Rémi Verschelde
341f37aaed
Merge pull request #33153 from raphael10241024/fix_occluder
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fix occluders positions error under canvas_layer
2019-11-05 14:41:28 +01:00
Rémi Verschelde
077b5f6c2c
Bump version to 3.2-beta
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Release freeze is now active, only major bug fixes will be considered.
2019-11-05 13:22:05 +01:00
Rémi Verschelde
2cf7f533ee
Merge pull request #33154 from ealataur/master
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fix crash on iOS 13
2019-11-05 12:10:32 +01:00
Max
29bde8cd74
Fix crash on exit or resume on iOS 13
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Fixes #7966 .
2019-11-05 10:28:42 +01:00
Silvano Cerza
469acbfd0c
Folders in FileSystem are not expanded on project save anymore
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If an item was selected in the FileSystem dock and its parent
was collapsed the folder would be expanded when saving the project.
2019-11-04 20:23:46 +01:00
Holger Dammertz
418b035dda
fix #33188 MSAA depth buffer not used for external texture
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When rendering to an external texture and MSAA was active (as happened
in the Oculus Mobile ARVR plugin) no MSAA was rendered as the correct
depth buffer and multisample texture target was not used.
This also fixes https://github.com/GodotVR/godot_oculus_mobile/issues/54
2019-11-04 20:14:52 +01:00
Rémi Verschelde
dc114fa2ef
Merge pull request #33335 from Calinou/input-map-editor-fix-key-names
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Fix key names being wrongly capitalized in the input map editor
2019-11-04 17:24:16 +01:00
Yuri Roubinsky
213ecd65cd
Merge pull request #33341 from Chaosus/vs_fix_samplers
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Fix invalid casting on visual shader sampler
2019-11-04 19:08:43 +03:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
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Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Yuri Roubinsky
f5ffc1aedc
Fix invalid casting on visual shader sampler
2019-11-04 18:50:33 +03:00
Tomasz Chabora
4ed2abb0bf
Another scene tree dock menu cleanup
2019-11-04 16:45:16 +01:00
Hugo Locurcio
b14e391792
Fix key names being wrongly capitalized in the input map editor
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This also fixes the prompt in the editor shortcuts dialog
while removing duplicated code.
This closes #33305 .
2019-11-04 15:23:28 +01:00
Rémi Verschelde
410373dce7
Merge pull request #33333 from Calinou/remove-unused-project-setting
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Remove unused `editor/active` project setting
2019-11-04 15:21:06 +01:00
Hugo Locurcio
8ca0f1a71c
Remove unused editor/active
project setting
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This closes #33322 .
2019-11-04 14:35:46 +01:00
Rémi Verschelde
86da206b84
Merge pull request #33331 from KoBeWi/just_keep_panning
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Allow zooming while panning
2019-11-04 12:48:14 +01:00
Tomasz Chabora
e3cfb006a0
Allow zooming while panning
2019-11-04 12:33:24 +01:00
Rémi Verschelde
83409bac0e
Merge pull request #33282 from Chaosus/vs_texture_inputs
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Added sampler inputs for visual shaders
2019-11-04 11:32:04 +01:00
PouleyKetchoupp
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
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Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde
76aa975460
Merge pull request #33266 from Xrayez/inst2dict-original-path
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Use GDScript resource path over script path for `inst2dict`
2019-11-04 08:59:30 +01:00
Rémi Verschelde
5dac35a300
Merge pull request #33280 from Chaosus/remove_unsupported_shader_types
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Prevents usage of unsupported texture shader types in GLES2
2019-11-03 18:47:47 +01:00
Rémi Verschelde
68dc6c6c62
Merge pull request #33254 from SneakyFish5/update-zstd
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Update zstd to 1.4.3
2019-11-03 18:07:34 +01:00
unknown
61ad365fc9
Update zstd to 1.4.3
2019-11-03 10:37:48 -06:00
Rémi Verschelde
e684df08fc
Merge pull request #33286 from groud/fix_tree_edit_rect
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Fixes the edit rect in TreeItems
2019-11-03 17:35:01 +01:00
Gilles Roudiere
8eb2eeae0f
Fixes the edit rect in TreeItems
2019-11-03 16:08:07 +01:00
Yuri Roubinsky
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
Yuri Roubinsky
5e44b5be81
Prevents usage of unsupported texture shader types in GLES2
2019-11-03 13:41:15 +03:00
Rémi Verschelde
c1b0800784
Merge pull request #33278 from clayjohn/GLES2-depth-format
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Fix depth format on Android in GLES2
2019-11-03 07:56:38 +01:00
Rémi Verschelde
9381a80b24
Merge pull request #33277 from clayjohn/update_material
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Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-03 07:51:22 +01:00
Rémi Verschelde
a02d79191a
Merge pull request #33275 from YeldhamDev/big_brain_dimming
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Make the editor dimming even more smarter
2019-11-03 07:50:22 +01:00
clayjohn
bc32779542
Fix depth format on Android in GLES2
2019-11-02 21:58:30 -07:00
clayjohn
21e1f1df0f
Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-02 17:42:36 -07:00
Michael Alexsander
6348dfa948
Make the editor dimming even more smarter
2019-11-02 20:25:26 -03:00
Rémi Verschelde
60182d6b5a
Merge pull request #33261 from Jummit/document-tilemap
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Finish TileMap documentation
2019-11-02 23:09:01 +01:00
Rémi Verschelde
0195ecdb0f
Merge pull request #33258 from aaronfranke/color8
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Fix Color8 GDScript documentation
2019-11-02 23:08:23 +01:00
Rémi Verschelde
ab2881bca1
Merge pull request #33243 from Muller-Castro/BackBufferCopyDescription
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Make BackBufferCopy's description more specific
2019-11-02 19:31:57 +01:00
Rémi Verschelde
4d019524a9
Merge pull request #25474 from jeremyz/android_gesture
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implement InputEventMagnifyGesture and InputEventPanGesture for android
2019-11-02 19:31:37 +01:00
Rémi Verschelde
79918eca30
Merge pull request #33151 from thiagoamendola/doc_setpixelv
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Add documentation for Image's set_pixelv method
2019-11-02 19:30:57 +01:00
Rémi Verschelde
306c13a210
Merge pull request #33270 from norkn/fix-issue-27256
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Copy transform when creating convex sibling
2019-11-02 19:28:59 +01:00
Rémi Verschelde
d89f24b6c9
Merge pull request #33259 from Chaosus/remove_gles2_switch_op
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Removed switch operator from GLES2 shader back-end
2019-11-02 19:28:18 +01:00
Rémi Verschelde
0a9df181af
Merge pull request #33268 from Paulb23/33128_connection_info_validate
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Update connection info on script validation rather then saved copy
2019-11-02 19:27:51 +01:00
Thiago Amendola
ecb4c70ed3
Add documentation for Image's set_pixelv method
2019-11-02 15:06:47 -03:00
Rémi Verschelde
7210bed2b1
Merge pull request #33264 from nekomatata/doc-true-false-null
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Code format for true/false/null to make documentation consistent
2019-11-02 17:15:11 +01:00
Rémi Verschelde
4b3bfe4f52
Merge pull request #33267 from bruvzg/restore_gdnative_compat
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Restore GDNative compatibility after #33210
2019-11-02 17:12:36 +01:00
Paulb23
362d38ea67
Update connection info on script validation rather then saved copy
2019-11-02 14:41:59 +00:00
checkerWoho
ec274eeeff
Copy transform when creating convex sibling
2019-11-02 15:08:50 +01:00
bruvzg
047ecffaac
Restore GDNative compatibility by moving new functions introduced in #33210 to core API 1.2 extension.
2019-11-02 15:25:43 +02:00
Andrii Doroshenko (Xrayez)
7f40b69022
Use GDScript resource path over script path for inst2dict
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The resource path holds the original path which can be used to convert
a dictionary to instance consistently both within editor and exported projects
as the original path is automatically remapped from `gd` to `gdc` or `gde` in
exported projects.
2019-11-02 15:11:52 +02:00
PouleyKetchoupp
52e799b6d4
Code format for true/false/null to make documentation consistent
2019-11-02 12:14:15 +01:00
Jummit
b90ec3b442
finish TileMap docs
2019-11-02 11:49:40 +01:00
Jérémy Zurcher
9cc66495cf
Android : implement InputEventMagnifyGesture and InputEventPanGesture
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sets threshold constants PAN_GESTURE_MIN_DELTA and MAGNIFY_GESTURE_MIN_FACTOR
2019-11-02 11:17:22 +01:00