Juan Linietsky
8228fea02f
missing changes
2015-06-14 02:13:47 -03:00
Juan Linietsky
edf1f27118
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-13 22:14:36 -03:00
Juan Linietsky
9a58960d28
some editor window changes
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-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Juan Linietsky
8945670bc0
made changing pivot simpler in 2D nodes (just press v with mouse over position)
2015-06-12 13:53:18 -03:00
krzycho
2287d030a2
fixed problem with crashing godot when changing number of steps while no animation added
2015-06-11 14:39:50 +02:00
Juan Linietsky
143265d4cb
Merge pull request #1973 from Biliogadafr/ColorRamp
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Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky
b524b40fdc
-fixed many memory initialization issues
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-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
6974823288
Merge remote-tracking branch 'origin/master'
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Conflicts:
tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky
ab99671bb8
-fixes to navigation, so edge-merging is more flexible on conflict
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
reduz
07a466f6e6
mesh preview
2015-05-31 21:13:24 -03:00
Juan Linietsky
d5348eebdc
work in progress, resource previews
2015-05-31 02:00:18 -03:00
Juan Linietsky
f62961aba3
-fix bug in animation editor
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-fix crash bug in physics motion, closes #1993
2015-05-27 17:30:50 -03:00
Juan Linietsky
f36e7dcb40
improved animation editor
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-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
Biliogadafr
df9d48d9b5
Replace color phases with color ramp for Particles2D.
2015-05-24 21:18:52 +03:00
Juan Linietsky
1e50677594
fixes on sample importing
2015-05-19 23:37:04 -03:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
Juan Linietsky
5900e7f589
fix a compile error
2015-05-18 11:14:02 -03:00
Juan Linietsky
e323cc0505
-Rename unexisting by nonexistant, closes #1940
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-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky
5272853cdc
-changed some copyrights to 2015
2015-05-17 18:19:24 -03:00
Juan Linietsky
2696ecb769
reinstante focus into textedit after menu used in code editor
2015-05-17 15:38:24 -03:00
Juan Linietsky
e72717e373
properly save external resources, fixes #1924
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added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
Juan Linietsky
70c2c7a3f9
Merge pull request #1900 from guilhermefelipecgs/fix_#1898
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Fix find option in Help tab. #1898
2015-05-16 16:18:17 -03:00
Juan Linietsky
744f778707
Merge pull request #1761 from est31/master
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Fix headless exporting bugs
2015-05-16 13:43:38 -03:00
tommy3
282c392466
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-05-14 23:50:15 +02:00
Guilherme Felipe
96a86fdf75
Fix #1898
2015-05-13 23:27:13 -03:00
Juan Linietsky
4363798608
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
Juan Linietsky
bc0ef64bed
fixed crash on make resources unique menu option, fixes #1874
2015-05-11 21:23:29 -03:00
Juan Linietsky
421b4fec3e
-compatibility option for physicsbody layers, fixes #1842
2015-05-10 15:58:08 -03:00
Juan Linietsky
1310e09c73
corrected copyright date in project manager, fixes #1870
2015-05-09 13:11:59 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
ehriche
dcc93a33fd
fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous
2015-05-06 00:49:00 +02:00
est31
584f4470c8
Abort when exporting fails
2015-05-05 18:19:14 +02:00
est31
1268e65aa5
Set settings directory variable when loading settings fails
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This makes export work when you are first running godot for your user.
2015-05-05 18:19:14 +02:00
Juan Linietsky
74b0e0c296
fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
2015-05-05 00:17:22 -03:00
Juan Linietsky
68700ee3a9
Proper support for code editor autosaving (disabled by default)
2015-05-04 23:32:40 -03:00
Juan Linietsky
2a02d3f96f
fix font import path on windows, closes #1675
2015-05-04 15:06:41 -03:00
Juan Linietsky
30f652998d
Merge pull request #1738 from jackmakesthings/master
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Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Juan Linietsky
fa83cf3c96
label properly adjusted to size when inserting key, fixes #1607
2015-04-28 22:46:05 -03:00
Juan Linietsky
eeb0fcfb41
fix quit bug on linux when using alt-f4, fixes #1677
2015-04-26 19:02:32 -03:00
jack
d22a13e2e8
issue #1715 - menu separator
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There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
2015-04-25 22:45:49 -04:00
Juan Linietsky
807a811fad
changed some shortcuts in text editor, maybe fixes #1732
2015-04-24 16:25:27 -03:00
Juan Linietsky
4fb905ed29
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-24 15:09:47 -03:00
Juan Linietsky
115f55e972
local changes
2015-04-24 15:09:35 -03:00
Juan Linietsky
b09a8bd32f
fix to collada import crash
2015-04-23 22:42:52 -03:00
Juan Linietsky
c43dfddb65
Changed collada importer to properly handle ALL blend shape arrays, fixes problems with animated normals, uvs, etc.
2015-04-22 23:29:03 -03:00
Juan Linietsky
8aab677906
corrected project manager popup, fixes #1721
2015-04-21 21:30:00 -03:00
Juan Linietsky
93ce7d92c1
-Many fixes and demo for RichTexLabel
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-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78
-fix local and global usage for DirAccess, fixes #791
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please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
b66b86b05e
-Fixed post-import script-reload buf, fixes #1683
2015-04-18 19:06:58 -03:00
Juan Linietsky
bedb4f1ab2
Merge pull request #1662 from TheHX/fix_plugins
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Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-18 14:45:29 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
2998515442
-Fix issue of scene import script path being broken on reimport, fixes #1668
2015-04-13 09:21:34 -03:00
Juan Linietsky
2dfa1279ea
improved save path error messages for scene, textures and audio, fixes #1514
2015-04-12 16:45:59 -03:00
Franklin Sobrinho
5cb4ba24d3
Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-09 09:48:46 -03:00
Franklin Sobrinho
59692d9012
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 14:02:13 -03:00
Juan Linietsky
e18c6ef63b
-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
2015-04-08 01:46:55 -03:00
Juan Linietsky
b016f3898b
fixed re-import of scene when new nodes are added, fixes #1620
2015-04-08 01:11:50 -03:00
Juan Linietsky
ef222aea89
Merge pull request #836 from adolson/new-default-project-icon
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new default project icon
2015-04-07 20:25:33 -03:00
Juan Linietsky
e336306e91
Merge pull request #1554 from NateWardawg/inspectorupdate
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Camel casing being capitalized only happens in the inspector now.
2015-04-07 20:22:09 -03:00
Juan Linietsky
d1567636f4
Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
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Pr-sort-sample-library
2015-04-07 20:17:16 -03:00
Juan Linietsky
5ed2600279
Merge pull request #1580 from UsernameIsAReservedWord/fixes_help_background_color_theme
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fixes #332 : makes EditorHelp uses EditorSettings bg color
2015-04-07 20:15:06 -03:00
Juan Linietsky
b1bf4fcef2
Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
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(Fix crash) in visual shader for curve remap node
2015-04-07 20:14:10 -03:00
Juan Linietsky
9c1fef866f
Merge pull request #1602 from TheHX/fix_issue_#1594
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Fix Issue #1594
2015-04-07 20:12:39 -03:00
Juan Linietsky
b36e41cb71
Added a PVRTC encoder for iOS
2015-04-06 21:48:20 -03:00
Franklin Sobrinho
f77349a4c2
Better fix
2015-04-03 10:28:30 -03:00
Franklin Sobrinho
aa929bc1f1
fix_issue_#1594
2015-04-02 15:32:37 -03:00
Juan Linietsky
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
mostafahassan
78d734873d
Fixed crash when trying to add keypoints and deleting them while holding mouse button down.
2015-03-31 22:49:11 +02:00
mostafahassan
3d4cc27bad
New node will be added to root node if nothing is selected
2015-03-31 20:26:38 +02:00
yg2f
303ce0ea32
makes_editorhelp_uses_editor_settings_bg_color
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This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
2015-03-26 15:45:53 +01:00
sanikoyes
1515de217e
Sort sample lists by name(more readable)
2015-03-25 10:57:35 +08:00
Juan Linietsky
92905075d3
crash bug solved, fixes #1560
2015-03-23 13:44:03 -03:00
Juan Linietsky
7ad7f2f6a9
android fixes, please test
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(can' t build android atm)
2015-03-23 11:31:23 -03:00
Nathan Warden
21eb3b2a83
Camel casing being capitalized only happens in the inspector now.
2015-03-23 00:08:07 -05:00
Carl Olsson
b9bd83e178
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
2015-03-23 08:31:54 +10:00
Carl Olsson
817f9debe7
Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
2015-03-23 08:24:52 +10:00
Carl Olsson
fb2cdfe7ed
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
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Conflicts:
tools/editor/plugins/canvas_item_editor_plugin.cpp
tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-23 08:19:20 +10:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
c16276b414
Merge pull request #1378 from erbridge/settings_not_checkbox
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Make View > Settings a non check item
2015-03-22 15:06:01 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
68c3e82f7a
Merge pull request #1433 from cheece/patch-1
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COLLADA load morph target normals
2015-03-22 15:01:01 -03:00
Juan Linietsky
6d813c81b8
Merge pull request #1460 from MarianoGnu/master
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Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky
47efcff8bb
Merge pull request #1535 from rollenrolm/hidden_files
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New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
Juan Linietsky
1aaaee99e9
Merge pull request #1537 from rollenrolm/issue_#931
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Fix issue #931 : display current view name into editor's 3d scene viewpor...
2015-03-22 14:44:29 -03:00
rollenrolm
cde55bee91
Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 10:25:18 +01:00
rollenrolm
4d30bb7241
Fix issue #931 : display current view name into editor's 3d scene viewports
2015-03-21 21:47:21 +01:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
Juan Linietsky
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
Juan Linietsky
90a84b4ddb
wip distance field font import
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font import may not work if using distance field, this is WIP
2015-03-20 00:26:01 -03:00
Juan Linietsky
a969e2e6f1
Area2D can now detect overlap with other areas
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this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Juan Linietsky
650e13f3cd
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
57380f9aba
increase minimum range in property editor a bit
2015-03-10 09:53:22 -03:00
Juan Linietsky
91744e9ed3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Juan Linietsky
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00