JFonS
a9b600bac0
Merge pull request #52630 from JFonS/ebr_packets
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Upgrade Embree and enable ray packets
2021-09-14 17:39:42 +02:00
Rémi Verschelde
de8d38014e
Merge pull request #52633 from lewiji/mono-build-solution-shortcut-4.0
2021-09-14 16:21:19 +02:00
Rémi Verschelde
3cc01b2824
Merge pull request #52226 from Faless/debugger/4.x_start_options
2021-09-14 16:20:02 +02:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll
2021-09-14 14:34:22 +02:00
Lewis James
913aa270c0
Add editor keyboard shortcut for Mono Build solution button
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Apply suggestions from code review
Merging @akien-mga's suggestion with the matching change to the CS project
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-14 13:13:00 +01:00
Rémi Verschelde
7774ec1634
Merge pull request #52222 from Gallilus/Fix-VisualScriptPropertySet-value-property-hint
2021-09-14 12:49:11 +02:00
Rémi Verschelde
f1dca7760c
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
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Follow-up to #51916 , fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753 .
2021-09-14 11:31:01 +02:00
Rémi Verschelde
3d754c7555
Merge pull request #52647 from timothyqiu/csg-shape-update
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Don't update CSG Shape when not inside tree
2021-09-14 08:56:35 +02:00
Rémi Verschelde
60e0f8b626
Merge pull request #52292 from bruvzg/hb_init
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[TextServer] Fix regression from #51908 , HarfBuzz handle init and MinGW build.
2021-09-14 07:55:02 +02:00
Haoyu Qiu
07042b4044
Don't update CSG Shape when not inside tree
2021-09-14 08:38:30 +08:00
Max Hilbrunner
7cdd8629ad
Merge pull request #52643 from ThreeRhinosInAnElephantCostume/fixgdscript
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Fix an undefined behaviour causing random test failures
2021-09-13 23:29:38 +02:00
ThreeRhinosInAnElephantCostume
2c71134aa4
Fix an undefined behaviour
2021-09-13 22:59:28 +02:00
Aaron Franke
3a902c66c4
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
2021-09-13 15:18:35 -05:00
David Cambré
080125660a
Update VisualScriptCustomNode.xml
2021-09-13 21:28:08 +02:00
Rémi Verschelde
f6022d2aa8
Merge pull request #52362 from vnen/gdscript-lambda-completion-crash
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GDScript: Do not complete lambda arguments from parent class
2021-09-13 21:13:40 +02:00
Rémi Verschelde
45d9df2e63
Merge pull request #52632 from vnen/autoload-global-script-class-conflict
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Disallow class names to be the same as global names
2021-09-13 21:10:50 +02:00
Rémi Verschelde
ffe8412291
Merge pull request #52323 from vnen/gdscript-singleton-interdependence-fix
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Fix loading of interdependent autoloads
2021-09-13 21:10:34 +02:00
Rémi Verschelde
e8ed252891
Merge pull request #52637 from vnen/gdscript-fix-test-cases
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Fix GDScript test cases
2021-09-13 20:30:33 +02:00
Ignacio Roldán Etcheverry
875b5fbf17
Merge pull request #52607 from paulloz/improve-cs-method-listing
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Improve C# method listing
2021-09-13 20:21:48 +02:00
George Marques
e9186cfebf
Fix GDScript test cases
2021-09-13 15:02:01 -03:00
Rémi Verschelde
0c2ab55a58
Merge pull request #52100 from vnen/gdscript-access-outer-constants
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GDScript: Allow access to outer constant and enum values
2021-09-13 18:04:35 +02:00
Rémi Verschelde
4059cf2f02
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
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Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-13 17:30:31 +02:00
Joan Fons
595cbacdf1
Upgrade Embree and enable ray packets
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Minor patch upgrade. Enabling ray packets results in faster
processing of ray streams (i.e. occlusion culling buffer
updates) at the cost of slightly larger binary sizes.
2021-09-13 16:17:28 +02:00
George Marques
2e5fa124f4
Disallow class names to be the same as global names
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Also forbid autoloads to have the same name as global script class.
2021-09-13 10:51:29 -03:00
George Marques
64da50c88a
Merge pull request #52553 from ZuBsPaCe/gdscript-spurious-unassigned-variable-warning
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GDScript: Removed spurious UNASSIGNED_VARIABLE warning for locals
2021-09-13 09:09:58 -03:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
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implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
Paul Joannon
19f25b6847
Improve C# method listing
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- implement CSharpInstance::get_method_list
- loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408 )
2021-09-12 19:54:54 +02:00
Raul Santos
2962a440ea
Fix autoloads iteration
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Removes the range iterator usage in the autoloads map since `OrderedHashMap`
does not implement range iterators.
2021-09-12 13:22:18 +02:00
Clay John
80aba79706
Merge pull request #52570 from williamd67/GPULightmapper-improvements
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GPULightmapper's triangles and their bounding box will be in-sync
2021-09-11 14:52:43 -07:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
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8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
jmb462
b9219bedf7
Prevent non explicit inferring parameter from null
2021-09-11 21:11:10 +02:00
ThreeRhinosInAnElephantCostume
e99730340b
Fix error on parsing statement-less GDScript files,
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add an empty file warning,
add relevant tests.
2021-09-11 20:38:15 +02:00
William Deurwaarder
e11dd6500a
GPULightmapper's triangles and their bounding box will be in-sync
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Previously the bounding boxes and triangles were maintained in two separate
arrays (Vectors). As the triangle vector was sorted and the bounding-box array
was not , the order of both arrays differed. This meant that the index in one
was different than the other, which caused lookup issues.
To prevent this, the bounding-box is now part of the triangle structure so that
there is a single structure that cannot become out-of-sync anymore.
2021-09-11 14:02:37 +02:00
Pedro J. Estébanez
10c9c2ccd4
Avoid crash after a parsing error in GDScript
2021-09-11 11:35:25 +02:00
Pedro J. Estébanez
7c79e361f5
Fix parameter type resolution in GDScript
2021-09-11 11:35:25 +02:00
Pedro J. Estébanez
d72f12a561
Implement iterator variable typing in GDScript
2021-09-11 11:35:25 +02:00
ZuBsPaCe
1d1aa7a02f
GDScript: Removed spurious UNASSIGNED_VARIABLE warning for locals
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Variable->assignment needs to be incremented when assigned a value.
Also fixed and improved unit test 'variable_declaration.gd'.
Fixes #52551
2021-09-10 22:26:50 +02:00
Juan Linietsky
6679790fac
Merge pull request #52406 from ellenhp/libvorbis
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Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Lyuma
aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
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Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
jfons
d6fb8e1d93
Occlusion culling fixes
2021-09-10 18:15:10 +02:00
K. S. Ernest (iFire) Lee
c30cffe1b0
Merge pull request #52531 from V-Sekai/remove-gltf-packed-scene
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Remove packed scene gltf.
2021-09-10 09:13:33 -07:00
K. S. Ernest (iFire) Lee
523b2d9199
Remove packed scene gltf
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We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
2021-09-10 08:39:17 -07:00
George Marques
6423e891a6
Merge pull request #52063 from KoBeWi/double_comma_of_doom
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Fix crash with consecutive commas in Dictionary
2021-09-10 11:24:51 -03:00
George Marques
6da061faf5
Merge pull request #49897 from Blackiris/fix-dollar-point-crash-on-editor
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Fix crash when writing $. in the editor
2021-09-10 10:55:11 -03:00
George Marques
0b484c5f5f
Merge pull request #51456 from SaracenOne/super_init_fix
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Call _init on base class if one does not exist.
2021-09-10 10:40:32 -03:00
kobewi
c7452a9940
Fix crash with consecutive commas in Dictionary
2021-09-10 15:38:24 +02:00
George Marques
11e457e594
Merge pull request #51593 from KoBeWi/if
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Prevent crash when awaiting in a getter/setter
2021-09-10 10:36:25 -03:00
George Marques
1234c2bdd9
Merge pull request #52081 from ThreeRhinosInAnElephantCostume/fixmatchfreeze
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Fix gdscript pattern matching expressions
2021-09-10 09:28:18 -03:00
Ellen Poe
f5d9c7b487
Replace stb_vorbis with libogg+libvorbis
2021-09-09 19:39:04 -07:00
Ignacio Roldán Etcheverry
6679be45aa
Merge pull request #52492 from raulsntos/fix-csharp-array-properties
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Fix properties arrays in C# bindings generator
2021-09-09 20:38:58 +02:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
Max Hilbrunner
75be697817
Merge pull request #52246 from Paulb23/verbatim-string
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Syntax highlight c# verbatim string literal
2021-09-08 14:48:22 +02:00
Fabio Alessandrelli
fd0a2b6cde
Merge pull request #52480 from mhilbrunner/network-rename
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Multiplayer networking renames/simplification
2021-09-08 14:20:58 +02:00
Gilles Roudière
321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
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Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Raul Santos
c6b1c8093f
Fix properties arrays in C# bindings generator
2021-09-08 12:52:39 +02:00
Max Hilbrunner
5b25457794
Multiplayer networking renames/simplification
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Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
AndreaCatania
e3a06c3a9e
Improve collision generation usability in the new 3D scene import workflow.
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With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
Max Hilbrunner
643ae7063c
Merge pull request #51964 from bruvzg/request_camera_permission
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[macOS] Request camera permission before session init.
2021-09-07 23:15:38 +02:00
Juan Linietsky
ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
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Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Max Hilbrunner
886ad727f8
Merge pull request #52267 from williamd67/lookup-symbol-builtin-functions
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Show help for built-in functions (@GlobalScope)
2021-09-07 21:05:09 +02:00
Max Hilbrunner
9ada29e918
Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdef
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Remove `#ifdefs` for handling compilation with Visual Studio < 2015
2021-09-07 21:01:44 +02:00
Ellen Poe
0e3cab41eb
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
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[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
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Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Bastiaan Olij
461d31427c
Merge pull request #52205 from BastiaanOlij/blit_source_rect
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Add source rectangle to blit
2021-09-07 09:21:13 +10:00
Camille Mohr-Daurat
e1ae2708ee
Merge pull request #52271 from nekomatata/query-layer-default-mask
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Harmonize default value for collision mask in ray/shape queries
2021-09-06 09:33:18 -07:00
Julien Nguyen
a92d2c447b
Fix extends with relative path to parent script
2021-09-05 00:11:04 +02:00
bruvzg
49e316f41e
Add TextServer parentheses stack dynamic reallocation support.
2021-09-04 17:48:20 +03:00
Max Hilbrunner
0bdbce672c
Merge pull request #52341 from Calinou/scons-fix-missing-sconscript-warning
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Fix missing SConscript warning when building using SCons
2021-09-04 11:51:47 +02:00
Raul Santos
48c66b80ad
Add documentation to GodotSharp
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- Adds documentation to almost every class and member in `GodotSharp`
- Fixes some old documentation to more closely follow the XML comments convention
2021-09-03 19:03:31 +02:00
Raul Santos
415529400b
Fix constant tag documentation in C# bindings generator
2021-09-03 18:54:40 +02:00
Raul Santos
5508d4606b
Fix PackedInt64Array typo in bindings_generator.h
2021-09-03 18:54:40 +02:00
Ignacio Roldán Etcheverry
ade4e9320a
Merge pull request #50872 from aaronfranke/cs-format-mini-2
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Some more C# formatting and style fixes
2021-09-03 18:44:36 +02:00
Fabio Alessandrelli
d20031ccae
Merge pull request #52342 from Faless/enet/4.x_no_close_error
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[Net] Silence ENetMultiplayerPeer close_connection.
2021-09-03 10:20:26 +02:00
Max Hilbrunner
8c82e305ba
Merge pull request #52329 from ZuBsPaCe/gdscript-unused-private-class-variable-fix
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GDScript: Fix for UNUSED_PRIVATE_CLASS_VARIABLE
2021-09-03 10:04:11 +02:00
ZuBsPaCe
c76ad6b158
GDScript: Count usages of member variables.
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Otherwise private member variables will always lead to UNUSED_PRIVATE_CLASS_VARIABLE.
2021-09-03 07:44:46 +02:00
ThreeRhinosInAnElephantCostume
15ccd83ada
Added tests for expression matching
2021-09-03 06:59:13 +02:00
George Marques
da9daf4c3a
GDScript: Do not complete lambda arguments from parent class
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Since lambdas are not overriding methods from the parent class, they
should not try to check inheritance for signature matching.
2021-09-02 19:54:55 -03:00
Aaron Franke
1933df0013
Some more C# formatting
2021-09-02 15:12:15 -05:00
Fabio Alessandrelli
027fbc9a6c
[Net] Silence ENetMultiplayerPeer close_connection.
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Used to print an error when it was not active, now it just returns
immediately as per the documentation.
2021-09-02 15:21:09 +02:00
Hugo Locurcio
828f9c6c29
Fix missing SConscript warning when building using SCons
2021-09-02 15:14:28 +02:00
SaracenOne
84852585b9
Check for GDScript member and class naming conflicts in a variety of conditions.
2021-09-02 07:16:06 +01:00
bruvzg
0089adbd30
[TextServer] Fix HarfBuzz handle init order. Fix MinGW build.
2021-09-01 23:18:03 +03:00
George Marques
3d13588057
GDScript: Fix loading of interdependent autoloads
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Move the autoload resolution to runtime by loading it into the stack
with an extra instruction. This allows an autoload to use another
autoload singleton independent of load order.
2021-09-01 16:06:30 -03:00
Fabio Alessandrelli
58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
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Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
George Marques
25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
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Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques
cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
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Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
Hugo Locurcio
fc0bfbb33b
Remove #ifdefs
for handling compilation with Visual Studio < 2015
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Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31 20:04:17 +02:00
Ev1lbl0w
292ed61c18
Implemented advanced features of DAP
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Respect client "supportsVariableType" capability
Implement "breakpointLocations" request
Implement "restart" request
Implement "evaluate" request
Fix error messages not being shown, and improved wrong path message
Removed thread option and behavior
Implemented detailed inspection of complex variables
Fix "const"ness of functions
Added a configurable timeout for requests
Implement Godot custom data request/event
Implement syncing of breakpoints
Added support for debugging native platforms
2021-08-31 15:17:58 +01:00
Aaron Franke
33df50acdd
Fix missing renames in the GLTF module
2021-08-31 00:06:46 -05:00
kobewi
3f3739ccb5
Add Vector2.from_angle() method
2021-08-31 01:53:58 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
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Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
PouleyKetchoupp
26bd432707
Harmonize default value for collision mask in ray/shape queries
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The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.
Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
2021-08-30 16:42:49 -07:00
kobewi
017c94222e
Remove cartesian2polar and polar2cartesian
2021-08-31 01:41:41 +02:00
William Deurwaarder
b2f858870d
Show help for built-in functions (@GlobalScope)
2021-08-30 21:51:56 +02:00
Juan Linietsky
6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat
b60a51f023
Merge pull request #51985 from AndreaCatania/coll
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Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
Paulb23
cf36fb405c
syntax highlight c# verbatim string literal
2021-08-30 11:38:03 +01:00
Haoyu Qiu
fd52e18d19
Try other resolved IPs if one fails to connect
2021-08-30 13:00:48 +08:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
fafddbc143
[GDScript] [Net] Allow mixing rpc annotation paramters.
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The strings no longer needs to be in order.
The last parameter (channel), still requires all the other parameters to
be present.
2021-08-30 00:54:38 +02:00
Fabio Alessandrelli
64b9f30b92
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
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This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).
This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".
This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.
RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.
Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Fabio Alessandrelli
ecb2e8297c
[Editor] Editor debugger binds according to editor settings.
2021-08-29 18:03:12 +02:00
David Cambré
2fbea9dee6
Fix VisualScriptPropertySet value hint
2021-08-29 15:47:51 +02:00
Bastiaan Olij
fbac863bfb
Add source rectangle to blit
2021-08-29 14:57:16 +10:00
Hugo Locurcio
4f9509e6ba
Merge pull request #52085 from williamd67/fix-await-without-argument
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Print error message when await is not followed by signal or coroutine
2021-08-28 23:01:34 +02:00
Max Hilbrunner
5d2c4faa89
Merge pull request #52164 from mhilbrunner/gd-style-fixup
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GDScript test style fix
2021-08-28 20:16:17 +02:00
William Deurwaarder
e77338978f
Print error message when await is not followed by signal or coroutine
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When await was not followed by a signal or coroutine the GDScript parser would
crash.
This fix will check if await is followed by a signal or coroutine in case that
isn't true (element == nullptr) then an error message is printed.
2021-08-28 17:29:35 +02:00
Paulb23
eac8b91c25
Optimise TextServerAdvanced static string comparisions
2021-08-28 11:27:23 +01:00
AndreaCatania
2d2d24a538
Improve collision generation usability in the new 3D scene import workflow.
...
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body.
- Static Body.
- Area.
2021-08-28 08:34:15 +02:00
Bastiaan Olij
b9c64df69b
Fix double named size parameter
2021-08-28 13:30:43 +10:00
K. S. Ernest (iFire) Lee
d04aa9a114
Merge pull request #52122 from V-Sekai/autoload_list
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Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27 14:41:40 -07:00
Max Hilbrunner
f126634434
GDScript test style fix
2021-08-27 21:11:46 +02:00
Max Hilbrunner
4e67e9bca6
Merge pull request #52090 from balloonpopper/bug52060
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Correct null and boolean values being capitalised by the str command
2021-08-27 21:05:47 +02:00
Juan Linietsky
54caaa21ce
Merge pull request #51296 from ellenhp/mix_in_audio_server
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Move mixing out of the AudioStreamPlayback* nodes
2021-08-27 15:38:20 -03:00
Hugo Locurcio
33773a24dc
Merge pull request #52105 from ldmnt/master
2021-08-27 19:28:59 +02:00
Ellen Poe
53843ba872
Require AudioStream::mix to return the number of frames successfully mixed
2021-08-27 10:27:58 -07:00
bruvzg
4c3f7d1290
Makes FontData importable resource.
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Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Lyuma
31f790299c
Use OrderedHashMap for autoloads to preserve order
2021-08-26 21:55:26 -07:00
Bastiaan Olij
c5f62fad90
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
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Adding GDExtension support to XRInterface
2021-08-27 11:51:43 +10:00
Juan Linietsky
d19b12dbd2
Merge pull request #52107 from timothyqiu/overriden
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Fix misspelled "overriden"
2021-08-26 13:07:52 -03:00
Bastiaan Olij
86ff7f8550
Adding GDExtension support to XRInterface
2021-08-26 23:24:44 +10:00
Balloonpopper
4fae7ae9dc
Correct null and boolean values being capitalised by the str command
2021-08-26 17:11:34 +10:00
Gilles Roudière
ae3a422427
Merge pull request #52102 from Calinou/gdscript-tests-add-readme
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Add a README to link to the GDScript integration tests documentation
2021-08-25 20:37:09 +02:00
Haoyu Qiu
eba7265a1c
Fix misspelled "overriden"
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In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
Louis Dumont
79578a5625
Fixed crash when parsing an empty assignment.
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Resolves #51620 .
2021-08-25 18:48:08 +02:00
Max Hilbrunner
ee4a8e6a85
Merge pull request #52087 from raulsntos/expose-simplify-path
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Expose `String.SimplifyPath` in C#
2021-08-25 18:37:08 +02:00
Max Hilbrunner
4308800fba
Merge pull request #52086 from raulsntos/rename-string-is-abs-path-method
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Rename `String.IsAbsPath()` to `String.IsAbsolutePath()`
2021-08-25 18:36:20 +02:00
Hugo Locurcio
9c2ec6e697
Add a README to link to the GDScript integration tests documentation
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This makes the documentation about creating and running GDScript
integration tests more discoverable.
2021-08-25 16:51:28 +02:00
Raul Santos
126b1ea149
Expose String.SimplifyPath
in C#
2021-08-25 16:51:14 +02:00
ThreeRhinosInAnElephantCostume
6c258a89de
Fixed pattern matching with expressions
2021-08-25 15:30:41 +02:00
Max Hilbrunner
4bb65b2bc6
Merge pull request #52023 from mhilbrunner/vs-fix-reloaded
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Fix VisualScriptEditor after namespaces
2021-08-25 14:41:28 +02:00
Raul Santos
4e6e6bcd2f
Rename String.IsAbsPath()
to String.IsAbsolutePath()
2021-08-25 03:02:55 +02:00
George Marques
4918df4527
GDScript: Allow access to outer constant and enum values
2021-08-24 14:45:51 -03:00
Max Hilbrunner
c314203a70
Fix Visual Script editor
2021-08-24 19:33:40 +02:00
Ignacio Roldán Etcheverry
e95fa21b45
Merge pull request #47295 from omegachysis/script-bind-mutex
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Fix race condition on `script_binding` in C#
2021-08-24 06:09:43 +02:00
Hugo Locurcio
fc67e2e16d
Document ENetConnection compression must match between client and server
2021-08-23 17:08:41 +02:00
Max Hilbrunner
583b6a594a
Merge pull request #51971 from aaronfranke/https
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Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23 15:58:54 +02:00
Michael Alexsander
88db541705
Merge pull request #51947 from AnilBK/redundant-assignments
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[cppcheck] Remove some redundant assignments.
2021-08-23 13:23:45 +00:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
reduz
3682978aee
Replace BIND_VMETHOD by new GDVIRTUAL syntax
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* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Aaron Franke
ba96f31fad
Merge pull request #51919 from raulsntos/csharp-renames
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Rename C# string extensions to follow GDScript
2021-08-21 16:55:37 -05:00
bruvzg
e6801a098e
[macOS] Request camera permission before session init.
2021-08-22 00:34:02 +03:00
Julien Nguyen
9bc5119d4e
Fix assignment with operator on type member
2021-08-21 21:56:11 +02:00
Anilforextra
c86db8b710
Remove redundant assignments.
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Use used_in_transfer instead of used_in_compute twice.
2021-08-21 19:20:07 +05:45
Rémi Verschelde
f5422c55fc
Merge pull request #49105 from vnen/gdscript-inner-preload-type
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GDScript: Fix inner classes and preloaded scripts as types
2021-08-20 17:07:18 +02:00
George Marques
2e84a46a0f
GDScript: Make singleton functions be seen as static
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Since those can be called without an instance.
2021-08-20 10:52:58 -03:00
Raul Santos
f6a700e264
Rename C# string extensions to follow GDScript
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Follow up to d9d77291bc
.
Renames `String.Extension` -> `String.GetExtension()` and
`String.BaseName()` -> `String.GetBaseName()`.
This makes those methods more consistent with GDScript and with
the `GetBaseDir` method.
2021-08-20 13:52:57 +02:00
Rémi Verschelde
75697c0dfd
Merge pull request #51916 from mhilbrunner/vs-fix
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Fix VisualScriptEditor after namespaces
2021-08-20 13:32:39 +02:00
Max Hilbrunner
2c98eede23
Fix VisualScriptEditor after namespaces
2021-08-20 13:11:29 +02:00
Magian
facb96034b
check that the element type is indeed String
2021-08-20 18:35:04 +08:00
Ignacio Roldán Etcheverry
d2c3a86844
C#: Fix bindings generator for Callable argument default value
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Previously there weren't any Callable arguments with a default value,
but d4dd859991
introduced one.
2021-08-20 11:18:04 +02:00
Rémi Verschelde
603502c11c
Merge pull request #51902 from vnen/variant-internal-constructor
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Fix initialization of objects in VariantInternal
2021-08-20 08:10:38 +02:00
George Marques
a685535ad5
Fix initialization of objects in VariantInternal
2021-08-19 20:19:47 -03:00
George Marques
89695da337
GDScript: Fix memory leak when using self class as type
2021-08-18 18:58:45 -03:00
George Marques
1c8b076502
GDScript: Fix calling builtin static functions
2021-08-18 18:58:41 -03:00
George Marques
47545aeb1a
GDScript: Fix issue when calling new()
on its own
2021-08-18 18:56:21 -03:00
George Marques
2ba4ee9198
GDScript: Fix inner classes and preloaded scripts as types
2021-08-18 18:56:21 -03:00
Rémi Verschelde
c0bdea6a67
Merge pull request #51859 from nekomatata/bullet-body-motion-fixes
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Fixes in Bullet body_test_motion
2021-08-18 22:46:10 +02:00
PouleyKetchoupp
45bc97b8b8
Fixes in Bullet body_test_motion
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Synchronize fixes from the 3.x branch to keep Bullet code in sync for
later, even if it's disabled for now.
2021-08-18 13:18:19 -07:00
Magian
07a578d100
C# Array<String> Export Support Enum(String)
2021-08-18 20:30:51 +08:00
Mariano Suligoy
6207708607
GdScript: Use reduced constant expression result when doing binary operations. Fixes #50293
2021-08-18 09:19:09 -03:00
Mariano Suligoy
70c5feb32c
Accept non unnamed enums as valid values for enums. Fixes #49357
2021-08-17 19:44:27 -03:00
Mariano Suligoy
7f37e2987a
When analyzing GdScript sources, consider Enums as Dictionaries. Fixes #45558
2021-08-17 19:44:27 -03:00
Max Hilbrunner
5161c97c9c
Remove underscore hacks
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Way less cruft. :)
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:28 +02:00
Max Hilbrunner
81f7d1890b
Namespaces instead of underscore prefix for binds
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Thanks to neikeq for the initial work.
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:09 +02:00
Rémi Verschelde
21a0af2686
Merge pull request #51762 from nekomatata/fix-crash-gdscript-cache
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Fix crash when failing to load script from cache
2021-08-17 13:34:07 +02:00
PouleyKetchoupp
9973bf93ed
Fix crash when failing to load script from cache
2021-08-16 16:27:25 -07:00
Rémi Verschelde
cfdac0973c
Merge pull request #51698 from Paulb23/text-editor-settings
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Reorganise text editor settings
2021-08-16 18:48:58 +02:00
Paulb23
bcfc591f86
Reorganise text editor settings
2021-08-16 17:18:49 +01:00
Ignacio Roldán Etcheverry
5ea500e599
Fix C# native instance bindings after recent re-write
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This was needed after: 4469144891
2021-08-16 17:16:36 +02:00
Ricard Rovira Cubeles
a8d12b5a61
Add constant to vector function parameters that don't actually modify their input.
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Add more overloads of vector multiplication, required by templates to compile with float=64.
2021-08-15 16:45:37 +02:00
Rémi Verschelde
81512a3732
Style: Cleanup code using text_editor/completion/use_single_quotes
2021-08-13 21:27:57 +02:00
Rémi Verschelde
9e37336124
Merge pull request #51508 from AndreaCatania/mem-placement
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Refactors the memnew_placement.
2021-08-13 14:58:02 +02:00
Rémi Verschelde
85e315d6e8
Merge pull request #51607 from aaronfranke/includes
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Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
AndreaCatania
98ceb60eb4
Refactors the memnew_placement.
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With this commit the macro `memnew_placement` uses the standard memory
placement syntax: `new (mem) TheClass()`, and removes the outdated and
not used syntax:
```
_ALWAYS_INLINE_ void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description) {
```
Thanks to this change, the function `memnew_placement` call is compatible with
any class, and can also initialize classes with non-empty constructor:
```
// This is valid, like before.
memnew_placement(mem, Variant);
// This works too:
memnew_placement(mem, Variant(123));
```
2021-08-13 10:18:34 +02:00
Anilforextra
d73d8b8d78
Fix duplicate conditions.
2021-08-13 12:22:38 +05:45
Aaron Franke
eb4902a455
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
kobewi
8a605d227d
Prevent crash when awaiting in a getter/setter
2021-08-13 00:19:55 +02:00
Aaron Franke
03e2544d50
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
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Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
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- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Rémi Verschelde
6e9439198c
Resource: Remove unused _use_builtin_script()
virtual method
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And another piece of dead code found while searching for "use_builtin".
2021-08-12 12:16:17 +02:00
Marcel Admiraal
cf771342cb
Fix multiple issues with CSGPolygon
2021-08-12 09:52:38 +01:00
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
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Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Rémi Verschelde
a57d420224
Merge pull request #51500 from timothyqiu/navmesh-doc
2021-08-11 14:12:56 +02:00
Haoyu Qiu
60298328ca
Improve NavigationMesh typing, parameter validation and documentation
2021-08-11 18:18:10 +08:00
Rémi Verschelde
c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
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Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Rémi Verschelde
2c88e1c15d
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
Hendrik Brucker
403f4902d0
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 00:09:48 +02:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
K. S. Ernest (iFire) Lee
18bd0fee5a
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
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Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
Umang Kalra
12fc3f1eef
Automatic arrangement of nodes in VisualScript/VisualShaders editors
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This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes.
This work has been sponsored by GSoC '21.
Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
• This method computes new positions for all the selected
nodes by forming blocks and compressing them.
The nodes are moved to these new positions.
• Adding this method to GraphEdit makes it available for
use in VisualScript/VisualShaders editors and its other
subclasses.
• Button with an icon has been added to call arrange_nodes() in GraphEdit.
• This button is inherited by VisualScript/VisualShaders editors
to invoke the method.
• Undo/redo is functional with this method.
• By using signals in arrange_nodes(), position changes are registered
in undo/redo stack of the subclass that is using the method.
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
kobewi
e0572f7ef7
Fix crash when parsing Dictionary
2021-08-10 15:57:56 +02:00
Rémi Verschelde
50d5569ad4
Merge pull request #51457 from nekomatata/moving-platforms-3d
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Fix 3D moving platform logic
2021-08-10 14:12:01 +02:00
PouleyKetchoupp
ec9fed69f4
Fix 3D moving platform logic
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Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.
Helps with handling walls and slopes correctly when the character walks
on the moving platform.
Also made some minor adjustments to the 2D version and documentation.
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 20:21:04 -07:00
SaracenOne
861bb3a488
Automatically call the _init function on base class if one does not exist.
2021-08-10 02:41:44 +01:00
Aaron Franke
430ad75963
Some work on double support
2021-08-09 17:43:48 -05:00
Rémi Verschelde
c68b109f27
Merge pull request #51453 from Blackiris/fix-new-inherited-script
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Fix infinite loop when creating a newly inherited GDScript file
2021-08-10 00:38:16 +02:00