Rémi Verschelde
baa1d0c3d0
Merge pull request #30923 from NilsIrl/better_dropdown
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Improve platform selection in the GDNativeLibrary dock
2019-07-29 21:38:21 +02:00
Rémi Verschelde
051b5b3d15
doc: Sync classref with current source
2019-07-29 21:12:57 +02:00
clayjohn
3f25dde6b4
added round function to gles2
2019-07-29 11:17:08 -07:00
Michael Alexsander Silva Dias
147990cb6d
Fix 'GDNativeLibrary' editor being incorrectly opened
2019-07-29 15:05:49 -03:00
Rémi Verschelde
cc0e5e51b8
Merge pull request #30931 from guilhermefelipecgs/fix_30917
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Fix set_default_cursor_shape always sending motion event
2019-07-29 19:31:26 +02:00
Florian Kothmeier
65101c9a20
Translate TabContainer titles, when inherited from node name
2019-07-29 19:07:56 +02:00
Guilherme Felipe
508761e0cd
Fix set_default_cursor_shape always sending motion event
2019-07-29 14:00:37 -03:00
Rémi Verschelde
b90ef52ece
Find trailing whitespace and indentation in gdnative_api.json
2019-07-29 18:48:21 +02:00
Rémi Verschelde
e5e1d7c178
Merge pull request #30928 from NilsIrl/remove_useless
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Remove useless variable and line in OptionButton
2019-07-29 18:43:48 +02:00
Kaligule
a2c81a7455
Add a reference to pow to the description of exp.
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This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.
This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/ ).
@akien-mga told me how to reference methods here:
godotengine#30909
2019-07-29 18:17:52 +02:00
NilsIrl
abceb74b49
Remove useless variable and line in OptionButton
2019-07-29 17:41:28 +02:00
Rémi Verschelde
a19c15d105
Merge pull request #30926 from NilsIrl/if_to_switch
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Change if to switch in OptionButton
2019-07-29 17:30:21 +02:00
NilsIrl
dfecd62235
Change if to switch in OptionButton
2019-07-29 16:47:47 +02:00
Rémi Verschelde
639127de09
Merge pull request #30898 from clayjohn/max-lights-reflections
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Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
Hadrien
e02c5ef48a
Optimize DirAccessUnix::get_next() for some file systems
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On some file systems, like ext4 on Linux, readdir() gives enough
information to determine the entry type in order to avoid doing
a stat() system call.
Use this information and call stat() only if necessary: for file
systems that do not support this feature and for links.
2019-07-29 15:02:26 +02:00
NilsIrl
d69409338b
Improve platform selection in the GDNativeLibrary dock
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* Replace button text with currently selected platforms
* Expand button size horizontally
2019-07-29 14:54:08 +02:00
Rémi Verschelde
5d172d5d9a
Merge pull request #30918 from Chaosus/fix_crash
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Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:25:11 +02:00
Chaosus
aec53acd7d
Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:43:08 +03:00
Rémi Verschelde
d06da7193d
Merge pull request #30869 from NilsIrl/#30841
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Replace radion buttons with checkboxes in GDNativeLibrary editor
2019-07-29 10:11:56 +02:00
Rémi Verschelde
47df673d73
Merge pull request #30870 from raphael10241024/fix_shadow
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update algorithm about paking float to vec4 to fix shadow slipping
2019-07-29 10:11:15 +02:00
Rémi Verschelde
75e80e7665
Merge pull request #30876 from santouits/no
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Remove physics thread getting the gl context
2019-07-29 09:59:33 +02:00
Rémi Verschelde
5ad1abed47
Merge pull request #30877 from JosephCatrambone/master
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Bugfix GLTF import: Do not reindex when blend shapes are present.
2019-07-29 09:56:25 +02:00
Rémi Verschelde
698d87bdeb
Merge pull request #30879 from Calinou/simplify-font-editor-settings
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Simplify editor settings related to font hinting and antialiasing
2019-07-29 09:55:08 +02:00
Rémi Verschelde
8547a351eb
Merge pull request #30774 from aaronfranke/set-obsolete
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Make Set methods obsolete
2019-07-29 09:04:26 +02:00
clayjohn
1a981ef268
add project setting for max lights and reflections in gles3
2019-07-28 17:54:25 -07:00
Aaron Franke
7dbbb5eac7
[Mono] Deprecate Set methods
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These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry!
Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-28 17:49:22 -04:00
Rémi Verschelde
becbb7b525
Merge pull request #30891 from bojidar-bg/30875-tilemap-rightclick-pan
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Make it so that 2D viewport does not pan while editing tilemaps
2019-07-28 21:51:44 +02:00
Rémi Verschelde
d8e7e344bc
Merge pull request #30889 from Faless/ws/client_free_crash
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Fix WebSocketClient crash when unref during signal
2019-07-28 21:49:51 +02:00
Bojidar Marinov
68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
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Fixes #30875
2019-07-28 17:00:05 +03:00
Tomasz Chabora
7e329a7251
Clarify is_action_pressed() for multiple assigned buttons
2019-07-28 15:37:08 +02:00
Fabio Alessandrelli
d6c9b377b9
Fix WebSocketClient crash when unref during signal
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Always call disconnect before emitting signals, to avoid calling it on a
freed object if the user decides to unreference it in a signal.
2019-07-28 15:23:20 +02:00
Rémi Verschelde
331a703f5d
Merge pull request #30887 from homer666/sorting-order-editor-settings
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Update "Sorting Order" dropdown in Editor Settings
2019-07-28 10:14:50 +02:00
homer666
4553f2e6b8
Update "Sorting Order" dropdown in Editor Settings
2019-07-28 17:40:06 +10:00
RaphaelHunter
47df933c27
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
2019-07-28 11:43:01 +08:00
Hugo Locurcio
6c374f91dd
Simplify editor settings related to font hinting and antialiasing
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A single setting is now used to control the font hinting/antialiasing
settings of both main and code fonts. This means there are 2 settings
in total (instead of 4).
Font settings were also reordered for clarity.
2019-07-28 01:10:51 +02:00
Joseph Catrambone
c2e91005ef
Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present.
2019-07-27 14:34:54 -07:00
santouits
472cda9047
Remove physics thread getting the gl context
2019-07-27 22:08:10 +03:00
Kanabenki
a8ac739a5e
Add Undo Close Tab option in tabs context menu
2019-07-27 16:51:24 +02:00
NilsIrl
ba63e0a5a2
Replace radion buttons with checkboxes in GDNativeLibrary editor
2019-07-27 16:46:14 +02:00
Rémi Verschelde
6c9ccf18f8
Merge pull request #25327 from groud/frame_row_column
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Add frame_coords accessor to Sprite
2019-07-27 14:09:45 +02:00
groud
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00
Rémi Verschelde
94aabf56a0
Merge pull request #30865 from godotengine/revert-28952-update-margins
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Revert "Update Control margins when size is overridden by change to minsize"
2019-07-27 12:57:35 +02:00
Rémi Verschelde
f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize"
2019-07-27 12:55:03 +02:00
Rémi Verschelde
1107799de5
Merge pull request #30849 from bojidar-bg/7898-mixed-indentation
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Disallow using of both tabs and spaces for indentation in the same file
2019-07-27 10:48:31 +02:00
Rémi Verschelde
0a190ae3aa
Merge pull request #30857 from cbscribe/kcc_doc_process
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[DOCS] Correct "fixed process" reference in KinematicBody doc
2019-07-27 08:36:17 +02:00
Chris Bradfield
7f4059ceb7
[DOCS] Correct "fixed process" reference in KinematicBody doc
2019-07-26 18:50:12 -07:00
Ignacio Roldán Etcheverry
6f727c0476
Merge pull request #30855 from neikeq/issue-30853
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C#: Fix Transform2D.AffineInverse()
2019-07-27 02:31:28 +02:00
Ignacio Etcheverry
d54df7b904
C#: Fix Transform2D.AffineInverse()
2019-07-27 02:15:29 +02:00
Bojidar Marinov
f12f3cf726
Disallow using of both tabs and spaces for indentation in the same file
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Closes #7898
2019-07-26 21:24:34 +03:00
Rémi Verschelde
e4ec59b6ae
Merge pull request #30763 from Calinou/editor-add-version-info
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Display version information in the editor at all times
2019-07-26 19:08:42 +02:00