Commit graph

26769 commits

Author SHA1 Message Date
Michael Alexsander
8017a44098 Fix visuals of the new debugger editor 2020-02-22 12:39:44 -03:00
Rémi Verschelde
bf7d6de556
Merge pull request #36441 from YeldhamDev/tabs_unused_constants
Remove unused theme constants in Tab(Container)
2020-02-22 08:17:33 +01:00
Sam Green
f12c0d1e98 Stub out Vulkan context for iPhone 2020-02-21 22:01:13 -08:00
Sam Green
06d7316419 Add iphone to vulkan drivers SCsub 2020-02-21 22:00:48 -08:00
Sam Green
2ba72b3a65 Add use_static_mvk option 2020-02-21 22:00:34 -08:00
Sam Green
f40ff128b5 Update detect.py 2020-02-21 21:42:34 -08:00
Sam Green
e03e607230 Resolve iOS and GLES compilation failures 2020-02-21 21:01:34 -08:00
Sam Green
6e25a5448d Import the correct rasterizer based on build settings 2020-02-21 20:48:19 -08:00
Michael Alexsander
e9244c4c23 Remove unused theme constants in Tab(Container) 2020-02-22 01:24:16 -03:00
Yuri Roubinsky
7c1415b99b
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Refactor node processing in visual shader member dialog
2020-02-21 21:34:03 +03:00
Rémi Verschelde
a77c862b18
Merge pull request #36400 from reduz/variant-string-name
Added StringName as a variant type.
2020-02-21 16:48:29 +01:00
Yuri Roubinsky
b78b37ed3f Refactor node processing in visual shader member dialog 2020-02-21 18:34:31 +03:00
Rémi Verschelde
0447d6fc8e
Merge pull request #36393 from reduz/callable-method-pointer
New callable_mp macro, for signals to call method pointers directly.
2020-02-21 14:53:24 +01:00
Juan Linietsky
3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Rémi Verschelde
7ac0973e9a
Merge pull request #36415 from reduz/skeleton-skin-named
Add support for named binds in Skin.
2020-02-21 14:12:19 +01:00
Juan Linietsky
04bb6a708a Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
Juan Linietsky
9a34f39d32 Add support for named binds in Skin.
Helps better reutilization of skeletons from Maya exported files.
2020-02-21 09:40:29 -03:00
Rémi Verschelde
a24aafcb92
Merge pull request #36244 from Faless/debugger/big_refactor_squash
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:56:40 +01:00
Fabio Alessandrelli
cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
Rémi Verschelde
8b058d4b9a
Merge pull request #36413 from akien-mga/travis-homebrew-update
Travis: Force updating homebrew on macOS
2020-02-21 09:42:42 +01:00
Rémi Verschelde
1b01896e90 Travis: Force updating homebrew on macOS
Temporary workaround for https://travis-ci.community/t/macos-build-fails-because-of-homebrew-bundle-unknown-command/7296
2020-02-21 09:27:18 +01:00
Rémi Verschelde
851cb42963
Merge pull request #35864 from ofrank123/master
Switched the language server from websockets to TCP
2020-02-20 15:29:33 +01:00
Rémi Verschelde
f5bb6d6a7c
Merge pull request #36380 from akien-mga/scons-std-c11-c++14
SCons: Explicitly define our C (C11) and C++ (C++14) standards
2020-02-20 14:04:25 +01:00
of9
24b27043fe Migrating language server from Websockets to raw TCP 2020-02-20 11:21:43 +00:00
Rémi Verschelde
342f127362 SCons: Explicitly define our C (C11) and C++ (C++14) standards
On GCC and Clang, we use C11 and C++14 with GNU extensions (`std=gnu11`
and `std=gnu++14`). Those are the defaults for current GCC and Clang,
and also match the feature sets we want to use in Godot.

On MSVC, we require C++14 support explicitly with `/std:c++14`, and
make it strict with the use of `/permissive-` (so features of C++17 or
later can't be used).

Moves the definition before querying environment flags and platform
config so that it can be overridden when necessary.
2020-02-20 11:37:52 +01:00
Rémi Verschelde
bd61281a5f
Merge pull request #36368 from reduz/variant-rework
Reworked signal system, added support for Callable and Signal
2020-02-20 11:30:56 +01:00
Juan Linietsky
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Rémi Verschelde
1a4be2cd8f
Merge pull request #36371 from Calinou/doc-improve-panoramasky
Improve the PanoramaSky class documentation
2020-02-20 07:56:38 +01:00
Rémi Verschelde
353e2071d0
Merge pull request #36340 from nathanwfranke/fix-signal-errors
Fix two signal errors, remove unused break_request signals in profilers
2020-02-20 07:13:54 +01:00
Rémi Verschelde
3afc47bbd6
Merge pull request #36347 from Janglee123/persistence-view-mode-for-new-scene
Persisting view mode for new scene
2020-02-20 07:12:12 +01:00
Rémi Verschelde
f8c87c0ac4
Merge pull request #36375 from Xrayez/pimpmaps-typos
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 07:00:25 +01:00
Rémi Verschelde
9f9447ea9f
Merge pull request #36376 from timothyqiu/fix-load-image-crash
Fixes crash when loading StreamTexture from file
2020-02-20 06:49:11 +01:00
Haoyu Qiu
a7578459c2 Fixes crash when loading StreamTexture from file 2020-02-20 09:45:00 +08:00
Andrii Doroshenko (Xrayez)
fa766265a7 Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00
nathanwfranke
a31bc1b0ba Fix two signal errors
Update
2020-02-19 15:22:34 -06:00
Rémi Verschelde
5ace0beeaa
Merge pull request #36367 from IronicallySerious/rem-audio-driver-dummy
Remove unused driver/dummy/audio_driver_dummy.h
2020-02-19 21:49:17 +01:00
Hugo Locurcio
72ac757ad5
Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.
2020-02-19 21:24:28 +01:00
Twarit
04882a481b Remove unused driver/dummy/audio_driver_dummy.h 2020-02-20 00:59:31 +05:30
janglee
d3c580f0bc Make orthogonal view mode persistent in new scene
Fixes #36339.
2020-02-19 21:33:43 +05:30
Rémi Verschelde
4581a9373c
Merge pull request #36359 from vnen/variant-reference-fix
Fix Ref(Variant) constructor to properly check the object type
2020-02-19 16:51:32 +01:00
Rémi Verschelde
05e610b78c
Merge pull request #36357 from MateoMiccino/rendering_vulkan_vertexdescriptionkey_fix
rendering_vulkan: VertexDescriptionKey equal comparator was checking …
2020-02-19 15:54:33 +01:00
Rémi Verschelde
b5729a82e9
Merge pull request #36358 from vnen/gdscript-variant-ref-fix
Remove static script reference from GDScript class
2020-02-19 15:41:03 +01:00
George Marques
cb0b5eae8c
Fix Ref(Variant) constructor to properly check the object type
Otherwise it was saving any reference as valid, regardless of type.
2020-02-19 10:58:00 -03:00
Mateo Dev .59
ab88d291b2 rendering_vulkan: VertexDescriptionKey equal comparator was checking only the first element of his vector of VertexDescription 2020-02-19 10:01:19 -03:00
Rémi Verschelde
7c5ce0ac7c
Merge pull request #36350 from akien-mga/travis-fix-clang-format-stable
Travis: Fix clang-format on non-master branches
2020-02-19 13:29:33 +01:00
Rémi Verschelde
7fce47b64f
Merge pull request #36349 from Faless/net/reuse_addr_again_on_posix
Fix set_reuse_address on non-Windows platforms.
2020-02-19 13:26:35 +01:00
George Marques
4d960efafc
GDScript: Remove self static reference and create one on calls
This is needed because of the new changes to Variant. The reference
counter is increased by adding it to a Variant, which means no GDScript
will be freed (or will be double freed if manually freed somewhere).
2020-02-19 09:15:16 -03:00
George Marques
d490648168
Revert "ClassDB: Workaround double-free for GDScript"
This reverts commit 8312ead0d9.
2020-02-19 09:14:39 -03:00
Rémi Verschelde
35c1ce2ba6
Merge pull request #36338 from MateoMiccino/master
glslang: Remove unused revision.template
2020-02-19 12:52:58 +01:00
Rémi Verschelde
880a8fcb1c
Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon
Remove the 3D camera gizmo icon
2020-02-19 12:52:27 +01:00