kobewi
10652cd342
Allow for easier editing of rect CollisionShape2D
2021-07-24 21:31:32 +02:00
Aaron Franke
69fb14256b
[3.x] Allow getting Input axis/vector values from multiple actions
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For get_vector, use raw values and handle deadzones appropriately
2021-07-23 19:17:55 -04:00
Aaron Franke
afa89c9eea
[3.x] Add raw strength value for internal use
2021-07-23 19:09:53 -04:00
Nicholas Huelin
6d58ea6ce7
Fix doc typos
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This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
(cherry picked from commit 9a72b0d3d0
)
2021-07-24 01:06:38 +02:00
Hugo Locurcio
ce78e605b1
Clarify the purpose of the default asset library URLs in the editor
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`localhost` was removed as it won't work out of the box. It can be added
by the user if they're working on the asset library itself.
This won't affect existing installations due to how the editor settings
are stored, but existing installations will keep working fine.
(cherry picked from commit eac8ba6ce8
)
2021-07-24 01:01:14 +02:00
Nicholas Huelin
bd8747f7f1
Fix miscellaneous doc typos and inconsistencies
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This pull request fixes an assortment of typos, improves conciseness, and enhances clarity.
(cherry picked from commit 9787e631aa
)
2021-07-24 01:00:37 +02:00
Distrikt64
1e49b6299a
Fix msec documentation description typo
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(cherry picked from commit 44eb041d60
)
2021-07-24 00:59:57 +02:00
Hugo Locurcio
069281d58f
Improve documentation for GDScript constants
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(cherry picked from commit 8ff8c1e5f8
)
2021-07-24 00:59:35 +02:00
Joseph Davies
b98a06b259
Fix grammar in MultiMesh documentation.
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(cherry picked from commit 136567ebcf
)
2021-07-24 00:58:30 +02:00
Hugo Locurcio
244425998f
Document the RootMotionView class
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(cherry picked from commit 6880829a9a
)
2021-07-24 00:58:11 +02:00
foxydevloper
c7062f3bb8
Fix hidden seperators when horizontal frames is 1
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(cherry picked from commit 429382b7e5
)
2021-07-24 00:52:49 +02:00
kobewi
d2034fc269
Fix Change Node Type after Add Node Here
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(cherry picked from commit 31a81562a8
)
2021-07-24 00:52:32 +02:00
Haoyu Qiu
329df4e404
Fix UndoRedo crash when clearing history
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(cherry picked from commit c3baf83e28
)
2021-07-24 00:51:42 +02:00
kobewi
49f323410b
Don't set metadata_label font if it doesn't exist
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(cherry picked from commit 2846dbf239
)
2021-07-24 00:51:08 +02:00
Rémi Verschelde
7968208b0a
Merge pull request #47201 from LightningAA/delete-from-project-manager-3.x
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[3.x] Add the ability to remove project contents from the remove project dialog
2021-07-23 22:17:55 +02:00
Rémi Verschelde
322252e89f
Merge pull request #50766 from lawnjelly/portals_warn_room_planes
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Portals - Config warning for Rooms with too many planes
2021-07-23 14:24:53 +02:00
Rémi Verschelde
48d80b31b1
Merge pull request #50709 from DavidCambre/Improve-and-stramline-VisualScriptFuncNodes-Call-Set-Get
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[3.x] Improve and streamline VisualScriptFuncNodes Call Set Get
2021-07-23 13:00:24 +02:00
Rémi Verschelde
d8cb3c193f
Merge pull request #50763 from godotengine/revert-50561-fix-scene-tree-duplicate-selection-3.x
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Revert "Fix duplicate selection in SceneTree (3.x)"
2021-07-23 12:20:08 +02:00
lawnjelly
5e59f7ce3a
Portals - Config warning for Rooms with too many planes
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Just a small addition, a config warning if the user creates a Room with a large number of bounding planes, letting them know to simplify it.
2021-07-23 10:19:09 +01:00
Rémi Verschelde
4ecd9af616
Revert "Fix duplicate selection in SceneTree (3.x)"
2021-07-23 10:56:03 +02:00
Rémi Verschelde
b856841b99
Merge pull request #50745 from LightningAA/fix-texture-preview-crash-3.x
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[3.x] Fix `TexturePreview` crashing
2021-07-22 23:33:18 +02:00
Rémi Verschelde
b0132e59c4
Merge pull request #50749 from lawnjelly/portals_fix_adding_twice
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Portals - fix adding statics twice
2021-07-22 21:44:40 +02:00
Lightning_A
8e90c7e829
Fix TexturePreview
crashing
2021-07-22 13:42:22 -06:00
lawnjelly
c2dd51a85e
Portals - fix adding statics twice
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Due to an oversight in the autoplace recursive search for static objects, static objects were getting added twice to the portal renderer, which meant they were being rendered twice, lowering performance.
This PR corrects this horrendous error.
2021-07-22 20:23:57 +01:00
David Cambré
af1ea1800d
Improve and streamline VisualScriptFuncNodes Call Set Get
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This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get
Uniform design.
Drag in set-get from tree is now working.
port 'pass' not backported to 3.x to keep script backwards compatibility
2021-07-22 21:13:37 +02:00
Rémi Verschelde
883bb2f4f6
Merge pull request #50561 from Calinou/fix-scene-tree-duplicate-selection-3.x
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Fix duplicate selection in SceneTree (3.x)
2021-07-22 16:41:59 +02:00
Rémi Verschelde
86054e00bf
Merge pull request #50446 from AnilBK/graphnode-improv-3.x
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[3.x]Add missing graphnode setters.
2021-07-22 16:41:20 +02:00
Rémi Verschelde
0b4080ba4d
Merge pull request #48555 from lawnjelly/delta_sync
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Add option to sync frame delta after draw
2021-07-22 13:33:57 +02:00
Rémi Verschelde
2ac292a5ad
Merge pull request #50646 from SirQuartz/3.x
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Fix Illegible text in audio bus editor 3.x
2021-07-22 13:20:35 +02:00
Rémi Verschelde
214106d6e3
Merge pull request #50723 from BastiaanOlij/combine_far_near_dof
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Combined the DOF far and DOF near passes
2021-07-22 13:19:39 +02:00
lawnjelly
93557927e4
Add option to sync frame delta after draw
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Investigations have showed that a lot of the random variation in frame deltas causing glitches may be due to sampling the time at the wrong place in the game loop.
Although sampling at the start of Main::Iteration makes logical sense, the most consistent deltas may be better measured after the location likely to block at vsync - either the OpenGL draw commands or the SwapBuffers.
Here we add an experimental setting to allow syncing after the OpenGL draw section of Main::Iteration.
2021-07-22 12:04:22 +01:00
Rémi Verschelde
ca8e4889eb
Merge pull request #50706 from dsnopek/webrtc-gdnative-version-3.x
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Update GDNative API version for changes from #50659 (Godot 3.x)
2021-07-22 12:47:24 +02:00
Rémi Verschelde
d3f500cf33
Merge pull request #48390 from lawnjelly/delta_smooth
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Add frame delta smoothing option
2021-07-22 12:43:39 +02:00
Rémi Verschelde
b4282c8435
Merge pull request #50700 from KoBeWi/3.drop
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[3.x] Assign value to property by dropping to scene tree
2021-07-22 12:42:13 +02:00
Rémi Verschelde
5ca46ee1fd
Merge pull request #50696 from DavidCambre/Allow-dropping-custom-node-scripts-in-VisualScript-editor
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[3.x] Allow dropping custom node scripts in VisualScript editor
2021-07-22 12:42:06 +02:00
Rémi Verschelde
801205b2c1
Merge pull request #48892 from lawnjelly/bvh_robust
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BVH - thread safety option
2021-07-22 12:41:42 +02:00
Rémi Verschelde
8341c09912
Merge pull request #50705 from DavidCambre/Expose-visual-script-custom-node-type-hints
2021-07-22 12:39:05 +02:00
Rémi Verschelde
e3c545668b
Merge pull request #50112 from lawnjelly/camera_2d_current
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Most recently added current Camera2D takes precedence
2021-07-22 12:16:44 +02:00
Rémi Verschelde
54ad72d08d
Merge pull request #50320 from nekomatata/optimize-node-path-check-3.x
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[3.x] Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:26 +02:00
Rémi Verschelde
8cb25a581d
Merge pull request #50724 from Chaosus/varying_fixes_3.x
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Backport latest varying fixes to 3.x
2021-07-22 09:29:43 +02:00
Rémi Verschelde
8ca2deeccf
Merge pull request #50699 from Calinou/rootmotionview-add-icon-3.x
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Backport RootMotionView icon from the `master` branch
2021-07-22 09:28:57 +02:00
Rémi Verschelde
0c1d52f897
Merge pull request #50721 from tinmanjuggernaut/fix-alpha-ordering
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[3.x] Fixes depth sorting of meshes with transparent textures
2021-07-22 08:53:30 +02:00
Yuri Roubinsky
1e128c80c6
Backport latest varying fixes to 3.x
2021-07-22 08:43:12 +03:00
Hugo Locurcio
a528931c5e
Backport RootMotionView icon from the master
branch
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This makes RootMotionView display with a proper icon in the editor.
2021-07-22 07:36:08 +02:00
Bastiaan Olij
39658b4e07
Combined the DOF far and DOF near passes
2021-07-22 13:45:57 +10:00
Cory Petkovsek
096417905b
Calculate instance depth after shadow calculation in VisualServer
2021-07-22 08:06:02 +08:00
Rémi Verschelde
9178e24d30
Expose visual script custom node type hints
2021-07-21 19:33:10 +02:00
David Snopek
a27f4de2ef
Update GDNative API version for changes from #50659
2021-07-21 10:30:31 -05:00
kobewi
559b3a59bb
Assign value to property by dropping to scene tree
2021-07-21 15:40:19 +02:00
David Cambré
968dd73141
Allow dropping custom node scripts in VisualScript editor
2021-07-21 15:01:07 +02:00