Commit graph

5419 commits

Author SHA1 Message Date
bruvzg
cc313a1c1c
[macOS] Allow open_shell to handle filenames without file://. 2024-02-09 08:27:55 +02:00
Rémi Verschelde
af645c4977
Merge pull request #88063 from Faless/web/editor_server_refactor
[Web] Refactor Editor web server.
2024-02-08 10:54:08 +01:00
Rémi Verschelde
11964fb569
Merge pull request #87464 from bruvzg/pck_section
[Linux] Add support for PCK embedding section with non GNU-ld linkers.
2024-02-08 10:53:36 +01:00
Fabio Alessandrelli
fdf6fa82c3 [Web] Move polling thread to EditorHTTPServer 2024-02-07 20:40:12 +01:00
Fabio Alessandrelli
222214c05f [Web] Move EditorHTTPServer implementation to cpp. 2024-02-07 14:25:56 +01:00
Rémi Verschelde
7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Rémi Verschelde
08eaeff640
Merge pull request #88050 from bruvzg/sec_state
[macOS] Enabled secure restorable state.
2024-02-07 11:07:09 +01:00
Rémi Verschelde
e89807514e
Merge pull request #88043 from jsjtxietian/web-data-race
Fix data race regarding `server_quit` in `EditorExportPlatformWeb`
2024-02-07 11:06:23 +01:00
Rémi Verschelde
c9c2b12637
Merge pull request #88028 from Calinou/wayland-silence-scanner-check
Silence wayland-scanner check in buildsystem
2024-02-07 11:06:00 +01:00
Rémi Verschelde
67234eafc1
Merge pull request #88024 from Calinou/doc-android-package-unique-name
Improve documentation on Android package unique name
2024-02-07 11:05:10 +01:00
Rémi Verschelde
7cd3467713
Merge pull request #88010 from akien-mga/web-closure-ECMASCRIPT_2021
Web: Bump closure compiler spec to `ECMASCRIPT_2021`
2024-02-07 11:04:47 +01:00
Rémi Verschelde
3b6f2e0525
Merge pull request #87977 from Chubercik/wayland-1.22.0
wayland: Update to 1.22.0
2024-02-07 11:02:05 +01:00
Rémi Verschelde
bf8814ed10
Merge pull request #87842 from bruvzg/sigtrap
[macOS] Add SIGTRAP to the crash handler.
2024-02-07 10:59:42 +01:00
Rémi Verschelde
4f478a55cc
Merge pull request #86843 from RandomShaper/fix_null_ptr
Avoid several null-dereferences of ApiContextRD
2024-02-07 10:58:01 +01:00
bruvzg
84380a94f7
[macOS] Enabled secure restorable state. 2024-02-07 10:59:35 +02:00
jsjtxietian
ea974e1877 Fix data race regarding server_quit in EditorExportPlatformWeb 2024-02-07 11:27:38 +08:00
Pedro J. Estébanez
d5a5dd52e8 Avoid several null-dereferences of ApiContextRD 2024-02-06 19:55:01 +01:00
Hugo Locurcio
7b0f2a5f53
Silence wayland-scanner check in buildsystem
This prevents a wayland-scanner message from appearing every build
when `wayland=yes` is used (the default). The error message when
wayland-scanner is still printed as it's not printed by
wayland-scanner itself.
2024-02-06 19:49:34 +01:00
Hugo Locurcio
111908c4ed
Improve documentation on Android package unique name
- Document `$genname` behavior.
- Update to match actual validation and Google Play guidelines.
2024-02-06 18:20:39 +01:00
Jakub Marcowski
292df42c3f wayland: Update to 1.22.0 2024-02-06 10:23:42 +01:00
Rémi Verschelde
d29b0d90e0
Web: Bump closure compiler spec to ECMASCRIPT_2021
Fixes #88008.
2024-02-06 09:19:07 +01:00
Markus Sauermann
2235a1cbd0 Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
Rémi Verschelde
d3352813ea
Merge pull request #87981 from adamscott/add-emscripten--sgl_enable_get_proc_address-linker-flag
Fix emscripten 3.1.51 breaking change about `*glGetProcAddress()`
2024-02-05 18:06:15 +01:00
Rémi Verschelde
843c350cca
Merge pull request #87956 from adamscott/fix-emscripten-lto-build
Add workaround for emscripten >= 3.1.47 LTO build
2024-02-05 18:05:26 +01:00
Adam Scott
5922ac0fb1
Fix emscripten 3.1.51 breaking change about *glGetProcAddress() 2024-02-05 11:55:03 -05:00
Zach Coleman
fc7a63cbf3 Enhance mobile suspend MainLoop Notifications 2024-02-04 21:10:06 -05:00
bruvzg
70e328385c
[macOS] Check Vulkan SDK version when looking for MoltenVK libs. 2024-02-04 23:09:52 +02:00
Adam Scott
656bc22e28
Add workaround for emscripten >= 3.1.47 LTO build 2024-02-04 15:24:24 -05:00
bruvzg
b5dfeca498
[macOS] Do not show file type popup in the native file dialog if there's only one option, improve *.* filter handling. 2024-02-04 21:30:59 +02:00
Rémi Verschelde
c680c7cffe
Merge pull request #87912 from bruvzg/menu_name_set_fix
[macOS] Fix changing main menu item names.
2024-02-03 23:22:35 +01:00
Rémi Verschelde
bbccd95d22
Merge pull request #84885 from shana/vsproj-for-everyone
New VS proj generation logic that supports any platform that wants to opt in
2024-02-03 23:17:18 +01:00
bruvzg
112f489449
[macOS] Fix changing main menu item names. 2024-02-03 21:12:48 +02:00
bruvzg
1c1036567a
[macOS] Generate min. Info.plist for frameworks if it's missing. Validate framework bundle ID characters. 2024-02-03 19:48:21 +02:00
Rémi Verschelde
99db7204dc
Merge pull request #87848 from nikitalita/natvis-cowdata-fix
Fix `godot.natvis` after CowData 64-bit promotion
2024-02-02 12:05:39 +01:00
nikitalita
559b434ef1 Fix natvis after CowData 64-bit changes 2024-02-01 13:40:06 -08:00
bruvzg
b990cb95a9
[macOS] Add SIGTRAP to the crash handler. 2024-02-01 23:30:33 +02:00
Stuart Carnie
8f6d4eaa31
use autorelease pools around main loop
Reduces memory usage considerably
2024-02-02 07:06:53 +11:00
Andreia Gaita
7638a6c981 Add new VS proj generation logic that supports any platform that wants to opt in
Custom Visual Studio project generation logic that supports any platform that has a msvs.py
script, so Visual Studio can be used to run scons for any platform, with the right defines per target.

Invoked with `scons vsproj=yes`

To generate build configuration files for all platforms+targets+arch combinations, users should call

```
scons vsproj=yes platform=XXX target=YYY [other build flags]
```

for each combination of platform+target[+arch]. This will generate the relevant vs project files but
skip the build process, so that project files can be quickly generated without waiting for a command line
build. This lets project files be quickly generated even if there are build errors.

All possible combinations of platform+target are created in the solution file by default, but they
won't do anything until each one is set up with a scons vsproj=yes command for the respective platform
in the appropriate command line. This lets users only generate the combinations they need, and VS
won't have to parse settings for other combos.

Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
on the active build target currently being processed by scons.

Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
but will have the files and configuration for the windows editor target.

To generate AND build from the command line, run

```
scons vsproj=yes vsproj_gen_only=no
```
2024-01-31 16:42:42 +01:00
Rémi Verschelde
9adb7c7d13
Merge pull request #87764 from Riteo/wayland-native-handle
Wayland: Implement `window_get_native_handle`
2024-01-31 14:01:59 +01:00
Rémi Verschelde
f23fda39d3
Merge pull request #87776 from bruvzg/wl_nfd
[Wayland] Add support for native file dialogs.
2024-01-31 14:00:30 +01:00
bruvzg
edb21e0573
[Wayland] Add support for native file dialogs. 2024-01-31 14:13:19 +02:00
Riteo
d8658df94e Wayland: implement window_get_native_handle
This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
2024-01-31 11:57:05 +01:00
Rémi Verschelde
7de88873a6
Merge pull request #87765 from Riteo/wayland-skip-no-scanner
Wayland: Disable backend at build-time if wayland-scanner is missing
2024-01-31 10:56:06 +01:00
Rémi Verschelde
6287d7ce70
Merge pull request #87720 from fire/llvm-mingw-qitabent
Avoid non-constant-expression cannot be narrowed on Windows on mingw.
2024-01-31 10:55:19 +01:00
K. S. Ernest (iFire) Lee
f711b4f01f Avoid non-constant-expression cannot be narrowed on Windows mingw.
Fixes non-constant-expression cannot be narrowed from type 'DWORD' (aka 'unsigned long') to 'int' in initializer list [-Wc++11-narrowing]

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-01-30 20:21:26 -08:00
Riteo
c3d6cc57be Wayland: disable backend at build-time if wayland-scanner is missing
This allows previous X11-only setups to still build Godot with default
settings. Note that compilation will still abort if wayland-scanner is
present but not the various Wayland libraries.
2024-01-31 02:08:33 +01:00
Rémi Verschelde
aff437e623
Merge pull request #87734 from bruvzg/raw_str_d3d
Use raw strings for D3D12 install messages.
2024-01-30 17:48:19 +01:00
Riteo
7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
bruvzg
ffdf8084c0
Use raw strings for D3D12 install messages. 2024-01-30 11:13:12 +02:00
Rémi Verschelde
51991e2014
Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle
Add parameter to allow generation of the Godot native shared libraries from gradle
2024-01-29 23:24:05 +01:00
Rémi Verschelde
604f8b093e
Merge pull request #87624 from bruvzg/dx12_old_mingw
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-29 13:17:41 +01:00
Rémi Verschelde
f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
bruvzg
34723b0d3a
[macOS export] Allow unpacked .app export in "Distribution" export mode. 2024-01-28 00:02:20 +02:00
bruvzg
dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00
Mel Collins
8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Rémi Verschelde
b4e519b07f
SCons: Fix Windows cross-compilation from Linux after #86717 2024-01-26 12:42:09 +01:00
Rémi Verschelde
31baf464b3
Merge pull request #87549 from emanvidmaker/DarkModeOnWin10Patch
Make dark mode Title Bar work on Windows 10 1909 (build:18363) and above
2024-01-26 11:47:50 +01:00
Rémi Verschelde
cd5e973d7a
Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
Add a python script to install Direct3D 12 SDK components.
2024-01-26 11:43:49 +01:00
Emanvidmaker
a16ca4b96c Added dark mode support for Windows 10, versions 1909(18363) and above 2024-01-25 18:07:01 -07:00
Yuri Sizov
474011ac06 Merge pull request #87543 from akien-mga/version-remove-year
Remove now unused `year` member from `version.py`
2024-01-25 16:27:21 +01:00
Yuri Sizov
672b034076 Merge pull request #87303 from bruvzg/fd_options_no_editor
[Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes).
2024-01-25 16:26:58 +01:00
Rémi Verschelde
e0dc23367c
Remove now unused year member from version.py
We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
MrBBBaiXue
ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
bruvzg
625c4bdace
[Linux] Add support for PCK embedding section with non GNU-ld linkers. 2024-01-24 12:21:05 +02:00
bruvzg
ce47551822
[macOS] Fix missing modifier + space key down events. 2024-01-23 09:03:47 +02:00
bruvzg
7e5bce7090
[macOS] Update window visible state on deminiaturize. 2024-01-22 11:35:37 +02:00
Fredia Huya-Kouadio
e04a38775b Update Android dependencies for the project
- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0
2024-01-18 10:35:32 -08:00
Yuri Sizov
6fa577cada Merge pull request #86383 from m4gr3d/editor_export_specify_java_sdk_path_main
Specify the path to the Java SDK used for the Android gradle build
2024-01-18 19:27:01 +01:00
Fredia Huya-Kouadio
85e98ef009 Specify the path to the Java SDK used for the Android gradle build
Introduce an editor setting to allow users the ability to specify the path to the Java SDK used for the Android gradle build.
2024-01-18 09:19:37 -08:00
Rémi Verschelde
17163886c2
Merge pull request #86671 from dsnopek/i3-focus-steal
[X11] Don't re-set input focus if the given window already has it (fixes Godot stealing input focus on i3)
2024-01-18 16:34:03 +01:00
Rémi Verschelde
4db2a6801f
Merge pull request #85206 from bruvzg/mac_clang_version_check_update
[macOS] Check Apple specific version instead of generic clang version.
2024-01-18 16:33:39 +01:00
David Snopek
64a52e08fe [X11] Don't re-set input focus if the given window already has it 2024-01-18 08:52:03 -06:00
Rémi Verschelde
4aff0ab5d5
Merge pull request #86441 from dsnopek/mequam-x11-focus-grab
[X11] Fix Godot stealing focus on alternative window managers
2024-01-18 09:34:18 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
bruvzg
a2c1c01941
[macOS] Fix MoltenVK SDK detection after file location changes in 1.3.275.0. 2024-01-17 19:37:33 +02:00
bruvzg
8c22836532
[macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons. 2024-01-17 00:08:24 +02:00
Rémi Verschelde
35aee0e3ad
Merge pull request #87247 from bruvzg/win_remove_dxil_check
[Windows] Remove `dxc_path` check.
2024-01-16 15:07:44 +01:00
bruvzg
f3a24e082c
[Windows] Remove dxc path check. 2024-01-16 13:32:24 +02:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
429f22ddcc
Merge pull request #87208 from brno32/android-export-error-icon
Add clearer error message for missing project icon during Android export
2024-01-16 10:38:02 +01:00
Rémi Verschelde
14d68ad7b7
Merge pull request #87053 from nikitalita/update-natvis
Revamp `godot.natvis` to improve VS debugging experience
2024-01-15 13:27:26 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde
0e0fa999cf
Merge pull request #86288 from bruvzg/ios_xcf_export
[iOS export] Improve `.xcframework` exporting.
2024-01-15 13:24:30 +01:00
Rémi Verschelde
5f6790aa84
Merge pull request #85197 from brno32/scons-clean
Run `Clean` in Windows SCsub to clean up debug files
2024-01-15 13:23:17 +01:00
Alex Drozd
770c3b509b Add clearer error message for missing project icon during android export 2024-01-15 11:41:31 +01:00
Juan Linietsky
15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
Thaddeus Crews
9c674e26a0
SCons: Silence redundant msvc output 2024-01-13 14:57:00 -06:00
bruvzg
9efd83fe3c
[iOS export] Improve .xcframework exporting.
Do not embed static .xcframeworks.
Automatically convert .xcframeworks with .dylibs to .xcframeworks with .frameworks.
2024-01-11 21:58:29 +02:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
Rémi Verschelde
12ee58d8bc
Merge pull request #87080 from m4gr3d/disable_automatic_permissions_request
Disable automatic permissions request
2024-01-11 17:44:53 +01:00
Rémi Verschelde
99f3e40820
Merge pull request #87077 from bruvzg/ios_logger
[iOS] Improve logger.
2024-01-11 17:44:29 +01:00
Rémi Verschelde
f9762ab0b9
Merge pull request #86748 from sassanh/patch-1
[iOS] Set provisioning style for both `iPhone Developer` and `iPhone Distribution` to automatic
2024-01-11 17:39:24 +01:00
Rémi Verschelde
a86a285323
Merge pull request #86392 from bitsawer/fix_clang_windows_vulkan_context
Fix Clang `-Winconsistent-missing-override` warning
2024-01-11 17:36:54 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Fredia Huya-Kouadio
df4f9e8e64 Disable automatic permissions request
The feature was added in Godot 4.2, but it goes against recommended best practices for permissions request, as such it's being reverted.
In its place, developers now have to explicitly request the permissions they need to access.
2024-01-11 08:04:09 -08:00
Sassan Haradji
4782cf92ad
set provisioning style for both "iPhone Developer" and "iPhone Distribution" to automatic 2024-01-11 19:26:10 +04:00
bruvzg
c38c15b42e
[iOS] Improve logger.
Stream errors to the Console.app (and highlight in Xcode).
Prevent duplicate prints in Xcode.
2024-01-11 16:59:38 +02:00
nikitalita
46c51d1691 revamp godot.natvis 2024-01-10 09:57:28 -08:00
Rémi Verschelde
9b522ac1a8
Merge pull request #86792 from m4gr3d/fix_android_dyn_library_logic_main
Fix Android dynamic library loading
2024-01-09 18:46:39 +01:00
bruvzg
3badb90020 [Windows] Add support for hex vendor/device IDs in the Angle blocklist. Add Intel Gen5/Gen6/Gen7 GPUs to Angle blocklist. 2024-01-09 19:28:45 +02:00
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
mequam
40d69c25d5 [X11] Fix Godot stealing focus on alternative Window Managers 2024-01-09 08:58:59 -06:00
Rémi Verschelde
c951ec163e
Merge pull request #86882 from Mickeon/its-a-secret-to-everyone
Hide Keystore Release password on Android's Export window
2024-01-08 11:59:55 +01:00
bruvzg
bf65c6514f
[macOS export] Fix RLE icon generation. 2024-01-07 18:58:46 +02:00
Micky
ca03367801 Hide Keystore Release password on Android's Export window 2024-01-06 18:40:33 +01:00
Muller-Castro
96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
Rémi Verschelde
5b50df2419
Merge pull request #86769 from StagnationPoint/logging_improvement
Add logging when macOS export will fail due to disabled texture formats.
2024-01-05 12:05:57 +01:00
Rémi Verschelde
1455159d2c
Merge pull request #86379 from m4gr3d/update_render_thread_paused_timing_main
Android: Update the logic used to start / stop the render thread
2024-01-05 12:05:08 +01:00
StagnationPoint
7035cf8c90 Add logging when macOS export will fail due to disabled texture formats. Since ETC2 ASTC is required for universal builds, also ensure it is enabled for them. 2024-01-05 02:44:59 -08:00
Fredia Huya-Kouadio
407855b8f8 Revert https://github.com/godotengine/godot/pull/86682 for the Android platform as it breaks dynamic library loading 2024-01-04 10:06:55 -08:00
bruvzg
d8a0eed726
[iOS export] Add export options for performance capabilities and min. iOS version. 2024-01-04 19:38:53 +02:00
Rémi Verschelde
5d44c85d4c
Merge pull request #84107 from BlueCube3310/file-access-optimization
Use platform-specific methods for FileAccess reading and writing
2024-01-04 16:39:47 +01:00
Rémi Verschelde
dbd139c91c
Merge pull request #86761 from Alex2782/fix_get_windows_safe_area
Fix `get_window_safe_area` on Android
2024-01-04 14:26:42 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
ceafa6120d
Merge pull request #84246 from bruvzg/win_frac_refresh
[Windows] Use CCD API to get fractional screen refresh rates.
2024-01-04 14:25:14 +01:00
Rémi Verschelde
763a8e9839
Merge pull request #83702 from Patchcoat/VerifyKeystore
Ensure Android keystore username and password are checked on export
2024-01-04 14:25:09 +01:00
Alexander Hartmann
d7c6ad2020 Fix 'get_window_safe_area' on Android 2024-01-03 20:53:37 +01:00
Rémi Verschelde
27a9119b8a
Merge pull request #86312 from bruvzg/ios_fix_screen_res
[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-01-03 15:44:57 +01:00
Rémi Verschelde
d36903860c
Merge pull request #86160 from gregdebonis/gregdebonis/issue86156
Fix key mapping for `XK_KP_Delete` key
2024-01-03 15:44:32 +01:00
nikitalita
6788bc6bc2
SCons: Add stack_size and default_pthread_stack_size options to Web target 2024-01-03 14:11:24 +01:00
Rémi Verschelde
37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
Rémi Verschelde
3e67dc1f52
Merge pull request #86552 from sepTN/fix-get_system_font_path
Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct slashes
2024-01-02 18:05:37 +01:00
Daylily-Zeleen
fe6b073811 Distinguishs between dynamic library not found and can't be opened. 2024-01-01 20:01:57 +08:00
Septian
475c2fa1e7 Fix OS.get_system_font_path and OS.get_system_font_path_for_text to return correct value 2023-12-27 23:19:43 +07:00
jsjtxietian
078bfae6a4 Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added 2023-12-25 11:13:01 +08:00
bitsawer
5c51e5b9d2 Fix Clang dev_mode build on Windows 2023-12-21 14:05:39 +02:00
Fredia Huya-Kouadio
f537cdefcf Update the logic used to start / stop the render thread
Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.
2023-12-20 20:37:16 -08:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov
aee8a3bada Merge pull request #75489 from bruvzg/init_pos_usable
[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-19 20:32:10 +01:00
bruvzg
e01b22a69d
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input. 2023-12-18 22:36:54 +02:00
bruvzg
da3d5f780d
[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default. 2023-12-18 22:21:58 +02:00
Yuri Sizov
644e236e5c Merge pull request #83987 from bruvzg/macos_window_and_help
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
bruvzg
f9486a2d88
[Web] Add IME input support. 2023-12-15 19:11:10 +02:00
Gregory De Bonis
95bcf93849 Wrong key mapping for XK_KP_Delete key
Fixes #86156
2023-12-14 10:39:15 -03:00
Alex Drozd
18013ca020 run Clean in Windows SCsub to clean up debug files 2023-12-14 00:00:56 +01:00
bruvzg
0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization. 2023-12-13 23:20:05 +02:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde
bbf64a5cea
Merge pull request #86107 from bruvzg/d3d12_copy
[D3D12] Add missing DLL architecture paths for the 32-bit builds.
2023-12-13 10:34:24 +01:00
Rémi Verschelde
2966db7d76
Merge pull request #84440 from Calinou/scons-android-add-generate-apk-option
Add `generate_apk=yes` to generate an APK after building
2023-12-13 10:31:32 +01:00
bruvzg
b2bb0d396b
[D3D12] Add missing DLL architecture paths for the 32-bit builds. 2023-12-13 11:26:12 +02:00
bruvzg
1a82b5d026
[D3D12] Automatically copy runtime DLLs during export. 2023-12-13 07:48:53 +02:00
Hugo Locurcio
18152ac3a1
Add generate_apk=yes to generate an APK after building
This is useful to speed up iteration when working on the engine
(or editor).

This can be combined with a script that calls `adb` to deploy the APK
on a device (coupled with Godot's `--export-*` for projects)
to further speed up iteration.
2023-12-13 00:27:57 +01:00
Rémi Verschelde
41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez
2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
Rémi Verschelde
4921144024
Merge pull request #86001 from bruvzg/win_arm_angle
[Windows] Always use ANGLE in ARM builds.
2023-12-12 00:33:49 +01:00
Rémi Verschelde
ae7c533937
Merge pull request #84686 from dsnopek/webxr-msaa
Add MSAA support for WebXR
2023-12-12 00:17:16 +01:00