724
Merge pull request #16865 from Faless/uwp_mbedtls_fixes
Fix mbedTLS and websocket module for UWP
2018-02-21 10:40:59 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Rémi Verschelde
ba48417147
Merge pull request #16878 from KidRigger/master
Godot now allows built-in irrespective of the filepath.
2018-02-21 10:32:55 +01:00
Anish
1fdb8251d2 Godot now allows built-in irrespective of the filepath.
Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.

Fixes #16425
2018-02-21 14:47:23 +05:30
Rémi Verschelde
5d6c64969c
Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug
Fix Automatic switch to viewport when playing a scene
2018-02-21 09:59:45 +01:00
Rémi Verschelde
3658fb000b
Merge pull request #16869 from YeldhamDev/remote_relationship_lines
Fixed Remote Tree not drawing relationship lines unless the setting is changed
2018-02-21 09:12:31 +01:00
Rémi Verschelde
57d562b394 Fix loading project.binary from PCK file
Regression introduced in #16825.
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.
2018-02-21 09:07:59 +01:00
Rémi Verschelde
53a2b0a5ce
Merge pull request #16876 from AndreaCatania/patch-1
Added forgotten infinite_inertia to bindings
2018-02-21 09:00:40 +01:00
Rémi Verschelde
5109f2ca67
Merge pull request #16874 from volzhs/button-group-desc
Mention about BaseButton.toggle_mode in ButtonGroup description
2018-02-21 08:48:39 +01:00
Andrea Catania
39fb83630d
Added forgotten infinite_inertia to bindings
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
volzhs
0d0b266143 Mention about BaseButton.toggle_mode in ButtonGroup description 2018-02-21 15:53:30 +09:00
Michael Alexsander Silva Dias
0d13eb4225 Fixed Remote Tree not drawing relationship lines unless the setting is changed. 2018-02-20 18:12:44 -03:00
Fabio Alessandrelli
dfef6f24d5 Small patch to change mbedtls _WIN32_WINNT
We are using 0x0601 as min anyway.
This avoids SOCKADDR_STORAGE error on uwp build
2018-02-20 17:50:08 +01:00
Fabio Alessandrelli
d29488ee9b Link bcrypt lib in window and UWP 2018-02-20 17:42:16 +01:00
Rémi Verschelde
e3be5bb61d
Merge pull request #16861 from YeldhamDev/tree_docs_fix
Clarified what the Tree's signals "item_activated" and "item_double_clicked" do
2018-02-20 17:36:05 +01:00
Michael Alexsander Silva Dias
1260ed90bd Clarified what the Tree's signals "item_activated" and "item_double_clicked" do. 2018-02-20 13:11:06 -03:00