Commit graph

12538 commits

Author SHA1 Message Date
Haoyu Qiu
5a5fd33e42 More i18n improvements
* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
2023-03-27 22:24:01 +08:00
Ryan Roden-Corrent
894ce41180
Apply clamp_to_embedder on parent resize and popup.
Fixes #75084.

The clamp_to_embedder setting was added in 8be16e0704,
but was not set on any of the in-editor dialogs.

This patch sets `clamp_to_embedder` on editor dialogs so they cannot be dragged out of the frame.
This also modifies `clamp_to_embedder` so a window is clamped to the bounds of an embedder when
it pops up and when the parent is resized.
2023-03-27 07:08:29 -04:00
Yuri Sizov
b57f3c2e67
Merge pull request #75331 from KoBeWi/remove_removed_plugins
Remove disabled plugins from active plugins
2023-03-27 11:42:33 +02:00
Yuri Sizov
ee68e4e29a
Merge pull request #75381 from timothyqiu/add-height
Make Add Scene button the same height as scene tabs
2023-03-27 11:22:20 +02:00
Haoyu Qiu
8ab11127bc Make Add Scene button the same height as scene tabs 2023-03-27 16:13:17 +08:00
Haoyu Qiu
66b325b728 Fix height of subresource button in Inspector 2023-03-27 15:12:23 +08:00
kobewi
0b8b37c35d Remove disabled plugins from active plugins 2023-03-25 21:12:47 +01:00
kobewi
4941d5f534 Improve file move and copy operations 2023-03-25 20:58:37 +01:00
Yuri Sizov
5922b2149e
Merge pull request #71868 from YeldhamDev/filediag_invalidate_deferred
Defer invalidation on FileDialog nodes
2023-03-25 19:48:42 +01:00
Yuri Sizov
08f79a894f
Merge pull request #75244 from nikitalita/nikitalita-patch-1
Fix `ResourceImporterLayeredTexture::import()` `high_quality` type
2023-03-25 19:47:40 +01:00
Jean-Michel Bernard
68ad3338ef Fix commenting collapsed function issue 2023-03-25 18:43:16 +01:00
nikitalita
68a6505f41 Fix ResourceImporterLayeredTexture::import() high_quality type 2023-03-25 10:27:15 -07:00
Michael Alexsander
fc3d9d9d46 Defer invalidation on FileDialog nodes 2023-03-25 14:24:46 -03:00
kobewi
f289e74966 Refresh filesystem when saving remote branch 2023-03-24 19:38:08 +01:00
bruvzg
d72b563250
Add GDScript to_wchar_buffer and get_string_from_wchar functions. 2023-03-21 15:39:54 +02:00
Yuri Sizov
6e5713cc96
Merge pull request #74982 from kleonc/tile-map-editor-fix-preview-transforms
TileMapEditor Fix preview rendering and transform calculations
2023-03-20 16:26:40 +01:00
bruvzg
09465f3fe6
Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
Rémi Verschelde
7752b52aa3
Merge pull request #74684 from clayjohn/export-tex
Delete unused compression formats from .import files when exporting
2023-03-19 00:06:04 -07:00
Yuri Sizov
d418def752
Merge pull request #74564 from YuriSizov/inspector-is-simple-you-see-there-is-a-key-and-we-set-it-and-we-propagate-it-and-it-just-works
Update property keying state without a full Inspector rebuild
2023-03-16 17:42:31 +01:00
kleonc
224c66324b TileMapEditor Fix preview rendering and transform calculations 2023-03-16 14:52:38 +01:00
Yuri Sizov
d4c3cc4146 Improve drawing and layout logic of the project list in the Project Manager 2023-03-16 12:36:27 +01:00
Yuri Sizov
aa47427cc7 Improve theming support in the Project Manager 2023-03-16 12:36:26 +01:00
Yuri Sizov
10420f91ba Reorganize ProjectManager code to be more idiomatic 2023-03-16 12:36:26 +01:00
Yuri Sizov
f2ea991792 Reorganize context menu in FileSystem dock to put more used options higher 2023-03-16 12:26:47 +01:00
Yuri Sizov
ac2e82463c
Merge pull request #74114 from dalexeev/editor-help-enable-context-menu
Enable `RichTextLabel` context menu if selection is enabled
2023-03-16 12:19:05 +01:00
Yuri Sizov
1182b6eaaa
Merge pull request #74626 from KoBeWi/one_line_that_changes_the_fate
Select the newly duplicated file
2023-03-16 12:17:40 +01:00
Haoyu Qiu
cb0fa0ed7b Fix error when opening Inspector's dots menu
When the inspector is empty, opening the "extra resource options" menu
produces a error:

> Condition "current_res.is_null()" is true.

Opening the mneu with no current resource is valid use case, so
`ERR_FAIL_COND` should not be used.
2023-03-16 15:06:57 +08:00
clayjohn
45a26ff292 Disallow creating a project in the Home or Documents folder
Also don't prompt users to delete the project folder for now.

This is a temporary fix to ensure that users do not delete their entire home folders by mistake
2023-03-15 16:38:30 -07:00
Yuri Sizov
0c30a43d13
Merge pull request #63130 from snailrhymer/copy-duplication-fix
Stop pasted child nodes being assigned an owner when previously unowned
2023-03-15 16:36:46 +01:00
Yuri Sizov
eada333a0c
Merge pull request #67590 from cooperra/rename-node-undoredo-context-fix
Have the Rename Node action use the targeted Node for undo/redo context
2023-03-15 16:32:45 +01:00
Yuri Sizov
f08ffdc372
Merge pull request #74869 from fahadshihab/master
Added drag and drop support for shader include files in shader editor
2023-03-15 16:17:50 +01:00
SnailRhymer
526d299623 Stop pasted child nodes being assigned an owner when previously unowned
Make copy and pasting match duplication's ownership transferral behavior by storing ownership information in the duplicated nodes on the node clipboard, then checking that information when setting owners for pasted nodes.
2023-03-15 16:12:51 +01:00
Robbie Cooper
907ba0d8f2 Have the Rename Node action use the targeted Node to determine the current undo/redo context
Formerly, we deduced context implicitly, but this failed and always used the global context instead of the context of the scene containing the Node.

This happened because the first argument to `add_do_method`, the SceneTreeEditor, is a descendant of Node and outside the current game scene's tree (it's part of the editor instead). This led the code in `EditorUndoRedoManager::get_history_id_for_object` to choose global context.

My solution is to explicitly use the renamed Node to deduce our context because it will always be in the current scene in this situation.

Fixes #67276
2023-03-15 16:03:30 +01:00
Yuri Sizov
3596443de1
Merge pull request #74727 from AThousandShips/project_settings
Exposing more project settings for documentation
2023-03-15 15:59:10 +01:00
Yuri Sizov
473116ce85
Merge pull request #74735 from KoBeWi/fav_template_place
Remember directory when installing templates file
2023-03-15 15:55:20 +01:00
Yuri Sizov
5dd52f47b1
Merge pull request #74795 from KoBeWi/MassNodeEdit
Fix MultiNodeEdit not cleared after deleting nodes
2023-03-15 15:39:13 +01:00
Yuri Sizov
f9125e6cf1
Merge pull request #74660 from and-rad/shader-editor-trim-whitespace
Shader editor trims trailing whitespace if set in editor settings
2023-03-15 15:05:39 +01:00
Fahad Shihab
e5601b517e Added drag and drop support for shaderinclude
Dragging and dropping now works for shader include file.
2023-03-15 19:24:35 +05:30
Yuri Sizov
3bd5ba3bfe
Merge pull request #74624 from Maran23/converter-theme-overrides
Add conversion for common Theme Overrides
2023-03-15 14:34:53 +01:00
Ninni Pipping
bd30847e59 Exposing more project settings for documentation 2023-03-15 14:25:40 +01:00
Yuri Sizov
f2eb40d8a4
Merge pull request #74858 from dalexeev/fix-input-event-dialog
Fix `InputEventConfigurationDialog` modifies original event
2023-03-15 13:32:17 +01:00
Yuri Sizov
2e509f426a
Merge pull request #74904 from YuriSizov/canvas-item-editor-undraw-redraw
Make the request to redraw when clearing guides a part of UndoRedo
2023-03-15 13:31:18 +01:00
Yuri Sizov
d44d9b5e36
Merge pull request #74916 from Calinou/editor-add-bbcode-capitalization
Add "Bbcode" -> "BBCode" editor capitalization
2023-03-15 13:30:30 +01:00
Rémi Verschelde
e5cc494fbf
i18n: Sync translations with Weblate
(cherry picked from commit d23922ffeb)
2023-03-15 02:31:09 +01:00
Hugo Locurcio
81858da2e6
Add "Bbcode" -> "BBCode" editor capitalization
This property name is used in RichTextLabel.
2023-03-14 17:47:36 +01:00
Yuri Sizov
c5977064a3 Make the request to redraw when clearing guides a part of UndoRedo 2023-03-14 13:31:20 +01:00
Danil Alexeev
9fbf24fd5c
Fix InputEventConfigurationDialog modifies original event 2023-03-13 15:03:35 +03:00
John Veness
4505049ba6 Corrected capitalisation of macOS
In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
kobewi
fbffd686e2 Fix MultiNodeEdit not cleared after deleting nodes 2023-03-11 22:46:31 +01:00
Rémi Verschelde
da955dbba9
Merge pull request #74734 from YuriSizov/debugger-i-see-your-true-colors
Make sure Script Debugger is updated with the editor theme
2023-03-10 22:48:42 +01:00
Yuri Sizov
68c18c0e2b Improve logic related to editing audio buses (and prevent crashes) 2023-03-10 22:24:18 +01:00
kobewi
551b6965ec Remember directory when installing templates file 2023-03-10 18:18:30 +01:00
Yuri Sizov
239eb31c90 Make sure Script Debugger is updated with the editor theme 2023-03-10 18:16:00 +01:00
Marius Hanl
a40f559fe2 Add conversion for common Theme Overrides 2023-03-10 16:32:35 +01:00
Rémi Verschelde
d8e242cba8
Merge pull request #74710 from yedpodtrzitko/yed/layers-clear-filter
Clear filter in Project Settings when opening Layer Names
2023-03-10 14:07:02 +01:00
Rémi Verschelde
d9da625f85
Merge pull request #74693 from clayjohn/converter-xform
Add parentheses around arguments when converting xform
2023-03-10 14:05:51 +01:00
yedpodtrzitko
e13bcf5b84 clear filter input in Project Settings when opening Layers 2023-03-10 20:18:37 +08:00
clayjohn
3ee5fbdb73 Add parentheses around arguments when converting xform 2023-03-09 15:04:04 -08:00
clayjohn
dec86164e1 Delete unused compression formats from .imoprt files when exporting 2023-03-09 13:20:38 -08:00
kobewi
84a5a3d38e Select the newly duplicated file 2023-03-09 21:31:12 +01:00
Ninni Pipping
3de5332fcb Document editor/naming/scene_name_casing setting
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
2023-03-09 21:17:49 +01:00
kobewi
45b47d5584 Properly remember snapping options per-project 2023-03-09 21:12:26 +01:00
Andreas Raddau
1566b402c1 Shader editor trims trailing whitespace if set in editor settings 2023-03-09 17:27:23 +01:00
Rémi Verschelde
11ad6a4889
Merge pull request #74637 from timothyqiu/pardon
Add missing TTRs in tiles editor and array inspector
2023-03-09 12:20:46 +01:00
Rémi Verschelde
009bdc587c
Merge pull request #74634 from Haydoggo/floating-dock-error-fix
Fix errors when closing floating docks
2023-03-09 12:20:22 +01:00
Rémi Verschelde
c69ec6557c
Merge pull request #74615 from YuriSizov/editor-prevent-corruption-when-saving-resources
Prevent cache corruption when saving resources in the editor
2023-03-09 12:18:55 +01:00
Haoyu Qiu
bef7f14885 Add missing TTRs in tiles editor and array inspector 2023-03-09 14:38:54 +08:00
Hayden Leete
21578e0bb4 Fix errors when closing floating docks
dock->get_index() on line 4463 was not behaving as expected
due to dock having an internal sibling, so now we just get the
index excluding internal nodes.

line 4742 would throw an error if you made multiple docks
floating then redocked the end docks first, but no longer
2023-03-09 17:00:50 +13:00
Yuri Sizov
496bd94c21 Prevent cache corruption when saving resources in the editor 2023-03-08 19:46:55 +01:00
Yuri Sizov
9b9bb418cb
Merge pull request #74591 from Haydoggo/floating-file-dock-crash-fix
fix crash when showing file in FileSytem dock
2023-03-08 15:04:00 +01:00
Rémi Verschelde
bed6c1dc49
Merge pull request #74601 from rcorre/fix-local-transform
Don't unset local_coords on starting transform.
2023-03-08 14:08:08 +01:00
Ryan Roden-Corrent
d3d1223b97
Don't unset local_coords on starting transform.
This fixes a bug introduced by 806425621c, where dragging the gizmo no longer respected local transforms.

I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else.

I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.
2023-03-08 07:13:37 -05:00
Haoyu Qiu
ac7a4f6e87 Fix coloring of the renderer options button 2023-03-08 19:12:43 +08:00
Hayden Leete
c4d1513e15 Fix crash when revealing file in floating FileSystem Dock
When selecting "Show in FileSystem" from the context menu of a resource
in the inspector, the engine would crash if the FileSystem dock was
floating because it was trying to focus the FileSystem tab, but floating
docks don't use Tab Containers. This commit makes the FileSystem dock's
window grab focus instead if it's floating.
2023-03-08 22:06:25 +13:00
Rémi Verschelde
bf6b6b18f3
Merge pull request #74551 from YuriSizov/theme-abyss-looks-back-at-you
Generate empty textures for theme icons if the SVG module is disabled
2023-03-08 08:57:47 +01:00
Rémi Verschelde
540c8eb095
Merge pull request #74547 from YuriSizov/theme-wait-you-dropped-font-size
Add missing handler for removing font sizes in Themes
2023-03-08 08:57:24 +01:00
Rémi Verschelde
0f1480273b
Merge pull request #74524 from rcorre/3to4-renames
Add some missing renames to 3to4 tool.
2023-03-08 08:56:37 +01:00
Yuri Sizov
f68eb4a967 Update property keying state without a full Inspector rebuild 2023-03-07 18:41:54 +01:00
Yuri Sizov
64215ad119 Generate empty textures for theme icons if the SVG module is disabled 2023-03-07 15:31:19 +01:00
Yuri Sizov
5a3dbea3ed Add missing handler for removing font sizes in Themes 2023-03-07 13:42:42 +01:00
Rémi Verschelde
4cdb3e3274
Merge pull request #74401 from stmSi/fix-search-results-cannot-goto-builtin-script-line
Fix `Find in Files` Search Results cannot open builtin script
2023-03-07 12:05:08 +01:00
Rémi Verschelde
faf0be741a
Merge pull request #74068 from the-sink/guide_redraw
Redraw 2D viewport when guides are cleared
2023-03-07 12:04:48 +01:00
Rémi Verschelde
c3c425c25f
Merge pull request #71156 from EricEzaM/71113-cancelling-node-selection-with-escape-breaks-shape-editing-undo
Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
2023-03-07 12:03:42 +01:00
Rémi Verschelde
e404a7a8ee
Merge pull request #59443 from rcorre/blender-xform-local-space
Disable local space for blender transforms.
2023-03-07 12:00:17 +01:00
Rémi Verschelde
ff58c41193
Merge pull request #74495 from hakro/fix-signal-pick-reload-builtin-methods
Reload built in script to get its methods on signal connection
2023-03-07 10:33:54 +01:00
Rémi Verschelde
281a5c9e35
Merge pull request #74213 from timothyqiu/friendly-pot
Improve POT Generation dialog
2023-03-07 10:33:06 +01:00
Rémi Verschelde
73f9fca1e8
Merge pull request #74515 from Maran23/converter-vector2-tangent-orthogonal
Add conversion for `Vector2` `tangent()` -> `orthogonal()`
2023-03-07 08:40:31 +01:00
Rémi Verschelde
f36874e79d
Merge pull request #74513 from Maran23/converter-open-simplex-noise
Convert `OpenSimplexNoise` to `FastNoiseLite`
2023-03-07 08:40:07 +01:00
Rémi Verschelde
b8126b18dc
Merge pull request #73429 from bruvzg/macos_no_sc
[macOS] Re-add support for the _sc_ inside app bundle.
2023-03-07 08:36:51 +01:00
Ryan Roden-Corrent
6b17c2b6e7
Add some missing renames to 3to4 tool.
MultiplayerPeerExtension isn't an exact replacement for
NetworkedMultiplayerCustom, but at least it gets you moving in the right direction.

Engine.editor_hint couldn't be fixed by the renames map, because you have to add a `()` at the end.
2023-03-06 18:53:55 -05:00
Marius Hanl
da4ec87673 Add conversion for Vector2 method tangent() -> orthogonal()
For C# also: Perpendicular() -> Orthogonal()
2023-03-06 22:41:52 +01:00
Marius Hanl
862296273b Convert OpenSimplexNoise to FastNoiseLite
- class name and octaves property
2023-03-06 22:19:35 +01:00
stmSi
f1f4c5b10b Fix Find in Files Search Results cannot open builtin script 2023-03-07 02:49:14 +06:30
Rémi Verschelde
f17864eab0
Merge pull request #74482 from AThousandShips/property_selector_fix
Fix type icons in `PropertySelector`
2023-03-06 16:22:37 +01:00
Ninni Pipping
ca86d53e7f Fix type icons in PropertySelector
And adding a check to prevent future issues.
2023-03-06 16:21:25 +01:00
Hakim
5aa8b9ee61 Reload built in script to get its methods on signal connection 2023-03-06 16:20:30 +01:00
Rémi Verschelde
9ae2f30afb
Merge pull request #74432 from rcorre/3to4-tool
Move tool declarations to top in 3to4.
2023-03-06 16:14:57 +01:00
Rémi Verschelde
65bf56b2c0
Merge pull request #74355 from tlobig/patch-1
remove incorrect rename of get_used_cells_by_id
2023-03-06 16:14:28 +01:00
Ryan Roden-Corrent
9a474fb99f
Move tool declarations to top in 3to4.
In godot3, `tool` can follow keywords like `extends` and `class_name`
In godot4, `@tool` must be the first line in the file.
2023-03-06 06:34:56 -05:00
Danil Alexeev
06c7940a5a
Enable RichTextLabel context menu if selection is enabled 2023-03-06 13:18:36 +03:00