romulox_x
8db3c0a4db
changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex
2015-02-01 09:23:31 -08:00
Juan Linietsky
67d357191f
begin work on lighting system for 2D
...
nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
Juan Linietsky
c6eabbbec5
fixed world vertex issues in canvas item shader
2015-01-21 00:57:37 -03:00
Juan Linietsky
14ade5500f
Fixed bug in 3D material
...
textures that failed to load should now load again properly
2015-01-20 23:58:47 -03:00
Juan Linietsky
da0d4e4dea
Fixes to texscreen, fixes to white testcube
2015-01-20 22:31:32 -03:00
Juan Linietsky
11c1756257
Visual Shader Editing for 2D
...
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Juan Linietsky
79af805710
Merge pull request #1280 from sanikoyes/Pr-InputEvent-Fix
...
Pr-InputEvent-Fix
2015-01-20 09:44:09 -03:00
sanikoyes
317c496f5c
Add InputEvent::ACTION get/set support for variant
...
Add action_press/action_release method bind
2015-01-20 20:01:02 +08:00
Juan Linietsky
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
...
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky
e0c0aef615
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-18 09:52:10 -03:00
Juan Linietsky
6f3c09047e
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
2015-01-18 09:51:11 -03:00
Juan Linietsky
2b22aba39e
Merge pull request #1250 from marynate/PR-fix-mingw-win-build
...
Fix mingw windows build error
2015-01-17 15:41:25 -03:00
marynate
9f61a4881e
Fix mingw windows build error
2015-01-18 02:08:26 +08:00
Juan Linietsky
91faf8e218
Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred
...
Pr-tween-call-deferred
2015-01-17 09:58:57 -03:00
Juan Linietsky
7a1307f96a
Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource
...
fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17 09:56:20 -03:00
Juan Linietsky
cdf3c5b0eb
Merge pull request #1181 from adolson/duplicate-node-naming-prefs
...
fix naming of duplicated nodes, closes #1161
2015-01-17 09:48:11 -03:00
Juan Linietsky
7ac7956baf
Merge pull request #1188 from hurikhan/scons_colored
...
Scons colored
2015-01-17 09:47:02 -03:00
Juan Linietsky
938c6d0df3
Merge pull request #1204 from marynate/PR-new-default-theme
...
new default theme
2015-01-17 09:45:19 -03:00
Juan Linietsky
8075512bc5
Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo
...
- how to use PolygonPathFinder from GD Script
2015-01-17 09:44:49 -03:00
Juan Linietsky
cce0d50516
Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
...
Pr-canvas-shader-disable-3d
2015-01-17 09:44:22 -03:00
Juan Linietsky
8df47f59d5
Merge pull request #1221 from wvdschel/patch-1
...
Cleaned up formatting in gd_compiler.h
2015-01-17 09:43:34 -03:00
Juan Linietsky
07e63c3dc1
Merge pull request #1223 from NateWardawg/master
...
1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
Juan Linietsky
be7d8a182c
Merge pull request #1225 from marynate/PR-script-editor-close-tab
...
Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
Juan Linietsky
9ce885ccd8
Merge pull request #1227 from marynate/PR-editor-line-color
...
Add current_line_color editor setting for script and shader editor
2015-01-17 09:41:47 -03:00
Juan Linietsky
bf4f439ae1
Merge pull request #1230 from ndee85/export_manager_additions
...
Export Manager Fixes
2015-01-17 09:41:24 -03:00
Juan Linietsky
53b952f351
Merge pull request #1231 from quabug/commit
...
Fix bug in curve.cpp
2015-01-17 09:40:51 -03:00
Juan Linietsky
06738f9286
Merge pull request #1244 from not-surt/master
...
Wrapped CellOp generation code in a function and added TileMap tile picking
2015-01-17 09:32:40 -03:00
Carl Olsson
9bfb08830b
Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB.
2015-01-17 16:48:21 +10:00
Juan Linietsky
3e7d475b59
Merge pull request #1241 from the-mech/master
...
added nvidia optimus enablement Issue #1120
2015-01-16 23:02:13 -03:00
the_mech
726d379775
added nvidia optimus enablement
2015-01-17 02:48:35 +01:00
Nathan Warden
cac555dc78
When overwriting a file with an auto added extension the file name is now set correctly.
2015-01-16 07:48:28 -05:00
quabug
341ea429db
remove useless code
2015-01-16 15:16:58 +08:00
quabug
5823f90c53
fix bug
...
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
Andreas Esau
904770fb91
Export Manager Fixes
...
- fixed a bug where it could happen that objects did not get exported
- fixed some script errors
- added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15 22:22:12 +01:00
Nathan Warden
c2ffdb05d4
Set the default Linux extension to nothing.
2015-01-15 13:00:33 -05:00
marynate
d0055a751b
Add current_line_color ediotr setting for script and shader editor
2015-01-15 16:59:07 +08:00
marynate
d2a0f86d9f
Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15 15:55:18 +08:00
marynate
7c430d52e9
Restore checkbutton margin to origin value, fixed issue in code search dialog
2015-01-15 13:30:00 +08:00
marynate
2ca8b2683e
Minor code formatting
2015-01-15 13:30:00 +08:00
Ralf Hölzemer
7f20b864cd
Tweak Button margins & small fix for ToolButton
2015-01-15 13:29:59 +08:00
Ralf Hölzemer
e7893b404e
fix background alpha in dropdown arrows
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
5fc787abd8
Fixed the progressbar to only require 16px in height
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
6983cb80ea
More desaturated icons
2015-01-15 13:29:57 +08:00
Ralf Hölzemer
d8f453cb39
Missing files and Tab changes
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
df41418677
More Theme fixes
...
- some color tweaks
- many margin fixes
- overall nicer look
Conflicts:
scene/resources/default_theme/default_theme.cpp
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
4b70bc1f35
Fix visual glitch in Progressbar
2015-01-15 13:29:55 +08:00
Ralf Hölzemer
ae70108883
New iteration of the theme
...
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
2015-01-15 13:29:54 +08:00
Ralf Hölzemer
7b9f5e65c9
New neutral default theme
...
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
Nathan Warden
7d2f359a0c
File path in save dialog automatically appended with correct extension if not manually added by the user.
2015-01-14 18:05:57 -05:00
Wim Vander Schelden
3d3b1937dd
Cleaned up formating in gd_compiler.h
2015-01-14 16:37:24 +01:00