Rindbee
f352c30ad5
Defer EditorInspector::update_tree
to the process stage to improve performance
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`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
2022-12-17 08:39:59 +08:00
clayjohn
1a890b1641
Switch surface indexing to start at 0 so string name matches integer index
2022-12-16 16:26:46 -08:00
Hayden Leete
530b1f3f7a
Fix autocomplete box placement
2022-12-17 12:33:29 +13:00
bruvzg
d4fbe1ef06
HarfBuzz: Update to version 6.0.0
2022-12-17 00:19:09 +02:00
Silc 'Tokage' Renew
aa133b60a1
Make keys deselected when keying property for animation to avoid crash
2022-12-17 06:48:22 +09:00
clayjohn
669a87bd89
Enable using filtering on boot image in RD renderer
2022-12-16 13:42:03 -08:00
clayjohn
d7ffcd20f2
Implement boot image in OpenGL3 renderer
2022-12-16 13:27:33 -08:00
rsjtdrjgfuzkfg
20c192cc2d
OpenXR: fix casts and loop in action map editor
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This commit replaces potentially unsafe static casts with
Object::cast_to and fixes the order in which UI elements are looped over
when removing controls. This fixes crashes and wrong data being
displayed in the OpenXR action map editor when saving or resetting
action maps.
2022-12-16 21:32:43 +01:00
clayjohn
99a159cd9b
Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-16 11:55:11 -08:00
Fredia Huya-Kouadio
da8b468074
Add boot splash for the Godot Android Editor
2022-12-16 10:49:28 -08:00
Geekotron
ae55229618
Fix regression 70154 caused by my prior CCD fix.
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At high velocities `from - motion *.1` is *behind the RB* - not within its collider as the comment suggested - so it could not be used for determining movement length
2022-12-16 11:39:19 -07:00
clayjohn
5e90b90a97
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-16 09:53:12 -08:00
clayjohn
1b330820bf
Implement render_target_was_used API so that Viewports can properly check if they have been used.
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For the RD renderer, this does not work for Viewports used in scene shaders yet
2022-12-16 09:50:45 -08:00
Rémi Verschelde
2e657e51f8
Merge pull request #69477 from bruvzg/bplist_and_fwrk
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[macOS/iOS] Use framework Info.plist to determine library name.
2022-12-16 13:48:02 +01:00
Rémi Verschelde
f8f496ec3b
Merge pull request #69678 from Sauermann/fix-slider-button-up
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Fix colorpicker slider bug with mouse-up outside of popup
2022-12-16 13:47:53 +01:00
Rémi Verschelde
8be126272f
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
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Fix missing check if shortcut event is handled for Control-nodes
2022-12-16 13:47:39 +01:00
Rémi Verschelde
ffed638cbc
Merge pull request #70116 from Calinou/vibrate-handheld-silence-warning
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Silence `Input.vibrate_handheld()` warning as it's already documented
2022-12-16 13:47:11 +01:00
Rémi Verschelde
912fd3f0e1
Merge pull request #64563 from timothyqiu/word-wrap
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Fix `String::word_wrap()` for long words
2022-12-16 13:47:05 +01:00
Rémi Verschelde
49a60b1d1c
Merge pull request #70136 from bmolyneaux/multimesh
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Queue redraw when MultiMesh instance transform changes
2022-12-16 13:46:53 +01:00
Ignacio Roldán Etcheverry
df0cf08878
Merge pull request #69867 from raulsntos/dotnet/color
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C#: Synchronize Color with Core
2022-12-16 13:17:03 +01:00
bruvzg
104258c5c5
[macOS/iOS] Use framework Info.plist to determine library name.
2022-12-16 11:42:29 +02:00
SaracenOne
092dbe52a9
Change auto_advance flag to advance_mode enum and unify with disabled flag.
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Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
Haoyu Qiu
207e52c161
Fix String::word_wrap() for long words
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- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Raul Santos
d843a7ab97
C#: Synchronize Color with Core
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- Add `Luminance` readonly property.
- Add `LinearToSrgb` and `SrgbToLinear` static methods.
- Add `FromOkHsl` static method.
- Add `FromRgbe9995` static method.
- Add `FromString` static method.
- Expose `FromHtml` static method.
- Expose `HtmlIsValid` static method.
- Add and update some Color documentation.
2022-12-16 03:04:05 +01:00
bmolyneaux
1e3a861e1a
Queue redraw when MultiMesh instance transform changes
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Fixes : #66849
This is a 4.0 version of #54899 .
2022-12-15 17:01:17 -08:00
Hugo Locurcio
4a991887bf
Silence Input.vibrate_handheld()
warning as it's already documented
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The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
2022-12-16 01:12:20 +01:00
Lyuma
80dea918c4
Flip culling when rendering a camera with negative scale
2022-12-15 16:12:10 -08:00
Rémi Verschelde
f18f2740da
Merge pull request #70131 from rune-scape/preload-type-regression
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Fix preload type regression
2022-12-16 00:31:26 +01:00
Rémi Verschelde
c4b4e69cd9
Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crash
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Fixed GDScript crashed when two consecutive unary operators are analyzed/(script is saved).
2022-12-15 23:55:49 +01:00
Rémi Verschelde
d4bbfc7075
Merge pull request #70125 from TokageItLab/cs-sync-usage-flags
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Fix out of sync PropertyUsageFlags for cs
2022-12-15 23:55:44 +01:00
Rémi Verschelde
bd350f2e55
Merge pull request #69776 from bruvzg/rtl_align_and_padding
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[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:55:34 +01:00
stmSi
2a341a6321
Fixed GDScript crashed when two consecutive unary operators are analysed
2022-12-16 04:45:53 +06:30
rune-scape
17e03c29d6
Fix preload type regression
2022-12-15 16:47:13 -05:00
Silc Renew
a52479f770
Fix out of sync PropertyUsageFlags for cs
2022-12-16 06:27:04 +09:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:16:02 +02:00
Rémi Verschelde
15631e24f7
Merge pull request #70113 from adamscott/fix-crash-gdscript-from-variant
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Fix `GDScript::_get_gdscript_from_variant()` crash
2022-12-15 22:13:34 +01:00
Rémi Verschelde
6889889894
Merge pull request #70112 from Lielay9/patch-1
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Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
2022-12-15 22:13:28 +01:00
Rémi Verschelde
5dda8ec88d
Merge pull request #70103 from timothyqiu/tween-cleanup
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Fix possible Tween leak on exit
2022-12-15 22:09:32 +01:00
Rémi Verschelde
1bbbb037c1
Merge pull request #70062 from avilches/added-projection-type-to-convert-to
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Added Projection to ConvertTo<T> and CreateFrom<T>
2022-12-15 22:09:26 +01:00
Rémi Verschelde
9ba3f9d1db
Merge pull request #69680 from LucasLaukka/bugfix-line_edit
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Fix color picker showing incorrect number of digits when changing display scale
2022-12-15 22:09:18 +01:00
Rémi Verschelde
7975ac5a00
Merge pull request #70106 from bruvzg/rtl_nested_tab
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[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15 22:09:05 +01:00
rune-scape
e1c63fee86
GDScript: Fix built-in script and other find_class
bugs
2022-12-15 14:56:23 -05:00
clayjohn
7d6a25c91e
Use large offset for tilemap layer level canvas items
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This matches the logic in _rendering_update_dirty_quadrants
2022-12-15 11:41:27 -08:00
clayjohn
5d51478d70
Expose GeometryInstance3D.custom_aabb property
2022-12-15 10:03:40 -08:00
Rémi Verschelde
47ef0549ee
Merge pull request #70065 from clayjohn/GLES3-attribs
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Use instanced array buffer instead of UBO for canvas item batching
2022-12-15 18:45:07 +01:00
Adam Scott
3684fd249e
Fix GDScript::_get_gdscript_from_variant()
crash
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The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
Yuri Rubinsky
fac614cdea
Merge pull request #70110 from Chaosus/fix_inspector_instance_uniform
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Fix undefined
2022-12-15 20:28:45 +03:00
Yuri Rubinsky
5c83e95103
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
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fixed https://github.com/godotengine/godot/issues/69949
2022-12-15 20:28:26 +03:00
Hei
cc245ff8a6
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
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Was confused why it always gave inf:s.
2022-12-15 19:03:33 +02:00
clayjohn
b6a1aa15b1
Use instanced array buffer instead of UBO for canvas item batching
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This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15 08:25:44 -08:00