Commit graph

774 commits

Author SHA1 Message Date
Juan Linietsky
2dd302ff90 -fix compilation issue
-fix missing built-ins in completion
-fix parse error
2014-12-16 23:17:35 -03:00
Juan Linietsky
d55f95e0d2 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
orbitcowboy
378fb0bace xml_parser: check array length index before accessing the array. 2014-12-16 21:16:48 +01:00
Juan Linietsky
1664cd6710 Merge pull request #980 from UsernameIsAReservedWord/fix-demo-3d-mousepick
fix demo 3d mousepick test
2014-12-16 12:55:14 -02:00
yg2f
ef02ef2867 fix demo 3d mousepick test
add the missing camera parameter to the _input_event()
2014-12-16 15:17:29 +01:00
Juan Linietsky
99cf6c0dc4 Update README.md 2014-12-15 22:41:50 -03:00
Juan Linietsky
7eb5d049c2 version bump to stable 2014-12-15 15:49:18 -03:00
Juan Linietsky
089d7fa171 Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Dana Olson
e168d43b4a added GDScript binding for set_window_title 2014-12-10 16:50:43 -05:00
Dana Olson
792d675d81 wrong typedef - closes #270 2014-12-08 23:53:55 -05:00
Dana Olson
b874205119 closes #163 2014-12-08 23:26:19 -05:00
Juan Linietsky
be4e40e90a compilation fix 2014-12-08 16:09:29 -03:00
Juan Linietsky
3aed5de7a9 version update for rc2 2014-12-08 15:51:27 -03:00
Juan Linietsky
6851f9bfae Small Fixes
-=-=-=-=-=-

-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky
9df8d5f616 Merge pull request #916 from quabug/commit
Add move_child_notify method in Node class
2014-12-08 16:46:51 -02:00
Juan Linietsky
0114ac2192 Merge pull request #939 from marynate/PR-tween-demo-icon
Add missing icon.png to tween demo
2014-12-08 16:45:15 -02:00
Juan Linietsky
811dabb645 Merge pull request #940 from marynate/PR-fix-isim-build
Update ios simulator build config file
2014-12-08 16:45:02 -02:00
Juan Linietsky
ac83dc8f3c Merge pull request #941 from adolson/confirm-insert-track
remove old unused pref, added new confirm insert track
2014-12-08 16:44:36 -02:00
Dana Olson
dc694f49b8 remove old unused pref, added new confirm insert track 2014-12-08 04:35:06 -05:00
marynate
88f58c5c26 Update ios simulator build config file to build under new ios SDK 2014-12-08 13:58:39 +08:00
marynate
45c9e169d9 Add missing icon.png to tween demo 2014-12-08 13:21:05 +08:00
Juan Linietsky
10b371516b More Fixes
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Juan Linietsky
da91ca7164 Merge pull request #933 from adolson/alt-arrows-editor-fix
Alt+arrows editor undo/redo fix
2014-12-07 11:25:00 -02:00
Dana Olson
380f12def2 now undo/redo supported 2014-12-07 02:21:49 -05:00
Dana Olson
05801b9265 apply patch #882 from dcubix 2014-12-07 01:07:00 -05:00
Juan Linietsky
c940212b89 more bugfixes 2014-12-07 02:39:51 -03:00
Juan Linietsky
efb257c675 missing fix in file 2014-12-07 02:31:43 -03:00
Juan Linietsky
c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky
f7c9a4a0a8 Merge pull request #917 from thomassigurdsen/master
SConstruct imports multiprocessing, which is then never used
2014-12-03 19:28:57 -02:00
Thomas Sigurdsen
c981f5409f Remove multiprocessing from imports in SConstruct
Rationale: unused import, also prevented scons from building on my
setup.
2014-12-03 17:36:29 +01:00
quabug
25f8f5339a use tab instead of space 2014-12-03 13:29:28 +08:00
quabug
4a71142623 Add move_child_notify method in Node class 2014-12-03 13:22:06 +08:00
Juan Linietsky
8ad12525a9 -fixes to vmethod for button 2014-12-02 17:26:56 -03:00
Juan Linietsky
e361e8539c -Ability to ask for documents/pictures/etc system dirs.
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
9d5a2cb847 Merge pull request #863 from JIghtuse/master
Fix CppCheck 'duplicateExpression' warning
2014-12-01 21:45:26 -02:00
Juan Linietsky
5eb546e04b Merge pull request #867 from adolson/circleshape2d-radius-increment
add sane radius increment to CircleShape2D
2014-12-01 21:44:14 -02:00
Juan Linietsky
d70e16f72f -fix sound room params (was not working)
-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Juan Linietsky
e709468bb1 missing navmesh demo and small fixes 2014-11-19 11:33:15 -03:00
Juan Linietsky
d5cb758d36 NavMesh
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky
56b30b31e4 Merge pull request #880 from adolson/editor-shortcut-keys
allow Alt+arrow keys to pass through editor
2014-11-13 10:02:52 -02:00
Dana Olson
7d8e34c284 allow Alt+arrow keys to pass through editor 2014-11-13 00:38:26 -05:00
Juan Linietsky
43d0eddc3c Merge branch 'master' of https://github.com/okamstudio/godot 2014-11-13 00:56:36 -03:00
Juan Linietsky
abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
3daab56f17 Merge pull request #879 from DCubix/master
GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes
e2ba6ecf57 Editor goodies update 2014-11-12 11:39:21 -03:00
Juan Linietsky
d02953c596 oops 2014-11-12 11:29:22 -03:00
Juan Linietsky
12f3bc83b3 missing bind 2014-11-12 11:28:23 -03:00
Juan Linietsky
6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Juan Linietsky
c8cd5222a7 Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typo
Fix AnimationTreePlayer.node_get_input_source typo
2014-11-11 19:13:15 -02:00