Adam Scott
62cec03a06
Add option to ensure cross-origin isolation headers on web export
2024-02-12 09:27:39 -05:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Hugo Locurcio
8fcd54d13e
Improve feature errors in HTML5 for easier understanding
2022-10-23 19:13:42 +02:00
Fabio Alessandrelli
9a653ebeac
[Web] Add auto-formatting to HTML files.
...
Uses html-eslint for HTML file and eslint-plugin-html for inline
JavaScript.
Use HTML5 (not XHTML), remove CDATA and trailing slashes for self
closing tags.
Add format checks to CI.
2022-10-11 19:42:12 +02:00
Fabio Alessandrelli
51484028fd
[Web] Add missing features warning in editor and export shell.
2022-09-17 11:33:53 +02:00
Haoyu Qiu
84982f5778
Center the indeterminate spinner on HTML5 page
2021-12-09 23:18:48 +08:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
Fabio Alessandrelli
5d095ed21d
[HTML5] Optional icon generation, use export name for it.
...
We used to only generate the favicon if it was specified in the user
project settings, now it's optional, will export it to `NAME.icon.png`,
(falling back to the default project icon if none is set in project
settings), and the `<link>` tag is added using the `$HEAD_INCLUDE`
instead of being hardcoded in the template.
2021-04-27 11:50:11 +02:00
Marcel Admiraal
548edfc4fe
Remove unused variables from full-size.html
2021-02-21 16:02:15 +00:00
Fabio Alessandrelli
65abf94675
[HTML5] Better fullscreen, canvas resizing.
...
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.
Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:12:32 +01:00
Fabio Alessandrelli
2972ea3229
[HTML5] Easier HTML templates, better deinit/cleanup.
2021-02-19 05:12:32 +01:00
Fabio Alessandrelli
611c4998e8
[HTML5] EditorRunNative works with GDNative.
...
This "breaks" our loading bar logic (libraries are not counted).
Fixing it is non trivial and probably deserves investigating a different
strategy.
2020-12-05 00:55:07 +01:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Fabio Alessandrelli
53f04aa1b9
Make canvas resize optional in HTML5.
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
806edcae5b
Better HiDPI support in HTML5.
2020-09-23 09:51:06 +02:00
Marcel Admiraal
64095245ee
Explicitly add implicitly added semicolons.
2020-09-09 15:30:57 +01:00
Fabio Alessandrelli
3097c2da96
Add WebSocket debugger, use it for Javascript.
2020-05-12 15:09:13 +02:00
Fabio Alessandrelli
7411e7fd37
DisplayServerJavaScript implementation.
2020-05-10 18:22:48 +02:00
Hugo Locurcio
eecce139ea
Set the title
tag in the HTML5 export immediately
...
This makes the project title display without having to wait for
the project to finish loading.
2020-04-22 11:31:14 +02:00
Hugo Locurcio
4492cf856b
Export and reference the icon as favicon when exporting to HTML5
...
This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.
2020-02-01 10:33:23 +01:00
Relintai
6f1d6cfc78
Fixed running the export templates with newer emscripten versions.
2019-10-01 15:41:19 +02:00
Fabio Alessandrelli
e7760deb74
Fix HTML5 export after #30864
2019-09-14 16:47:55 +02:00
Enzo Ferrari
5323d24fad
Fixed javascript code to remove animateStatusIndeterminate callback when the game is loaded.
...
(cherry picked from commit a5a413c7e9
)
2019-09-03 13:39:57 +02:00
Leonardo Giovanni Scur
31cc1bdb58
Fix pointer position in hidpi-corrected resolutions on web
2019-06-14 17:37:21 -03:00
Leon Krause
86d9e67d7a
Add responsive HTML5 export page with full-size canvas as new default
2018-08-23 21:28:09 +02:00