Clay John
8a5e0b8caf
Merge pull request #67834 from Klowner/collada-closed-curves-16658
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Handle closed splines in Collada importer
2022-10-27 09:48:21 -07:00
Clay John
d1cc93af89
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
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Remove unnecessary casts
2022-10-27 09:47:34 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
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Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Fabio Alessandrelli
7904f70dc4
Merge pull request #67094 from Faless/mp/4.x_server_relay_unify
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[MP] Move packet relay and peer signaling code to SceneMultiplayer.
2022-10-27 18:34:29 +02:00
Fabio Alessandrelli
7536d15fe3
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
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MultiplayerPeer changes:
- Adds is_server_relay_supported virtual method
Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.
- Adds get_packet_channel and get_packet_mode virtual methods
Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.
SceneMultiplayerPeer changes:
- Implement peer signaling and packet relaying when the MultiplayerPeer
advertise they are supported.
ENet, WebRTC, WebSocket changes:
- Removed custom code for relaying from WebSocket and ENet, and let it
be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
with the latter behaving like the old initialize with
"server_compatibility = false", and the first two supporting the upper
layer relaying protocol.
2022-10-27 18:08:58 +02:00
Clay John
03e5de37ae
Merge pull request #67912 from RevoluPowered/fix-exeception-bad-access
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Fix EXE_BAD_ACCESS caused by optional argument
2022-10-26 23:06:22 -07:00
Clay John
06cad89060
Merge pull request #67905 from alfredbaudisch/vs-operand-aliases-dev
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Add math operators to Visual Shader node names for easier and simpler searching
2022-10-26 12:18:43 -07:00
Gordon MacPherson
56df8d5f19
Fix EXE_BAD_ACCESS caused by optional argument
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This argument is now non optional, but this never hits the same bad access.
I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26 19:33:35 +01:00
Alfred Reinold Baudisch
46f2a1674d
Add math operators to Visual Shader node names
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This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.
This feature is inspired by Unreal Engine node graph editor's UX.
Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
2022-10-26 17:36:19 +02:00
Yuri Rubinsky
2b505b74b9
Merge pull request #67431 from Chaosus/vs_fix_nodes_code
2022-10-25 20:38:24 +03:00
Max Hilbrunner
69e5ad7f09
Merge pull request #67098 from Calinou/doc-light-no-scale
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Document (Omni/Spot)Light3D ignoring Node3D's `scale` property
2022-10-25 14:31:07 +02:00
Max Hilbrunner
035b5b76a0
Merge pull request #67833 from Calinou/doc-animation
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Document the Animation class
2022-10-25 14:29:12 +02:00
Max Hilbrunner
bb77342c07
Merge pull request #67843 from Calinou/doc-csgshape3d
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Document `collision_priority` in the CSGShape3D class
2022-10-25 14:26:47 +02:00
Max Hilbrunner
1425b4ee09
Merge pull request #67841 from Calinou/doc-basematerial3d
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Document the BaseMaterial3D class
2022-10-25 14:23:36 +02:00
Max Hilbrunner
9e509caa8b
Merge pull request #67858 from TechnoPorg/fix-upnp-docs
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Fix Thread usage in UPNP docs.
2022-10-25 14:22:23 +02:00
Max Hilbrunner
d49ef5fea8
Merge pull request #67768 from Calinou/doc-debanding
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Document debanding only affecting 3D rendering by default
2022-10-25 14:15:47 +02:00
Max Hilbrunner
3b2f8052fb
Merge pull request #67848 from Calinou/doc-canvastexture
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Document the CanvasTexture class
2022-10-25 14:15:07 +02:00
Yuri Rubinsky
32997a5b9d
Merge pull request #67823 from Chaosus/fix_image_crash
2022-10-25 10:50:33 +03:00
TechnoPorg
4c06237b93
Fix Thread usage in UPNP docs.
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The threading API has changed between Godot 3 and Godot 4.
See https://github.com/godotengine/godot-proposals/issues/4691 .
2022-10-24 17:23:33 -06:00
Hugo Locurcio
d5ded67458
Document the CanvasTexture class
2022-10-24 21:57:58 +02:00
Clay John
c51a42778d
Merge pull request #67541 from RandomShaper/refactor_subgroup_ads
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Let the RD driver itself expose subgroup caps
2022-10-24 12:02:06 -07:00
Hugo Locurcio
185695dda9
Document (Omni/Spot)Light3D ignoring Node3D's scale
property
2022-10-24 18:49:15 +02:00
Hugo Locurcio
df636ac881
Document collision_priority
in the CSGShape3D class
2022-10-24 18:44:30 +02:00
Hugo Locurcio
fb742cb16f
Document the BaseMaterial3D class
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This makes the class 100% documented again.
2022-10-24 18:40:01 +02:00
Hugo Locurcio
9e7ec78c6b
Document the Animation class
2022-10-24 17:06:32 +02:00
Mark Riedesel
8f7ab02bc6
Handle closed splines in Collada importer
2022-10-24 09:35:09 -05:00
Hugo Locurcio
8777f38089
Document debanding only affecting 3D rendering by default
2022-10-24 16:18:59 +02:00
Markus Sauermann
5ee449efec
Remove unnecessary casts
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button_add_item and button_add are both Button
p_parent is a Node3D
CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
Yuri Rubinsky
adec51cde8
Fix crash when calling fill
method on an empty Image
2022-10-24 11:28:10 +03:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
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Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Clay John
9be3fd640b
Merge pull request #67513 from Calinou/editor-light2d-fix-shadow-filter-smooth-visibility
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Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-23 17:03:07 -07:00
Clay John
4134f2a464
Merge pull request #67566 from Sauermann/fix-code-simplifications
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Code simplifications
2022-10-23 17:02:04 -07:00
Clay John
753a182797
Merge pull request #65334 from dsnopek/opengl-multiview
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[opengl] Add multiview to the opengl3 driver
2022-10-23 17:00:01 -07:00
Clay John
a6fc95cd92
Merge pull request #67647 from Cykyrios/fix-rigidbody3d-inertia
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Fix RigidBody3D inertia calculation
2022-10-23 16:53:25 -07:00
Fredia Huya-Kouadio
8b37511364
Merge pull request #67755 from m4gr3d/input_event_screen_touch_double_tap_main
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Add double_tap attribute to InputEventScreenTouch
2022-10-23 08:11:49 -07:00
Max Hilbrunner
79bad6ab7f
Merge pull request #67764 from keptsecret/implement-mesh-surface-update-x-region
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Implemented mesh_surface_update_x_region functions
2022-10-23 15:03:23 +02:00
Max Hilbrunner
09f4ec7988
Merge pull request #67677 from rsubtil/doc_popupmenu
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Document PopupMenu "id_pressed" behavior
2022-10-23 15:00:06 +02:00
Fabio Alessandrelli
0d04e7ec91
Merge pull request #67780 from kdada/fix-multiplayer-sync-time
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Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0
2022-10-23 09:25:16 +02:00
Yuri Rubinsky
38691d5b1d
Merge pull request #67655 from MewPurPur/remove-dupe-registrations
2022-10-23 09:54:06 +03:00
Wei Guo
95113a7cd5
Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0
2022-10-23 14:01:51 +08:00
Ignacio Roldán Etcheverry
4546986d21
Merge pull request #67766 from raulsntos/dotnet-generated
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Use `.generated` suffix for generated C# code
2022-10-23 03:06:31 +02:00
Raul Santos
687633e5bd
Use .generated
suffix for generated C# code
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Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
2022-10-22 23:13:52 +02:00
keptsecret
31d44043bb
implemented mesh_surface_update_x functions
2022-10-22 16:44:33 -04:00
Max Hilbrunner
0b627c4133
Merge pull request #67718 from Mickeon/doc-peeves-the-constant-burden
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Tweak `@GlobalScope` constants documentation overall
2022-10-22 21:30:56 +02:00
Max Hilbrunner
6f4787672b
Merge pull request #67737 from smix8/navigation_tilemap_doc_fix_4.x
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Fix class doc for TileMap navigation visibility mode
2022-10-22 21:28:05 +02:00
Fredia Huya-Kouadio
13e4770b97
Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
David Snopek
398ee08375
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
Clay John
276ab5be07
Merge pull request #67620 from Riteo/default-opaque-composition
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Use opaque composition if transparency is disabled
2022-10-21 17:51:20 -07:00
smix8
79d0cde64b
Fix class doc for TileMap navigation visibility mode
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fix small copy&paste error
2022-10-22 02:46:16 +02:00
Clay John
dd8702f13d
Merge pull request #67426 from MrBlockers/blurry-texture-preview
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Make texture preview filter setting content aware
2022-10-21 17:25:38 -07:00