Rémi Verschelde
1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
...
Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde
c2ba89d9d1
Merge pull request #76790 from achernik/master
...
LSP: don't send empty completion command
2023-05-09 19:28:42 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
...
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde
10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
...
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Lyuma
72d131899b
gltf: Permit sparse accessors without a bufferView.
2023-05-09 10:03:38 -07:00
RedworkDE
8e7afec479
Fix various errors when running the unit tests
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
bonjorno7
0b7fd664c1
Add API for HSL conversion
...
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
David Snopek
a64137d5dd
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-08 11:00:29 -05:00
Rémi Verschelde
140c7f4114
Merge pull request #76675 from rburing/csg_debug_collision
...
Add debug collision shape to CSG with collision
2023-05-08 16:40:15 +02:00
Rémi Verschelde
00215ec904
Merge pull request #74930 from BastiaanOlij/fix_action_map_entries
...
Fix incorrect HTC action map entries
2023-05-08 12:20:17 +02:00
Hugo Locurcio
febc674f48
Document caveats related to exported project binary resource conversion
2023-05-08 07:02:00 +02:00
Александр Черник
5715d3eb59
LSP: don't send empty completion command
2023-05-06 20:56:15 +01:00
Max Hilbrunner
921d231ad6
Merge pull request #76664 from Xenoparrot/simple-typos
2023-05-06 15:41:55 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
...
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Max Hilbrunner
ce75c46331
Merge pull request #76650 from Koyper/gdscript_range_docs
2023-05-05 17:09:56 +02:00
Max Hilbrunner
c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
...
Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
Ricardo Buring
3f17a81f87
Add debug collision shape to CSG with collision
2023-05-03 08:41:37 +02:00
UltraBIF
8106d33d0f
Fixed various typos across the docs
2023-05-02 18:24:32 -04:00
Alex Drozd
2b053e4e4c
adjusting step size for fastnoise frequency hint
2023-05-02 23:25:36 +02:00
Koyper
bcce315a9a
Update @GDScript.xml range docs to iterate backwards.
2023-05-01 11:03:48 -05:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
clayjohn
ccff24597f
Fix compatibility breakage from adding NoiseTexture3D
...
Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
Rémi Verschelde
9f12e7b52d
Merge pull request #76521 from justinwash/csg-infinite-loop-fix
...
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-28 18:46:11 +02:00
Rémi Verschelde
f37fc4e708
Merge pull request #76412 from dalexeev/gds-reorganize-warnings
...
GDScript: Reorganize and unify warnings
2023-04-28 18:45:48 +02:00
Rémi Verschelde
0762f20410
Merge pull request #75732 from vonagam/fix-duplicate-condition
...
GDScript: Fix unnecessary duplication of pointed out lines
2023-04-28 18:45:25 +02:00
Rémi Verschelde
f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
...
GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev
13310f3557
GDScript: Reorganize and unify warnings
2023-04-28 18:25:11 +03:00
Rémi Verschelde
7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch
2023-04-28 11:09:12 +02:00
Justin Wash
1ac2c537da
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-27 18:11:25 -05:00
Rémi Verschelde
578ca94ef6
Merge pull request #76516 from clayjohn/DXT1
...
Use DXT1 when compressing PNGs with RGB format
2023-04-27 23:57:25 +02:00
Rémi Verschelde
fb3d3bf0cf
Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps
...
Add NoiseTexture3D
2023-04-27 23:56:13 +02:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
clayjohn
f84c6df8d1
Use DXT1 when compressing PNGs with RGB format
...
This results in much smaller file sizes with the same quality
2023-04-27 10:54:25 -07:00
Rémi Verschelde
c4a9d32126
Merge pull request #76264 from vnen/gdscript-static-variales
...
Add support for static variables in GDScript
2023-04-27 16:56:08 +02:00
George Marques
0ba6048ad3
Add support for static variables in GDScript
...
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.
If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
K. S. Ernest (iFire) Lee
eaa84bc682
Fix CSG edge case causing intersection line to hit on common edge of 2 triangles.
...
The previous implementation assumed that the intersection entered or exited a
shape when it hit right on the common edge of 2 triangles. However, there is
also a case where it just "skirts" the other shape on the outside.
To fix this, we added code to check the intersection distance and if the
normals of the faces are pointed in the same direction as the intersection or
not (e.g. inner product > 0). This handles the case where the intersection
line hits the common edge of 2 triangles and skirts the other shape on the
outside.
Extended code to cover a third case.
Fixes #58637 .
Co-authored-by: OldBelge <StevenGeens@users.noreply.github.com>
2023-04-27 11:39:29 +02:00
Rémi Verschelde
352ebe9725
Merge pull request #76483 from vnen/gdscript-dont-fail-returning-freed-object
...
GDScript: Don't fail when freed object is return
2023-04-27 08:47:04 +02:00
Rémi Verschelde
58439ac22c
Merge pull request #74053 from vnen/gdscript-fix-disassembler-lambda-crash
...
GDScript: Fix wrong increment for disassembly of lambda
2023-04-27 08:46:40 +02:00
Rémi Verschelde
35f6a1387c
Merge pull request #76488 from YuriSizov/docs-validate-code-params
...
Validate code tags in documentation for potential params
2023-04-27 08:20:42 +02:00
Rémi Verschelde
80568be36f
Merge pull request #76481 from vnen/gdscript-test-gen-default-path
...
GDScript: Use default path in test generator if not provided
2023-04-27 08:19:54 +02:00
Yuri Sizov
391eccca76
Validate code tags in documentation for potential params
...
Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
Lasuch
0de6ad6a71
Add NoiseTexture3D
2023-04-26 20:00:18 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
...
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
George Marques
221deb1cc1
GDScript: Use default path in test generator if not provided
...
Since it's almost always used with the same path, assume it is running
from the Godot source root.
2023-04-26 11:12:47 -03:00
George Marques
abbdf80643
GDScript: Don't fail when freed object is return
...
This is check is a bit too eager. The user should be able to handle the
return value even if it's a freed object.
2023-04-26 10:57:22 -03:00
Rémi Verschelde
e1075e9c7c
Fix various typos with codespell
...
Also includes the grammar fix from #76206 .
Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
...
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde
45cd5dcad3
Merge pull request #75885 from AThousandShips/compound_fix
...
[GDScript] Fix incorrect compound assignment
2023-04-25 16:17:02 +02:00
Rémi Verschelde
efb42c3101
Merge pull request #75447 from bruvzg/brotli_packedarray
...
Expose brotli decompression to the scripting API.
2023-04-25 16:16:56 +02:00
Rémi Verschelde
a98997bb45
Merge pull request #76404 from sodaJar/gdrep
...
Fix wrong file name on function call error
2023-04-25 10:00:19 +02:00
Rémi Verschelde
15d952147c
Merge pull request #74101 from RandomShaper/fix_gds_obj_temps
...
Fix edge cases of object lifetime when signals involved
2023-04-25 09:58:17 +02:00
Rémi Verschelde
be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
...
Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde
d5b8a0fc37
Merge pull request #69266 from aaronfranke/gltf-physics
...
Implement physics support in the GLTF module
2023-04-25 09:56:58 +02:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
d45c6fd591
Merge pull request #76095 from adamscott/fix-rename-lsp-variables
...
[LSP] Fix GDScript inner method variable rename
2023-04-24 16:44:44 +02:00
Rémi Verschelde
54b0e8123e
Merge pull request #75605 from anvilfolk/type-base
...
Make GDScript type not found errors more informative.
2023-04-24 16:43:32 +02:00
sodaJar
464a299d2e
Fix wrong file on function call error
2023-04-24 15:30:51 +02:00
Adam Scott
10fe6f14bb
Fix GDScript LSP variable rename
2023-04-22 14:35:34 -04:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
...
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
4abb7a6bac
Merge pull request #76288 from RedworkDE/net-glue-no-doccache
...
C#: Do not use DocCache when generating glue code
2023-04-20 18:09:10 +02:00
Rémi Verschelde
bf62af334b
Merge pull request #76286 from MystMagus/gdscript-mixed-tabs-and-spaces-fix
...
Fix for mixed tabs and spaces in gdscript
2023-04-20 18:08:47 +02:00
RedworkDE
692ad70fd7
C#: Do not use DocCache when generating glue code
2023-04-20 15:35:14 +02:00
MistMage
fecbc12d17
Fix for mixed tabs and spaces in gdscript
2023-04-20 12:08:23 +02:00
Danil Alexeev
dbc3c82043
GDScript: Add some checks for @tool
and @icon
2023-04-20 07:44:10 +03:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
...
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
1b4b8934e0
Merge pull request #76212 from smix8/fix_heightmap_navmesh_4,x
...
Fix NavigationMesh baking for HeightMapShape
2023-04-18 23:41:44 +02:00
Rémi Verschelde
5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
...
Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
smix8
71c453a426
Fix NavigationMesh baking for HeightMapShape
...
Fixes NavigationMesh baking for HeightMapShape.
2023-04-18 20:39:43 +02:00
Yuri Sizov
06f5b09ca4
Merge pull request #72896 from RedworkDE/net-include-scripts-export-option
2023-04-18 18:32:01 +02:00
Yuri Sizov
f3033da97d
Merge pull request #76170 from HolonProduction/string-highlight
...
Fix multi-line string highlighting with single quotes.
2023-04-18 18:01:02 +02:00
Yuri Sizov
9882af4880
Merge pull request #76197 from dalexeev/fix-error-macro-misuses
...
Fix misuses of error macros
2023-04-18 16:11:37 +02:00
Yuri Sizov
e31d391d56
Merge pull request #76090 from adamscott/fix-typo-lsp-parse-func-parameters
...
[LSP] Fix typo in parse function parameters
2023-04-18 15:57:08 +02:00
Yuri Sizov
be104df1c7
Merge pull request #66600 from RedMser/rich-text-effect-template
...
Add GDScript template for RichTextEffect
2023-04-18 14:42:52 +02:00
RedworkDE
34b4128004
C#: Make include scripts contents an export option
2023-04-18 14:27:15 +02:00
RedMser
2330ffb5a1
Add GDScript template to RichTextEffect
2023-04-18 14:02:04 +02:00
Kevin Simpson
c2b97ec1f7
Add the ability to set a custom C# editor
...
This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
Danil Alexeev
36bedd341a
Fix misuses of error macros
2023-04-18 10:20:48 +03:00
Yuri Sizov
49d7041d34
Decouple EditorInterface from EditorPlugin
...
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Yuri Sizov
6596a6c1b5
Merge pull request #72979 from dalexeev/gds-annotation-parsing
...
GDScript: Fix and improve annotation parsing
2023-04-17 17:14:58 +02:00
Yuri Sizov
d220680bd0
Merge pull request #62830 from ajreckof/access-identifier-keywords
...
fix access to identifiers that are reserved keywords
2023-04-17 17:12:10 +02:00
HolonProduction
bdb7045e2c
Fix multi-line string highlighting with single quotes.
2023-04-17 15:58:39 +02:00
Adam Scott
879791e305
Fix typo when parsing LSP function parameters
2023-04-15 09:05:53 -04:00
ajreckof
ab9f60dd1a
fix access to identifiers that are reserved keywords
2023-04-14 20:37:24 +02:00
Danil Alexeev
5038a336be
GDScript: Fix and improve annotation parsing
2023-04-14 21:28:46 +03:00
Yuri Sizov
a7276f1ce0
Merge pull request #75691 from dalexeev/gds-fix-signature-generation
...
GDScript: Misc fixes and improvements for signature generation
2023-04-14 20:01:27 +02:00
Yuri Sizov
afca0b8fdd
Merge pull request #75879 from dalexeev/gds-fix-extends-crash
...
GDScript: Add missing member type check when resolving `extends`
2023-04-14 13:21:54 +02:00
Ninni Pipping
e5365da03c
[GDScript] Fix incorrect compound assignment
...
Reverts in-place compound assignments
Added test to ensure correctness
2023-04-14 11:28:44 +02:00
Rémi Verschelde
a19db2b037
Merge pull request #75990 from capnm/Fix_blend_shape_empty_names
...
Fix blend_shape (shapekey) empty name import.
2023-04-13 09:54:42 +02:00
Rémi Verschelde
ab5fab922e
Merge pull request #67608 from ScorpionInc/Add_BMP_16bpp_Support
...
Adds 16bpp support for BMP File Format
2023-04-13 09:52:15 +02:00
ScorpionInc
e74a0eff16
Adds some basic 16BPP BMP Support.
...
This commit adds some basic 16bpp support for BMP File Format.
Added support for reading and using of 16 bit mask values from file. All values are scaled to ARGB255 format based on bit depth of source color channel.
Removed warning, it's no longer required as 16 bit with alpha bit(s) are now supported.
Adjusted spacing, added spacing and brackets to make clang static check happy.
2023-04-12 19:27:23 -04:00
Martin Capitanio
8b6fa79eee
Fix blend_shape (shapekey) empty name import.
...
Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
Rémi Verschelde
fb3e4e7967
Merge pull request #75975 from bruvzg/bidi_and_log_errors
...
Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 13:28:12 +02:00
bruvzg
282e4231c2
Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 11:39:05 +03:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 10:08:51 +03:00
Rémi Verschelde
ab7cb2a95d
Merge pull request #72938 from dsnopek/webxr-frame-rate
...
[WebXR] Add support for getting and setting display refresh rate
2023-04-11 22:56:06 +02:00
Rémi Verschelde
fa2fdefc17
Merge pull request #75922 from bruvzg/bidi_error_handling
...
[TextServer] Improve BiDi error handling.
2023-04-11 19:40:56 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
...
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
Rémi Verschelde
1eec25acf3
Merge pull request #73558 from Malcolmnixon/render-target-size-multiplier
...
Added render target size multiplier option
2023-04-11 19:40:02 +02:00
Adam Scott
1236302388
Add missing script_type
nullptr
check
...
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-04-11 12:36:28 -04:00
Pedro J. Estébanez
2f4168daeb
Fix edge cases of object lifetime when signals involved
2023-04-11 17:27:39 +02:00