Haoyu Qiu
8b5d5dc2c4
Fix crash when opening a TileSet with invalid tiles
2023-06-13 18:50:08 +08:00
Rémi Verschelde
ae896bbd85
Merge pull request #78156 from Maran23/node-tests-processing-priority
...
Tests for the node (physics) processing and process priority
2023-06-13 10:27:40 +02:00
Rémi Verschelde
9e7349bda3
Merge pull request #78151 from jpcerrone/fix_windowed_move_problems
...
Fix window resizing problems on Windows
2023-06-13 10:27:14 +02:00
Marius Hanl
60a17ba78d
Tests for node (physics) processing and process priority
2023-06-13 00:19:43 +02:00
Rémi Verschelde
a3c49ad2f0
Merge pull request #78160 from RedworkDE/fix-docs-rename-export-option
...
Fix docs after renaming export option
2023-06-13 00:05:06 +02:00
RedworkDE
5c57b3aba4
Fix docs after renaming export option
2023-06-12 23:59:55 +02:00
Rémi Verschelde
a5206e449e
Merge pull request #78152 from brno32/editor-persistence-empty-scene-fix
...
Prevent non-existent scene from being saved to persistent editor config
2023-06-12 22:56:46 +02:00
Rémi Verschelde
c43b6b5ac8
Merge pull request #78147 from aaronfranke/texture-format-false
...
Set both texture format overrides to false by default
2023-06-12 22:56:23 +02:00
Rémi Verschelde
e00e4a8696
Merge pull request #78143 from YuriSizov/particles-fall-far-from-tree
...
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 22:56:00 +02:00
Rémi Verschelde
5c334ee74d
Merge pull request #78101 from MewPurPur/optimize-svg-gradient-icons
...
Optimize many SVGs
2023-06-12 22:55:36 +02:00
Rémi Verschelde
54b0907e67
Merge pull request #78015 from MewPurPur/Mom-can-we-have-a-new-Godot-logo-----We-have-a-new-Godot-logo-at-home-----The-new-Godot-logo-
...
Standardize and Optimize blue robot SVGs
2023-06-12 22:55:12 +02:00
Rémi Verschelde
380ee3c0c0
Merge pull request #77973 from bruvzg/fix_rtl_rebuild
...
Fix editor log flicker.
2023-06-12 22:54:47 +02:00
Rémi Verschelde
54a8adfd50
Merge pull request #75984 from KoBeWi/ConsoleMcWrap
...
Rename console script to wrapper
2023-06-12 22:54:24 +02:00
Rémi Verschelde
efea8aed68
Merge pull request #75900 from Maran23/project-converter-declaring-inferring-types
...
Fix exported variables declaring or inferring the type were not converted correctly
2023-06-12 22:53:58 +02:00
Rémi Verschelde
9be0aab790
Merge pull request #75798 from KoBeWi/let's_fix_this_hack_with_yet_another_hack
...
Make sure script cache is created after reimport
2023-06-12 22:53:35 +02:00
Rémi Verschelde
fad039bf86
Merge pull request #75002 from Maran23/project-converter-function-detection
...
Improve function detection to avoid accidental conversion
2023-06-12 22:53:04 +02:00
Alex Drozd
454befc880
Prevent non-existent scene from being saved to persistent editor config
2023-06-12 22:49:49 +02:00
jpcerrone
a80584664c
Fix window resizing problems on Windows
...
Fixes godotengine#76847, Fixes godotengine#74286
Reorders problematic steps from the DisplayServerWindows::window_set_mode function.
These were causing a resize with the dimensions of the previously used mode instead
of the current one.
2023-06-12 15:26:34 -03:00
Rémi Verschelde
46321379ba
Merge pull request #75955 from mihe/csharp-gdextension
...
Fix exception when using base types of extension-based types from C#
2023-06-12 20:01:23 +02:00
Marius Hanl
55ba34a6d2
Fix exported variables declaring or inferring the type were not converted correctly.
2023-06-12 19:19:51 +02:00
Marius Hanl
bd599d0797
Improve function detection to avoid accidental conversion
...
When converting a function like "connect(", we do not want to detect a function like "reconnect(" as a possible candidate for conversion.
2023-06-12 19:19:19 +02:00
bruvzg
488626701d
Fix editor log flicker.
2023-06-12 20:15:23 +03:00
Aaron Franke
1e6f30e6bd
Set both texture format overrides to false by default
2023-06-12 11:52:02 -05:00
Mikael Hermansson
1c1d1a1e2e
Fix crash when using base types of extension-based types from C#
2023-06-12 18:29:52 +02:00
Yuri Sizov
593d5ca29f
Merge pull request #77962 from KoBeWi/some_hand-holding_is_ok,_probably
...
Improve some tile editor hint labels
2023-06-12 18:23:23 +02:00
Yuri Sizov
991f4d5183
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 18:18:51 +02:00
MewPurPur
a8412c12da
Standardize and Optimize blue robot SVG
...
Co-authored-by: Andre Vallestero <39736205+AndreVallestero@users.noreply.github.com>
2023-06-12 18:12:40 +02:00
MewPurPur
ecb7a9954b
Optimize a few SVGs
2023-06-12 18:05:14 +02:00
Rémi Verschelde
7b1387ff21
Merge pull request #78139 from winston-yallow/document-audio-bus-index-from-name
...
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 17:10:52 +02:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
...
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde
fa536571a4
Merge pull request #77667 from RedworkDE/text-edit-selection-crash
...
Fix crash when selecting lines in text edit
2023-06-12 17:10:04 +02:00
Rémi Verschelde
6306eb4047
Merge pull request #76372 from sygi/dont_propagate_lock_view
...
Store lock view rotation whether its on or off
2023-06-12 17:09:38 +02:00
Rémi Verschelde
0b437286bb
Merge pull request #70472 from akien-mga/pcre2-10.42
...
pcre2: Update to upstream version 10.42 (take two)
2023-06-12 17:09:13 +02:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
...
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Winston
32be4b407d
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 16:56:31 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
...
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Rémi Verschelde
e289cf7085
pcre2: Update to upstream version 10.42 (take two)
...
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog
This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
2023-06-12 15:12:15 +02:00
Rémi Verschelde
2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings)
2023-06-12 14:57:08 +02:00
smix8
c1fc331b88
Update navigation obstacle API
...
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde
66423d440e
Merge pull request #78134 from kleonc/y-sort-initialize-modulate
...
Fix uninitialized Y-sort modulate for CanvasItems
2023-06-12 14:16:41 +02:00
Rémi Verschelde
b2335c0df7
Merge pull request #78132 from bruvzg/ios_rt_orient
...
[iOS] Fix orientation change in runtime.
2023-06-12 14:16:18 +02:00
Rémi Verschelde
e95decf343
Merge pull request #78111 from sbarkeha/master
...
Fix infinite loop on EOF in the command line debugger
2023-06-12 14:15:54 +02:00
Rémi Verschelde
7b9df571b3
Merge pull request #78102 from MewPurPur/polyphonic-audio-icon
...
Add AudioStreamPolyphonic icon
2023-06-12 14:15:31 +02:00
Rémi Verschelde
bb59def1af
Merge pull request #78097 from brno32/remove-assert-from-project-converter
...
Remove `assert` conversion from the project converter
2023-06-12 14:15:07 +02:00
Rémi Verschelde
b02dd1c2a3
Merge pull request #78092 from KoBeWi/must_protecc_selection
...
Preserve selection when focusing SpinBox
2023-06-12 14:14:44 +02:00
Rémi Verschelde
1b5620d2a9
Merge pull request #78009 from YuriSizov/gui-gently-massage-minimal-size
...
Ensure that controls update all their sizing information when required
2023-06-12 14:14:20 +02:00
Rémi Verschelde
35ff936b93
Merge pull request #77055 from lawnjelly/input_just_pressed_4
...
Input - fix just pressed and released with short presses
2023-06-12 14:13:52 +02:00
kleonc
bbb2a889d8
Fix Y-sort modulate for top-most Y-sorted CanvasItem
2023-06-12 13:33:26 +02:00
bruvzg
974a7a89c6
[iOS] Fix orientation change in runtime.
2023-06-12 14:13:53 +03:00
lawnjelly
a3ef092f18
Input - fix just pressed and released with short presses
...
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.
This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00