volzhs
79cb91dc84
Add querying details of IAP items for android
2016-07-18 23:45:58 +09:00
volzhs
f26f181ba9
Fix can't get all info if user purchases many items and not consumed
2016-07-18 23:45:58 +09:00
Rémi Verschelde
8de5aedb9e
Merge pull request #5718 from jay3d/master
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Added gyroscope support to Godot and Android
2016-07-18 00:52:15 +02:00
Rémi Verschelde
523e46ad0a
Revert "Make editor compatible with Windows high contrast themes"
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This reverts commit 85a5290ee8
.
The patch itself is good and it could maybe be readded in the future,
but right now Microsoft forced its Windows 10 "update" on people with older
Intel HD Graphics 3000 IGP without ensuring that they can ship proper drivers,
and such users seem to get Godot crashing due to this patch. Sorry :(
Closes #5452 .
2016-07-18 00:24:21 +02:00
Jamil Halabi
370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
Rémi Verschelde
26baaf447a
WinRT: Add missing license file for ANGLE
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Also drop the unused "All rights reserved" FunctionDiscoveryKeys_devpkey.h
Fixes #4859 .
2016-07-14 08:49:02 +02:00
sanikoyes
978cb0e884
Fix crash in FileAccessJAndroid::file_exists (does not free local ref)
2016-07-11 12:41:54 +08:00
Juan Linietsky
d279d060e1
Merge pull request #5077 from RandomShaper/improve-android-build
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Improve Android build
2016-07-10 13:57:17 -03:00
Juan Linietsky
e74d71a5bf
Merge pull request #5574 from volzhs/android-app-id
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Add android_add_default_config for config.py
2016-07-10 13:03:37 -03:00
Juan Linietsky
28641fd9b8
Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
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windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-10 12:41:05 -03:00
Juan Linietsky
864c0e84de
line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
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It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
Rémi Verschelde
02aeac12d1
OSX export: Default to fat format, make it an enum
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Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.
2016-07-09 00:46:10 +02:00
eska
4beeff9433
Pass mouse position to Input singleton in web export
2016-07-08 20:09:25 +02:00
Juan Linietsky
7e3044981e
Avoid crash if setting modifiers fails, closes #5158
2016-07-08 11:28:09 -03:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Rémi Verschelde
b6ac91c0e6
Removed unused variables (first pass)
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
volzhs
40d3234304
Add android_add_default_config for config.py
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usage : env.android_add_default_config("applicationId 'com.godot.game'")
2016-07-07 04:03:50 +09:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows
2016-07-05 12:29:08 -03:00
Rémi Verschelde
90b5b0d1c9
Merge pull request #5552 from volzhs/fix-jni-null
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Fix crash when null value through jni on android
2016-07-04 23:39:31 +02:00
Rémi Verschelde
176920278f
Merge pull request #5551 from eska014/bsd-no-libdl
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Link libdl only on Linux, fix BSD build
2016-07-04 23:39:11 +02:00
volzhs
b09dbaa78e
Fix crash when null value through jni on android
2016-07-05 04:41:46 +09:00
eska
a2386bd2b2
Link libdl only on Linux, fix BSD build
2016-07-04 18:39:27 +02:00
SuperUserNameMan
7a142780f0
windows get_latin_keyboard_variant() implementation and gdscript binding
2016-07-03 19:35:13 +02:00
Rémi Verschelde
6bd22b9c2e
Merge pull request #5516 from Hinsbart/fix_win_freeze
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Windows: prevent freeze while moving or resizing the game window.
2016-07-03 19:17:09 +02:00
Rémi Verschelde
9693f37fcc
Merge pull request #5491 from volzhs/fix-jni-bool-string
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Fix wrong return bool, string, string array data through jni
2016-07-03 19:11:04 +02:00
Juan Linietsky
1726bacf78
missnig ;
2016-07-02 16:04:00 -03:00
Juan Linietsky
973a12c5f2
Data dir returns a symlink in Android 6.0, which confuses DirAccess on android, this should fix it
2016-07-02 11:49:52 -03:00
Andreas Haas
6856c52491
Windows: prevent freeze while moving or resizing the game window.
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When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.
fixes #4695
2016-07-01 16:55:53 +02:00
eska
913361928f
Add JavaScript eval interface
2016-06-30 15:45:40 +02:00
Rémi Verschelde
d81b635957
Merge pull request #5495 from SuperUserNameMan/joystick_bug_windows
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fixes #5464 windows_joystick close_joystick bug
2016-06-30 08:07:59 +02:00
Rémi Verschelde
91655b9a18
Merge pull request #5494 from jay3d/master
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Fixed building for latest Haiku nightlies.
2016-06-30 08:07:24 +02:00
SuperUserNameMan
2511f48339
fixes #5464 windows_joystick close_joystick bug
2016-06-29 23:00:45 +02:00
Jamil Halabi
fbdb717cae
Fixed building for latest Haiku nightlies.
2016-06-29 15:40:25 -04:00
volzhs
aac0af043c
Fix wrong return bool, string, string array data through jni
2016-06-30 01:23:55 +09:00
Pedro J. Estébanez
e7b2626707
Make Android build smarter (SCons + Gradle)
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Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
Ferdinand Thiessen
9e751178eb
Fix compiling for X11 on non-86, this fixes #5444
2016-06-27 03:03:42 +02:00
George Marques
bf44275b1a
Fix visual server error when minimizing the window
2016-06-26 18:54:34 -03:00
Rémi Verschelde
7d06d50e65
Merge pull request #5395 from vnen/android-sensors
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Fix Android sensors polling rate on resume
2016-06-26 09:46:10 +02:00
Rémi Verschelde
fad6b29a59
Merge pull request #5390 from volzhs/jni-stringarray
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Fix string array parameter check with jni
2016-06-26 09:45:36 +02:00
Juan Linietsky
8dac3bf3b1
Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS
2016-06-25 10:41:23 -03:00
Rémi Verschelde
c931ed976b
Gradle: remove trailing spaces
2016-06-25 13:39:03 +02:00
paper-pauper
dd1ad31757
Changes X11 res_name to "Godot_Engine"
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Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265 )
2016-06-25 07:15:21 +02:00
George Marques
6d37253be5
Fix Android sensors polling rate on resume
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Fix #5306
2016-06-24 21:00:04 -03:00
volzhs
456b7733fc
Fix string array parameter check with jni
2016-06-25 02:05:46 +09:00
volzhs
a5a5bdef25
Remove duplicated aidl for android
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Tested IAP function on device.
2016-06-25 01:11:21 +09:00
Ariel Manzur
10c512e46d
added "arch" parameter, made iphone use it to build isim
2016-06-23 07:41:54 +02:00
Rémi Verschelde
dc8c145488
iOS simulator: merge into iphone detect.py
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Fixes #4489
2016-06-23 07:41:54 +02:00
Rémi Verschelde
0a72f9ccb8
Merge pull request #5362 from J08nY/png
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libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
Rémi Verschelde
92ee868a94
Merge pull request #5358 from Keyaku/alert-for-osx
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Added alert() functionality for OS X
2016-06-23 07:39:34 +02:00
Rémi Verschelde
b9ed5b12c9
Merge pull request #5235 from volzhs/fix-android-export
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fix errors while exporting android
2016-06-23 07:35:22 +02:00
Rémi Verschelde
daa4180210
Merge pull request #5364 from RandomShaper/windows-high-contrast-compat
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Make editor compatible with Windows high contrast themes
2016-06-23 07:16:13 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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Disabled by default.
2016-06-22 23:13:41 -03:00
Pedro J. Estébanez
85a5290ee8
Make editor compatible with Windows high contrast themes
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By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later ) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
2016-06-23 00:14:15 +02:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
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neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Keyaku
072da51f20
Added alert() functionality for OS X
2016-06-22 16:58:31 +01:00
Rémi Verschelde
842e7bfc2f
Merge pull request #5357 from volzhs/fix-locale-android
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fix android resource locale
2016-06-22 16:05:59 +02:00
volzhs
591be5df25
fix android resource locale
2016-06-22 22:32:03 +09:00
volzhs
780fa60072
correct current Intent for android
2016-06-21 03:32:44 +09:00
Wilhem Barbier
5d95072879
Remove the vibration effect from the joystick when stopping
2016-06-20 11:01:07 +02:00
Rémi Verschelde
225fbe0a90
isim: Sync with iphone files list
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Should fix broken build due to Appirater.
2016-06-20 08:31:42 +02:00
Rémi Verschelde
8a27835bca
Merge pull request #5285 from brakhane/fix-memset
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fix memset calls
2016-06-19 13:10:29 +02:00
Rémi Verschelde
57e1387199
Merge pull request #5225 from Hinsbart/x_rumble
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Windows: Support gamepad vibration using XInput.
2016-06-19 12:59:18 +02:00
Rémi Verschelde
8f2115529e
Merge pull request #5135 from volzhs/android-manifest
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fix android support screen property for large screen
2016-06-19 12:49:42 +02:00
Dennis Brakhane
3d85a14404
fix memset calls
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Order is "mem, val, count", not "mem, count, val"
2016-06-19 02:07:51 +02:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
Juan Linietsky
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
volzhs
e6bbe91994
fix errors while exporting android
2016-06-16 05:00:21 +09:00
Pedro J. Estébanez
1fcb2a1a00
Handle tmp files properly on Android export
2016-06-15 14:58:01 +02:00
Andreas Haas
0e8b860048
Windows: Support gamepad vibration using XInput.
2016-06-15 14:40:57 +02:00
Rémi Verschelde
01bb8787c9
Merge pull request #5212 from vnen/fix-emscripten-build
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Fix javascript build in Windows
2016-06-15 13:23:00 +02:00
Wilhem Barbier
f665200df7
Add joystick vibration support on Linux ( #5043 )
2016-06-15 07:25:35 +02:00
George Marques
c48ffed87a
Fix javascript build in Windows
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Fix #3438
2016-06-14 11:27:16 -03:00
Juan Linietsky
7526b14afd
Merge pull request #5173 from Hinsbart/fix_xrandr
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x11: fix XRandr GetMonitors
2016-06-13 15:45:42 -03:00
Juan Linietsky
5f674bdca1
Merge pull request #5179 from RandomShaper/better-android-export
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Enhanced Android export
2016-06-13 15:06:37 -03:00
Pedro J. Estébanez
e1948d520a
Zip-align exported APK
2016-06-13 00:19:45 +02:00
Andreas Haas
eaa34f2123
x11: fix XRandr GetMonitors
2016-06-12 15:29:02 +02:00
Juan Linietsky
3b2c96139b
Merge pull request #4905 from Hinsbart/x11_dpi
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x11: Implemented dpi detection
2016-06-11 17:52:10 -03:00
Juan Linietsky
fc7adf0b4c
property output unix seconds since epoch in windows get_system_time_secs, fixes #5155
2016-06-11 14:10:11 -03:00
Pedro J. Estébanez
1b189ad943
Fix typo
2016-06-11 13:11:42 +02:00
Pedro J. Estébanez
bb1b51f470
Keep certain assets uncompressed on Android export
2016-06-11 13:08:42 +02:00
volzhs
4f64935ab6
fix android support screen property for large screen
2016-06-10 14:09:33 +09:00
Juan Linietsky
94a6ff3d7a
-make freetype build for all platforms the same, default as builtin except on x11.
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closes #5119
2016-06-09 21:28:07 -03:00
Andreas Haas
18c941bbec
x11: Implemented dpi detection
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depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
Juan Linietsky
3d95c82669
Merge pull request #5090 from akien-mga/glew-1.13.0
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Upgrade embedded GLEW to version 1.13.0
2016-06-08 07:54:31 -03:00
Juan Linietsky
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
Rémi Verschelde
768e925271
GLEW: Define static + enabled and includes via SCons
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This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.
For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
Rémi Verschelde
4c658dc523
Haiku: Do not define GLEW_ENABLED to undefine it later
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Partial revert of f61eb5fd8e
.
2016-06-08 00:10:30 +02:00
J08nY
3cfa920982
Windows: Hide mouse on MOUSE_MODE_CAPTURED
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Fixes #5051
2016-06-07 12:57:01 +02:00
Rémi Verschelde
aed5474238
Merge pull request #4729 from volzhs/android-23
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Supporting Android API 23 (Android 6.0)
2016-06-07 09:45:24 +02:00
Juan Linietsky
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
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Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
a1b696aa56
Merge pull request #5067 from Hinsbart/x11_vsync
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x11: fix vsync support
2016-06-06 19:40:28 -03:00
Andreas Haas
5cd7611a9a
x11: fix vsync support
2016-06-07 00:19:01 +02:00
J08nY
3fb3b7c1f7
Somewhat fixed Directory::get_space_left() return values.
2016-06-06 08:14:22 +02:00
Ariel Manzur
942de803f9
temporary fix for vsync call on x11
2016-06-05 22:25:01 -03:00
Juan Linietsky
2420e46b44
vsync support
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Juan Linietsky
007efb6a20
-customizable shortcuts in editor
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Rémi Verschelde
2884faf55b
Merge pull request #4999 from volzhs/fix-project-path
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change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
Geequlim
fdf914e53e
Add texture region support for stylebox render
2016-06-05 00:45:53 +08:00
marcelofg55
76ab7d3886
Right click->Quit on the godot icon will now close the application on OSX.
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Fixed get_window_position that missed a return on OSX.
2016-06-04 12:35:00 -03:00