John Zulauf
5191a8e9db
Sync fix for clear texture
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Make pre and post barriers non-conditional on format, as there are cases
where pending operations in the GENERAL layout hazarding with clear.
2020-10-16 15:50:48 -06:00
John Zulauf
9a9f667818
Sync fix texture_get_data bad barrier param
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Changed srcStageMask to the valid stage for post transfer barrier.
2020-10-16 15:43:51 -06:00
John Zulauf
3a1f14461a
Additional synchronization fixes w/o FORCE_FULL_BARRIER
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Additional synchronization fixes from hazards arising from disabling
FORCE_FULL_BARRIER.
2020-10-16 11:33:02 -06:00
John Zulauf
474fc19601
Correct stage masks for storage texture barriers
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Change the srcStageMasks and dstStageMasks for the storage texture end
draw barriers to refer to the correct stages for the use.
2020-10-16 11:33:02 -06:00
John Zulauf
d92f2e4a2d
Add barrier for buffer getting
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Add barrier for source buffer when getting. Refactor common "owner and
stage/access" code to utility function.
2020-10-16 11:33:02 -06:00
John Zulauf
5a77eb5a83
Add fragment stage to texture copy/resolve barriers
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Added the fragment stage to the texture copy and resolve final barriers
for source and dest. As the textures could subsequently be used by the
fragment stage, this was triggering a validation error from the
pre-alpha synchronization validation.
2020-10-16 11:33:02 -06:00
Rémi Verschelde
94e5f66cbb
Merge pull request #42679 from Xrayez/ci-sconsflags
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CI: Refactor build workflows to use `SCONSFLAGS`
2020-10-16 15:36:24 +02:00
Sergey Minakov
21bcf3f793
iOS: fix in app store
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Enforce strong reference for SKRequests and delegate objects for transactions to work correctly
2020-10-16 16:14:39 +03:00
Andrii Doroshenko (Xrayez)
2946535a6f
CI: Refactor build workflows to use SCONSFLAGS
2020-10-16 14:41:30 +02:00
Rémi Verschelde
eb3d7f29be
Merge pull request #42845 from umarcor/ci/no-set-env
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ci: do not use set-env
2020-10-16 14:29:38 +02:00
Tomer Keren
fe52c6b0b7
Setting visibility on GridMap now works. Closes #41374 .
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Continuing the work from f43a0ef327
,
It seems the maps visibility was not actually set and a flase value was propogated to the meshes
Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
2020-10-16 14:04:24 +03:00
umarcor
935170c6d1
ci: do not use set-env
2020-10-16 05:11:28 +02:00
Rémi Verschelde
88a3db5bff
Merge pull request #42315 from lyuma/command_queue_fix
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core/command_queue_mt.h: Fix crash/hang when buffer fills up
2020-10-15 22:35:44 +02:00
Rémi Verschelde
1b443da182
Merge pull request #42837 from Calinou/fix-fog-volumetric-sky
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Fix "fixed" fog drawing in front of volumetric fog with a sky background
2020-10-15 22:34:40 +02:00
Hugo Locurcio
4357506e64
Fix "fixed" fog drawing in front of volumetric fog with a sky background
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This closes #42820 .
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-15 21:59:08 +02:00
Rémi Verschelde
4dce52e4cb
Merge pull request #42422 from umarcor/upload-artifacts
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CI: upload artifacts
2020-10-15 20:54:25 +02:00
umarcor
b8855ed732
CI: upload artifacts
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Set retention-days of all artifacts to 14.
2020-10-15 20:32:16 +02:00
Rémi Verschelde
f55468ae95
Merge pull request #42831 from akien-mga/ci-ls-artifacts
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CI: List contents of bin/ after build
2020-10-15 20:07:59 +02:00
Rémi Verschelde
69e958b48d
CI: List contents of bin/ after build
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This can be used to compare impacts on the generated files
and especially their size in PRs.
2020-10-15 19:50:49 +02:00
Rémi Verschelde
ea21b8ff83
Merge pull request #42823 from madmiraal/update-intersect_point-doc
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Update intersect_point documentation to mention solid shapes.
2020-10-15 18:40:36 +02:00
Rémi Verschelde
14e3d68dd9
Merge pull request #42778 from madmiraal/remove-get_layers
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Remove old RigidBody get_layers() methods.
2020-10-15 18:40:21 +02:00
Marcel Admiraal
e496db79d8
Update intersect_point documentation to mention solid shapes.
2020-10-15 16:44:57 +01:00
Rémi Verschelde
5971a97a0c
Merge pull request #42649 from madmiraal/reapply-41806
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Reapply -Avoid adding margin twice along capsule Y axis
2020-10-15 17:20:22 +02:00
Yuri Roubinsky
e273f83be3
Merge pull request #42818 from Chaosus/vs_expressions
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Fix visual shader node expression undo/redo for set_size and expression
2020-10-15 16:27:22 +03:00
Yuri Roubinsky
8351266117
Fix visual shader node expression undo/redo for set_size and expression
2020-10-15 16:11:38 +03:00
Rémi Verschelde
e927f54170
Merge pull request #42804 from RandomShaper/fix_fft_window
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Fix application of window in FFT
2020-10-15 13:21:33 +02:00
Rémi Verschelde
148ad49c93
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
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Actually sdk-1.2.154.1 for Vulkan-Loader.
glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.
COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00
Rémi Verschelde
d76eb0b491
Merge pull request #42814 from Calinou/fix-soft-shadow-hint
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Fix typo in soft shadow quality project settings hints
2020-10-15 11:39:16 +02:00
Yuri Roubinsky
17fc3bed5f
Merge pull request #42813 from Chaosus/vs_fix_ops
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Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 12:01:06 +03:00
Rémi Verschelde
24670c5a6f
Merge pull request #42812 from Calinou/doc-multimesh-set-instance-color
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Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
2020-10-15 10:55:26 +02:00
Yuri Roubinsky
1fee310a9a
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 11:33:06 +03:00
Hugo Locurcio
b44de3c6b1
Fix typo in soft shadow quality project settings hints
2020-10-15 10:31:35 +02:00
Rémi Verschelde
b84f9b0068
Merge pull request #42791 from Faless/editor/drag_drop_copy_all
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EditorNode now copies all drag and dropped files.
2020-10-15 10:29:12 +02:00
Rémi Verschelde
cb3d5b6dda
Merge pull request #42789 from Faless/js/4.0_html_editor_first_iteration
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[HTML5] Editor prototype
2020-10-15 10:28:59 +02:00
Hugo Locurcio
6975bd106a
Clarify that MultiMesh.set_instance_color()
multiplies vertex colors
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This closes https://github.com/godotengine/godot-docs/issues/4273 .
2020-10-15 10:19:20 +02:00
Yuri Roubinsky
075a8baa36
Merge pull request #42808 from Chaosus/vs_delete_refactor
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Refactor delete nodes functions in visual shader editor
2020-10-15 10:38:03 +03:00
Yuri Roubinsky
9b5d6f785b
Refactor delete nodes functions in visual shader editor
2020-10-15 10:24:27 +03:00
Pedro J. Estébanez
257ba4a7fb
Fix application of window in FFT
2020-10-15 01:57:17 +02:00
Rémi Verschelde
0dd111673d
Merge pull request #42798 from Calinou/doc-rng-tutorial
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Link the Random number generation tutorial in the class reference
2020-10-14 22:26:47 +02:00
Hugo Locurcio
802c1e4df1
Link the Random number generation tutorial in the class reference
2020-10-14 18:03:29 +02:00
Rémi Verschelde
60531111e7
Merge pull request #42780 from reduz/refactor-core-type-bindings
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Refactored binding system for core types
2020-10-14 15:41:22 +02:00
reduz
b8c64184c6
Refactored binding system for core types
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Moved to a system using variadic templates, shared with CallableBind.
New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.
Added Variant::InternalMethod function for direct call access.
2020-10-14 15:24:30 +02:00
Fabio Alessandrelli
410b324740
EditorNode now copies all drag and dropped files.
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The editor used to only copy drag-dropped files in the File System pane
if the given file was a valid resource, or had a specific file format
(ttf, otf).
With this PR, all drag and dropped files are copied instead, no matter
their extension.
2020-10-14 12:40:18 +02:00
Fabio Alessandrelli
c54de7f589
[HTML5] Add JavaScriptToolsEditorPlugin.
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A new editor plugin, specific to HTML5, that provide some extra features
needed to make the editor usable on that platform.
For now, it adds a "Download project sources" option in the "Tool" menu,
so the user can download the work done as a zip file (from the browser
storage).
2020-10-14 12:31:20 +02:00
Fabio Alessandrelli
3dfb769115
Add JavaScript editor html file.
2020-10-14 11:20:50 +02:00
Fabio Alessandrelli
ec396c7707
[HTML5] Close IDBFS database on exit.
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This should be made available in emscripten in a decent way.
Possibly after unmount, to free the database lock and allow performing
operations on it from javascript after the Emscripten Runtime has
exited.
2020-10-14 11:20:37 +02:00
Fabio Alessandrelli
6769dd64fc
[HTML5] Expose request_quit via Engine class.
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So it can be called when closure compiler is enabled.
2020-10-14 11:15:24 +02:00
Fabio Alessandrelli
c3b7c5cc2d
Increase HTML5 THREADPOOL size.
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This fixes a "random" deadlock when quitting the editor.
I still haven't figure out the root cause, but having a bigger seems to
greatly mitigate the issue.
The new pool size (pre-allocated threads) is now 8.
2020-10-14 11:13:12 +02:00
Rémi Verschelde
bc91e088e4
Merge pull request #42776 from Paulb23/code_edit_draw_delay
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Fixed main gutter not drawing on item toggle
2020-10-13 19:36:33 +02:00
Paulb23
0d0a856ad5
Fixed main gutter not drawing on item toggle
2020-10-13 18:01:59 +01:00