Rémi Verschelde
6618a2e745
Merge pull request #84415 from m4gr3d/fix_editor_crash_after_backing_from_game_3x
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[3.x] Fix Android editor crash issue
2023-11-14 11:37:39 +01:00
Rémi Verschelde
2bbfc379df
Merge pull request #84286 from m4gr3d/auto_set_android_sdk_default_3x
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[3.x] Automatically pick the Android sdk path using environment variables
2023-11-14 11:37:36 +01:00
Rémi Verschelde
010f53a0b6
Merge pull request #84115 from Chubercik/item_list_separator_fix
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[3.x] Remove the separator from `ItemList`'s thumbnails mode
2023-11-14 11:37:33 +01:00
Rémi Verschelde
42dda76296
Merge pull request #83869 from rarysson/fix-3.x-build
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[3.x] Add missing include header to FBXCommon.h
2023-11-14 11:37:30 +01:00
Rémi Verschelde
b40cea8fd4
Merge pull request #83664 from turbohz/fix-error-code-255-version-help
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[3.x] Server: Return exit code 0 when running --version or --help
2023-11-14 11:37:27 +01:00
Rémi Verschelde
814400bdd2
Merge pull request #83136 from bruvzg/occ_3x
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[3.x] [macOS] Use occlusionState to determine when window is drawable.
2023-11-14 11:37:24 +01:00
Rémi Verschelde
b5081afc55
Merge pull request #83064 from jasonwinterpixel/3.x-gdscript-parser-faster-autoload
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[3.x] Optimize GDScript parser for checking if an identifier is an autoload
2023-11-14 11:37:20 +01:00
Rémi Verschelde
00b99bdab3
Merge pull request #83031 from lawnjelly/fix_64bit_glgets
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[3.x] Fix glGet overflows by using 64 bit versions
2023-11-14 11:37:16 +01:00
Rémi Verschelde
575399ee38
Merge pull request #82902 from kleonc/sprite-base-3d-gizmo-plugin-3x
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[3.x] Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-11-14 11:37:12 +01:00
Rémi Verschelde
1ba1d46740
Merge pull request #81574 from BlueCube3310/3x-dds-grayscale-fix
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[3.x] Fix grayscale DDS loading
2023-11-14 11:37:07 +01:00
lawnjelly
ed3d029f5d
GLES2 / GLES3 - Use gl_FragColor temporary
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On some hardware, modifying gl_FragColor multiple times can cause large performance drops. This PR writes to a standard temporary variable instead, and copies across to gl_FragColor once only at the end of the fragment shader.
This could potentially lead to large gains in performance on affected hardware.
2023-11-07 11:53:25 +00:00
Haoyu Qiu
5302868446
Fix image links to godot-docs repository
2023-11-05 16:53:53 +08:00
Fredia Huya-Kouadio
ec8a4c025d
Fix Android editor crash issue
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Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:54:04 -07:00
Fredia Huya-Kouadio
e9045a6d03
Add Android project settings for gesture support
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- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-11-03 05:25:18 -07:00
Fredia Huya-Kouadio
1ce2b800b5
Automatically pick the Android sdk path using environment variables
2023-11-01 07:36:41 -07:00
Fredia Huya-Kouadio
cf706e2dc3
Update the launchMode
for the GodotApp
activity to allow other activities to be part of the same task
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For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-31 19:12:34 -07:00
Rémi Verschelde
23c142afe7
Merge pull request #81375 from akien-mga/3.x-cherrypicks
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Cherry-picks for the 3.x branch (future 3.6) - 15th batch
2023-10-30 16:22:46 +01:00
Fabio Alessandrelli
b4240ea1a7
mbedTLS: Update to version 2.18.5
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(cherry picked from commit 5333365593
)
2023-10-30 14:52:24 +01:00
Angad Kambli
fe79dc90fc
Check parameter validity in Object::set_script
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Fixes #46120 .
(cherry picked from commit 9c6c2f09e0
)
2023-10-30 14:51:07 +01:00
Rémi Verschelde
54640046a9
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@eb831f75ab
Fixes #83552 .
(cherry picked from commit d3c0a7d598
)
2023-10-30 14:51:07 +01:00
Rémi Verschelde
dc08fa9177
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@fc4b33c872
(cherry picked from commit e40b0b3ed8
)
2023-10-30 14:49:14 +01:00
Rémi Verschelde
0a81659d9b
Web: Fix version check for missing scalbnf LTO workaround
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The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340 .
(cherry picked from commit 50161808c2
)
2023-10-30 14:49:14 +01:00
DeeJayLSP
a7c5e3134a
libwebp: Sync with upstream 1.3.2
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(cherry picked from commit 56cfeda7d2
)
2023-10-30 14:49:13 +01:00
Rémi Verschelde
c88a8f96b4
Web: Workaround Emscripten 3.1.42+ LTO regression
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Fixes #80010 .
(cherry picked from commit b064008c07
)
2023-10-30 14:49:13 +01:00
Rémi Verschelde
cb0ee90fde
CI: Bump version for actions/checkout@v4
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(cherry picked from commit de14f1d295
)
2023-10-30 14:49:13 +01:00
ocean (they/them)
09554a66d8
Build system: add option for MSVC incremental linking.
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(cherry picked from commit bbafe14970
)
2023-10-30 14:49:13 +01:00
Jakub Marcowski
6637dc28f6
Remove the separator from ItemList
's thumbnail mode
2023-10-28 20:20:34 +02:00
Rarysson Guilherme
db29b32cd6
Add missing include header to FBXCommon.h
2023-10-23 21:11:45 -03:00
Jason Knight
4285c44b47
Far faster and more efficient method of checking if an identifer refers an autoload.
2023-10-23 12:13:12 -06:00
TurboHz
7c3d37ec1d
Return exit code 0 when running --version or --help
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Fixes https://github.com/godotengine/godot/issues/83661
2023-10-20 11:26:38 +02:00
lawnjelly
6ff370030a
Fix glGet overflows by using 64 bit versions
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Certain glGet operations require 64 bit versions according to the GLES spec.
The previous code was susceptible to overflow bugs, especially running under ANGLE.
2023-10-16 13:47:11 +01:00
bruvzg
d4c2e7ec2e
[macOS, 3.x] Use occlusionState to determine when window is drawable.
2023-10-11 11:49:38 +03:00
kleonc
0cde6800e7
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 10:43:07 +02:00
Rémi Verschelde
fe7ed984b5
Merge pull request #82512 from Rindbee/fix-axis-being-mixed-up-in-3.x
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[3.x] BVH - fix axis getting mixed up when split leaf
2023-10-01 22:51:46 +02:00
Rémi Verschelde
3947c11cd3
Merge pull request #82502 from Rindbee/fix-bugs-in-bvh-for-3.x
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[3.x] BVH - fix not refitting upward from leaf nodes
2023-10-01 22:51:24 +02:00
Rémi Verschelde
5f9cbe514d
Merge pull request #75468 from Ansraer/four_is_overkill
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[3.x] Add support for 3 dir shadow splits
2023-10-01 22:50:57 +02:00
风青山
ab76395144
[3.x] BVH - fix axis getting mixed up when split leaf
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Split preferentially on longest axis, rather than shortest axis.
2023-09-29 14:35:33 +08:00
风青山
01c60dc9ee
[3.x] BVH - fix not refitting upward from leaf nodes
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Fix leaf node possibly not updating aabb due to wrong node id.
Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.
2023-09-29 05:54:47 +08:00
Rémi Verschelde
5271c971f3
Merge pull request #82025 from ryanabx/features/specify-lsp-port-3.x
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[3.x] Add `--lsp-port` as a command line argument
2023-09-21 21:56:44 +02:00
ryanabx
22c9ac1540
[3.x] Add --lsp-port
as a command line argument
2023-09-20 23:59:50 -05:00
Rémi Verschelde
ddba96755f
Merge pull request #82009 from bruvzg/xc15_ld_bug3
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[macOS, 3.x] Workaround Xcode 15 linker bug.
2023-09-20 23:40:17 +02:00
Rémi Verschelde
806482db77
Merge pull request #82007 from bruvzg/pcre_fix
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[macOS, 3.x] Change target version to 11.0+ to fix PCRE SLJIT build.
2023-09-20 23:39:54 +02:00
Rémi Verschelde
06401129bc
Merge pull request #80764 from mrezai/improve-lightprobes-performance
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Improve BakedLightmap's lightprobes performance
2023-09-20 23:39:26 +02:00
bruvzg
fad3fced8f
[macOS, 3.x] Workaround Xcode 15 linker bug.
2023-09-20 23:18:32 +03:00
bruvzg
233f21108b
[macOS] Change target version to 11.0+ to fix PCRE SLJIT build.
2023-09-20 23:03:53 +03:00
Rémi Verschelde
1d7a417aff
Merge pull request #81902 from lawnjelly/fix_particle_zero_scale
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[3.x] Fix zero scale in particle shader
2023-09-19 09:49:31 +02:00
lawnjelly
1f4a6e43df
Fix zero scale in particle shader
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Fixes the lower bounding of scale when given zero input.
The previous bug was due to `sign` returning 0 with 0.0 input, rather than 1.
2023-09-19 08:30:50 +01:00
Rémi Verschelde
501517a97d
Merge pull request #80931 from lawnjelly/cpuparticles2d_mega_pr
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[3.x] `CPUParticles2D` - Add ability to follow physics interpolated target
2023-09-18 19:17:58 +02:00
lawnjelly
3e19cf834a
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
2023-09-18 16:05:03 +01:00
lawnjelly
bc1426dd70
CPUParticles2D - non-interpolated global mode use global space
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Changes the implementation of non-interpolated global mode particles so that the vertices are specified in proper global space instead of local space (vertices were previously back transformed by the inverse of the parent transform).
2023-09-18 16:05:03 +01:00