Commit graph

67 commits

Author SHA1 Message Date
Chaosus
d56fc13cad Highlight GLES3 functions in the visual shader member panel 2019-07-12 17:58:13 +03:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
qarmin
01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Hugo Locurcio
28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde
bc00332286 Fix TTR strings for VisualShaderNodes
It had been done wrongly in #30185, but I missed it.
2019-07-02 13:29:26 +02:00
Rémi Verschelde
187d8addf9
Merge pull request #30152 from Chaosus/vs_conversion
Added convertor from VisualShader to Shader
2019-06-29 18:40:28 +02:00
hbina085
f531a92057 use vformat for duplicate strings
many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate
2019-06-29 07:52:09 -04:00
Chaosus
da7cf8b49f Added convertor from VisualShader to Shader 2019-06-28 19:54:43 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Chaosus
0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Chaosus
cd3d538f12 Fix incorrect scroll when the user perform first action on visual shader 2019-05-29 07:41:29 +03:00
Chaosus
44de8b4964 Added a bunch of scalar constants to visual shaders 2019-05-27 18:39:59 +03:00
Chaosus
e70ea5d97b Makes the expression node to apply expression only when the focus leaves out 2019-05-22 07:46:47 +03:00
Chaosus
6f2abd68f2 Fix few bugs in expression node 2019-05-21 18:37:31 +03:00
Chaosus
5648924eef Expression node for visual shaders 2019-05-21 12:11:41 +03:00
Chaosus
719a9a9c1c Added Fresnel and OneMinus to visual shaders 2019-05-19 13:44:30 +03:00
Chaosus
8a8b7af638 Fix collapse visual shader tree 2019-05-03 11:10:08 +03:00
Chaosus
e57d761f9b Fix build visual_shader_editor_plugin 2019-05-03 08:50:00 +03:00
Chaosus
62b7132947 Fix input entries when switching to new visual shader 2019-05-02 10:00:08 +03:00
Chaosus
3c159ea379 Added missed inputs for other modes in visual shaders 2019-05-01 17:04:39 +03:00
Chaosus
7a9735eef4 Fix uniform title color in visual shaders(regression) 2019-04-26 10:53:40 +03:00
Chaosus
446f8a2cc2 Fix crash regression in visual shader 2019-04-25 07:46:18 +03:00
Chaosus
3a3df84d3b Fix connection lines glitch in visual shaders 2019-04-24 12:47:54 +03:00
Yuri Roubinsky
93e7eb0ddb
Merge pull request #28375 from Chaosus/fix_vs_loopback
Disallow loopback connection in visual shaders
2019-04-24 09:41:06 +03:00
Chaosus
21ca9f6c7c Disallow loopback connection in visual scripts and visual shaders 2019-04-24 09:14:45 +03:00
Chaosus
9ac770be45 Removes preview from existing transform nodes in visual shader 2019-04-24 08:08:29 +03:00
Rémi Verschelde
0453e6eddc
Merge pull request #28348 from Chaosus/fix_vs_transform_preview
Removed incorrect "Transform" preview from visual shaders
2019-04-23 23:19:31 +02:00
Chaosus
be11b6f04d Removed incorrect "Transform" preview from visual shaders 2019-04-23 21:52:06 +03:00
Chaosus
eb53c0fb32 Enlarge Vector3 constant node in visual shaders 2019-04-23 21:21:17 +03:00
homer666
557122fdda Misc improvements to visual shader Add Node dialog 2019-04-16 15:40:54 +10:00
Chaosus
24faddc211 Added possibilty to delete multiple nodes in visual shaders via Delete key 2019-04-14 09:49:51 +03:00
Chaosus
87f87839a6 Added conditional nodes to visual shaders 2019-04-13 18:17:20 +03:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Chaosus
54bf313e07 Small hotfix to visual shader entries.. 2019-04-07 16:25:32 +03:00
Rémi Verschelde
3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
Major update for visual shader system
2019-04-07 14:24:23 +02:00
Chaosus
5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
PouleyKetchoupp
8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
Michael Alexsander Silva Dias
3ef8238c1c Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Juan Linietsky
541422a4a2 Clean up and fix issues after merging #21701 , closes #21104 2019-01-18 13:01:24 -03:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias
9d4a996a08 Fix titles in graph editors being invisible when headers are enabled 2018-12-16 23:18:04 -02:00
Andrii Doroshenko (Xrayez)
feb12559e6 Properly reselect duplicated visual shader nodes
This makes it much easier to drag duplicated nodes away from original ones.
2018-12-10 14:20:58 +02:00
Andrii Doroshenko (Xrayez)
86eb6951c7 Fix duplicating visual shader nodes 2018-12-09 15:37:57 +02:00