Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Rémi Verschelde
eb7227a20b
Merge pull request #4839 from Geequlim/fix-memory-compiler-warnnings
...
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27 11:22:59 +02:00
Geequlim
728ce570a5
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27 16:48:27 +08:00
Rémi Verschelde
b0a97579ac
README.md: Add codetriage badge
2016-05-27 01:12:06 +02:00
Rémi Verschelde
9daaa70920
Merge pull request #4808 from Paulb23/mark_and_breakpoint_colors
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Added settings to change marked and breakpoint color
2016-05-25 18:15:32 +02:00
Paulb23
27dbbd68d5
Added settings to change marked and breakpoint color
2016-05-25 16:57:33 +01:00
Rémi Verschelde
a16eb3726c
Merge pull request #4806 from Hinsbart/sregion_tooltip
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Set tooltip for SpriteRegionEditor
2016-05-25 13:52:15 +02:00
Andreas Haas
abbdfb5739
Set tooltip for SpriteRegionEditor
2016-05-25 13:42:11 +02:00
Rémi Verschelde
c7ac70cc9e
Merge pull request #4788 from volzhs/dir-error-windows
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fix unexpected char: '\' error on windows for android module
2016-05-25 07:52:38 +02:00
Rémi Verschelde
12a6153ab4
Merge pull request #4800 from Hinsbart/tilemap_zoom
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Add a slider for zooming TileMap preview icons.
2016-05-24 23:06:00 +02:00
Rémi Verschelde
a629e83b15
Merge pull request #4784 from neikeq/pr-missing-4296
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Save line number color with text editor theme
2016-05-24 22:45:00 +02:00
Andreas Haas
11f728fc98
Add a slider for zooming TileMap preview icons.
...
Fixes #2413
2016-05-24 20:36:53 +02:00
Andreas Haas
677b77036a
Allow ItemList icons to stretch to max size.
2016-05-24 20:36:46 +02:00
Rémi Verschelde
15e9f66a1a
Merge pull request #4798 from Paulb23/caret_color_not_setting
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Fixed caret colour not changing though properties
2016-05-24 17:09:46 +02:00
Paulb23
6dd538a7ae
Fixed caret color not changing though properties
2016-05-24 15:21:34 +01:00
Rémi Verschelde
f7b5fdc923
Merge pull request #4794 from mcanders/RemovePrint
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Remove noisy print
2016-05-24 08:32:39 +02:00
Carter Anderson
7df5249779
Remove noisy print
2016-05-23 22:56:32 -07:00
Rémi Verschelde
98e73429af
Merge pull request #4792 from djrm/better_property_ranges
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Better property ranges
2016-05-24 07:35:42 +02:00
Juan Linietsky
e843e74d39
General docks clean up
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-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
Daniel J. Ramirez
ba0baa3ca7
Modified damp ranges
2016-05-23 18:23:51 -05:00
Daniel J. Ramirez
c9350d7897
Clamped some light2D ranges
2016-05-23 17:56:10 -05:00
volzhs
472ab44768
D&D: Fix wrong path in ScenesDock ( #4789 )
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Fixes #4786
2016-05-23 23:14:47 +02:00
volzhs
5eb14d3af0
fix unexpected char: '\' error on windows
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error occurred when register additional directory for android module on windows.
### config.py ###
```
def can_build(plat):
return plat=="android"
def configure(env):
if (env['platform'] == 'android'):
env.android_add_res_dir("android/res")
```
2016-05-24 05:25:22 +09:00
Juan Linietsky
d3495b128a
-Improve resource previews
...
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Ignacio Etcheverry
bb61ef9d9a
Save line number color with text editor theme
2016-05-23 17:23:05 +02:00
Rémi Verschelde
b777b32470
Merge pull request #4296 from Paulb23/code_editor_themes
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Added color themes to the text editor
2016-05-23 17:08:06 +02:00
Paulb23
d7073a77e1
Added color themes to the text editor
2016-05-23 15:15:55 +01:00
Rémi Verschelde
beeed210c9
Merge pull request #4779 from volzhs/issue-4723
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use node name as filename when save scene
2016-05-23 15:56:23 +02:00
volzhs
9e1ee568a6
use node name as filename when save scene
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fix #4723
2016-05-23 22:27:58 +09:00
Rémi Verschelde
8a6933afb1
Merge pull request #4772 from iap-mutant/PR-fix4748
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Fix #4748 : proper call to base class function
2016-05-23 13:29:38 +02:00
Rémi Verschelde
29d9eb02b9
Merge pull request #4765 from Ovnuniarchos/ColorPoly
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Polygon2D now exposes vertex colors.
2016-05-23 13:28:28 +02:00
Hugo Locurcio
e75701e0b5
Change the default comment color to #676767 ( #4763 )
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A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
Ignacio Armenteros
7caabd9398
Fix #4748 : proper call to base class function
2016-05-23 11:49:51 +02:00
anatoly techtonik
e56f05c690
README.md docs are not wiki ( #4770 )
2016-05-23 11:29:46 +02:00
Rémi Verschelde
c721c20f05
Merge pull request #4762 from Calinou/increase_editor_fps
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Change low processor usage mode to cap to 60 FPS rather than 40 FPS
2016-05-23 07:55:05 +02:00
Rémi Verschelde
91214abdaa
Merge pull request #4766 from est31/readme-nicer
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README: little improvements
2016-05-23 07:49:47 +02:00
est31
da54a4d693
README: use https links to main website
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Thanks @akien-mga for having given me the idea:
926df79a7c
2016-05-23 04:50:26 +02:00
est31
d3515a1ccb
README: Improve Documentation section
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The move was over three months ago, it is irritating
to still read "has been moved to".
2016-05-23 04:35:51 +02:00
Ovnuniarchos
0d20ceeb61
Polygon2D now exposes vertex colors.
2016-05-23 03:40:45 +02:00
Juan Linietsky
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
Calinou
cc5a020afe
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
...
This results in smoother operation in the editor, without needing to
resort to the "Update Always" method which uses more resources than
needed.
2016-05-22 23:51:38 +02:00
Rémi Verschelde
ec7c36aa3e
Merge pull request #4752 from volzhs/fix-signal-error
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fix error when open project and close editor
2016-05-22 13:24:34 +02:00
volzhs
f3a3596295
fix error when open project and close editor
...
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
Juan Linietsky
81fd4598c1
fixed compilation bug
2016-05-21 23:20:49 -03:00
Juan Linietsky
62b568ebbf
Merge branch 'master' of https://github.com/godotengine/godot
2016-05-21 22:35:09 -03:00
Juan Linietsky
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
Ariel Manzur
dbb4c0c9b7
fixes android drivers build
2016-05-21 21:47:21 -03:00
Juan Linietsky
a75f896338
First version of Profiler
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It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Ariel Manzur
4c4d79e3c9
fix drivers build on ios
2016-05-21 21:07:34 -03:00
Ariel Manzur
12bd9ee6f2
fix
2016-05-21 20:07:32 -03:00