Commit graph

19484 commits

Author SHA1 Message Date
Juan Linietsky
87b303aa95 Fixed bugs in test body motion and removed unnecesary test in move_and_slide. Fixes #25968 2019-02-21 17:21:36 -03:00
Michael Alexsander Silva Dias
3ef8238c1c Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
marxin
c11e7ffd0e Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
karroffel
56bb22c988 added godot_dictionary_get_with_default to GDNative
Recently, Dictionary::get() was introduced, which acts like a index
operator but allows the caller to specify a default value to return
instead of issuing an error.

This commit adds a new GDNative function that includes the default value.
2019-02-21 20:12:57 +01:00
Michael Alexsander Silva Dias
79f1d8b4fb Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions
It seems that the merge operation validation is only useful to the 'MERGE_ENDS' mode, causing problems when in 'MERGE_ALL'.

Fixes #26118.
2019-02-21 15:36:45 -03:00
marxin
7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
Rémi Verschelde
a01dca79e2
Merge pull request #26125 from JFonS/revert_light_vec_shadows
Revert back to ignoring LIGHT_VEC for 2D shadows
2019-02-21 18:49:14 +01:00
Juan Linietsky
8fd2eb6234 Many fixes regarding depth buffer clearing, closes #25994, closes #25975 2019-02-21 12:31:41 -03:00
Rémi Verschelde
b52088a64b
Merge pull request #26121 from YeldhamDev/undo_redo_merge_docs
Add descriptions for the 'MergeMode's in 'UndoRedo' docs
2019-02-21 15:39:01 +01:00
Michael Alexsander Silva Dias
5dc4893f2e Add descriptions for the 'MergeMode's in 'UndoRedo' docs 2019-02-21 11:07:41 -03:00
Rémi Verschelde
47c4ec7f1d
Merge pull request #26105 from nekomatata/texture-button-mask-fix
TextureButton with click mask only can be clicked
2019-02-21 14:48:43 +01:00
Rémi Verschelde
cac1a93d1b
Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix
Fixed Area2d input events ignoring the top and left edge of rectangle shape
2019-02-21 14:39:26 +01:00
Rémi Verschelde
ced77db950
Merge pull request #26111 from AndreaCatania/areaopti
Optimized area check
2019-02-21 13:58:38 +01:00
Rémi Verschelde
b970c4187d
Merge pull request #26115 from WindyDarian/fix_dictionary_erase_returing_null
Fix return value for Dictionary.erase(key) in script
2019-02-21 13:54:34 +01:00
Rémi Verschelde
d2e4363ac0
Merge pull request #26113 from akien-mga/VariantWriter-int64_t
Fix VariantWriter overflow on 64-bit int
2019-02-21 13:47:31 +01:00
Rémi Verschelde
5585420e79 Fix EditorPropertyInteger and EditorPropertyEnum support for 64-bit int
Fixes #26116 and fixes #22004, thanks @kiidmale.
2019-02-21 13:30:29 +01:00
JFonS
32e7641667 Revert back to ignoring LIGHT_VEC for 2D shadows 2019-02-21 12:16:10 +01:00
Windy Darian
7d4a653223 Fix return value for Dictionary.erase() 2019-02-21 18:52:29 +08:00
Rémi Verschelde
b39e1df704 Fix VariantWriter overflow on 64-bit int
Integers in Godot are signed 64-bit ints (int64_t), but var2str used
int behind the scenes and would thus overflow after 2^31.

Also properly documented the actual bounds of int and the behaviour
when overflowing them.
2019-02-21 11:24:00 +01:00
Andrea Catania
b1934cfd0d Optimized area check 2019-02-21 08:41:31 +01:00
PouleyKetchoupp
f07dfe8a3f Fixed TextureButton click mask when no other texture is set 2019-02-21 01:11:56 +01:00
PouleyKetchoupp
edcfe41bd5 Area2d rectangle collision check doesn't ignore the first pixel row and column (fix #25462) 2019-02-21 00:34:57 +01:00
Rémi Verschelde
16934c7411
Merge pull request #26068 from luizcarlos1405/master
Fix AnimationPlayer jumping to the beggining after ending on editor.
2019-02-20 22:30:41 +01:00
Rémi Verschelde
8107fc98b6
Merge pull request #25853 from marxin/fix-25316-wshadow-local
Add -Wshadow=local to warnings and fix reported issues (#25316).
2019-02-20 22:24:58 +01:00
Luiz
e27bbb075a Fix AnimationPlayer jumping to the beggining after ending on editor. 2019-02-20 14:58:53 -04:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde
132e2f458d
Merge pull request #26015 from hedin-hiervard/master
fixed AStar improper point deletion (leads to crash)
2019-02-20 18:20:23 +01:00
Rémi Verschelde
643af210b1
Merge pull request #26096 from Faless/net/enet_id_check
Add check to validate client IDs in ENet.
2019-02-20 17:49:12 +01:00
Rémi Verschelde
5023cc111b
Merge pull request #26095 from lupoDharkael/right-left
Fix wrong bounds check in String::right
2019-02-20 17:48:53 +01:00
Rémi Verschelde
6d0ec870e3
Merge pull request #26090 from aqnuep/ray_shape_fix2
Fix RayShape collision jitter when used with a RigidBody
2019-02-20 17:28:31 +01:00
Rémi Verschelde
74ef11d404
Merge pull request #26061 from qarmin/fix_res_error
Fix res:// error when dragging file from outside of editor
2019-02-20 17:28:05 +01:00
Rémi Verschelde
6b0ecb7266
Merge pull request #26092 from YeldhamDev/top_bar_spacing
Add small spacing between top bars in main editor and project manager
2019-02-20 17:27:47 +01:00
hedin
c496781bf6 fixed AStar improper point deletion (leads to crash) 2019-02-20 17:24:58 +01:00
lupoDharkael
597aac382b Fix wrong bounds check in String::right 2019-02-20 16:47:25 +01:00
Fabio Alessandrelli
dc583a6225 Add check to validate client IDs in ENet.
Server now checks that the ID received from the client is not already
used by someone else and is a valid ID (>=2)
2019-02-20 16:28:53 +01:00
Rémi Verschelde
9714f701c5
Merge pull request #26089 from ianb96/word_wrap_cutoff_fix
Fix word wrap cutoff and tab wrapping issue
2019-02-20 16:28:43 +01:00
Rémi Verschelde
5d815a5526
Merge pull request #26087 from akien-mga/settings-per-pixel-transparency
ProjectSettings: fix category for per pixel transparency settings
2019-02-20 16:28:24 +01:00
Michael Alexsander Silva Dias
0de15955ad Add small spacing between top bars in main editor and project manager 2019-02-20 12:08:52 -03:00
Rémi Verschelde
d39c0577c0
Merge pull request #26088 from YeldhamDev/nav_colors_fix
Fix navigation editor color materials not having unique names
2019-02-20 15:56:32 +01:00
Rémi Verschelde
d8305e5fc5
Merge pull request #25663 from PJB3005/19-02-06-stylebox-doc
Improve documentation for StyleBox.
2019-02-20 15:55:36 +01:00
Pieter-Jan Briers
d7ae3b8b61 Improve documentation for StyleBox.
I want to just say that the terms used by style boxes are all over the place and quite confusing.
It's even worse internally.
2019-02-20 15:51:07 +01:00
Michael Alexsander Silva Dias
44c37aabf1 Fix navigation editor color materials not having unique names 2019-02-20 11:34:46 -03:00
Rémi Verschelde
69a75d26ea
Merge pull request #26086 from akien-mga/drop-rtaudio
Drop RtAudio driver on Windows
2019-02-20 15:27:14 +01:00
Rémi Verschelde
1a36141481
Merge pull request #26048 from akien-mga/free-switch-for-everyone
GDScript: Remove unused `switch`, `case` and `do` CF keywords
2019-02-20 15:26:46 +01:00
Rémi Verschelde
6709ff6a96
Merge pull request #26049 from vixelz/textureprogress-nineslice-fill-fix
Truncate first segment in TextureProgress 9slices
2019-02-20 15:23:31 +01:00
Daniel Rakos
6587024207 Fix RayShape collision jitter when used with a RigidBody
Scaling the depth was the wrong solution for the KinematicBody jitter
because it causes jitter with RigidBody. Instead scale the margin that
is ignored to allow KinematicBody to still pick up the ray shape in the
kinematic test when the shape is just at margin distance from another
one. This solution does not cause jitter with either KinematicBody or
RigidBody.
2019-02-20 15:06:08 +01:00
ianb96
39f537e481 Fix word wrap cutoff and tab wrapping issue 2019-02-20 08:52:33 -05:00
Rémi Verschelde
e7018e4017 ProjectSettings: fix category for per pixel transparency settings 2019-02-20 14:45:02 +01:00
Rémi Verschelde
d35003d92a GDScript: Remove unused switch, case and do CF keywords
They had been reserved for future implementation, but we now have the
`match` CF keyword which does the same and more.

According to @reduz `do` was even added by mistake when copying from
the shader language parser, it was never intended to add support for
`do`... `while` loops, as the syntax would be awkward in GDScript,
and the added sugar is not worth it.

Fixes #25787.
2019-02-20 14:05:08 +01:00
Rémi Verschelde
51c9ffaec0 Drop RtAudio driver on Windows
We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.

Obsoletes and closes #25503.

Also enable WINMIDI on MinGW, this had been missed initially.

Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
2019-02-20 13:47:01 +01:00