Fredia Huya-Kouadio
874aa1708f
Resolve issue where the Godot app remains stuck when resuming.
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This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 20:58:00 -07:00
Rémi Verschelde
afe7b3fc58
Merge pull request #51336 from naithar/fix/ios-plugin-initialization
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[3.x] [iOS] Use platform generated api to initialize iOS plugins
2021-08-06 23:59:06 +02:00
Sergey Minakov
d48d7cc94f
[iOS] Use platform generated api to initialize iOS plugins
2021-08-06 23:29:09 +03:00
Hugo Locurcio
8fbdcb6fea
Point at software OpenGL when OpenGL fails to initialize on X11
2021-08-05 18:24:42 +02:00
Haoyu Qiu
55b52341d1
Make progress and errors translatable when exporting to Android
2021-08-01 17:15:56 +08:00
Rémi Verschelde
59c050ddc3
Windows: Fix build with SCons 4.2.0
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(cherry picked from commit c191cfbddf
)
2021-08-01 11:05:40 +02:00
Fredia Huya-Kouadio
df1ebbb0aa
Fix custom build export
2021-07-27 12:24:44 -07:00
vitika9
843c2a3dd8
Removed Redundant assignement of name inside configure_joypad function
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(cherry picked from commit 1add8b3172
)
2021-07-27 12:17:14 +02:00
bruvzg
d86eae09d9
[macOS] Add "debugging" (get-task-allow
) to the export options, to allow using native debugger.
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(cherry picked from commit 2dd6c3eb09
)
2021-07-26 13:37:26 +02:00
luz paz
b684d72af0
Remove unnecessary 'pass' statement
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ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
(cherry picked from commit 2e0044c93d
)
2021-07-26 13:36:25 +02:00
ne0fhyk
d1fdb60ee2
Disable resource optimizations for release builds as it breaks the legacy build system.
2021-07-20 16:36:00 -07:00
reduz
ca223d71d8
Addes ability to load build sources from file.
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* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.
This makes Android development easier.
(cherry picked from commit 6639cc9853
)
2021-07-20 13:05:10 +02:00
Sergey Minakov
f3da335416
[iOS] Fix plugin configuration loading
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Clear ConfigFile parameter before loading new file.
Ignore duplicate input plist keys
(cherry picked from commit aa321f0a24
)
2021-07-15 10:40:56 +02:00
David Kennedy
72db6016ba
Fixes move_to_trash() on Linux
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Fixes #42840 OS move_to_trash() on Linux is not compliant with the Freedesktop specification
(cherry picked from commit 8b68c6808d
)
2021-07-15 10:39:47 +02:00
Fabio Alessandrelli
207fb165bf
[HTML5] Raise default initial memory to 32 MiB.
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The memory was resized in any case during start.
Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863
Also fix a warning about SAFE_HEAP being a linker only flag.
(cherry picked from commit 897c906ebf
)
2021-07-13 17:03:44 +02:00
Hugo Locurcio
e8c9877ad8
Fix casing of the "to" stop word in editor strings
2021-07-13 15:28:00 +02:00
Fabio Alessandrelli
b8f1f13b85
[HTML5] Fix JavaScript string parsing with new interface.
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Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.
(cherry picked from commit d4e302a3a4
)
2021-07-13 10:20:02 +02:00
bruvzg
71e30e3032
[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
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(cherry picked from commit f37981b83f
)
2021-07-11 01:06:04 +02:00
Rémi Verschelde
46c68c0fb9
Android: Fix truncated application
attributes after #50028 cherry-pick
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The `android:icon` attribute is expected to be the last one in the application
definition, as documented by the comment. cd64bcd
missed that and caused some
arguments to be truncated.
Fixes #50224 .
2021-07-07 00:49:07 +02:00
Rémi Verschelde
3d16bfcc40
Android: Fix syntax error in #50227
2021-07-07 00:08:59 +02:00
Rémi Verschelde
7c8cc037ad
Merge pull request #50221 from madmiraal/fix-50125-3.x
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[3.x] Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:36 +02:00
Rémi Verschelde
8c5c79e020
Android: Fix xr_mode_metadata_name
removal after cd64bcdae
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I had lost that line when resolving merge conflicts.
2021-07-06 23:24:54 +02:00
Marcel Admiraal
2bd3cc0e16
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 17:54:14 +01:00
Marcel Admiraal
d40f73e3a4
Remove Android onKeyMultiple override
2021-07-06 17:37:53 +01:00
Rémi Verschelde
009aa63a57
Merge pull request #50108 from madmiraal/android-use-lambdas-3.x
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[3.x] Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:45 +02:00
Thakee Nathees
9c74452636
Windows error logs directed to stderr
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(cherry picked from commit efef236e43
)
2021-07-06 12:14:49 +02:00
miere43
9a22f4b8df
Replace backslash with forward slash in OS_Windows path methods
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(cherry picked from commit 119a59f872
)
2021-07-06 11:22:04 +02:00
Marcel Admiraal
4b03e05573
Use static inner classes in Godot Java code
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(cherry picked from commit 23e152040b
)
2021-07-06 11:20:42 +02:00
Marcel Admiraal
ab1162e918
Remove redundant explicit types in Godot Java code
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(cherry picked from commit 3f95bbed73
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
6a07253bb6
Use StringBuilder instead StringBuffer in Godot Java code
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(cherry picked from commit 61ee51d2bf
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
c1abbfb605
Fix raw use of parameterized Class
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(cherry picked from commit d237f7d33d
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
01ecec451c
Use Java array declarations not C-style declarations in Android Java code
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(cherry picked from commit 721b3d56c5
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
2b78d618f4
Remove unnecessary semicolons from Android Java code
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(cherry picked from commit 360447001d
)
2021-07-06 11:10:45 +02:00
Rémi Verschelde
cd64bcdae5
Android: Add isGame
application attribute, default to true
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It can be turned off in the export preset with `package/classify_as_game`.
Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame
> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.
Also fixes replacing `android:allowBackup` in custom builds.
(cherry picked from commit 40a594c6ea
)
2021-07-06 11:10:45 +02:00
Marcel Admiraal
76c1a0e91d
Fix unchecked call to put() warning in GodotInputHandler.java
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(cherry picked from commit 8270e101a7
)
2021-07-06 11:10:44 +02:00
Marcel Admiraal
4108dd0145
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-03 05:13:08 +01:00
Marcel Admiraal
1ed89353b0
Remove unused imports from Android Java code
2021-07-02 14:41:57 +01:00
Marcel Admiraal
96e56af9b9
Remove redundant interface modifiers from Android Java code
2021-07-02 09:41:09 +01:00
Rémi Verschelde
7e934e31f4
Merge pull request #49912 from madmiraal/fix-49878-3.x
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[3.x] Add GDNative libraries to Android custom Gradle builds
2021-06-29 14:58:45 +02:00
bruvzg
ad748adf53
[Windows Export] Use temporary file for osslsigncode signing.
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(cherry picked from commit 8f7c2ccefd
)
2021-06-29 14:02:24 +02:00
Fabio Alessandrelli
69645b0e44
[HTML5] Add option to focus canvas on start.
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Enabled by default.
(cherry picked from commit c12fca57f4
)
2021-06-29 14:02:23 +02:00
Haoyu Qiu
38e0ca9b47
Strip query string when parsing HTTP request line for path
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(cherry picked from commit 91477cd4a9
)
2021-06-29 14:02:23 +02:00
ne0fhyk
c952201d97
Update config versions and deprecate the use of the jcenter maven repo.
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(cherry picked from commit d1a9363c4c
)
2021-06-29 14:02:22 +02:00
bruvzg
5ff9b52214
[macOS] Fix custom mouse cursor not set after mouse mode change.
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(cherry picked from commit f7797bf1b3
)
2021-06-29 14:02:21 +02:00
Marcel Admiraal
42c9fefcca
Add adb output to error message when install fails
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(cherry picked from commit de2acbd495
)
2021-06-29 13:13:29 +02:00
Gromph
565d205d91
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
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The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.
It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.
Fixes #47900 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit c87e49d7bc
)
2021-06-29 13:11:56 +02:00
Marcel Admiraal
e021cab45b
Add GDNative libraries to Android custom Gradle builds
2021-06-29 09:22:08 +01:00
Rémi Verschelde
c045219869
Merge pull request #49804 from m4gr3d/add_support_for_custom_debug_keystore
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[3.x] Add support for custom debug keystore
2021-06-23 15:28:40 +02:00
Rémi Verschelde
0c775ece14
Merge pull request #49802 from naithar/feature/ios-plugin-multitype-plist
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[3.x] [iOS] Support multiple `plist` types in plugin
2021-06-22 12:49:22 +02:00
ne0fhyk
d5b4045ea4
Add support for custom debug keystore.
2021-06-21 10:03:58 -07:00