Commit graph

401 commits

Author SHA1 Message Date
Drachenfels
894b82a05f - fix for typo and clarification to documentation
Previous example were slightly ambiguous, by adding 'fixed' NodePath tree
to compare and one more example it will be easier to understand for
future generation of developers.
2014-08-21 00:06:59 +01:00
Juan Linietsky
89fa70706f -Fixed pull request overwrite by mistake
-Forgot to mention that lightmap baking to texture was implemented in latest push.
2014-08-14 11:59:35 -03:00
Juan Linietsky
2ee4ac183b Little Bits
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
reduz
c3e1d7b7c7 Merge pull request #594 from marynate/PR-fix-rdebug-crash
Fixed failed to connect to remote debugger with -rdebug will crash engine
2014-08-14 10:30:27 -03:00
reduz
2693a883fa Merge pull request #595 from marynate/PR-fix-view-grid
Fixed #470 View grid toggle in 3d not working
2014-08-14 10:30:20 -03:00
reduz
20159ea7e9 Merge pull request #608 from TheoXD/timeseek_node_seek
Timeseek works like this
2014-08-14 10:29:35 -03:00
reduz
62abbe32a1 Merge pull request #613 from adolson/joystick-demo
added joysticks demo
2014-08-14 10:29:25 -03:00
reduz
f7d6539a86 Merge pull request #617 from adolson/md5-binding
added String.md5_text() binding
2014-08-14 10:29:03 -03:00
reduz
7b1a2a5018 Merge pull request #618 from siriustnt/bug_fix
ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE
2014-08-14 10:28:58 -03:00
tnt
e0f37da057 ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE 2014-08-13 22:31:50 +02:00
Dana Olson
798491e8d3 added String.md5_text() binding 2014-08-13 12:20:41 -04:00
Dana Olson
f10233ba31 added joysticks demo 2014-08-06 02:29:14 -04:00
Juan Linietsky
a1d6cd02e3 Fixes from Ariel 2014-08-01 23:35:36 -03:00
Juan Linietsky
678948068b Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
marynate
f5c56f4a3d Make sure View Grid state saved with scene state 2014-07-15 15:07:29 +08:00
marynate
e55ef57f62 Fixed #470 View grid toggle in 3d not working 2014-07-15 13:29:36 +08:00
marynate
cb127b86f4 Fixed failed to connect to remote debugger with -rdebug will crash engine 2014-07-15 11:23:52 +08:00
Theo Hallenius
9aa278c590 Timeseek works like this 2014-07-07 22:54:34 +02:00
Juan Linietsky
9ff6d55822 Polygon2D
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
2014-07-07 17:44:21 -03:00
Juan Linietsky
3d68949a1c 2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
reduz
cd80d442a2 Merge pull request #569 from marynate/PR-3d-disabled-build
Fixed #553: Disable 3D nodes for smaller executable
2014-07-03 09:06:06 -03:00
marynate
e253d2010d Fixed #553: Disable 3D nodes for smaller executable 2014-07-03 16:07:11 +08:00
reduz
a5af2971bb Merge pull request #504 from marynate/PR-pm-filter
Add project list filter for easy finding projects
2014-07-02 10:55:15 -03:00
reduz
acae54b11e Merge pull request #568 from marynate/PR-travis-ci
Adding travis ci support
2014-07-02 10:20:29 -03:00
reduz
9aa9c09168 Merge pull request #566 from marynate/PR-fix-scene-tree-dock-set-selected
Forgot to add SceneTreeDock::set_selected change in last PR
2014-07-02 10:19:45 -03:00
marynate
6a9ef50cfc Adding travis ci support 2014-07-02 20:13:17 +08:00
marynate
0eed04904c Forgot to add SceneTreeDock::set_selected change in last PR 2014-07-02 15:34:46 +08:00
reduz
ecea1f34d3 Merge pull request #564 from marynate/PR-fix-open-subscene-tab
Fixed issue #429: in scene tab, clicking on some instance folder, change all the others views
2014-07-02 01:18:16 -03:00
Juan Linietsky
e9da61411a Fixed Bugs & Joypad in Android
================================

-resolved many graphical glitches with multiple lights in GLES2 render
-fixes and WIP apk expansion
-joystick support for Android by Ariel
2014-07-02 00:09:36 -03:00
marynate
87d27bb997 Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab changed to script tab 2014-06-30 23:01:23 +08:00
reduz
77a15e2a3e Merge pull request #562 from marynate/PR-fix-internal-res-mod-time
Fix ERROR: FileAccessWindows::_get_modified_time:  Method/Function Failed on windows
2014-06-30 02:31:42 -03:00
marynate
002db0b125 Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on windows due to accessing modifiled time of internal resource when editor gaining focus 2014-06-30 13:28:16 +08:00
Juan Linietsky
ff5a815523 fixed bug where resource path is properly exported 2014-06-30 01:28:05 -03:00
Juan Linietsky
7bb5693094 hoh# On branch master 2014-06-29 23:24:05 -03:00
Juan Linietsky
01632a824e Bug Fixes
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
reduz
97731696c9 Merge pull request #541 from marynate/PR-fix-uv-xform
Fix FixedMaterial uv xform not working bug
2014-06-29 19:08:46 -03:00
reduz
ae5b064427 Merge pull request #542 from marynate/PR-fix-resource-name-update
Fixed resource name not updated when saved in resurce dock
2014-06-29 19:07:33 -03:00
reduz
4dc7b0f3b8 Merge pull request #546 from marynate/PR-fix-pin-project-segfault
Fix #526 segfault when pinning projects
2014-06-29 19:04:46 -03:00
reduz
c5c0969683 Merge pull request #549 from Felbo/master
Fixed mouse motion events with captured mouse mode in OS X
2014-06-29 19:04:35 -03:00
reduz
c6b1571972 Merge pull request #554 from marynate/PR-fix-platformer-demo
Fix 3d platformer demo texture display black on android devices
2014-06-29 19:04:18 -03:00
Juan Linietsky
8ffc113b70 Missing name on collada-imported materials 2014-06-28 09:50:20 -03:00
marynate
d1d15ff19d Fix 3d platformer demo texture display black on android devices 2014-06-28 13:11:19 +08:00
Juan Linietsky
2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
James Emselle
2482aa1362 Fixed mouse motion events with captured mouse mode in OS X 2014-06-26 22:46:55 +10:00
reduz
1cc96a4d74 Merge pull request #548 from Felbo/master
mouse_mode implementation on OS X.
2014-06-26 09:43:12 -03:00
James Emselle
911914adad mouse_mode implementation on OS X 2014-06-26 22:14:37 +10:00
marynate
de7811ab42 Fix pinning project segfault 2014-06-25 12:01:56 +08:00
marynate
ee131f9f05 Fixed resource name not updated when saved in resurce dock 2014-06-23 01:54:21 +08:00
marynate
d29ccb4db3 Fix FixedMaterial uv xform not working bug 2014-06-21 23:42:57 +08:00
Juan Linietsky
e086bccd63 Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00