Hugo Locurcio
a0795b4347
Tweak VoxelGI defaults for better quality
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Overall brightness is similar to the previous settings, but lighting
now fades off more naturally and reflections feature indirect lighting.
Performance is identical.
- Enable Use Two Bounces by default.
- Decrease Propagation to 0.5 to compensate for the second bounce.
2022-07-31 18:05:24 +02:00
Marcus Elg
f629438a8b
Add meter suffix to ShapeCast3D margin property
2022-07-31 12:36:15 +02:00
Rémi Verschelde
73f5742f94
Merge pull request #50539 from Calinou/material-hide-triplanar-subproperties-when-disabled
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Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D
2022-07-31 00:04:37 +02:00
Ricardo Buring
54a9dcfa40
Don't move nonexistent debug shapes
2022-07-30 22:21:23 +02:00
Hugo Locurcio
1dfd94c63f
Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D
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This also renames some sections for consistency.
2022-07-30 21:41:26 +02:00
PrecisionRender
2f46749f4e
Fix ShapeCast3D
creating runtime shape in editor
2022-07-30 10:21:53 -05:00
Rémi Verschelde
15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource
2022-07-29 22:30:51 +02:00
kobewi
c3606cb5f3
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
Rémi Verschelde
6ba7dacf6b
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
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Expose TileMap methods related to the name of custom data layers
2022-07-29 19:43:55 +02:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
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Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
ajreckof
8433ad5353
expose TileMap methods related to the name of custom data layers
2022-07-29 15:05:42 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
2022-07-29 12:29:32 +02:00
smix8
c394ea518e
Add more detailed Navigation Debug Visualization
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- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde
7c93373008
Merge pull request #63161 from PrecisionRender/master
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Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
Rémi Verschelde
ad280f44e3
Merge pull request #62164 from DeeJayLSP/oggrammar
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Rename every instance of "OGG" to "Ogg"
2022-07-29 08:04:59 +02:00
Rémi Verschelde
485d1a50ad
Merge pull request #63574 from Rindbee/fix-color-not-update
2022-07-28 22:19:37 +02:00
DeeJayLSP
c8f3b02fcf
Rename every instance of "OGG" to "Ogg"
2022-07-28 16:41:38 -03:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module
2022-07-28 20:46:31 +02:00
Rémi Verschelde
8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
2022-07-28 20:34:17 +02:00
Rémi Verschelde
1c820f19b1
Merge pull request #60957 from DeeJayLSP/sample_pcm
2022-07-28 19:51:08 +02:00
PrecisionRender
8cbb9b8b0a
Add ShapeCast3D node
2022-07-28 12:08:42 -05:00
Rémi Verschelde
80ceab277b
Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsr
2022-07-28 18:58:12 +02:00
DeeJayLSP
4889659227
Rename AudioStreamSample to a more discoverable name
2022-07-28 13:53:36 -03:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
Hugo Locurcio
e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).
`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Marcel Admiraal
e61dc6bb04
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
2022-07-28 15:32:45 +01:00
Marcel Admiraal
3f83c3a0ac
When Camera2D enters tree, ensure first update is not lost
2022-07-28 15:29:38 +01:00
Rindbee
d0df11762b
Fix Color Picker value box not continuously updating
2022-07-28 19:08:53 +08:00
Rémi Verschelde
a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp
2022-07-28 10:39:33 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local
2022-07-28 10:03:07 +02:00
Rémi Verschelde
9a81b129f6
Merge pull request #63248 from Rindbee/reselect-the-timing-of-first_draw
2022-07-28 09:23:47 +02:00
Rémi Verschelde
422725cffc
Merge pull request #56597 from V-Sekai/material_drag_and_drop
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Add drag-and-drop support for materials in 3D Instances
2022-07-28 09:22:38 +02:00
Rindbee
fc17d3563d
Remove first_draw
and reset visibility when entering tree
2022-07-28 12:35:47 +08:00
Hugo Locurcio
aaeb60eafc
Add a Movie Quit On Finish property to AnimationPlayer
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This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.
This can be used to create videos that stop at a specified time
without having to write any script.
A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.
A method was also added to get the path to the output file from the
scripting API.
2022-07-27 18:50:28 +02:00
Rémi Verschelde
ed61fb2a8b
Merge pull request #63138 from TokageItLab/normalize-position-track
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Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Silc Renew
4211e68d80
rename and unify notation for spherical interpolation
2022-07-27 23:22:50 +09:00
Rémi Verschelde
cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support
2022-07-27 13:38:30 +02:00
Rémi Verschelde
950750fb98
Merge pull request #63355 from YeldhamDev/directional_tooltip
2022-07-27 12:37:03 +02:00
Rémi Verschelde
dd664f20fb
Merge pull request #63440 from YuriSizov/joints-six-degrees-of-order
2022-07-27 11:42:57 +02:00
Rémi Verschelde
d04c154585
Merge pull request #63318 from YuriSizov/control-code-reorg
2022-07-27 10:47:12 +02:00
Rémi Verschelde
cade90a807
Merge pull request #58296 from Calinou/decal-distance-fade-tweak-defaults
2022-07-27 09:44:47 +02:00
Yuri Rubinsky
2f43398182
Add a check to prevent duplicating connections in visual shader
2022-07-27 08:06:34 +03:00
Hugo Locurcio
a151a74a98
Tweak Decal distance fade defaults and add property hints
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The new default values are more usable in real world scenarios
when smooth fading of distant decals is desired for performance reasons.
The Decal distance fade property hints were adjusted based on the
GeometryInstance3D visibility range fade property hints. `or_greater`
was also added to allow specifying larger values if needed.
2022-07-27 03:15:46 +02:00
Yuri Sizov
6ca95003a9
Reorganize code of control.cpp for better maintainability
2022-07-26 23:03:49 +03:00
RedMser
7b834c8bfd
Fix unnamed arguments in XML docs
2022-07-26 20:42:38 +02:00
Rémi Verschelde
222e489dfd
Merge pull request #63496 from groud/fix_tile_set_not_saving
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Fix TileSet not loading correctly when embedded in a scene
2022-07-26 18:27:05 +02:00
Gilles Roudière
8da2710911
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 17:39:35 +02:00
Rémi Verschelde
2d2b85d400
Merge pull request #62972 from Chaosus/shader_groups
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Implement shader uniform groups/subgroups
2022-07-26 15:16:33 +02:00
Rémi Verschelde
0ffc28e3de
Merge pull request #63484 from groud/fix_tilemap_clear_layer
2022-07-26 13:22:54 +02:00