Juan Linietsky
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857edbea1c
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-make animationplayer thinner, also toolbuttons too. fixes #3526
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2016-02-02 18:22:37 -03:00 |
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Juan Linietsky
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ddf21735ba
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-remove the !inside_tree error, fixes grab focus error, closes #3521
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2016-02-01 21:32:47 -03:00 |
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Juan Linietsky
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b587614653
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Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531
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2016-02-01 19:01:06 -03:00 |
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Juan Linietsky
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11933811ee
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store animation names in alphabetical order, fixes #3423
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2016-02-01 00:31:13 -03:00 |
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Juan Linietsky
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dbcca7bea2
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-Removed bizarre code introduced in a 2 years old PR, fixes #3483
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2016-01-31 18:09:45 -03:00 |
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Juan Linietsky
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53e237dfe4
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-Fix crash opening and closing the scene, closes #3491
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2016-01-31 15:10:33 -03:00 |
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Juan Linietsky
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8341038bbe
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-Increment resources total in scene format text, fixes #3506
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2016-01-29 08:51:51 -03:00 |
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Rémi Verschelde
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0c7e7e2c28
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Merge pull request #3470 from MarianoGnu/master
Get color constructor from ColorPicker
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2016-01-27 19:08:22 +01:00 |
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Franklin Sobrinho
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05a85894da
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Fix Tree Slider disappearing when clicking on it
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2016-01-27 12:24:49 -03:00 |
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George Marques
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38c557114b
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Remove strand debug print, fix #3473
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2016-01-26 22:39:20 -02:00 |
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MarianoGNU
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c927409f25
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Get color constructor from ColorPicker
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2016-01-26 19:10:56 -03:00 |
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Rémi Verschelde
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600411b433
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Merge pull request #3467 from MarianoGnu/master
Focus and select line edit every time color is changed. Fixes #2586
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2016-01-26 21:48:53 +01:00 |
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MarianoGNU
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5d3fb49826
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Focus and select line edit every time color is changed. Fixes #2586
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2016-01-26 17:24:58 -03:00 |
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Franklin Sobrinho
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66eb28b945
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Fix wrong position of LineEdit in Scene editor
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2016-01-26 16:03:28 -03:00 |
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Juan Linietsky
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094f0767d8
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-Fix input bug on window ordering due to foretting to sort root items
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2016-01-25 10:39:55 -03:00 |
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Juan Linietsky
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5245adcf81
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Merge branch 'master' of https://github.com/godotengine/godot
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2016-01-25 10:30:47 -03:00 |
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Juan Linietsky
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07e7909480
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-Changed how popups work in Viewport to make them a lot less invasive to the scene tree
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2016-01-25 10:30:03 -03:00 |
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Rémi Verschelde
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6ceb1c3a9f
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Merge pull request #3440 from TheHX/issue-2946
Fixed small inconsistencies with the text format
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2016-01-25 10:58:50 +01:00 |
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Juan Linietsky
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75537c661f
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Merge pull request #3434 from TheHX/pr-tscn-dependency
Fix .tscn not raising dependency error
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2016-01-24 20:07:23 -03:00 |
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Franklin Sobrinho
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1cfe20562d
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Fix .tscn not raising dependency error
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2016-01-24 19:05:32 -03:00 |
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Franklin Sobrinho
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41ae83e415
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Fixed small inconsistencies with the text format
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2016-01-24 18:38:37 -03:00 |
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Juan Linietsky
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021fc47434
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Merge pull request #3431 from TheHX/pr-tscn-groups
Fix .tscn format not loading groups
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2016-01-24 15:34:44 -03:00 |
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Juan Linietsky
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35a28f3442
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-Take in consideration canvas layers for GUI input
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2016-01-24 10:57:42 -03:00 |
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Franklin Sobrinho
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2493cb1e26
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Fix .tscn format not loading groups
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2016-01-24 10:32:46 -03:00 |
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Juan Linietsky
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d01f55a78e
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Merge pull request #2698 from Faless/add_area_fix
Fix bug in Body(2D)SW::add_area
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2016-01-23 23:07:23 -03:00 |
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Juan Linietsky
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a74138a0dc
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-Some changes to how scenes and scripts are overriden in scene instance and inheritance
-Fixes #3127 and also properly fixes #2958
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2016-01-23 21:42:15 -03:00 |
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Juan Linietsky
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a2992d5955
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-Forgot to add clips input to graphedit, fixes #3420
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2016-01-23 18:49:26 -03:00 |
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Juan Linietsky
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0c6ffcf7b0
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-Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368
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2016-01-23 14:09:55 -03:00 |
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Juan Linietsky
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d59733bd67
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-Ability to retrieve state data from PackedScene, closes #3413
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2016-01-23 12:01:42 -03:00 |
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Juan Linietsky
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5a1593951b
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-Added a "modal_close" signal for controls
-Used it to keep changes on lineedit when focused out
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2016-01-23 11:45:36 -03:00 |
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Juan Linietsky
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579ec65d36
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Revert "Tree and PropertyEditor confirm value change on focus loss"
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2016-01-23 11:20:54 -03:00 |
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Juan Linietsky
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dfbc2dce17
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-Improved tab visibility, fixes #3314
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2016-01-22 20:19:57 -03:00 |
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Juan Linietsky
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fe46f0d2b2
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-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374
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2016-01-22 19:49:05 -03:00 |
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Juan Linietsky
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b30839fb08
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-make sure instance placeholder works with duplicate(), fixes #3378
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2016-01-22 19:36:40 -03:00 |
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Juan Linietsky
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84d7a559e5
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Merge branch 'master' of https://github.com/godotengine/godot
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2016-01-22 19:17:24 -03:00 |
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Juan Linietsky
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9d571d8eac
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-Fix viewport converting the scren in grayness, fixes #3406
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2016-01-22 18:54:43 -03:00 |
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Rémi Verschelde
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23be1d8639
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Merge pull request #3407 from TheHX/pr-issue-1717
Tree and PropertyEditor confirm value change on focus loss
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2016-01-21 19:33:50 +01:00 |
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Franklin Sobrinho
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06cafeac0a
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Tree and PropertyEditor confirm value change on focus loss
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2016-01-21 13:03:06 -03:00 |
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Rémi Verschelde
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432e7bf839
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Merge pull request #3403 from neikeq/spinbox_hold_imp
Fix and improved Spinbox behaviour
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2016-01-21 14:18:58 +01:00 |
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Ignacio Etcheverry
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bd6f7a411c
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Fix wrong local mouse pos when holding spinbox and improve behaviour
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2016-01-21 14:09:30 +01:00 |
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Ovnuniarchos
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37ee43fd5a
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Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample.
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2016-01-21 01:17:17 +01:00 |
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Rémi Verschelde
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f2a397375e
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Merge pull request #3381 from MarianoGnu/graph_zoom
Add zoom to GraphEdit
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2016-01-20 08:00:28 +01:00 |
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Rémi Verschelde
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a6b7e8c24e
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Merge pull request #3390 from Hinsbart/duplicate_fix
duplicate groups and signals
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2016-01-20 07:25:34 +01:00 |
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Juan Linietsky
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891e31b139
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-Some fixes to drag and drop and canvas offset for GUI that were introduced after rewrite
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2016-01-19 20:28:20 -03:00 |
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hondres
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4c753f60b1
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duplicate groups and signals
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2016-01-20 00:08:04 +01:00 |
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Rémi Verschelde
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5d84589e42
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Fix build with tools=no
Fixes #3384.
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2016-01-19 10:45:12 +01:00 |
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MarianoGNU
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76ee2035b6
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Add a slider to handle zoom
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2016-01-18 22:10:44 -03:00 |
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MarianoGNU
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c2aaeaaf5a
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Add zoom to GraphEdit
Also fix some responsiveness issues:
-Box selection no longer visible when connecting.
-Allow cancel connection with mouse's right button.
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2016-01-18 20:41:37 -03:00 |
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Juan Linietsky
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d1bb868a19
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-fixed bug related to mouse cursor changes, fixes #3366
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2016-01-18 19:49:54 -03:00 |
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Ovnuniarchos
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ded1acc33e
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New shader nodes are now created under (more or less) the cursor.
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2016-01-18 16:02:42 +01:00 |
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