Juan Linietsky
|
89abfd40ed
|
Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #21551
|
2018-12-18 13:01:46 -03:00 |
|
Juan Linietsky
|
85d44dd7b6
|
Actually respect the low quality cubemap filter on mobile, should fix crashes on mobile for #21551 but not sure on intel.
|
2018-12-18 12:52:50 -03:00 |
|
Rémi Verschelde
|
20379119c3
|
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
Adding option to re-orient our sky
|
2018-12-16 22:56:43 +01:00 |
|
Rémi Verschelde
|
e73afd8dc9
|
Merge pull request #24382 from BastiaanOlij/fix_highp_lens_gles2
Fix highp issue in lens shader on gles2
|
2018-12-16 15:49:31 +01:00 |
|
Rémi Verschelde
|
9df7ed59fb
|
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
|
2018-12-16 14:26:56 +01:00 |
|
Bastiaan Olij
|
205bcff279
|
Fix highp issue in lens shader on gles2
|
2018-12-16 08:47:47 +11:00 |
|
Bastiaan Olij
|
f3dd3c0830
|
Adding option to re-orient our sky
|
2018-12-15 19:41:34 +11:00 |
|
Marc Gilleron
|
065e2670af
|
Added basic support for custom resource savers and loaders
|
2018-12-15 05:34:53 +00:00 |
|
volzhs
|
7d387dc63f
|
Request mic access only when is needed
|
2018-12-14 06:40:13 +09:00 |
|
QbieShay
|
7c55228f5c
|
fixed uv missing in vertex shader of canvas.
|
2018-12-13 07:48:30 +01:00 |
|
Rémi Verschelde
|
c8a5400654
|
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
|
2018-12-12 09:25:34 +01:00 |
|
Wilson E. Alvarez
|
08f22f1cf0
|
Moved member variables to initializer list
|
2018-12-11 18:33:01 -05:00 |
|
Rémi Verschelde
|
37e198c320
|
Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
|
2018-12-11 20:44:41 +01:00 |
|
clayjohn
|
2042d6214e
|
make VIEW vector available in fragment
|
2018-12-11 09:44:38 -08:00 |
|
muiroc
|
2827ee77d0
|
gles2 implemented VIEWPORT_SIZE builtin for spatial shader
|
2018-12-11 18:11:07 +01:00 |
|
Rémi Verschelde
|
022ae53191
|
Merge pull request #23126 from QbieShay/nine_uv
UV for ninepatch now maps to the proper ninepatch mapped UV.
|
2018-12-11 16:05:20 +01:00 |
|
Rémi Verschelde
|
e2caaf1b6d
|
Merge pull request #23899 from BastiaanOlij/fix_particle_active
Remapped ACTIVE to shader_active, now works
|
2018-12-02 21:26:12 +01:00 |
|
Rémi Verschelde
|
f8bb7e0673
|
Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug
Fixed gles2 camera_matrix bug
|
2018-12-02 20:48:08 +01:00 |
|
Bastiaan Olij
|
0b4b477674
|
Remapped ACTIVE to shader_active, now works
|
2018-12-01 21:10:04 +11:00 |
|
clayjohn
|
fd7607bf82
|
fixed gles2 camera_matrix bug
|
2018-11-30 10:20:16 -08:00 |
|
Rémi Verschelde
|
a741f83811
|
Merge pull request #23945 from DavidSichma/gles2artifact
Fixed black artifacts on SpatialMaterial [GLES2]
|
2018-11-28 16:21:59 +01:00 |
|
Rémi Verschelde
|
c7dd58a4d5
|
Merge pull request #23981 from khairul169/fix_gles2_clearcolor
GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag
|
2018-11-28 15:10:28 +01:00 |
|
Rémi Verschelde
|
06db076fc6
|
Merge pull request #24025 from aaronfranke/analyzer-errors
Fix many errors found by PVS-Studio
|
2018-11-28 14:08:50 +01:00 |
|
Rémi Verschelde
|
b47d4e1ba5
|
Merge pull request #24017 from eska014/rt-squish
Enable squish decompression in runtime builds
|
2018-11-28 12:40:43 +01:00 |
|
Leon Krause
|
93bed8cf57
|
Check for WebGL RGTC extension
|
2018-11-28 11:12:26 +01:00 |
|
Aaron Franke
|
cb01268562
|
Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
|
2018-11-28 05:03:24 -05:00 |
|
Rémi Verschelde
|
dd06f6ee70
|
Fix style issues and signature mismatch
|
2018-11-28 10:21:07 +01:00 |
|
Juan Linietsky
|
af8d941c55
|
Added luminance capping to avoid glitches on small dots. closes #17996
|
2018-11-28 01:22:20 -03:00 |
|
Juan Linietsky
|
f2ae14f309
|
Attempt to avoid breaking people's workflows on the change from 8ba0d513fa
|
2018-11-27 18:13:36 -03:00 |
|
Juan Linietsky
|
e6bc152de8
|
NORMALMAP was not working (no normal being used detected), fixes #9263
|
2018-11-27 18:05:20 -03:00 |
|
khairul169
|
797bcfd44d
|
GLES2: clear color on scene render
|
2018-11-27 01:47:34 +07:00 |
|
Marcelo Fernandez
|
b33464d1ae
|
Fix possible error when switching audio devices with PulseAudio
|
2018-11-25 14:57:31 -03:00 |
|
David Sichma
|
1a7d1d88f8
|
Fixed black artifacts on SpatialMaterial [GLES2]
|
2018-11-24 16:51:32 +01:00 |
|
Rémi Verschelde
|
c5ebf38490
|
Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
We otherwise had conflicting defines since 1a41daf3 .
|
2018-11-23 21:19:59 +01:00 |
|
Juan Linietsky
|
a397d3a46a
|
Avoid voxel cone trace from going full 180 degrees, fixes #20716
|
2018-11-23 08:42:35 -03:00 |
|
Juan Linietsky
|
8ba0d513fa
|
Added missing path verification on Unix, closes #20762
|
2018-11-22 23:21:03 -03:00 |
|
QbieShay
|
09faac9e01
|
Added PROCESSED_UV for accessing ninepatch processed uv in the shader
|
2018-11-22 19:06:43 +01:00 |
|
Juan Linietsky
|
631cf676c3
|
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
|
2018-11-21 23:07:09 -03:00 |
|
Juan Linietsky
|
f150c5b4a0
|
Clean up code to make intention clear, fixes #20361
|
2018-11-21 22:32:05 -03:00 |
|
Juan Linietsky
|
78624ad22c
|
Ensure double sided normalmaps work, fixes #23760
|
2018-11-21 08:48:33 -03:00 |
|
Rémi Verschelde
|
296834955f
|
Remove debug print in RasterizerStorageGLES3
|
2018-11-20 07:58:26 +01:00 |
|
Juan Linietsky
|
78eae047c6
|
Fixed how floats are printed to the GLSL shader, closes #19803
|
2018-11-19 23:41:18 -03:00 |
|
Juan Linietsky
|
a78b42c058
|
Don't post process on tiny render targets, fixes #19628
|
2018-11-19 22:05:55 -03:00 |
|
Juan Linietsky
|
d5ad1ca1ae
|
Fix crash on canvas with BG_MODE_KEEP, closes #19590
|
2018-11-19 21:41:18 -03:00 |
|
Juan Linietsky
|
d304228003
|
Do not draw particles if they are not processing at all, fixes #19507
|
2018-11-19 20:34:29 -03:00 |
|
Juan Linietsky
|
634aa4fc24
|
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
|
2018-11-19 10:43:29 -03:00 |
|
Juan Linietsky
|
455f297671
|
Properly reset canvas state after drawing, fixes #18860
|
2018-11-18 16:34:20 -03:00 |
|
Fabio Alessandrelli
|
1ef9e9ef6a
|
Properly accept wildcard when binding IPv4 socket.
Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
|
2018-11-18 14:54:40 +01:00 |
|
Rémi Verschelde
|
60ee61c7ff
|
Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
|
2018-11-18 12:05:02 +01:00 |
|
Rémi Verschelde
|
ede4decd4e
|
Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
|
2018-11-18 11:25:21 +01:00 |
|